[−]Struct jni_android_sys::android::opengl::GLES10
public class GLES10
Required feature: "android-opengl-GLES10"
Methods
impl GLES10
pub fn new<'env>(
__jni_env: &'env Env
) -> Result<Local<'env, GLES10>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<Local<'env, GLES10>, Local<'env, Throwable>>
pub fn glActiveTexture<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glAlphaFunc<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glAlphaFuncx<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBindTexture<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glBlendFunc<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glClear<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glClearColor<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glClearColorx<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glClearDepthf<'env>(
__jni_env: &'env Env,
arg0: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glClearDepthx<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glClearStencil<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glClientActiveTexture<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glColor4f<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glColor4x<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glColorMask<'env>(
__jni_env: &'env Env,
arg0: bool,
arg1: bool,
arg2: bool,
arg3: bool
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: bool,
arg1: bool,
arg2: bool,
arg3: bool
) -> Result<(), Local<'env, Throwable>>
pub fn glColorPointer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glCompressedTexImage2D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glCompressedTexSubImage2D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glCopyTexImage2D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glCopyTexSubImage2D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glCullFace<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteTextures_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDeleteTextures_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glDepthFunc<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDepthMask<'env>(
__jni_env: &'env Env,
arg0: bool
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: bool
) -> Result<(), Local<'env, Throwable>>
pub fn glDepthRangef<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glDepthRangex<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDisable<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDisableClientState<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDrawArrays<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glDrawElements<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glEnable<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glEnableClientState<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glFinish<'env>(
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
pub fn glFlush<'env>(__jni_env: &'env Env) -> Result<(), Local<'env, Throwable>>
[src]
pub fn glFogf<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glFogfv_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glFogfv_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glFogx<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glFogxv_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glFogxv_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glFrontFace<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glFrustumf<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32,
arg4: f32,
arg5: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32,
arg4: f32,
arg5: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glFrustumx<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenTextures_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGenTextures_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetError<'env>(
