use {
crate::{
backend::ConnectorId,
cursor::KnownCursor,
fixed::Fixed,
ifs::wl_seat::{NodeSeatState, WlSeatGlobal, tablet::TabletTool},
rect::Rect,
renderer::Renderer,
state::{State, TreeState},
transactions::{TransactionData, Transactionable, TransactionableExt},
tree::{
FindTreeResult, FindTreeUsecase, FoundNode, NodeBase, NodeId, NodeLayerLink,
NodeLocation, OutputNode, SplitView, StackedNode, TileDragDestination,
TreeTimeline::{self, LiveTL, RenderTL},
WorkspaceDragDestination, WorkspaceNode,
walker::NodeVisitor,
},
utils::{
copyhashmap::CopyHashMap,
linkedlist::{LinkedList, LinkedListIter, LinkedNode, NodeRef, RevLinkedListIter},
},
},
linearize::LinearizeExt,
std::{
cell::{Cell, RefCell},
ops::Deref,
rc::Rc,
},
};
pub struct DisplayNode {
pub id: NodeId,
pub node_state: SplitView<DisplayNodeState>,
pub outputs: CopyHashMap<ConnectorId, Rc<OutputNode>>,
pub stacked: Rc<NodesStack>,
pub stacked_above_layers: Rc<NodesStack>,
pub stacked_in_overlay: Rc<NodesStack>,
pub seat_state: NodeSeatState,
pub transaction_data: TransactionData<DisplayTransactionOp>,
}
#[derive(Default)]
pub struct DisplayNodeState {
pub extents: Cell<Rect>,
}
#[derive(Default)]
pub struct NodesStack {
pub stacked: LinkedList<Rc<dyn StackedNode>>,
visible: SplitView<LinkedList<Rc<dyn StackedNode>>>,
visible_valid: SplitView<Cell<bool>>,
}
pub struct NodesStackElement {
pub stack: Rc<NodesStack>,
pub link: Option<LinkedNode<Rc<dyn StackedNode>>>,
visible: SplitView<Option<LinkedNode<Rc<dyn StackedNode>>>>,
}
impl DisplayNode {
pub fn new(tree: &Rc<TreeState>, id: NodeId) -> Self {
let slf = Self {
id,
node_state: Default::default(),
outputs: Default::default(),
stacked: Default::default(),
stacked_above_layers: Default::default(),
stacked_in_overlay: Default::default(),
seat_state: Default::default(),
transaction_data: TransactionData::new(tree),
};
slf.seat_state.disable_focus_history();
slf
}
pub fn clear(&self) {
self.outputs.clear();
self.seat_state.clear();
}
pub fn update_extents(self: &Rc<Self>) {
let outputs = self.outputs.lock();
let mut x1 = i32::MAX;
let mut y1 = i32::MAX;
let mut x2 = i32::MIN;
let mut y2 = i32::MIN;
for output in outputs.values() {
let pos = output.node_state[LiveTL].pos.get();
x1 = x1.min(pos.x1());
y1 = y1.min(pos.y1());
x2 = x2.max(pos.x2());
y2 = y2.max(pos.y2());
}
if x1 >= x2 {
x1 = 0;
x2 = 0;
}
if y1 >= y2 {
y1 = 0;
y2 = 0;
}
let v = Rect::new_saturating(x1, y1, x2, y2);
self.node_state[LiveTL].extents.set(v);
self.add_transaction_op(DisplayTransactionOp::SetExtents(v));
}
pub fn update_visible(&self, state: &Rc<State>) {
let visible = state.root_visible();
for output in self.outputs.lock().values() {
output.update_visible();
}
for layer in [
&self.stacked,
&self.stacked_above_layers,
&self.stacked_in_overlay,
] {
for stacked in layer.stacked.iter() {
if !stacked.stacked_has_workspace_link() {
stacked.deref().clone().stacked_set_visible(visible);
}
}
}
for seat in state.globals.seats.lock().values() {
seat.set_visible(visible);
}
if visible {
state.damage_full(LiveTL);
}
}
pub fn tile_drag_destination(
&self,
source: NodeId,
x: i32,
y: i32,
) -> Option<TileDragDestination> {
for output in self.outputs.lock().values() {
let pos = output.node_absolute_position(LiveTL);
if pos.contains(x, y) {
return output.tile_drag_destination(source, x, y);
}
}
None
}
pub fn workspace_drag_destination(
&self,
source: &WorkspaceNode,
x: i32,
y: i32,
) -> Option<WorkspaceDragDestination> {
for output in self.outputs.lock().values() {
let pos = output.node_absolute_position(LiveTL);
if pos.contains(x, y) {
return output.workspace_drag_destination(source, x, y);
}
}
None
}
}
impl NodeBase for DisplayNode {
fn node_id(&self) -> NodeId {
self.id
}
fn node_seat_state(&self) -> &NodeSeatState {
&self.seat_state
}
fn node_visit(self: &Rc<Self>, visitor: &mut dyn NodeVisitor) {
visitor.visit_display(&self);
}
fn node_visit_children(&self, visitor: &mut dyn NodeVisitor) {
let outputs = self.outputs.lock();
for (_, output) in outputs.deref() {
visitor.visit_output(output);
}
for layer in [
&self.stacked,
&self.stacked_above_layers,
&self.stacked_in_overlay,
] {
for stacked in layer.stacked.iter() {
stacked.deref().clone().node_visit_dyn(visitor);
}
}
}
fn node_visible(&self, _tl: TreeTimeline) -> bool {
true
}
