use jit_spirv::jit_spirv;
use spirq::ReflectConfig;
fn main() {
let glsl_source =
r#"
#version 450 core
layout(constant_id = HACK_SCALE_CONSTANT_ID) const float hack_scale = 0;
layout(location = 1)
in vec2 uv;
layout(location = 0)
out vec4 color;
uniform sampler2D limap;
uniform sampler2D emit_map;
void main() {
color = texture(limap, uv) + texture(emit_map, uv) * hack_scale;
}
"#;
let frag = jit_spirv!(
glsl_source,
frag,
auto_bind,
D HACK_SCALE_CONSTANT_ID="233",
).unwrap();
let entry_points = ReflectConfig::new().spv(frag.spv).reflect().unwrap();
let entry = entry_points.first().unwrap();
println!("{:#?}", entry);
}