__jni_env: &'env Env
) -> Result<i32, Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<i32, Local<'env, Throwable>>
pub fn glGetIntegerv_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glGetIntegerv_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glGetString<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn glHint<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glLightModelf<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glLightModelfv_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glLightModelfv_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glLightModelx<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glLightModelxv_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntArray>>,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glLightModelxv_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glLightf<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glLightfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glLightfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glLightx<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glLightxv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glLightxv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glLineWidth<'env>(
__jni_env: &'env Env,
arg0: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glLineWidthx<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glLoadIdentity<'env>(
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
pub fn glLoadMatrixf_float_array_int<'env>(
__jni_env: &'env Env,
arg0: impl Into<Option<&'env FloatArray>>,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: impl Into<Option<&'env FloatArray>>,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glLoadMatrixf_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glLoadMatrixx_int_array_int<'env>(
__jni_env: &'env Env,
arg0: impl Into<Option<&'env IntArray>>,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: impl Into<Option<&'env IntArray>>,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glLoadMatrixx_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glLogicOp<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glMaterialf<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glMaterialfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glMaterialfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glMaterialx<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glMaterialxv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glMaterialxv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glMatrixMode<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glMultMatrixf_float_array_int<'env>(
__jni_env: &'env Env,
arg0: impl Into<Option<&'env FloatArray>>,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: impl Into<Option<&'env FloatArray>>,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glMultMatrixf_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glMultMatrixx_int_array_int<'env>(
__jni_env: &'env Env,
arg0: impl Into<Option<&'env IntArray>>,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: impl Into<Option<&'env IntArray>>,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glMultMatrixx_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glMultiTexCoord4f<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: f32,
arg2: f32,
arg3: f32,
arg4: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: f32,
arg2: f32,
arg3: f32,
arg4: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glMultiTexCoord4x<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glNormal3f<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glNormal3x<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glNormalPointer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glOrthof<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32,
