jandering_engine 0.2.0

Bare bones rendering framework
# Jandering engine


This is a simple rendering engine I made as both a learning project and hopefully something I can use for all my further graphics programming endeavors. I want the engine to be super bare bones, as to not limit me when I want to do something obscure, but still simple enough where it doesnt take more than a few lines of code to get a pleasing result.

I want to include things that may not necerssarily fall under a rendering engine such as object loading, ui, and various other utilities. They may be implemented as separate crates tho.

## Things to check out


- [instancing example]https://github.com/JanGolicnik/jandering_engine/tree/maste/examples/instancing -> example using lots of instances, feel free to increase the number to the millions :P
- [ray marching example]https://github.com/JanGolicnik/jandering_engine/tree/maste/examples/ray_marching -> example ray marching following [this]https://youtu.be/khblXafu7iA?si=WbOveB6sX3Wdz3dF tutorial
- [wasm template]https://github.com/JanGolicnik/jandering_engine/tree/wasm -> template for creating wasm projects
- [wgsltoy]https://janyg.itch.io/wgsltoy -> real time wgsl shader editor like Shader Toy
- [dashy geometry]https://janyg.itch.io/wgsltoy(geometry dash clone) -> geometry dash with map editing and bloom

## Syntax


This isnt the current syntax but I'd love to get it to this stage some day:

    renderer.new_pass(shader).bind(bind_group_1).bind(bind_group_2).with_instances(instances).draw(object);

## Checklist


- [x] rendering a simple triangle
- [x] instancing
- [x] custom shaders
- [x] custom cameras
- [x] proper bind groups
- [ ] model loading
- [ ] UI
- [ ] PBR (deffered with forward transparency?)
- [ ] skybox
- [x] wasm support (check out wasm branch)
- [x] textures

## License


Published under the MPL 2.0 license.