[]Struct jni_android_sys::android::opengl::GLES11

#[repr(transparent)]
pub struct GLES11(_);

public class GLES11

Required feature: "android-opengl-GLES11"

Methods

impl GLES11

pub fn new<'env>(
    __jni_env: &'env Env
) -> Result<Local<'env, GLES11>, Local<'env, Throwable>>
[src]

pub fn glBindBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glBufferData<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env Buffer>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

glBufferData

Required features: "java-nio-Buffer"

pub fn glBufferSubData<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glBufferSubData

Required features: "java-nio-Buffer"

pub fn glClipPlanef_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClipPlanef_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glClipPlanef

Required features: "java-nio-FloatBuffer"

pub fn glClipPlanex_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glClipPlanex_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glClipPlanex

Required features: "java-nio-IntBuffer"

pub fn glColor4ub<'env>(
    __jni_env: &'env Env,
    arg0: i8,
    arg1: i8,
    arg2: i8,
    arg3: i8
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glColorPointer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteBuffers_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glDeleteBuffers_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glDeleteBuffers

Required features: "java-nio-IntBuffer"

pub fn glDrawElements<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenBuffers_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGenBuffers_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGenBuffers

Required features: "java-nio-IntBuffer"

pub fn glGetBooleanv_int_boolean_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env BooleanArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetBooleanv_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetBooleanv

Required features: "java-nio-IntBuffer"

pub fn glGetBufferParameteriv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetBufferParameteriv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetBufferParameteriv

Required features: "java-nio-IntBuffer"

pub fn glGetClipPlanef_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetClipPlanef_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetClipPlanef

Required features: "java-nio-FloatBuffer"

pub fn glGetClipPlanex_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetClipPlanex_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetClipPlanex

Required features: "java-nio-IntBuffer"

pub fn glGetFixedv_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetFixedv_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetFixedv

Required features: "java-nio-IntBuffer"

pub fn glGetFloatv_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetFloatv_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetFloatv

Required features: "java-nio-FloatBuffer"

pub fn glGetLightfv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetLightfv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetLightfv

Required features: "java-nio-FloatBuffer"

pub fn glGetLightxv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetLightxv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetLightxv

Required features: "java-nio-IntBuffer"

pub fn glGetMaterialfv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetMaterialfv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetMaterialfv

Required features: "java-nio-FloatBuffer"

pub fn glGetMaterialxv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetMaterialxv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetMaterialxv

Required features: "java-nio-IntBuffer"

pub fn glGetTexEnvfv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetTexEnvfv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetTexEnvfv

Required features: "java-nio-FloatBuffer"

pub fn glGetTexEnviv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetTexEnviv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetTexEnviv

Required features: "java-nio-IntBuffer"

pub fn glGetTexEnvxv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetTexEnvxv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetTexEnvxv

Required features: "java-nio-IntBuffer"

pub fn glGetTexParameterfv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetTexParameterfv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetTexParameterfv

Required features: "java-nio-FloatBuffer"

pub fn glGetTexParameteriv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetTexParameteriv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetTexParameteriv

Required features: "java-nio-IntBuffer"

pub fn glGetTexParameterxv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glGetTexParameterxv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glGetTexParameterxv

Required features: "java-nio-IntBuffer"

pub fn glIsBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glIsEnabled<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glIsTexture<'env>(
    __jni_env: &'env Env,
    arg0: i32
) -> Result<bool, Local<'env, Throwable>>
[src]

pub fn glNormalPointer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPointParameterf<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPointParameterfv_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPointParameterfv_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glPointParameterfv

Required features: "java-nio-FloatBuffer"

pub fn glPointParameterx<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPointParameterxv_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntArray>>,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glPointParameterxv_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glPointParameterxv

Required features: "java-nio-IntBuffer"

pub fn glPointSizePointerOES<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glPointSizePointerOES

Required features: "java-nio-Buffer"

pub fn glTexCoordPointer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexEnvi<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexEnviv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexEnviv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexEnviv

