[−]Struct jni_android_sys::android::opengl::GLES11
public class GLES11
Required feature: "android-opengl-GLES11"
Methods
impl GLES11
pub fn new<'env>(
__jni_env: &'env Env
) -> Result<Local<'env, GLES11>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<Local<'env, GLES11>, Local<'env, Throwable>>
pub fn glBindBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBufferData<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env Buffer>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env Buffer>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glBufferSubData<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glClipPlanef_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glClipPlanef_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glClipPlanex_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glClipPlanex_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glColor4ub<'env>(
__jni_env: &'env Env,
arg0: i8,
arg1: i8,
arg2: i8,
arg3: i8
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i8,
arg1: i8,
arg2: i8,
arg3: i8
) -> Result<(), Local<'env, Throwable>>
pub fn glColorPointer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteBuffers_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteBuffers_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glDrawElements<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenBuffers_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenBuffers_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetBooleanv_int_boolean_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env BooleanArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env BooleanArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetBooleanv_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetBufferParameteriv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetBufferParameteriv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetClipPlanef_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetClipPlanef_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glGetClipPlanex_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetClipPlanex_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetFixedv_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetFixedv_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetFloatv_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetFloatv_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glGetLightfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetLightfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glGetLightxv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetLightxv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetMaterialfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetMaterialfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glGetMaterialxv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetMaterialxv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetTexEnvfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetTexEnvfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glGetTexEnviv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetTexEnviv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetTexEnvxv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetTexEnvxv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetTexParameterfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetTexParameterfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glGetTexParameteriv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetTexParameteriv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetTexParameterxv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetTexParameterxv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glIsBuffer<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glIsEnabled<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glIsTexture<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<bool, Local<'env, Throwable>>