arg4: f32,
arg5: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32,
arg4: f32,
arg5: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glOrthox<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glPixelStorei<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glPointSize<'env>(
__jni_env: &'env Env,
arg0: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glPointSizex<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glPolygonOffset<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glPolygonOffsetx<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glPopMatrix<'env>(
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
pub fn glPushMatrix<'env>(
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env
) -> Result<(), Local<'env, Throwable>>
pub fn glReadPixels<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glRotatef<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32,
arg3: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glRotatex<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glSampleCoverage<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: bool
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: bool
) -> Result<(), Local<'env, Throwable>>
pub fn glSampleCoveragex<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: bool
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: bool
) -> Result<(), Local<'env, Throwable>>
pub fn glScalef<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glScalex<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glScissor<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glShadeModel<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glStencilFunc<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glStencilMask<'env>(
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glStencilOp<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexCoordPointer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glTexEnvf<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexEnvfv_int_int_float_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexEnvfv_int_int_FloatBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env FloatBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-FloatBuffer"
pub fn glTexEnvx<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexEnvxv_int_int_int_array_int<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntArray>>,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexEnvxv_int_int_IntBuffer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: impl Into<Option<&'env IntBuffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-IntBuffer"
pub fn glTexImage2D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glTexParameterf<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexParameterx<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glTexSubImage2D<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32,
arg4: i32,
arg5: i32,
arg6: i32,
arg7: i32,
arg8: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glTranslatef<'env>(
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: f32,
arg1: f32,
arg2: f32
) -> Result<(), Local<'env, Throwable>>
pub fn glTranslatex<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32
) -> Result<(), Local<'env, Throwable>>
pub fn glVertexPointer<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: impl Into<Option<&'env Buffer>>
) -> Result<(), Local<'env, Throwable>>
Required features: "java-nio-Buffer"
pub fn glViewport<'env>(
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
[src]
__jni_env: &'env Env,
arg0: i32,
arg1: i32,
arg2: i32,
arg3: i32
) -> Result<(), Local<'env, Throwable>>
pub const GL_ADD: i32
[src]