Required features: "java-nio-IntBuffer"

pub fn glTexParameterfv_int_int_float_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexParameterfv_int_int_FloatBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexParameterfv

Required features: "java-nio-FloatBuffer"

pub fn glTexParameteri<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexParameteriv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexParameteriv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexParameteriv

Required features: "java-nio-IntBuffer"

pub fn glTexParameterxv_int_int_int_array_int<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntArray>>,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub fn glTexParameterxv_int_int_IntBuffer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]

glTexParameterxv

Required features: "java-nio-IntBuffer"

pub fn glVertexPointer<'env>(
    __jni_env: &'env Env,
    arg0: i32,
    arg1: i32,
    arg2: i32,
    arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]

pub const GL_ACTIVE_TEXTURE: i32[src]

public static final GL_ACTIVE_TEXTURE

pub const GL_ADD_SIGNED: i32[src]

public static final GL_ADD_SIGNED

pub const GL_ALPHA_SCALE: i32[src]

public static final GL_ALPHA_SCALE

pub const GL_ALPHA_TEST_FUNC: i32[src]

public static final GL_ALPHA_TEST_FUNC

pub const GL_ALPHA_TEST_REF: i32[src]

public static final GL_ALPHA_TEST_REF

pub const GL_ARRAY_BUFFER: i32[src]

public static final GL_ARRAY_BUFFER

pub const GL_ARRAY_BUFFER_BINDING: i32[src]

public static final GL_ARRAY_BUFFER_BINDING

pub const GL_BLEND_DST: i32[src]

public static final GL_BLEND_DST

pub const GL_BLEND_SRC: i32[src]

public static final GL_BLEND_SRC

pub const GL_BUFFER_ACCESS: i32[src]

public static final GL_BUFFER_ACCESS

pub const GL_BUFFER_SIZE: i32[src]

public static final GL_BUFFER_SIZE

pub const GL_BUFFER_USAGE: i32[src]

public static final GL_BUFFER_USAGE

pub const GL_CLIENT_ACTIVE_TEXTURE: i32[src]

public static final GL_CLIENT_ACTIVE_TEXTURE

pub const GL_CLIP_PLANE0: i32[src]

public static final GL_CLIP_PLANE0

pub const GL_CLIP_PLANE1: i32[src]

public static final GL_CLIP_PLANE1

pub const GL_CLIP_PLANE2: i32[src]

public static final GL_CLIP_PLANE2

pub const GL_CLIP_PLANE3: i32[src]

public static final GL_CLIP_PLANE3

pub const GL_CLIP_PLANE4: i32[src]

public static final GL_CLIP_PLANE4

pub const GL_CLIP_PLANE5: i32[src]

public static final GL_CLIP_PLANE5

pub const GL_COLOR_ARRAY_BUFFER_BINDING: i32[src]

public static final GL_COLOR_ARRAY_BUFFER_BINDING

pub const GL_COLOR_ARRAY_POINTER: i32[src]

public static final GL_COLOR_ARRAY_POINTER

pub const GL_COLOR_ARRAY_SIZE: i32[src]

public static final GL_COLOR_ARRAY_SIZE

pub const GL_COLOR_ARRAY_STRIDE: i32[src]

public static final GL_COLOR_ARRAY_STRIDE

pub const GL_COLOR_ARRAY_TYPE: i32[src]

public static final GL_COLOR_ARRAY_TYPE

pub const GL_COLOR_CLEAR_VALUE: i32[src]

public static final GL_COLOR_CLEAR_VALUE

pub const GL_COLOR_WRITEMASK: i32[src]

public static final GL_COLOR_WRITEMASK

pub const GL_COMBINE: i32[src]

public static final GL_COMBINE

pub const GL_COMBINE_ALPHA: i32[src]

public static final GL_COMBINE_ALPHA

pub const GL_COMBINE_RGB: i32[src]

public static final GL_COMBINE_RGB

pub const GL_CONSTANT: i32[src]

public static final GL_CONSTANT

pub const GL_COORD_REPLACE_OES: i32[src]