pub fn glNormalPointer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glPointParameterf<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glPointParameterfv_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glPointParameterfv_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glPointParameterx<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glPointParameterxv_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glPointParameterxv_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glPointSizePointerOES<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glTexCoordPointer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexEnvi<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexEnviv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexEnviv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glTexParameterfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexParameterfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glTexParameteri<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexParameteriv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexParameteriv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glTexParameterxv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexParameterxv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glVertexPointer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub const GL_ACTIVE_TEXTURE: i32
[src]
public static final GL_ACTIVE_TEXTURE
pub const GL_ADD_SIGNED: i32
[src]
public static final GL_ADD_SIGNED
pub const GL_ALPHA_SCALE: i32
[src]
public static final GL_ALPHA_SCALE
pub const GL_ALPHA_TEST_FUNC: i32
[src]
public static final GL_ALPHA_TEST_FUNC
pub const GL_ALPHA_TEST_REF: i32
[src]
public static final GL_ALPHA_TEST_REF
pub const GL_ARRAY_BUFFER: i32
[src]
public static final GL_ARRAY_BUFFER
pub const GL_ARRAY_BUFFER_BINDING: i32
[src]
public static final GL_ARRAY_BUFFER_BINDING
pub const GL_BLEND_DST: i32
[src]
public static final GL_BLEND_DST
pub const GL_BLEND_SRC: i32
[src]
public static final GL_BLEND_SRC
pub const GL_BUFFER_ACCESS: i32
[src]
public static final GL_BUFFER_ACCESS
pub const GL_BUFFER_SIZE: i32
[src]
public static final GL_BUFFER_SIZE
pub const GL_BUFFER_USAGE: i32
[src]
public static final GL_BUFFER_USAGE
pub const GL_CLIENT_ACTIVE_TEXTURE: i32
[src]
public static final GL_CLIENT_ACTIVE_TEXTURE
pub const GL_CLIP_PLANE0: i32
[src]
public static final GL_CLIP_PLANE0
pub const GL_CLIP_PLANE1: i32
[src]
public static final GL_CLIP_PLANE1
pub const GL_CLIP_PLANE2: i32
[src]
public static final GL_CLIP_PLANE2
pub const GL_CLIP_PLANE3: i32
[src]
public static final GL_CLIP_PLANE3
pub const GL_CLIP_PLANE4: i32
[src]
public static final GL_CLIP_PLANE4
pub const GL_CLIP_PLANE5: i32
[src]
public static final GL_CLIP_PLANE5
pub const GL_COLOR_ARRAY_BUFFER_BINDING: i32
[src]
public static final GL_COLOR_ARRAY_BUFFER_BINDING
pub const GL_COLOR_ARRAY_POINTER: i32
[src]
public static final GL_COLOR_ARRAY_POINTER
pub const GL_COLOR_ARRAY_SIZE: i32
[src]
public static final GL_COLOR_ARRAY_SIZE
pub const GL_COLOR_ARRAY_STRIDE: i32
[src]
public static final GL_COLOR_ARRAY_STRIDE
pub const GL_COLOR_ARRAY_TYPE: i32
[src]
public static final GL_COLOR_ARRAY_TYPE
pub const GL_COLOR_CLEAR_VALUE: i32
[src]
public static final GL_COLOR_CLEAR_VALUE
pub const GL_COLOR_WRITEMASK: i32
[src]
public static final GL_COLOR_WRITEMASK
pub const GL_COMBINE: i32
[src]
public static final GL_COMBINE
pub const GL_COMBINE_ALPHA: i32
[src]
public static final GL_COMBINE_ALPHA
pub const GL_COMBINE_RGB: i32
[src]
public static final GL_COMBINE_RGB
pub const GL_CONSTANT: i32
[src]
public static final GL_CONSTANT
pub const GL_COORD_REPLACE_OES: i32
[src]
public static final GL_COORD_REPLACE_OES
pub const GL_CULL_FACE_MODE: i32
[src]
public static final GL_CULL_FACE_MODE
pub const GL_CURRENT_COLOR: i32
[src]
public static final GL_CURRENT_COLOR
pub const GL_CURRENT_NORMAL: i32
[src]
public static final GL_CURRENT_NORMAL
pub const GL_CURRENT_TEXTURE_COORDS: i32
[src]
public static final GL_CURRENT_TEXTURE_COORDS
pub const GL_DEPTH_CLEAR_VALUE: i32
[src]
public static final GL_DEPTH_CLEAR_VALUE
pub const GL_DEPTH_FUNC: i32
[src]
public static final GL_DEPTH_FUNC
pub const GL_DEPTH_RANGE: i32
[src]
public static final GL_DEPTH_RANGE
pub const GL_DEPTH_WRITEMASK: i32
[src]
public static final GL_DEPTH_WRITEMASK
pub const GL_DOT3_RGB: i32
[src]
public static final GL_DOT3_RGB
pub const GL_DOT3_RGBA: i32
[src]
public static final GL_DOT3_RGBA
pub const GL_DYNAMIC_DRAW: i32
[src]
public static final GL_DYNAMIC_DRAW
pub const GL_ELEMENT_ARRAY_BUFFER: i32
[src]
public static final GL_ELEMENT_ARRAY_BUFFER
pub const GL_ELEMENT_ARRAY_BUFFER_BINDING: i32
[src]
public static final GL_ELEMENT_ARRAY_BUFFER_BINDING