public static final GL_ADD
pub const GL_ALIASED_LINE_WIDTH_RANGE: i32
[src]
public static final GL_ALIASED_LINE_WIDTH_RANGE
pub const GL_ALIASED_POINT_SIZE_RANGE: i32
[src]
public static final GL_ALIASED_POINT_SIZE_RANGE
pub const GL_ALPHA: i32
[src]
public static final GL_ALPHA
pub const GL_ALPHA_BITS: i32
[src]
public static final GL_ALPHA_BITS
pub const GL_ALPHA_TEST: i32
[src]
public static final GL_ALPHA_TEST
pub const GL_ALWAYS: i32
[src]
public static final GL_ALWAYS
pub const GL_AMBIENT: i32
[src]
public static final GL_AMBIENT
pub const GL_AMBIENT_AND_DIFFUSE: i32
[src]
public static final GL_AMBIENT_AND_DIFFUSE
pub const GL_AND: i32
[src]
public static final GL_AND
pub const GL_AND_INVERTED: i32
[src]
public static final GL_AND_INVERTED
pub const GL_AND_REVERSE: i32
[src]
public static final GL_AND_REVERSE
pub const GL_BACK: i32
[src]
public static final GL_BACK
pub const GL_BLEND: i32
[src]
public static final GL_BLEND
pub const GL_BLUE_BITS: i32
[src]
public static final GL_BLUE_BITS
pub const GL_BYTE: i32
[src]
public static final GL_BYTE
pub const GL_CCW: i32
[src]
public static final GL_CCW
pub const GL_CLAMP_TO_EDGE: i32
[src]
public static final GL_CLAMP_TO_EDGE
pub const GL_CLEAR: i32
[src]
public static final GL_CLEAR
pub const GL_COLOR_ARRAY: i32
[src]
public static final GL_COLOR_ARRAY
pub const GL_COLOR_BUFFER_BIT: i32
[src]
public static final GL_COLOR_BUFFER_BIT
pub const GL_COLOR_LOGIC_OP: i32
[src]
public static final GL_COLOR_LOGIC_OP
pub const GL_COLOR_MATERIAL: i32
[src]
public static final GL_COLOR_MATERIAL
pub const GL_COMPRESSED_TEXTURE_FORMATS: i32
[src]
public static final GL_COMPRESSED_TEXTURE_FORMATS
pub const GL_CONSTANT_ATTENUATION: i32
[src]
public static final GL_CONSTANT_ATTENUATION
pub const GL_COPY: i32
[src]
public static final GL_COPY
pub const GL_COPY_INVERTED: i32
[src]
public static final GL_COPY_INVERTED
pub const GL_CULL_FACE: i32
[src]
public static final GL_CULL_FACE
pub const GL_CW: i32
[src]
public static final GL_CW
pub const GL_DECAL: i32
[src]
public static final GL_DECAL
pub const GL_DECR: i32
[src]
public static final GL_DECR
pub const GL_DEPTH_BITS: i32
[src]
public static final GL_DEPTH_BITS
pub const GL_DEPTH_BUFFER_BIT: i32
[src]
public static final GL_DEPTH_BUFFER_BIT
pub const GL_DEPTH_TEST: i32
[src]
public static final GL_DEPTH_TEST
pub const GL_DIFFUSE: i32
[src]
public static final GL_DIFFUSE
pub const GL_DITHER: i32
[src]
public static final GL_DITHER
pub const GL_DONT_CARE: i32
[src]
public static final GL_DONT_CARE
pub const GL_DST_ALPHA: i32
[src]
public static final GL_DST_ALPHA
pub const GL_DST_COLOR: i32
[src]
public static final GL_DST_COLOR
pub const GL_EMISSION: i32
[src]
public static final GL_EMISSION
pub const GL_EQUAL: i32
[src]
public static final GL_EQUAL
pub const GL_EQUIV: i32
[src]
public static final GL_EQUIV
pub const GL_EXP: i32
[src]
public static final GL_EXP
pub const GL_EXP2: i32
[src]
public static final GL_EXP2
pub const GL_EXTENSIONS: i32
[src]
public static final GL_EXTENSIONS
pub const GL_FALSE: i32
[src]
public static final GL_FALSE
pub const GL_FASTEST: i32
[src]
public static final GL_FASTEST
pub const GL_FIXED: i32
[src]
public static final GL_FIXED
pub const GL_FLAT: i32
[src]
public static final GL_FLAT
pub const GL_FLOAT: i32
[src]
public static final GL_FLOAT
pub const GL_FOG: i32
[src]
public static final GL_FOG
pub const GL_FOG_COLOR: i32
[src]
public static final GL_FOG_COLOR
pub const GL_FOG_DENSITY: i32
[src]
public static final GL_FOG_DENSITY
pub const GL_FOG_END: i32
[src]
public static final GL_FOG_END
pub const GL_FOG_HINT: i32
[src]
public static final GL_FOG_HINT
pub const GL_FOG_MODE: i32
[src]
public static final GL_FOG_MODE
pub const GL_FOG_START: i32
[src]
public static final GL_FOG_START