public static final GL_COORD_REPLACE_OES

pub const GL_CULL_FACE_MODE: i32[src]

public static final GL_CULL_FACE_MODE

pub const GL_CURRENT_COLOR: i32[src]

public static final GL_CURRENT_COLOR

pub const GL_CURRENT_NORMAL: i32[src]

public static final GL_CURRENT_NORMAL

pub const GL_CURRENT_TEXTURE_COORDS: i32[src]

public static final GL_CURRENT_TEXTURE_COORDS

pub const GL_DEPTH_CLEAR_VALUE: i32[src]

public static final GL_DEPTH_CLEAR_VALUE

pub const GL_DEPTH_FUNC: i32[src]

public static final GL_DEPTH_FUNC

pub const GL_DEPTH_RANGE: i32[src]

public static final GL_DEPTH_RANGE

pub const GL_DEPTH_WRITEMASK: i32[src]

public static final GL_DEPTH_WRITEMASK

pub const GL_DOT3_RGB: i32[src]

public static final GL_DOT3_RGB

pub const GL_DOT3_RGBA: i32[src]

public static final GL_DOT3_RGBA

pub const GL_DYNAMIC_DRAW: i32[src]

public static final GL_DYNAMIC_DRAW

pub const GL_ELEMENT_ARRAY_BUFFER: i32[src]

public static final GL_ELEMENT_ARRAY_BUFFER

pub const GL_ELEMENT_ARRAY_BUFFER_BINDING: i32[src]

public static final GL_ELEMENT_ARRAY_BUFFER_BINDING

pub const GL_FRONT_FACE: i32[src]

public static final GL_FRONT_FACE

pub const GL_GENERATE_MIPMAP: i32[src]

public static final GL_GENERATE_MIPMAP

pub const GL_GENERATE_MIPMAP_HINT: i32[src]

public static final GL_GENERATE_MIPMAP_HINT

pub const GL_INTERPOLATE: i32[src]

public static final GL_INTERPOLATE

pub const GL_LINE_WIDTH: i32[src]

public static final GL_LINE_WIDTH

pub const GL_LOGIC_OP_MODE: i32[src]

public static final GL_LOGIC_OP_MODE

pub const GL_MATRIX_MODE: i32[src]

public static final GL_MATRIX_MODE

pub const GL_MAX_CLIP_PLANES: i32[src]

public static final GL_MAX_CLIP_PLANES

pub const GL_MODELVIEW_MATRIX: i32[src]

public static final GL_MODELVIEW_MATRIX

pub const GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES: i32[src]

pub const GL_MODELVIEW_STACK_DEPTH: i32[src]

public static final GL_MODELVIEW_STACK_DEPTH

pub const GL_NORMAL_ARRAY_BUFFER_BINDING: i32[src]

public static final GL_NORMAL_ARRAY_BUFFER_BINDING

pub const GL_NORMAL_ARRAY_POINTER: i32[src]

public static final GL_NORMAL_ARRAY_POINTER

pub const GL_NORMAL_ARRAY_STRIDE: i32[src]

public static final GL_NORMAL_ARRAY_STRIDE

pub const GL_NORMAL_ARRAY_TYPE: i32[src]

public static final GL_NORMAL_ARRAY_TYPE

pub const GL_OPERAND0_ALPHA: i32[src]

public static final GL_OPERAND0_ALPHA

pub const GL_OPERAND0_RGB: i32[src]

public static final GL_OPERAND0_RGB

pub const GL_OPERAND1_ALPHA: i32[src]

public static final GL_OPERAND1_ALPHA

pub const GL_OPERAND1_RGB: i32[src]

public static final GL_OPERAND1_RGB

pub const GL_OPERAND2_ALPHA: i32[src]

public static final GL_OPERAND2_ALPHA

pub const GL_OPERAND2_RGB: i32[src]

public static final GL_OPERAND2_RGB

pub const GL_POINT_DISTANCE_ATTENUATION: i32[src]

public static final GL_POINT_DISTANCE_ATTENUATION

pub const GL_POINT_FADE_THRESHOLD_SIZE: i32[src]

