//! Renderer-neutral auto-pan helpers.
//!//! Adapters own frame scheduling and raw pointer capture. The runtime owns deterministic
//! screen-space edge-proximity math and feeds the existing viewport pan path.
modplanner;modstore;modtypes;pubuseplanner::{compute_auto_pan, compute_selection_auto_pan};pubusetypes::{
AutoPanActivation, AutoPanOutcome, AutoPanPlan, AutoPanRequest, SelectionAutoPanRequest,};