pub const GL_FRONT_FACE: i32
[src]
public static final GL_FRONT_FACE
pub const GL_GENERATE_MIPMAP: i32
[src]
public static final GL_GENERATE_MIPMAP
pub const GL_GENERATE_MIPMAP_HINT: i32
[src]
public static final GL_GENERATE_MIPMAP_HINT
pub const GL_INTERPOLATE: i32
[src]
public static final GL_INTERPOLATE
pub const GL_LINE_WIDTH: i32
[src]
public static final GL_LINE_WIDTH
pub const GL_LOGIC_OP_MODE: i32
[src]
public static final GL_LOGIC_OP_MODE
pub const GL_MATRIX_MODE: i32
[src]
public static final GL_MATRIX_MODE
pub const GL_MAX_CLIP_PLANES: i32
[src]
public static final GL_MAX_CLIP_PLANES
pub const GL_MODELVIEW_MATRIX: i32
[src]
public static final GL_MODELVIEW_MATRIX
pub const GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES: i32
[src]
public static final GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
pub const GL_MODELVIEW_STACK_DEPTH: i32
[src]
public static final GL_MODELVIEW_STACK_DEPTH
pub const GL_NORMAL_ARRAY_BUFFER_BINDING: i32
[src]
public static final GL_NORMAL_ARRAY_BUFFER_BINDING
pub const GL_NORMAL_ARRAY_POINTER: i32
[src]
public static final GL_NORMAL_ARRAY_POINTER
pub const GL_NORMAL_ARRAY_STRIDE: i32
[src]
public static final GL_NORMAL_ARRAY_STRIDE
pub const GL_NORMAL_ARRAY_TYPE: i32
[src]
public static final GL_NORMAL_ARRAY_TYPE
pub const GL_OPERAND0_ALPHA: i32
[src]
public static final GL_OPERAND0_ALPHA
pub const GL_OPERAND0_RGB: i32
[src]
public static final GL_OPERAND0_RGB
pub const GL_OPERAND1_ALPHA: i32
[src]
public static final GL_OPERAND1_ALPHA
pub const GL_OPERAND1_RGB: i32
[src]
public static final GL_OPERAND1_RGB
pub const GL_OPERAND2_ALPHA: i32
[src]
public static final GL_OPERAND2_ALPHA
pub const GL_OPERAND2_RGB: i32
[src]
public static final GL_OPERAND2_RGB
pub const GL_POINT_DISTANCE_ATTENUATION: i32
[src]
public static final GL_POINT_DISTANCE_ATTENUATION
pub const GL_POINT_FADE_THRESHOLD_SIZE: i32
[src]
public static final GL_POINT_FADE_THRESHOLD_SIZE
pub const GL_POINT_SIZE: i32
[src]
public static final GL_POINT_SIZE
pub const GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: i32
[src]
public static final GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
pub const GL_POINT_SIZE_ARRAY_OES: i32
[src]
public static final GL_POINT_SIZE_ARRAY_OES
pub const GL_POINT_SIZE_ARRAY_POINTER_OES: i32
[src]
public static final GL_POINT_SIZE_ARRAY_POINTER_OES
pub const GL_POINT_SIZE_ARRAY_STRIDE_OES: i32
[src]
public static final GL_POINT_SIZE_ARRAY_STRIDE_OES
pub const GL_POINT_SIZE_ARRAY_TYPE_OES: i32
[src]
public static final GL_POINT_SIZE_ARRAY_TYPE_OES
pub const GL_POINT_SIZE_MAX: i32
[src]
public static final GL_POINT_SIZE_MAX
pub const GL_POINT_SIZE_MIN: i32
[src]
public static final GL_POINT_SIZE_MIN
pub const GL_POINT_SPRITE_OES: i32
[src]
public static final GL_POINT_SPRITE_OES
pub const GL_POLYGON_OFFSET_FACTOR: i32
[src]
public static final GL_POLYGON_OFFSET_FACTOR
pub const GL_POLYGON_OFFSET_UNITS: i32
[src]
public static final GL_POLYGON_OFFSET_UNITS
pub const GL_PREVIOUS: i32
[src]
public static final GL_PREVIOUS
pub const GL_PRIMARY_COLOR: i32
[src]
public static final GL_PRIMARY_COLOR
pub const GL_PROJECTION_MATRIX: i32
[src]
public static final GL_PROJECTION_MATRIX
pub const GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES: i32
[src]
public static final GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
pub const GL_PROJECTION_STACK_DEPTH: i32
[src]
public static final GL_PROJECTION_STACK_DEPTH
pub const GL_RGB_SCALE: i32
[src]
public static final GL_RGB_SCALE
pub const GL_SAMPLES: i32
[src]
public static final GL_SAMPLES
pub const GL_SAMPLE_BUFFERS: i32
[src]
public static final GL_SAMPLE_BUFFERS
pub const GL_SAMPLE_COVERAGE_INVERT: i32
[src]
public static final GL_SAMPLE_COVERAGE_INVERT
pub const GL_SAMPLE_COVERAGE_VALUE: i32
[src]
public static final GL_SAMPLE_COVERAGE_VALUE
pub const GL_SCISSOR_BOX: i32
[src]
public static final GL_SCISSOR_BOX
pub const GL_SHADE_MODEL: i32
[src]
public static final GL_SHADE_MODEL
pub const GL_SRC0_ALPHA: i32
[src]
public static final GL_SRC0_ALPHA
pub const GL_SRC0_RGB: i32
[src]
public static final GL_SRC0_RGB
pub const GL_SRC1_ALPHA: i32
[src]
public static final GL_SRC1_ALPHA
pub const GL_SRC1_RGB: i32
[src]
public static final GL_SRC1_RGB
pub const GL_SRC2_ALPHA: i32
[src]
public static final GL_SRC2_ALPHA
pub const GL_SRC2_RGB: i32