pub const GL_FRONT: i32
[src]
public static final GL_FRONT
pub const GL_FRONT_AND_BACK: i32
[src]
public static final GL_FRONT_AND_BACK
pub const GL_GEQUAL: i32
[src]
public static final GL_GEQUAL
pub const GL_GREATER: i32
[src]
public static final GL_GREATER
pub const GL_GREEN_BITS: i32
[src]
public static final GL_GREEN_BITS
pub const GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: i32
[src]
public static final GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
pub const GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: i32
[src]
public static final GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
pub const GL_INCR: i32
[src]
public static final GL_INCR
pub const GL_INVALID_ENUM: i32
[src]
public static final GL_INVALID_ENUM
pub const GL_INVALID_OPERATION: i32
[src]
public static final GL_INVALID_OPERATION
pub const GL_INVALID_VALUE: i32
[src]
public static final GL_INVALID_VALUE
pub const GL_INVERT: i32
[src]
public static final GL_INVERT
pub const GL_KEEP: i32
[src]
public static final GL_KEEP
pub const GL_LEQUAL: i32
[src]
public static final GL_LEQUAL
pub const GL_LESS: i32
[src]
public static final GL_LESS
pub const GL_LIGHT0: i32
[src]
public static final GL_LIGHT0
pub const GL_LIGHT1: i32
[src]
public static final GL_LIGHT1
pub const GL_LIGHT2: i32
[src]
public static final GL_LIGHT2
pub const GL_LIGHT3: i32
[src]
public static final GL_LIGHT3
pub const GL_LIGHT4: i32
[src]
public static final GL_LIGHT4
pub const GL_LIGHT5: i32
[src]
public static final GL_LIGHT5
pub const GL_LIGHT6: i32
[src]
public static final GL_LIGHT6
pub const GL_LIGHT7: i32
[src]
public static final GL_LIGHT7
pub const GL_LIGHTING: i32
[src]
public static final GL_LIGHTING
pub const GL_LIGHT_MODEL_AMBIENT: i32
[src]
public static final GL_LIGHT_MODEL_AMBIENT
pub const GL_LIGHT_MODEL_TWO_SIDE: i32
[src]
public static final GL_LIGHT_MODEL_TWO_SIDE
pub const GL_LINEAR: i32
[src]
public static final GL_LINEAR
pub const GL_LINEAR_ATTENUATION: i32
[src]
public static final GL_LINEAR_ATTENUATION
pub const GL_LINEAR_MIPMAP_LINEAR: i32
[src]
public static final GL_LINEAR_MIPMAP_LINEAR
pub const GL_LINEAR_MIPMAP_NEAREST: i32
[src]
public static final GL_LINEAR_MIPMAP_NEAREST
pub const GL_LINES: i32
[src]
public static final GL_LINES
pub const GL_LINE_LOOP: i32
[src]
public static final GL_LINE_LOOP
pub const GL_LINE_SMOOTH: i32
[src]
public static final GL_LINE_SMOOTH
pub const GL_LINE_SMOOTH_HINT: i32
[src]
public static final GL_LINE_SMOOTH_HINT
pub const GL_LINE_STRIP: i32
[src]
public static final GL_LINE_STRIP
pub const GL_LUMINANCE: i32
[src]
public static final GL_LUMINANCE
pub const GL_LUMINANCE_ALPHA: i32
[src]
public static final GL_LUMINANCE_ALPHA
pub const GL_MAX_ELEMENTS_INDICES: i32
[src]
public static final GL_MAX_ELEMENTS_INDICES
pub const GL_MAX_ELEMENTS_VERTICES: i32
[src]
public static final GL_MAX_ELEMENTS_VERTICES
pub const GL_MAX_LIGHTS: i32
[src]
public static final GL_MAX_LIGHTS
pub const GL_MAX_MODELVIEW_STACK_DEPTH: i32
[src]
public static final GL_MAX_MODELVIEW_STACK_DEPTH
pub const GL_MAX_PROJECTION_STACK_DEPTH: i32
[src]
public static final GL_MAX_PROJECTION_STACK_DEPTH
pub const GL_MAX_TEXTURE_SIZE: i32
[src]
public static final GL_MAX_TEXTURE_SIZE
pub const GL_MAX_TEXTURE_STACK_DEPTH: i32
[src]
public static final GL_MAX_TEXTURE_STACK_DEPTH
pub const GL_MAX_TEXTURE_UNITS: i32
[src]
public static final GL_MAX_TEXTURE_UNITS
pub const GL_MAX_VIEWPORT_DIMS: i32
[src]
public static final GL_MAX_VIEWPORT_DIMS
pub const GL_MODELVIEW: i32
[src]
public static final GL_MODELVIEW
pub const GL_MODULATE: i32
[src]
public static final GL_MODULATE
pub const GL_MULTISAMPLE: i32
[src]
public static final GL_MULTISAMPLE
pub const GL_NAND: i32
[src]
public static final GL_NAND