public static final GL_POINT_FADE_THRESHOLD_SIZE

pub const GL_POINT_SIZE: i32[src]

public static final GL_POINT_SIZE

pub const GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: i32[src]

pub const GL_POINT_SIZE_ARRAY_OES: i32[src]

public static final GL_POINT_SIZE_ARRAY_OES

pub const GL_POINT_SIZE_ARRAY_POINTER_OES: i32[src]

public static final GL_POINT_SIZE_ARRAY_POINTER_OES

pub const GL_POINT_SIZE_ARRAY_STRIDE_OES: i32[src]

public static final GL_POINT_SIZE_ARRAY_STRIDE_OES

pub const GL_POINT_SIZE_ARRAY_TYPE_OES: i32[src]

public static final GL_POINT_SIZE_ARRAY_TYPE_OES

pub const GL_POINT_SIZE_MAX: i32[src]

public static final GL_POINT_SIZE_MAX

pub const GL_POINT_SIZE_MIN: i32[src]

public static final GL_POINT_SIZE_MIN

pub const GL_POINT_SPRITE_OES: i32[src]

public static final GL_POINT_SPRITE_OES

pub const GL_POLYGON_OFFSET_FACTOR: i32[src]

public static final GL_POLYGON_OFFSET_FACTOR

pub const GL_POLYGON_OFFSET_UNITS: i32[src]

public static final GL_POLYGON_OFFSET_UNITS

pub const GL_PREVIOUS: i32[src]

public static final GL_PREVIOUS

pub const GL_PRIMARY_COLOR: i32[src]

public static final GL_PRIMARY_COLOR

pub const GL_PROJECTION_MATRIX: i32[src]

public static final GL_PROJECTION_MATRIX

pub const GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES: i32[src]

pub const GL_PROJECTION_STACK_DEPTH: i32[src]

public static final GL_PROJECTION_STACK_DEPTH

pub const GL_RGB_SCALE: i32[src]

public static final GL_RGB_SCALE

pub const GL_SAMPLES: i32[src]

public static final GL_SAMPLES

pub const GL_SAMPLE_BUFFERS: i32[src]

public static final GL_SAMPLE_BUFFERS

pub const GL_SAMPLE_COVERAGE_INVERT: i32[src]

public static final GL_SAMPLE_COVERAGE_INVERT

pub const GL_SAMPLE_COVERAGE_VALUE: i32[src]

public static final GL_SAMPLE_COVERAGE_VALUE

pub const GL_SCISSOR_BOX: i32[src]

public static final GL_SCISSOR_BOX

pub const GL_SHADE_MODEL: i32[src]

public static final GL_SHADE_MODEL

pub const GL_SRC0_ALPHA: i32[src]

public static final GL_SRC0_ALPHA

pub const GL_SRC0_RGB: i32[src]

public static final GL_SRC0_RGB

pub const GL_SRC1_ALPHA: i32[src]

public static final GL_SRC1_ALPHA

pub const GL_SRC1_RGB: i32[src]

public static final GL_SRC1_RGB

pub const GL_SRC2_ALPHA: i32[src]

public static final GL_SRC2_ALPHA

pub const GL_SRC2_RGB: i32[src]

public static final GL_SRC2_RGB

pub const GL_STATIC_DRAW: i32[src]

public static final GL_STATIC_DRAW

pub const GL_STENCIL_CLEAR_VALUE: i32[src]

public static final GL_STENCIL_CLEAR_VALUE

pub const GL_STENCIL_FAIL: i32[src]

public static final GL_STENCIL_FAIL

pub const GL_STENCIL_FUNC: i32[src]

public static final GL_STENCIL_FUNC

pub const GL_STENCIL_PASS_DEPTH_FAIL: i32[src]

public static final GL_STENCIL_PASS_DEPTH_FAIL

pub const GL_STENCIL_PASS_DEPTH_PASS: i32[src]

public static final GL_STENCIL_PASS_DEPTH_PASS

pub const GL_STENCIL_REF: i32[src]

