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use clap::{Parser, Subcommand};
use std::path::PathBuf;
mod commands;
mod config;
mod platform;
mod setup;
mod templating;
#[derive(Parser)]
#[command(name = "jffi")]
#[command(about = "JFFI - Cross-platform app framework with Rust + native UIs", long_about = None)]
#[command(version)]
struct Cli {
#[command(subcommand)]
command: Commands,
}
#[derive(Subcommand)]
enum Commands {
/// Create a new cross-platform app
New {
/// Project name
name: String,
/// Target platforms (comma-separated: ios,android,macos,windows,linux,web,multi)
#[arg(short, long)]
platforms: Option<String>,
/// Project template (todo, hello, counter)
#[arg(short, long)]
template: Option<String>,
/// Project directory (defaults to current directory)
#[arg(short = 'd', long)]
path: Option<PathBuf>,
},
/// Build the app for specific platform(s)
Build {
/// Platform to build (ios, android, macos-arm64, macos-x64, windows-x64, windows-x86, linux, web)
#[arg(short, long)]
platform: Option<String>,
/// Build all enabled platforms
#[arg(short, long)]
all: bool,
/// Release build
#[arg(short, long)]
release: bool,
/// Build for physical device (iOS only)
#[arg(short, long)]
device: bool,
/// Build for deployment (all architectures for Windows, otherwise same as default)
#[arg(long)]
deploy: bool,
/// Show verbose build output
#[arg(short, long)]
verbose: bool,
/// Skip auto-generation of Android ndk-context JNI bridge
#[arg(long)]
no_android_bridge: bool,
},
/// Run the app on specific platform
Run {
/// Platform to run on
#[arg(short, long, default_value = "ios")]
platform: String,
/// Run on physical device (iOS only)
#[arg(short, long)]
device: bool,
/// Show verbose build output
#[arg(short, long)]
verbose: bool,
/// Skip auto-generation of Android ndk-context JNI bridge
#[arg(long)]
no_android_bridge: bool,
/// Release build
#[arg(short, long)]
release: bool,
},
/// Watch mode - auto-rebuild on changes
Dev {
/// Platform to develop for
#[arg(short, long, default_value = "ios")]
platform: String,
/// Show verbose build output
#[arg(short, long)]
verbose: bool,
/// Skip auto-generation of Android ndk-context JNI bridge
#[arg(long)]
no_android_bridge: bool,
},
/// Add a new platform to existing project
Add {
/// Platform to add
platform: String,
},
/// Remove a platform from existing project
Remove {
/// Platform to remove
platform: String,
},
/// Bundle the app for distribution
Bundle {
/// Platform to bundle (ios, android, macos, windows, linux, web, all)
#[arg(short, long)]
platform: String,
/// Output format (e.g. aab, apk, dmg, app, ipa, msixbundle, flatpak)
#[arg(short, long)]
format: Option<String>,
/// Signing profile to use (e.g. release, debug, ad_hoc, app_store)
#[arg(long, default_value = "release")]
profile: String,
/// Disable code signing
#[arg(long)]
no_sign: bool,
/// Enable notarization (macOS only)
#[arg(long)]
notarize: bool,
/// Dry run: print what would be done without doing it
#[arg(long)]
dry_run: bool,
/// Print the bundle plan
#[arg(long)]
print_plan: bool,
/// Print exact native commands with secrets redacted
#[arg(long)]
print_commands: bool,
},
/// Diagnostics and health checks
Doctor {
/// Subsystem to check (e.g. bundle)
subcommand: Option<String>,
/// Platform to check
#[arg(short, long)]
platform: Option<String>,
/// Check for release readiness
#[arg(long)]
release: bool,
},
/// Generate icons for all platforms
Icons {
/// Platform to generate icons for (or all)
#[arg(short, long, default_value = "all")]
platform: String,
},
/// Generate Apple App Store and Google Play screenshots
Screenshots,
}
fn main() -> anyhow::Result<()> {
// Automatically unset CC_wasm32_unknown_unknown to prevent it from breaking the web build.
// If it's in your shell profile, you can temporarily override it inline:
// CC_wasm32_unknown_unknown=clang jffi dev --platform web
std::env::remove_var("CC_wasm32_unknown_unknown");
let cli = Cli::parse();
match cli.command {
Commands::New { name, platforms, template, path } => {
commands::new::create_project(&name, platforms.as_deref(), template.as_deref(), path)?;
}
Commands::Build { platform, all, release, device, deploy, verbose, no_android_bridge } => {
if verbose {
std::env::set_var("JFFI_VERBOSE", "1");
}
if no_android_bridge {
std::env::set_var("JFFI_NO_ANDROID_BRIDGE", "1");
}
commands::build::build_project(platform, all, release, device, deploy)?;
}
Commands::Run { platform, device, verbose, no_android_bridge, release } => {
if verbose {
std::env::set_var("JFFI_VERBOSE", "1");
}
if no_android_bridge {
std::env::set_var("JFFI_NO_ANDROID_BRIDGE", "1");
}
commands::run::run_project(&platform, device, release)?;
}
Commands::Dev { platform, verbose, no_android_bridge } => {
if verbose {
std::env::set_var("JFFI_VERBOSE", "1");
}
if no_android_bridge {
std::env::set_var("JFFI_NO_ANDROID_BRIDGE", "1");
}
commands::dev::watch_project(&platform)?;
}
Commands::Add { platform } => {
commands::add::add_platform(&platform)?;
}
Commands::Remove { platform } => {
commands::remove::remove_platform(&platform)?;
}
Commands::Bundle { platform, format, profile, no_sign, notarize, dry_run, print_plan, print_commands } => {
commands::bundle::bundle_project(&platform, format.as_deref(), &profile, no_sign, notarize, dry_run, print_plan, print_commands)?;
}
Commands::Doctor { subcommand, platform, release } => {
commands::doctor::run_doctor(subcommand.as_deref(), platform.as_deref(), release)?;
}
Commands::Icons { platform } => {
let config = crate::config::load_config()?;
if platform == "all" {
let platforms = vec!["ios", "android", "macos", "windows", "linux", "web"];
for p in platforms {
crate::commands::icons::generate_icons(&config, p)?;
}
} else {
crate::commands::icons::generate_icons(&config, &platform)?;
}
}
Commands::Screenshots => {
crate::commands::screenshots::generate_screenshots()?;
}
}
Ok(())
}