fn node_absolute_position(&self, tl: TreeTimeline) -> Rect {
self.node_state[tl].extents.get()
}
fn node_output(&self) -> Option<Rc<OutputNode>> {
None
}
fn node_workspace(&self) -> Option<Rc<WorkspaceNode>> {
None
}
fn node_location(&self) -> Option<NodeLocation> {
None
}
fn node_layer(&self) -> NodeLayerLink {
NodeLayerLink::Display
}
fn node_find_tree_at(
&self,
x: i32,
y: i32,
tree: &mut Vec<FoundNode>,
usecase: FindTreeUsecase,
) -> FindTreeResult {
let outputs = self.outputs.lock();
for output in outputs.values() {
let pos = output.node_state[LiveTL].pos.get();
if pos.contains(x, y) {
let (x, y) = pos.translate(x, y);
tree.push(FoundNode {
node: output.clone(),
x,
y,
});
output.node_find_tree_at(x, y, tree, usecase);
break;
}
}
FindTreeResult::AcceptsInput
}
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32, _bounds: Option<&Rect>) {
renderer.render_display(self, x, y);
}
fn node_on_pointer_focus(&self, seat: &Rc<WlSeatGlobal>) {
seat.pointer_cursor().set_known(KnownCursor::Default);
}
fn node_on_tablet_tool_enter(
self: Rc<Self>,
tool: &Rc<TabletTool>,
_time_usec: u64,
_x: Fixed,
_y: Fixed,
) {
tool.cursor().set_known(KnownCursor::Default)
}
fn node_is_display(&self) -> bool {
true
}
}
impl NodesStack {
fn validate(&self, tl: TreeTimeline) {
if self.visible_valid[tl].replace(true) {
return;
}
for node in self.stacked.iter() {
node.deref().clone().stacked_validate(tl);
}
}
pub fn iter_visible(&self, tl: TreeTimeline) -> NodeStackVisibleIter {
self.validate(tl);
NodeStackVisibleIter {
tl,
iter: self.visible[tl].iter(),
}
}
pub fn iter_visible_rev(&self, tl: TreeTimeline) -> RevNodeStackVisibleIter {
self.validate(tl);
RevNodeStackVisibleIter {
tl,
iter: self.visible[tl].rev_iter(),
}
}
pub fn element(self: &Rc<Self>) -> RefCell<NodesStackElement> {
RefCell::new(NodesStackElement {
stack: self.clone(),
link: Default::default(),
visible: Default::default(),
})
}
pub fn maybe_has_visible(&self, tl: TreeTimeline) -> bool {
self.validate(tl);
self.visible[tl].is_not_empty()
}
pub fn definitely_has_no_visible(&self, tl: TreeTimeline) -> bool {
!self.maybe_has_visible(tl)
}
}
impl NodesStackElement {
pub fn clear(&mut self) {
self.link.take();
for v in self.visible.values_mut() {
v.take();
}
}
pub fn restack(&self) {
if let Some(link) = &self.link {
self.stack.stacked.add_last_existing(link);
}
for tl in TreeTimeline::variants() {
if let Some(link) = &self.visible[tl]
&& link.node_visible(tl)
{
self.stack.visible[tl].add_last_existing(link);
}
}
}
pub fn restack_on(&mut self, stack: &Rc<NodesStack>) {
self.stack = stack.clone();
self.restack();
}
pub fn add_last_visible(&mut self, slf: &Rc<impl StackedNode>, tl: TreeTimeline) {
let link = self.visible[tl].get_or_insert_with(|| LinkedNode::detached(slf.clone()));
self.stack.visible[tl].add_last_existing(link);
}
pub fn invalidate(&self) {
self.stack.visible_valid[LiveTL].set(false);
if let Some(v) = &self.link {
v.deref()
.deref()
.clone()
.stacked_add_stack_op(NodeStackTransactionOp::Invalidate);
}
}
pub fn run_op(&self, op: NodeStackTransactionOp) {
match op {
NodeStackTransactionOp::Invalidate => {
self.stack.visible_valid[RenderTL].set(false);
}
}
}
}
fn next_visible(
iter: &mut impl Iterator<Item = NodeRef<Rc<dyn StackedNode>>>,
tl: TreeTimeline,
) -> Option<NodeRef<Rc<dyn StackedNode>>> {
loop {
let v = iter.next()?;
if v.node_visible(tl) {
return Some(v);
}
v.detach();
}
}
pub struct NodeStackVisibleIter {
tl: TreeTimeline,
iter: LinkedListIter<Rc<dyn StackedNode>>,
}
impl Iterator for NodeStackVisibleIter {
type Item = NodeRef<Rc<dyn StackedNode>>;
fn next(&mut self) -> Option<Self::Item> {
next_visible(&mut self.iter, self.tl)
}
}
pub struct RevNodeStackVisibleIter {
tl: TreeTimeline,
iter: RevLinkedListIter<Rc<dyn StackedNode>>,
}
impl Iterator for RevNodeStackVisibleIter {
type Item = NodeRef<Rc<dyn StackedNode>>;
fn next(&mut self) -> Option<Self::Item> {
next_visible(&mut self.iter, self.tl)
}
}
pub enum DisplayTransactionOp {
SetExtents(Rect),
}
impl Transactionable for DisplayNode {
type T = DisplayTransactionOp;
fn data(&self) -> &TransactionData<Self::T> {
&self.transaction_data
}
fn apply(self: &Rc<Self>, op: Self::T) {
let s = &self.node_state[RenderTL];
match op {
DisplayTransactionOp::SetExtents(v) => {
s.extents.set(v);
}
}
}
}
pub enum NodeStackTransactionOp {
Invalidate,
}