public static final GL_STENCIL_REF

pub const GL_STENCIL_VALUE_MASK: i32[src]

public static final GL_STENCIL_VALUE_MASK

pub const GL_STENCIL_WRITEMASK: i32[src]

public static final GL_STENCIL_WRITEMASK

pub const GL_SUBTRACT: i32[src]

public static final GL_SUBTRACT

pub const GL_TEXTURE_BINDING_2D: i32[src]

public static final GL_TEXTURE_BINDING_2D

pub const GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: i32[src]

pub const GL_TEXTURE_COORD_ARRAY_POINTER: i32[src]

public static final GL_TEXTURE_COORD_ARRAY_POINTER

pub const GL_TEXTURE_COORD_ARRAY_SIZE: i32[src]

public static final GL_TEXTURE_COORD_ARRAY_SIZE

pub const GL_TEXTURE_COORD_ARRAY_STRIDE: i32[src]

public static final GL_TEXTURE_COORD_ARRAY_STRIDE

pub const GL_TEXTURE_COORD_ARRAY_TYPE: i32[src]

public static final GL_TEXTURE_COORD_ARRAY_TYPE

pub const GL_TEXTURE_MATRIX: i32[src]

public static final GL_TEXTURE_MATRIX

pub const GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES: i32[src]

pub const GL_TEXTURE_STACK_DEPTH: i32[src]

public static final GL_TEXTURE_STACK_DEPTH

pub const GL_VERTEX_ARRAY_BUFFER_BINDING: i32[src]

public static final GL_VERTEX_ARRAY_BUFFER_BINDING

pub const GL_VERTEX_ARRAY_POINTER: i32[src]

public static final GL_VERTEX_ARRAY_POINTER

pub const GL_VERTEX_ARRAY_SIZE: i32[src]

public static final GL_VERTEX_ARRAY_SIZE

pub const GL_VERTEX_ARRAY_STRIDE: i32[src]

public static final GL_VERTEX_ARRAY_STRIDE

pub const GL_VERTEX_ARRAY_TYPE: i32[src]

public static final GL_VERTEX_ARRAY_TYPE

pub const GL_VIEWPORT: i32[src]

public static final GL_VIEWPORT

pub const GL_WRITE_ONLY: i32[src]

public static final GL_WRITE_ONLY

Methods from Deref<Target = GLES10>

pub const GL_ADD: i32[src]

pub const GL_ALIASED_LINE_WIDTH_RANGE: i32[src]

pub const GL_ALIASED_POINT_SIZE_RANGE: i32[src]

pub const GL_ALPHA: i32[src]

pub const GL_ALPHA_BITS: i32[src]

pub const GL_ALPHA_TEST: i32[src]

pub const GL_ALWAYS: i32[src]

pub const GL_AMBIENT: i32[src]

pub const GL_AMBIENT_AND_DIFFUSE: i32[src]

pub const GL_AND: i32[src]

pub const GL_AND_INVERTED: i32[src]

pub const GL_AND_REVERSE: i32[src]

pub const GL_BACK: i32[src]

pub const GL_BLEND: i32[src]

pub const GL_BLUE_BITS: i32[src]

pub const GL_BYTE: i32[src]

pub const GL_CCW: i32[src]

pub const GL_CLAMP_TO_EDGE: i32[src]

pub const GL_CLEAR: i32[src]

pub const GL_COLOR_ARRAY: i32[src]

pub const GL_COLOR_BUFFER_BIT: i32[src]

pub const GL_COLOR_LOGIC_OP: i32[src]

pub const GL_COLOR_MATERIAL: i32[src]

pub const GL_COMPRESSED_TEXTURE_FORMATS: i32[src]

pub const GL_CONSTANT_ATTENUATION: i32[src]

pub const GL_COPY: i32[src]

pub const GL_COPY_INVERTED: i32[src]

pub const GL_CULL_FACE: i32[src]

pub const GL_CW: i32[src]

pub const GL_DECAL: i32[src]

pub const GL_DECR: i32[src]

