pub struct TextureRegion<'a> {
pub texture: &'a Texture,
pub mip: u32,
pub origin: [u32; 3],
pub size: [u32; 3],
pub base_layer: u32,
pub layers: u32,
}Expand description
a region of one mip of a texture: origin and size in texels (z: 3D textures), layers
Fields§
§texture: &'a Texture§mip: u32§origin: [u32; 3]§size: [u32; 3]§base_layer: u32§layers: u32Implementations§
Source§impl<'a> TextureRegion<'a>
impl<'a> TextureRegion<'a>
Sourcepub fn mip(texture: &'a Texture, mip: u32) -> TextureRegion<'a>
pub fn mip(texture: &'a Texture, mip: u32) -> TextureRegion<'a>
all of mip mip and every layer
Trait Implementations§
Source§impl<'a> Clone for TextureRegion<'a>
impl<'a> Clone for TextureRegion<'a>
impl<'a> Copy for TextureRegion<'a>
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for TextureRegion<'a>
impl<'a> !UnwindSafe for TextureRegion<'a>
impl<'a> Forget for TextureRegion<'a>
impl<'a> Freeze for TextureRegion<'a>
impl<'a> Send for TextureRegion<'a>
impl<'a> Sync for TextureRegion<'a>
impl<'a> Unpin for TextureRegion<'a>
impl<'a> UnsafeUnpin for TextureRegion<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more