#[allow(unused_imports)]
use alloc::collections::BTreeMap;
#[allow(unused_imports)]
use core::marker::PhantomData;
use jacquard_common::CowStr;
#[allow(unused_imports)]
use jacquard_common::deps::codegen::unicode_segmentation::UnicodeSegmentation;
use jacquard_common::types::collection::{Collection, RecordError};
use jacquard_common::types::string::{AtUri, Cid, Datetime};
use jacquard_common::types::uri::{RecordUri, UriError};
use jacquard_common::xrpc::XrpcResp;
use jacquard_derive::{IntoStatic, lexicon};
use jacquard_lexicon::lexicon::LexiconDoc;
use jacquard_lexicon::schema::LexiconSchema;
#[allow(unused_imports)]
use jacquard_lexicon::validation::{ConstraintError, ValidationPath};
use serde::{Serialize, Deserialize};
use crate::games_gamesgamesgamesgames::AgeRating;
use crate::games_gamesgamesgamesgames::AlternativeName;
use crate::games_gamesgamesgamesgames::ApplicationType;
use crate::games_gamesgamesgamesgames::ExternalIds;
use crate::games_gamesgamesgamesgames::ExternalVideo;
use crate::games_gamesgamesgamesgames::Genre;
use crate::games_gamesgamesgamesgames::LanguageSupport;
use crate::games_gamesgamesgamesgames::MediaItem;
use crate::games_gamesgamesgamesgames::Mode;
use crate::games_gamesgamesgamesgames::MultiplayerMode;
use crate::games_gamesgamesgamesgames::PlatformFeatures;
use crate::games_gamesgamesgamesgames::PlayerPerspective;
use crate::games_gamesgamesgamesgames::Release;
use crate::games_gamesgamesgamesgames::SystemRequirements;
use crate::games_gamesgamesgamesgames::Theme;
use crate::games_gamesgamesgamesgames::TimeToBeat;
use crate::games_gamesgamesgamesgames::Website;
use crate::games_gamesgamesgamesgames::richtext::facet::Facet;
#[lexicon]
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(
rename_all = "camelCase",
rename = "games.gamesgamesgamesgames.game",
tag = "$type"
)]
pub struct Game<'a> {
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub age_ratings: Option<Vec<AgeRating<'a>>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub alternative_names: Option<Vec<AlternativeName<'a>>>,
#[serde(borrow)]
pub application_type: ApplicationType<'a>,
pub created_at: Datetime,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub description: Option<CowStr<'a>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub description_facets: Option<Vec<Facet<'a>>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub engines: Option<Vec<AtUri<'a>>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub external_ids: Option<ExternalIds<'a>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub genres: Option<Vec<Genre<'a>>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub keywords: Option<Vec<CowStr<'a>>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub language_supports: Option<Vec<LanguageSupport<'a>>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub media: Option<Vec<MediaItem<'a>>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub modes: Option<Vec<Mode<'a>>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub multiplayer_modes: Option<Vec<MultiplayerMode<'a>>>,
#[serde(borrow)]
pub name: CowStr<'a>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub parent: Option<AtUri<'a>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub platform_features: Option<Vec<PlatformFeatures<'a>>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub player_perspectives: Option<Vec<PlayerPerspective<'a>>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub published_at: Option<Datetime>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub releases: Option<Vec<Release<'a>>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub storyline: Option<CowStr<'a>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub summary: Option<CowStr<'a>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub system_requirements: Option<Vec<SystemRequirements<'a>>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub themes: Option<Vec<Theme<'a>>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub time_to_beat: Option<TimeToBeat<'a>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub videos: Option<Vec<ExternalVideo<'a>>>,
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub websites: Option<Vec<Website<'a>>>,
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase")]
pub struct GameGetRecordOutput<'a> {
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(borrow)]
pub cid: Option<Cid<'a>>,
#[serde(borrow)]
pub uri: AtUri<'a>,
#[serde(borrow)]
pub value: Game<'a>,
}
impl<'a> Game<'a> {
pub fn uri(
uri: impl Into<CowStr<'a>>,
) -> Result<RecordUri<'a, GameRecord>, UriError> {
RecordUri::try_from_uri(AtUri::new_cow(uri.into())?)
