#version 450
#include "tex.common.glsl"
layout(location = 0) out vec2 tex_pos;
void main() {
Vertex vertex = data.vertices.vertices[gl_InstanceIndex];
gl_Position = vec4(vertex.pos[gl_VertexIndex], 0.0, 1.0);
tex_pos = vertex.tex_pos[gl_VertexIndex];
}