pub const GL_DEPTH_BITS: i32[src]

pub const GL_DEPTH_BUFFER_BIT: i32[src]

pub const GL_DEPTH_TEST: i32[src]

pub const GL_DIFFUSE: i32[src]

pub const GL_DITHER: i32[src]

pub const GL_DONT_CARE: i32[src]

pub const GL_DST_ALPHA: i32[src]

pub const GL_DST_COLOR: i32[src]

pub const GL_EMISSION: i32[src]

pub const GL_EQUAL: i32[src]

pub const GL_EQUIV: i32[src]

pub const GL_EXP: i32[src]

pub const GL_EXP2: i32[src]

pub const GL_EXTENSIONS: i32[src]

pub const GL_FALSE: i32[src]

pub const GL_FASTEST: i32[src]

pub const GL_FIXED: i32[src]

pub const GL_FLAT: i32[src]

pub const GL_FLOAT: i32[src]

pub const GL_FOG: i32[src]

pub const GL_FOG_COLOR: i32[src]

pub const GL_FOG_DENSITY: i32[src]

pub const GL_FOG_END: i32[src]

pub const GL_FOG_HINT: i32[src]

pub const GL_FOG_MODE: i32[src]

pub const GL_FOG_START: i32[src]

pub const GL_FRONT: i32[src]

pub const GL_FRONT_AND_BACK: i32[src]

pub const GL_GEQUAL: i32[src]

pub const GL_GREATER: i32[src]

pub const GL_GREEN_BITS: i32[src]

pub const GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: i32[src]

pub const GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: i32[src]

pub const GL_INCR: i32[src]

pub const GL_INVALID_ENUM: i32[src]

pub const GL_INVALID_OPERATION: i32[src]

pub const GL_INVALID_VALUE: i32[src]

pub const GL_INVERT: i32[src]

pub const GL_KEEP: i32[src]

pub const GL_LEQUAL: i32[src]

pub const GL_LESS: i32[src]

pub const GL_LIGHT0: i32[src]

pub const GL_LIGHT1: i32[src]

pub const GL_LIGHT2: i32[src]

pub const GL_LIGHT3: i32[src]

pub const GL_LIGHT4: i32[src]

pub const GL_LIGHT5: i32[src]

pub const GL_LIGHT6: i32[src]

pub const GL_LIGHT7: i32[src]

pub const GL_LIGHTING: i32[src]

pub const GL_LIGHT_MODEL_AMBIENT: i32[src]

pub const GL_LIGHT_MODEL_TWO_SIDE: i32[src]

pub const GL_LINEAR: i32[src]

pub const GL_LINEAR_ATTENUATION: i32[src]

pub const GL_LINEAR_MIPMAP_LINEAR: i32[src]

pub const GL_LINEAR_MIPMAP_NEAREST: i32[src]

pub const GL_LINES: i32[src]

pub const GL_LINE_LOOP: i32[src]

pub const GL_LINE_SMOOTH: i32[src]

pub const GL_LINE_SMOOTH_HINT: i32[src]

pub const GL_LINE_STRIP: i32[src]

pub const GL_LUMINANCE: i32[src]

pub const GL_LUMINANCE_ALPHA: i32[src]

pub const GL_MAX_ELEMENTS_INDICES: i32[src]

pub const GL_MAX_ELEMENTS_VERTICES: i32[src]

pub const GL_MAX_LIGHTS: i32[src]

pub const GL_MAX_MODELVIEW_STACK_DEPTH: i32[src]

pub const GL_MAX_PROJECTION_STACK_DEPTH: i32[src]

pub const GL_MAX_TEXTURE_SIZE: i32[src]

pub const GL_MAX_TEXTURE_STACK_DEPTH: i32[src]

pub const GL_MAX_TEXTURE_UNITS: i32[src]

pub const GL_MAX_VIEWPORT_DIMS: i32[src]

pub const GL_MODELVIEW: i32[src]

pub const GL_MODULATE: i32[src]

pub const GL_MULTISAMPLE: i32[src]