[src]
public static final GL_SRC2_RGB
pub const GL_STATIC_DRAW: i32
[src]
public static final GL_STATIC_DRAW
pub const GL_STENCIL_CLEAR_VALUE: i32
[src]
public static final GL_STENCIL_CLEAR_VALUE
pub const GL_STENCIL_FAIL: i32
[src]
public static final GL_STENCIL_FAIL
pub const GL_STENCIL_FUNC: i32
[src]
public static final GL_STENCIL_FUNC
pub const GL_STENCIL_PASS_DEPTH_FAIL: i32
[src]
public static final GL_STENCIL_PASS_DEPTH_FAIL
pub const GL_STENCIL_PASS_DEPTH_PASS: i32
[src]
public static final GL_STENCIL_PASS_DEPTH_PASS
pub const GL_STENCIL_REF: i32
[src]
public static final GL_STENCIL_REF
pub const GL_STENCIL_VALUE_MASK: i32
[src]
public static final GL_STENCIL_VALUE_MASK
pub const GL_STENCIL_WRITEMASK: i32
[src]
public static final GL_STENCIL_WRITEMASK
pub const GL_SUBTRACT: i32
[src]
public static final GL_SUBTRACT
pub const GL_TEXTURE_BINDING_2D: i32
[src]
public static final GL_TEXTURE_BINDING_2D
pub const GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: i32
[src]
public static final GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
pub const GL_TEXTURE_COORD_ARRAY_POINTER: i32
[src]
public static final GL_TEXTURE_COORD_ARRAY_POINTER
pub const GL_TEXTURE_COORD_ARRAY_SIZE: i32
[src]
public static final GL_TEXTURE_COORD_ARRAY_SIZE
pub const GL_TEXTURE_COORD_ARRAY_STRIDE: i32
[src]
public static final GL_TEXTURE_COORD_ARRAY_STRIDE
pub const GL_TEXTURE_COORD_ARRAY_TYPE: i32
[src]
public static final GL_TEXTURE_COORD_ARRAY_TYPE
pub const GL_TEXTURE_MATRIX: i32
[src]
public static final GL_TEXTURE_MATRIX
pub const GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES: i32
[src]
public static final GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
pub const GL_TEXTURE_STACK_DEPTH: i32
[src]
public static final GL_TEXTURE_STACK_DEPTH
pub const GL_VERTEX_ARRAY_BUFFER_BINDING: i32
[src]
public static final GL_VERTEX_ARRAY_BUFFER_BINDING
pub const GL_VERTEX_ARRAY_POINTER: i32
[src]
public static final GL_VERTEX_ARRAY_POINTER
pub const GL_VERTEX_ARRAY_SIZE: i32
[src]
public static final GL_VERTEX_ARRAY_SIZE
pub const GL_VERTEX_ARRAY_STRIDE: i32
[src]
public static final GL_VERTEX_ARRAY_STRIDE
pub const GL_VERTEX_ARRAY_TYPE: i32
[src]
public static final GL_VERTEX_ARRAY_TYPE
pub const GL_VIEWPORT: i32
[src]
public static final GL_VIEWPORT
pub const GL_WRITE_ONLY: i32
[src]
public static final GL_WRITE_ONLY
Methods from Deref<Target = GLES10>
pub const GL_ADD: i32
[src]
pub const GL_ALIASED_LINE_WIDTH_RANGE: i32
[src]
pub const GL_ALIASED_POINT_SIZE_RANGE: i32
[src]
pub const GL_ALPHA: i32
[src]
pub const GL_ALPHA_BITS: i32
[src]
pub const GL_ALPHA_TEST: i32
[src]
pub const GL_ALWAYS: i32
[src]
pub const GL_AMBIENT: i32
[src]
pub const GL_AMBIENT_AND_DIFFUSE: i32
[src]
pub const GL_AND: i32
[src]
pub const GL_AND_INVERTED: i32
[src]
pub const GL_AND_REVERSE: i32
[src]
pub const GL_BACK: i32
[src]
pub const GL_BLEND: i32
[src]
pub const GL_BLUE_BITS: i32
[src]
pub const GL_BYTE: i32
[src]
pub const GL_CCW: i32
[src]
pub const GL_CLAMP_TO_EDGE: i32
[src]
pub const GL_CLEAR: i32
[src]
pub const GL_COLOR_ARRAY: i32
[src]
pub const GL_COLOR_BUFFER_BIT: i32
[src]
pub const GL_COLOR_LOGIC_OP: i32
[src]
pub const GL_COLOR_MATERIAL: i32
[src]
pub const GL_COMPRESSED_TEXTURE_FORMATS: i32
[src]
pub const GL_CONSTANT_ATTENUATION: i32
[src]
pub const GL_COPY: i32
[src]
pub const GL_COPY_INVERTED: i32
[src]
pub const GL_CULL_FACE: i32
[src]
pub const GL_CW: i32
[src]
pub const GL_DECAL: i32
[src]
pub const GL_DECR: i32
[src]
pub const GL_DEPTH_BITS: i32
[src]
pub const GL_DEPTH_BUFFER_BIT: i32
[src]
pub const GL_DEPTH_TEST: i32
[src]
pub const GL_DIFFUSE: i32
[src]
pub const GL_DITHER: i32
[src]
pub const GL_DONT_CARE: i32
[src]
pub const GL_DST_ALPHA: i32
[src]
pub const GL_DST_COLOR: i32
[src]
pub const GL_EMISSION: i32
[src]
pub const GL_EQUAL: i32
[src]
pub const GL_EQUIV: i32
[src]
pub const GL_EXP: i32
[src]
pub const GL_EXP2: i32
[src]
pub const GL_EXTENSIONS: i32
[src]
pub const GL_FALSE: i32
[src]
pub const GL_FASTEST: i32
[src]
pub const GL_FIXED: i32
[src]
pub const GL_FLAT: i32
[src]
pub const GL_FLOAT: i32
[src]
pub const GL_FOG: i32
[src]
pub const GL_FOG_COLOR: i32
[src]
pub const GL_FOG_DENSITY: i32
[src]
pub const GL_FOG_END: i32
[src]
pub const GL_FOG_HINT: i32
[src]
pub const GL_FOG_MODE: i32
[src]
pub const GL_FOG_START: i32
[src]
pub const GL_FRONT: i32