pub const GL_NEAREST: i32
[src]
public static final GL_NEAREST
pub const GL_NEAREST_MIPMAP_LINEAR: i32
[src]
public static final GL_NEAREST_MIPMAP_LINEAR
pub const GL_NEAREST_MIPMAP_NEAREST: i32
[src]
public static final GL_NEAREST_MIPMAP_NEAREST
pub const GL_NEVER: i32
[src]
public static final GL_NEVER
pub const GL_NICEST: i32
[src]
public static final GL_NICEST
pub const GL_NOOP: i32
[src]
public static final GL_NOOP
pub const GL_NOR: i32
[src]
public static final GL_NOR
pub const GL_NORMALIZE: i32
[src]
public static final GL_NORMALIZE
pub const GL_NORMAL_ARRAY: i32
[src]
public static final GL_NORMAL_ARRAY
pub const GL_NOTEQUAL: i32
[src]
public static final GL_NOTEQUAL
pub const GL_NO_ERROR: i32
[src]
public static final GL_NO_ERROR
pub const GL_NUM_COMPRESSED_TEXTURE_FORMATS: i32
[src]
public static final GL_NUM_COMPRESSED_TEXTURE_FORMATS
pub const GL_ONE: i32
[src]
public static final GL_ONE
pub const GL_ONE_MINUS_DST_ALPHA: i32
[src]
public static final GL_ONE_MINUS_DST_ALPHA
pub const GL_ONE_MINUS_DST_COLOR: i32
[src]
public static final GL_ONE_MINUS_DST_COLOR
pub const GL_ONE_MINUS_SRC_ALPHA: i32
[src]
public static final GL_ONE_MINUS_SRC_ALPHA
pub const GL_ONE_MINUS_SRC_COLOR: i32
[src]
public static final GL_ONE_MINUS_SRC_COLOR
pub const GL_OR: i32
[src]
public static final GL_OR
pub const GL_OR_INVERTED: i32
[src]
public static final GL_OR_INVERTED
pub const GL_OR_REVERSE: i32
[src]
public static final GL_OR_REVERSE
pub const GL_OUT_OF_MEMORY: i32
[src]
public static final GL_OUT_OF_MEMORY
pub const GL_PACK_ALIGNMENT: i32
[src]
public static final GL_PACK_ALIGNMENT
pub const GL_PALETTE4_R5_G6_B5_OES: i32
[src]
public static final GL_PALETTE4_R5_G6_B5_OES
pub const GL_PALETTE4_RGB5_A1_OES: i32
[src]
public static final GL_PALETTE4_RGB5_A1_OES
pub const GL_PALETTE4_RGB8_OES: i32
[src]
public static final GL_PALETTE4_RGB8_OES
pub const GL_PALETTE4_RGBA4_OES: i32
[src]
public static final GL_PALETTE4_RGBA4_OES
pub const GL_PALETTE4_RGBA8_OES: i32
[src]
public static final GL_PALETTE4_RGBA8_OES
pub const GL_PALETTE8_R5_G6_B5_OES: i32
[src]
public static final GL_PALETTE8_R5_G6_B5_OES
pub const GL_PALETTE8_RGB5_A1_OES: i32
[src]
public static final GL_PALETTE8_RGB5_A1_OES
pub const GL_PALETTE8_RGB8_OES: i32
[src]
public static final GL_PALETTE8_RGB8_OES
pub const GL_PALETTE8_RGBA4_OES: i32
[src]
public static final GL_PALETTE8_RGBA4_OES
pub const GL_PALETTE8_RGBA8_OES: i32
[src]
public static final GL_PALETTE8_RGBA8_OES
pub const GL_PERSPECTIVE_CORRECTION_HINT: i32
[src]
public static final GL_PERSPECTIVE_CORRECTION_HINT
pub const GL_POINTS: i32
[src]
public static final GL_POINTS
pub const GL_POINT_FADE_THRESHOLD_SIZE: i32
[src]
public static final GL_POINT_FADE_THRESHOLD_SIZE
pub const GL_POINT_SIZE: i32
[src]
public static final GL_POINT_SIZE
pub const GL_POINT_SMOOTH: i32
[src]
public static final GL_POINT_SMOOTH
pub const GL_POINT_SMOOTH_HINT: i32
[src]
public static final GL_POINT_SMOOTH_HINT
pub const GL_POLYGON_OFFSET_FILL: i32
[src]
public static final GL_POLYGON_OFFSET_FILL
pub const GL_POLYGON_SMOOTH_HINT: i32
[src]
public static final GL_POLYGON_SMOOTH_HINT
pub const GL_POSITION: i32
[src]
public static final GL_POSITION
pub const GL_PROJECTION: i32
[src]
public static final GL_PROJECTION
pub const GL_QUADRATIC_ATTENUATION: i32
[src]
public static final GL_QUADRATIC_ATTENUATION
pub const GL_RED_BITS: i32
[src]
public static final GL_RED_BITS
pub const GL_RENDERER: i32
[src]
public static final GL_RENDERER
pub const GL_REPEAT: i32
[src]
public static final GL_REPEAT
pub const GL_REPLACE: i32
[src]
public static final GL_REPLACE
pub const GL_RESCALE_NORMAL: i32
[src]
public static final GL_RESCALE_NORMAL
pub const GL_RGB: i32
[src]
public static final GL_RGB
pub const GL_RGBA: i32