pub const GL_NAND: i32[src]

pub const GL_NEAREST: i32[src]

pub const GL_NEAREST_MIPMAP_LINEAR: i32[src]

pub const GL_NEAREST_MIPMAP_NEAREST: i32[src]

pub const GL_NEVER: i32[src]

pub const GL_NICEST: i32[src]

pub const GL_NOOP: i32[src]

pub const GL_NOR: i32[src]

pub const GL_NORMALIZE: i32[src]

pub const GL_NORMAL_ARRAY: i32[src]

pub const GL_NOTEQUAL: i32[src]

pub const GL_NO_ERROR: i32[src]

pub const GL_NUM_COMPRESSED_TEXTURE_FORMATS: i32[src]

pub const GL_ONE: i32[src]

pub const GL_ONE_MINUS_DST_ALPHA: i32[src]

pub const GL_ONE_MINUS_DST_COLOR: i32[src]

pub const GL_ONE_MINUS_SRC_ALPHA: i32[src]

pub const GL_ONE_MINUS_SRC_COLOR: i32[src]

pub const GL_OR: i32[src]

pub const GL_OR_INVERTED: i32[src]

pub const GL_OR_REVERSE: i32[src]

pub const GL_OUT_OF_MEMORY: i32[src]

pub const GL_PACK_ALIGNMENT: i32[src]

pub const GL_PALETTE4_R5_G6_B5_OES: i32[src]

pub const GL_PALETTE4_RGB5_A1_OES: i32[src]

pub const GL_PALETTE4_RGB8_OES: i32[src]

pub const GL_PALETTE4_RGBA4_OES: i32[src]

pub const GL_PALETTE4_RGBA8_OES: i32[src]

pub const GL_PALETTE8_R5_G6_B5_OES: i32[src]

pub const GL_PALETTE8_RGB5_A1_OES: i32[src]

pub const GL_PALETTE8_RGB8_OES: i32[src]

pub const GL_PALETTE8_RGBA4_OES: i32[src]

pub const GL_PALETTE8_RGBA8_OES: i32[src]

pub const GL_PERSPECTIVE_CORRECTION_HINT: i32[src]

pub const GL_POINTS: i32[src]

pub const GL_POINT_FADE_THRESHOLD_SIZE: i32[src]

pub const GL_POINT_SIZE: i32[src]

pub const GL_POINT_SMOOTH: i32[src]

pub const GL_POINT_SMOOTH_HINT: i32[src]

pub const GL_POLYGON_OFFSET_FILL: i32[src]

pub const GL_POLYGON_SMOOTH_HINT: i32[src]

pub const GL_POSITION: i32[src]

pub const GL_PROJECTION: i32[src]

pub const GL_QUADRATIC_ATTENUATION: i32[src]

pub const GL_RED_BITS: i32[src]

pub const GL_RENDERER: i32[src]

pub const GL_REPEAT: i32[src]

pub const GL_REPLACE: i32[src]

pub const GL_RESCALE_NORMAL: i32[src]

pub const GL_RGB: i32[src]

pub const GL_RGBA: i32[src]

pub const GL_SAMPLE_ALPHA_TO_COVERAGE: i32[src]

pub const GL_SAMPLE_ALPHA_TO_ONE: i32[src]

pub const GL_SAMPLE_COVERAGE: i32[src]

pub const GL_SCISSOR_TEST: i32[src]

pub const GL_SET: i32[src]

pub const GL_SHININESS: i32[src]

pub const GL_SHORT: i32[src]

pub const GL_SMOOTH: i32[src]

pub const GL_SMOOTH_LINE_WIDTH_RANGE: i32[src]

pub const GL_SMOOTH_POINT_SIZE_RANGE: i32[src]

pub const GL_SPECULAR: i32[src]

pub const GL_SPOT_CUTOFF: i32[src]

pub const GL_SPOT_DIRECTION: i32[src]

pub const GL_SPOT_EXPONENT: i32[src]

pub const GL_SRC_ALPHA: i32[src]