[src]
pub const GL_FRONT_AND_BACK: i32
[src]
pub const GL_GEQUAL: i32
[src]
pub const GL_GREATER: i32
[src]
pub const GL_GREEN_BITS: i32
[src]
pub const GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: i32
[src]
pub const GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: i32
[src]
pub const GL_INCR: i32
[src]
pub const GL_INVALID_ENUM: i32
[src]
pub const GL_INVALID_OPERATION: i32
[src]
pub const GL_INVALID_VALUE: i32
[src]
pub const GL_INVERT: i32
[src]
pub const GL_KEEP: i32
[src]
pub const GL_LEQUAL: i32
[src]
pub const GL_LESS: i32
[src]
pub const GL_LIGHT0: i32
[src]
pub const GL_LIGHT1: i32
[src]
pub const GL_LIGHT2: i32
[src]
pub const GL_LIGHT3: i32
[src]
pub const GL_LIGHT4: i32
[src]
pub const GL_LIGHT5: i32
[src]
pub const GL_LIGHT6: i32
[src]
pub const GL_LIGHT7: i32
[src]
pub const GL_LIGHTING: i32
[src]
pub const GL_LIGHT_MODEL_AMBIENT: i32
[src]
pub const GL_LIGHT_MODEL_TWO_SIDE: i32
[src]
pub const GL_LINEAR: i32
[src]
pub const GL_LINEAR_ATTENUATION: i32
[src]
pub const GL_LINEAR_MIPMAP_LINEAR: i32
[src]
pub const GL_LINEAR_MIPMAP_NEAREST: i32
[src]
pub const GL_LINES: i32
[src]
pub const GL_LINE_LOOP: i32
[src]
pub const GL_LINE_SMOOTH: i32
[src]
pub const GL_LINE_SMOOTH_HINT: i32
[src]
pub const GL_LINE_STRIP: i32
[src]
pub const GL_LUMINANCE: i32
[src]
pub const GL_LUMINANCE_ALPHA: i32
[src]
pub const GL_MAX_ELEMENTS_INDICES: i32
[src]
pub const GL_MAX_ELEMENTS_VERTICES: i32
[src]
pub const GL_MAX_LIGHTS: i32
[src]
pub const GL_MAX_MODELVIEW_STACK_DEPTH: i32
[src]
pub const GL_MAX_PROJECTION_STACK_DEPTH: i32
[src]
pub const GL_MAX_TEXTURE_SIZE: i32
[src]
pub const GL_MAX_TEXTURE_STACK_DEPTH: i32
[src]
pub const GL_MAX_TEXTURE_UNITS: i32
[src]
pub const GL_MAX_VIEWPORT_DIMS: i32
[src]
pub const GL_MODELVIEW: i32
[src]
pub const GL_MODULATE: i32
[src]
pub const GL_MULTISAMPLE: i32
[src]
pub const GL_NAND: i32
[src]
pub const GL_NEAREST: i32
[src]
pub const GL_NEAREST_MIPMAP_LINEAR: i32
[src]
pub const GL_NEAREST_MIPMAP_NEAREST: i32
[src]
pub const GL_NEVER: i32
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pub const GL_NICEST: i32
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pub const GL_NOOP: i32
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pub const GL_NOR: i32
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pub const GL_NORMALIZE: i32
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pub const GL_NORMAL_ARRAY: i32
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pub const GL_NOTEQUAL: i32
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pub const GL_NO_ERROR: i32
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pub const GL_NUM_COMPRESSED_TEXTURE_FORMATS: i32
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pub const GL_ONE: i32
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pub const GL_ONE_MINUS_DST_ALPHA: i32
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pub const GL_ONE_MINUS_DST_COLOR: i32
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pub const GL_ONE_MINUS_SRC_ALPHA: i32
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pub const GL_ONE_MINUS_SRC_COLOR: i32
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pub const GL_OR: i32
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pub const GL_OR_INVERTED: i32
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pub const GL_OR_REVERSE: i32
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pub const GL_OUT_OF_MEMORY: i32
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pub const GL_PACK_ALIGNMENT: i32
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pub const GL_PALETTE4_R5_G6_B5_OES: i32
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pub const GL_PALETTE4_RGB5_A1_OES: i32
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pub const GL_PALETTE4_RGB8_OES: i32
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pub const GL_PALETTE4_RGBA4_OES: i32
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pub const GL_PALETTE4_RGBA8_OES: i32
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pub const GL_PALETTE8_R5_G6_B5_OES: i32
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pub const GL_PALETTE8_RGB5_A1_OES: i32
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pub const GL_PALETTE8_RGB8_OES: i32
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pub const GL_PALETTE8_RGBA4_OES: i32