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct GameRecord;
impl XrpcResp for GameRecord {
const NSID: &'static str = "games.gamesgamesgamesgames.game";
const ENCODING: &'static str = "application/json";
type Output<'de> = GameGetRecordOutput<'de>;
type Err<'de> = RecordError<'de>;
}
impl From<GameGetRecordOutput<'_>> for Game<'_> {
fn from(output: GameGetRecordOutput<'_>) -> Self {
use jacquard_common::IntoStatic;
output.value.into_static()
}
}
impl Collection for Game<'_> {
const NSID: &'static str = "games.gamesgamesgamesgames.game";
type Record = GameRecord;
}
impl Collection for GameRecord {
const NSID: &'static str = "games.gamesgamesgamesgames.game";
type Record = GameRecord;
}
impl<'a> LexiconSchema for Game<'a> {
fn nsid() -> &'static str {
"games.gamesgamesgamesgames.game"
}
fn def_name() -> &'static str {
"main"
}
fn lexicon_doc() -> LexiconDoc<'static> {
lexicon_doc_games_gamesgamesgamesgames_game()
}
fn validate(&self) -> Result<(), ConstraintError> {
Ok(())
}
}
pub mod game_state {
pub use crate::builder_types::{Set, Unset, IsSet, IsUnset};
#[allow(unused)]
use ::core::marker::PhantomData;
mod sealed {
pub trait Sealed {}
}
pub trait State: sealed::Sealed {
type CreatedAt;
type Name;
type ApplicationType;
}
pub struct Empty(());
impl sealed::Sealed for Empty {}
impl State for Empty {
type CreatedAt = Unset;
type Name = Unset;
type ApplicationType = Unset;
}
pub struct SetCreatedAt<S: State = Empty>(PhantomData<fn() -> S>);
impl<S: State> sealed::Sealed for SetCreatedAt<S> {}
impl<S: State> State for SetCreatedAt<S> {
type CreatedAt = Set<members::created_at>;
type Name = S::Name;
type ApplicationType = S::ApplicationType;
}
pub struct SetName<S: State = Empty>(PhantomData<fn() -> S>);
impl<S: State> sealed::Sealed for SetName<S> {}
impl<S: State> State for SetName<S> {
type CreatedAt = S::CreatedAt;
type Name = Set<members::name>;
type ApplicationType = S::ApplicationType;
}
pub struct SetApplicationType<S: State = Empty>(PhantomData<fn() -> S>);
impl<S: State> sealed::Sealed for SetApplicationType<S> {}
impl<S: State> State for SetApplicationType<S> {
type CreatedAt = S::CreatedAt;
type Name = S::Name;
type ApplicationType = Set<members::application_type>;
}
#[allow(non_camel_case_types)]
pub mod members {
pub struct created_at(());
pub struct name(());
pub struct application_type(());
}
}
pub struct GameBuilder<'a, S: game_state::State> {
_state: PhantomData<fn() -> S>,
_fields: (
Option<Vec<AgeRating<'a>>>,
Option<Vec<AlternativeName<'a>>>,
Option<ApplicationType<'a>>,
Option<Datetime>,
Option<CowStr<'a>>,
Option<Vec<Facet<'a>>>,
Option<Vec<AtUri<'a>>>,
Option<ExternalIds<'a>>,
Option<Vec<Genre<'a>>>,
Option<Vec<CowStr<'a>>>,
Option<Vec<LanguageSupport<'a>>>,
Option<Vec<MediaItem<'a>>>,
Option<Vec<Mode<'a>>>,
Option<Vec<MultiplayerMode<'a>>>,
Option<CowStr<'a>>,
Option<AtUri<'a>>,
Option<Vec<PlatformFeatures<'a>>>,
Option<Vec<PlayerPerspective<'a>>>,
Option<Datetime>,
Option<Vec<Release<'a>>>,
Option<CowStr<'a>>,
Option<CowStr<'a>>,
Option<Vec<SystemRequirements<'a>>>,
Option<Vec<Theme<'a>>>,
Option<TimeToBeat<'a>>,
Option<Vec<ExternalVideo<'a>>>,
Option<Vec<Website<'a>>>,
),
_lifetime: PhantomData<&'a ()>,
}
impl<'a> Game<'a> {
pub fn new() -> GameBuilder<'a, game_state::Empty> {
GameBuilder::new()
}
}
impl<'a> GameBuilder<'a, game_state::Empty> {
pub fn new() -> Self {
GameBuilder {
_state: PhantomData,
_fields: (
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
),
_lifetime: PhantomData,
}
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn age_ratings(mut self, value: impl Into<Option<Vec<AgeRating<'a>>>>) -> Self {
self._fields.0 = value.into();
self
}
pub fn maybe_age_ratings(mut self, value: Option<Vec<AgeRating<'a>>>) -> Self {
self._fields.0 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn alternative_names(
mut self,
value: impl Into<Option<Vec<AlternativeName<'a>>>>,
) -> Self {
self._fields.1 = value.into();
self
}
pub fn maybe_alternative_names(
mut self,
value: Option<Vec<AlternativeName<'a>>>,
) -> Self {
self._fields.1 = value;
self
}
}
impl<'a, S> GameBuilder<'a, S>