pub const GL_SRC_ALPHA_SATURATE: i32[src]

pub const GL_SRC_COLOR: i32[src]

pub const GL_STACK_OVERFLOW: i32[src]

pub const GL_STACK_UNDERFLOW: i32[src]

pub const GL_STENCIL_BITS: i32[src]

pub const GL_STENCIL_BUFFER_BIT: i32[src]

pub const GL_STENCIL_TEST: i32[src]

pub const GL_SUBPIXEL_BITS: i32[src]

pub const GL_TEXTURE: i32[src]

pub const GL_TEXTURE0: i32[src]

pub const GL_TEXTURE1: i32[src]

pub const GL_TEXTURE10: i32[src]

pub const GL_TEXTURE11: i32[src]

pub const GL_TEXTURE12: i32[src]

pub const GL_TEXTURE13: i32[src]

pub const GL_TEXTURE14: i32[src]

pub const GL_TEXTURE15: i32[src]

pub const GL_TEXTURE16: i32[src]

pub const GL_TEXTURE17: i32[src]

pub const GL_TEXTURE18: i32[src]

pub const GL_TEXTURE19: i32[src]

pub const GL_TEXTURE2: i32[src]

pub const GL_TEXTURE20: i32[src]

pub const GL_TEXTURE21: i32[src]

pub const GL_TEXTURE22: i32[src]

pub const GL_TEXTURE23: i32[src]

pub const GL_TEXTURE24: i32[src]

pub const GL_TEXTURE25: i32[src]

pub const GL_TEXTURE26: i32[src]

pub const GL_TEXTURE27: i32[src]

pub const GL_TEXTURE28: i32[src]

pub const GL_TEXTURE29: i32[src]

pub const GL_TEXTURE3: i32[src]

pub const GL_TEXTURE30: i32[src]

pub const GL_TEXTURE31: i32[src]

pub const GL_TEXTURE4: i32[src]

pub const GL_TEXTURE5: i32[src]

pub const GL_TEXTURE6: i32[src]

pub const GL_TEXTURE7: i32[src]

pub const GL_TEXTURE8: i32[src]

pub const GL_TEXTURE9: i32[src]

pub const GL_TEXTURE_2D: i32[src]

pub const GL_TEXTURE_COORD_ARRAY: i32[src]

pub const GL_TEXTURE_ENV: i32[src]

pub const GL_TEXTURE_ENV_COLOR: i32[src]

pub const GL_TEXTURE_ENV_MODE: i32[src]

pub const GL_TEXTURE_MAG_FILTER: i32[src]

pub const GL_TEXTURE_MIN_FILTER: i32[src]

pub const GL_TEXTURE_WRAP_S: i32[src]

pub const GL_TEXTURE_WRAP_T: i32[src]

pub const GL_TRIANGLES: i32[src]

pub const GL_TRIANGLE_FAN: i32[src]

pub const GL_TRIANGLE_STRIP: i32[src]

pub const GL_TRUE: i32[src]

pub const GL_UNPACK_ALIGNMENT: i32[src]

pub const GL_UNSIGNED_BYTE: i32[src]

pub const GL_UNSIGNED_SHORT: i32[src]

pub const GL_UNSIGNED_SHORT_4_4_4_4: i32[src]

pub const GL_UNSIGNED_SHORT_5_5_5_1: i32[src]

pub const GL_UNSIGNED_SHORT_5_6_5: i32[src]

pub const GL_VENDOR: i32[src]

pub const GL_VERSION: i32[src]

pub const GL_VERTEX_ARRAY: i32[src]

pub const GL_XOR: i32[src]

pub const GL_ZERO: i32[src]

Trait Implementations

impl AsJValue for GLES11

impl AsValidJObjectAndEnv for GLES11

impl Deref for GLES11

type Target = GLES10

The resulting type after dereferencing.

impl JniType for GLES11

Auto Trait Implementations

impl RefUnwindSafe for GLES11

impl !Send for GLES11

impl !Sync for GLES11

impl Unpin for GLES11

impl UnwindSafe for GLES11

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.