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pub const GL_PALETTE8_RGBA8_OES: i32
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pub const GL_PERSPECTIVE_CORRECTION_HINT: i32
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pub const GL_POINTS: i32
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pub const GL_POINT_FADE_THRESHOLD_SIZE: i32
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pub const GL_POINT_SIZE: i32
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pub const GL_POINT_SMOOTH: i32
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pub const GL_POINT_SMOOTH_HINT: i32
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pub const GL_POLYGON_OFFSET_FILL: i32
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pub const GL_POLYGON_SMOOTH_HINT: i32
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pub const GL_POSITION: i32
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pub const GL_PROJECTION: i32
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pub const GL_QUADRATIC_ATTENUATION: i32
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pub const GL_RED_BITS: i32
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pub const GL_RENDERER: i32
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pub const GL_REPEAT: i32
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pub const GL_REPLACE: i32
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pub const GL_RESCALE_NORMAL: i32
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pub const GL_RGB: i32
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pub const GL_RGBA: i32
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pub const GL_SAMPLE_ALPHA_TO_COVERAGE: i32
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pub const GL_SAMPLE_ALPHA_TO_ONE: i32
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pub const GL_SAMPLE_COVERAGE: i32
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pub const GL_SCISSOR_TEST: i32
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pub const GL_SET: i32
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pub const GL_SHININESS: i32
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pub const GL_SHORT: i32
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pub const GL_SMOOTH: i32
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pub const GL_SMOOTH_LINE_WIDTH_RANGE: i32
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pub const GL_SMOOTH_POINT_SIZE_RANGE: i32
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pub const GL_SPECULAR: i32
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pub const GL_SPOT_CUTOFF: i32
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pub const GL_SPOT_DIRECTION: i32
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pub const GL_SPOT_EXPONENT: i32
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pub const GL_SRC_ALPHA: i32
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pub const GL_SRC_ALPHA_SATURATE: i32
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pub const GL_SRC_COLOR: i32
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pub const GL_STACK_OVERFLOW: i32
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pub const GL_STACK_UNDERFLOW: i32
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pub const GL_STENCIL_BITS: i32
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pub const GL_STENCIL_BUFFER_BIT: i32
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pub const GL_STENCIL_TEST: i32
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pub const GL_SUBPIXEL_BITS: i32
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pub const GL_TEXTURE: i32
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pub const GL_TEXTURE0: i32
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pub const GL_TEXTURE1: i32
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pub const GL_TEXTURE10: i32
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pub const GL_TEXTURE11: i32
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pub const GL_TEXTURE12: i32
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pub const GL_TEXTURE13: i32
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pub const GL_TEXTURE14: i32
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pub const GL_TEXTURE15: i32