[src]
public static final GL_RGBA
pub const GL_SAMPLE_ALPHA_TO_COVERAGE: i32
[src]
public static final GL_SAMPLE_ALPHA_TO_COVERAGE
pub const GL_SAMPLE_ALPHA_TO_ONE: i32
[src]
public static final GL_SAMPLE_ALPHA_TO_ONE
pub const GL_SAMPLE_COVERAGE: i32
[src]
public static final GL_SAMPLE_COVERAGE
pub const GL_SCISSOR_TEST: i32
[src]
public static final GL_SCISSOR_TEST
pub const GL_SET: i32
[src]
public static final GL_SET
pub const GL_SHININESS: i32
[src]
public static final GL_SHININESS
pub const GL_SHORT: i32
[src]
public static final GL_SHORT
pub const GL_SMOOTH: i32
[src]
public static final GL_SMOOTH
pub const GL_SMOOTH_LINE_WIDTH_RANGE: i32
[src]
public static final GL_SMOOTH_LINE_WIDTH_RANGE
pub const GL_SMOOTH_POINT_SIZE_RANGE: i32
[src]
public static final GL_SMOOTH_POINT_SIZE_RANGE
pub const GL_SPECULAR: i32
[src]
public static final GL_SPECULAR
pub const GL_SPOT_CUTOFF: i32
[src]
public static final GL_SPOT_CUTOFF
pub const GL_SPOT_DIRECTION: i32
[src]
public static final GL_SPOT_DIRECTION
pub const GL_SPOT_EXPONENT: i32
[src]
public static final GL_SPOT_EXPONENT
pub const GL_SRC_ALPHA: i32
[src]
public static final GL_SRC_ALPHA
pub const GL_SRC_ALPHA_SATURATE: i32
[src]
public static final GL_SRC_ALPHA_SATURATE
pub const GL_SRC_COLOR: i32
[src]
public static final GL_SRC_COLOR
pub const GL_STACK_OVERFLOW: i32
[src]
public static final GL_STACK_OVERFLOW
pub const GL_STACK_UNDERFLOW: i32
[src]
public static final GL_STACK_UNDERFLOW
pub const GL_STENCIL_BITS: i32
[src]
public static final GL_STENCIL_BITS
pub const GL_STENCIL_BUFFER_BIT: i32
[src]
public static final GL_STENCIL_BUFFER_BIT
pub const GL_STENCIL_TEST: i32
[src]
public static final GL_STENCIL_TEST
pub const GL_SUBPIXEL_BITS: i32
[src]
public static final GL_SUBPIXEL_BITS
pub const GL_TEXTURE: i32
[src]
public static final GL_TEXTURE
pub const GL_TEXTURE0: i32
[src]
public static final GL_TEXTURE0
pub const GL_TEXTURE1: i32
[src]
public static final GL_TEXTURE1
pub const GL_TEXTURE10: i32
[src]
public static final GL_TEXTURE10
pub const GL_TEXTURE11: i32
[src]
public static final GL_TEXTURE11
pub const GL_TEXTURE12: i32
[src]
public static final GL_TEXTURE12
pub const GL_TEXTURE13: i32
[src]
public static final GL_TEXTURE13
pub const GL_TEXTURE14: i32
[src]
public static final GL_TEXTURE14
pub const GL_TEXTURE15: i32
[src]
public static final GL_TEXTURE15
pub const GL_TEXTURE16: i32
[src]
public static final GL_TEXTURE16
pub const GL_TEXTURE17: i32
[src]
public static final GL_TEXTURE17
pub const GL_TEXTURE18: i32
[src]
public static final GL_TEXTURE18
pub const GL_TEXTURE19: i32
[src]
public static final GL_TEXTURE19
pub const GL_TEXTURE2: i32
[src]
public static final GL_TEXTURE2
pub const GL_TEXTURE20: i32
[src]
public static final GL_TEXTURE20
pub const GL_TEXTURE21: i32
[src]
public static final GL_TEXTURE21
pub const GL_TEXTURE22: i32
[src]
public static final GL_TEXTURE22
pub const GL_TEXTURE23: i32
[src]
public static final GL_TEXTURE23
pub const GL_TEXTURE24: i32
[src]
public static final GL_TEXTURE24
pub const GL_TEXTURE25: i32
[src]
public static final GL_TEXTURE25
pub const GL_TEXTURE26: i32
[src]
public static final GL_TEXTURE26
pub const GL_TEXTURE27: i32
[src]
public static final GL_TEXTURE27
pub const GL_TEXTURE28: i32
[src]
public static final GL_TEXTURE28
pub const GL_TEXTURE29: i32
[src]
public static final GL_TEXTURE29
pub const GL_TEXTURE3: i32
[src]
public static final GL_TEXTURE3
pub const GL_TEXTURE30: i32
[src]
public static final GL_TEXTURE30
pub const GL_TEXTURE31: i32
[src]
public static final GL_TEXTURE31
pub const GL_TEXTURE4: i32
[src]
public static final GL_TEXTURE4
pub const GL_TEXTURE5: i32
[src]
public static final GL_TEXTURE5
pub const GL_TEXTURE6: i32
[src]
public static final GL_TEXTURE6