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pub const GL_TEXTURE16: i32
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pub const GL_TEXTURE17: i32
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pub const GL_TEXTURE18: i32
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pub const GL_TEXTURE19: i32
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pub const GL_TEXTURE2: i32
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pub const GL_TEXTURE20: i32
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pub const GL_TEXTURE21: i32
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pub const GL_TEXTURE22: i32
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pub const GL_TEXTURE23: i32
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pub const GL_TEXTURE24: i32
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pub const GL_TEXTURE25: i32
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pub const GL_TEXTURE26: i32
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pub const GL_TEXTURE27: i32
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pub const GL_TEXTURE28: i32
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pub const GL_TEXTURE29: i32
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pub const GL_TEXTURE3: i32
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pub const GL_TEXTURE30: i32
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pub const GL_TEXTURE31: i32
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pub const GL_TEXTURE4: i32
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pub const GL_TEXTURE5: i32
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pub const GL_TEXTURE6: i32
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pub const GL_TEXTURE7: i32
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pub const GL_TEXTURE8: i32
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pub const GL_TEXTURE9: i32
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pub const GL_TEXTURE_2D: i32
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pub const GL_TEXTURE_COORD_ARRAY: i32
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pub const GL_TEXTURE_ENV: i32
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pub const GL_TEXTURE_ENV_COLOR: i32
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pub const GL_TEXTURE_ENV_MODE: i32
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pub const GL_TEXTURE_MAG_FILTER: i32
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pub const GL_TEXTURE_MIN_FILTER: i32
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pub const GL_TEXTURE_WRAP_S: i32
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pub const GL_TEXTURE_WRAP_T: i32
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pub const GL_TRIANGLES: i32
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pub const GL_TRIANGLE_FAN: i32
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pub const GL_TRIANGLE_STRIP: i32
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pub const GL_TRUE: i32
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pub const GL_UNPACK_ALIGNMENT: i32
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pub const GL_UNSIGNED_BYTE: i32
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pub const GL_UNSIGNED_SHORT: i32
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pub const GL_UNSIGNED_SHORT_4_4_4_4: i32
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pub const GL_UNSIGNED_SHORT_5_5_5_1: i32
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pub const GL_UNSIGNED_SHORT_5_6_5: i32
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pub const GL_VENDOR: i32
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pub const GL_VERSION: i32
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pub const GL_VERTEX_ARRAY: i32
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pub const GL_XOR: i32
[src]
pub const GL_ZERO: i32
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Trait Implementations
impl AsJValue for GLES11
impl AsValidJObjectAndEnv for GLES11
impl Deref for GLES11
impl JniType for GLES11
fn static_with_jni_type<R>(callback: impl FnOnce(&str) -> R) -> R
Auto Trait Implementations
impl RefUnwindSafe for GLES11
impl !Send for GLES11
impl !Sync for GLES11
impl Unpin for GLES11
impl UnwindSafe for GLES11
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,