pub const GL_TEXTURE7: i32
[src]
public static final GL_TEXTURE7
pub const GL_TEXTURE8: i32
[src]
public static final GL_TEXTURE8
pub const GL_TEXTURE9: i32
[src]
public static final GL_TEXTURE9
pub const GL_TEXTURE_2D: i32
[src]
public static final GL_TEXTURE_2D
pub const GL_TEXTURE_COORD_ARRAY: i32
[src]
public static final GL_TEXTURE_COORD_ARRAY
pub const GL_TEXTURE_ENV: i32
[src]
public static final GL_TEXTURE_ENV
pub const GL_TEXTURE_ENV_COLOR: i32
[src]
public static final GL_TEXTURE_ENV_COLOR
pub const GL_TEXTURE_ENV_MODE: i32
[src]
public static final GL_TEXTURE_ENV_MODE
pub const GL_TEXTURE_MAG_FILTER: i32
[src]
public static final GL_TEXTURE_MAG_FILTER
pub const GL_TEXTURE_MIN_FILTER: i32
[src]
public static final GL_TEXTURE_MIN_FILTER
pub const GL_TEXTURE_WRAP_S: i32
[src]
public static final GL_TEXTURE_WRAP_S
pub const GL_TEXTURE_WRAP_T: i32
[src]
public static final GL_TEXTURE_WRAP_T
pub const GL_TRIANGLES: i32
[src]
public static final GL_TRIANGLES
pub const GL_TRIANGLE_FAN: i32
[src]
public static final GL_TRIANGLE_FAN
pub const GL_TRIANGLE_STRIP: i32
[src]
public static final GL_TRIANGLE_STRIP
pub const GL_TRUE: i32
[src]
public static final GL_TRUE
pub const GL_UNPACK_ALIGNMENT: i32
[src]
public static final GL_UNPACK_ALIGNMENT
pub const GL_UNSIGNED_BYTE: i32
[src]
public static final GL_UNSIGNED_BYTE
pub const GL_UNSIGNED_SHORT: i32
[src]
public static final GL_UNSIGNED_SHORT
pub const GL_UNSIGNED_SHORT_4_4_4_4: i32
[src]
public static final GL_UNSIGNED_SHORT_4_4_4_4
pub const GL_UNSIGNED_SHORT_5_5_5_1: i32
[src]
public static final GL_UNSIGNED_SHORT_5_5_5_1
pub const GL_UNSIGNED_SHORT_5_6_5: i32
[src]
public static final GL_UNSIGNED_SHORT_5_6_5
pub const GL_VENDOR: i32
[src]
public static final GL_VENDOR
pub const GL_VERSION: i32
[src]
public static final GL_VERSION
pub const GL_VERTEX_ARRAY: i32
[src]
public static final GL_VERTEX_ARRAY
pub const GL_XOR: i32
[src]
public static final GL_XOR
pub const GL_ZERO: i32
[src]
public static final GL_ZERO
Methods from Deref<Target = Object>
pub fn getClass<'env>(
&'env self
) -> Result<Option<Local<'env, Class>>, Local<'env, Throwable>>
[src]
&'env self
) -> Result<Option<Local<'env, Class>>, Local<'env, Throwable>>
Required features: "java-lang-Class"
pub fn hashCode<'env>(&'env self) -> Result<i32, Local<'env, Throwable>>
[src]
pub fn equals<'env>(
&'env self,
arg0: impl Into<Option<&'env Object>>
) -> Result<bool, Local<'env, Throwable>>
[src]
&'env self,
arg0: impl Into<Option<&'env Object>>
) -> Result<bool, Local<'env, Throwable>>
Required features: "java-lang-Object"
pub fn toString<'env>(
&'env self
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
[src]
&'env self
) -> Result<Option<Local<'env, String>>, Local<'env, Throwable>>
Required features: "java-lang-String"
pub fn notify<'env>(&'env self) -> Result<(), Local<'env, Throwable>>
[src]
pub fn notifyAll<'env>(&'env self) -> Result<(), Local<'env, Throwable>>
[src]
pub fn wait_long<'env>(
&'env self,
arg0: i64
) -> Result<(), Local<'env, Throwable>>
[src]
&'env self,
arg0: i64
) -> Result<(), Local<'env, Throwable>>
pub fn wait_long_int<'env>(
&'env self,
arg0: i64,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
[src]
&'env self,
arg0: i64,
arg1: i32
) -> Result<(), Local<'env, Throwable>>
pub fn wait<'env>(&'env self) -> Result<(), Local<'env, Throwable>>
[src]
Trait Implementations
impl AsJValue for GLES10
impl AsValidJObjectAndEnv for GLES10
impl Deref for GLES10
impl JniType for GLES10
fn static_with_jni_type<R>(callback: impl FnOnce(&str) -> R) -> R
Auto Trait Implementations
impl RefUnwindSafe for GLES10
impl !Send for GLES10
impl !Sync for GLES10
impl Unpin for GLES10
impl UnwindSafe for GLES10
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,