where
S: game_state::State,
S::ApplicationType: game_state::IsUnset,
{
pub fn application_type(
mut self,
value: impl Into<ApplicationType<'a>>,
) -> GameBuilder<'a, game_state::SetApplicationType<S>> {
self._fields.2 = Option::Some(value.into());
GameBuilder {
_state: PhantomData,
_fields: self._fields,
_lifetime: PhantomData,
}
}
}
impl<'a, S> GameBuilder<'a, S>
where
S: game_state::State,
S::CreatedAt: game_state::IsUnset,
{
pub fn created_at(
mut self,
value: impl Into<Datetime>,
) -> GameBuilder<'a, game_state::SetCreatedAt<S>> {
self._fields.3 = Option::Some(value.into());
GameBuilder {
_state: PhantomData,
_fields: self._fields,
_lifetime: PhantomData,
}
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn description(mut self, value: impl Into<Option<CowStr<'a>>>) -> Self {
self._fields.4 = value.into();
self
}
pub fn maybe_description(mut self, value: Option<CowStr<'a>>) -> Self {
self._fields.4 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn description_facets(
mut self,
value: impl Into<Option<Vec<Facet<'a>>>>,
) -> Self {
self._fields.5 = value.into();
self
}
pub fn maybe_description_facets(mut self, value: Option<Vec<Facet<'a>>>) -> Self {
self._fields.5 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn engines(mut self, value: impl Into<Option<Vec<AtUri<'a>>>>) -> Self {
self._fields.6 = value.into();
self
}
pub fn maybe_engines(mut self, value: Option<Vec<AtUri<'a>>>) -> Self {
self._fields.6 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn external_ids(mut self, value: impl Into<Option<ExternalIds<'a>>>) -> Self {
self._fields.7 = value.into();
self
}
pub fn maybe_external_ids(mut self, value: Option<ExternalIds<'a>>) -> Self {
self._fields.7 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn genres(mut self, value: impl Into<Option<Vec<Genre<'a>>>>) -> Self {
self._fields.8 = value.into();
self
}
pub fn maybe_genres(mut self, value: Option<Vec<Genre<'a>>>) -> Self {
self._fields.8 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn keywords(mut self, value: impl Into<Option<Vec<CowStr<'a>>>>) -> Self {
self._fields.9 = value.into();
self
}
pub fn maybe_keywords(mut self, value: Option<Vec<CowStr<'a>>>) -> Self {
self._fields.9 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn language_supports(
mut self,
value: impl Into<Option<Vec<LanguageSupport<'a>>>>,
) -> Self {
self._fields.10 = value.into();
self
}
pub fn maybe_language_supports(
mut self,
value: Option<Vec<LanguageSupport<'a>>>,
) -> Self {
self._fields.10 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn media(mut self, value: impl Into<Option<Vec<MediaItem<'a>>>>) -> Self {
self._fields.11 = value.into();
self
}
pub fn maybe_media(mut self, value: Option<Vec<MediaItem<'a>>>) -> Self {
self._fields.11 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn modes(mut self, value: impl Into<Option<Vec<Mode<'a>>>>) -> Self {
self._fields.12 = value.into();
self
}
pub fn maybe_modes(mut self, value: Option<Vec<Mode<'a>>>) -> Self {
self._fields.12 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn multiplayer_modes(
mut self,
value: impl Into<Option<Vec<MultiplayerMode<'a>>>>,
) -> Self {
self._fields.13 = value.into();
self
}
pub fn maybe_multiplayer_modes(
mut self,
value: Option<Vec<MultiplayerMode<'a>>>,
) -> Self {
self._fields.13 = value;
self
}
}
impl<'a, S> GameBuilder<'a, S>
where
S: game_state::State,
S::Name: game_state::IsUnset,
{
pub fn name(
mut self,
value: impl Into<CowStr<'a>>,
) -> GameBuilder<'a, game_state::SetName<S>> {
self._fields.14 = Option::Some(value.into());
GameBuilder {
_state: PhantomData,
_fields: self._fields,
_lifetime: PhantomData,
}
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn parent(mut self, value: impl Into<Option<AtUri<'a>>>) -> Self {
self._fields.15 = value.into();
self
}
pub fn maybe_parent(mut self, value: Option<AtUri<'a>>) -> Self {
self._fields.15 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn platform_features(
mut self,
value: impl Into<Option<Vec<PlatformFeatures<'a>>>>,
) -> Self {
self._fields.16 = value.into();
self
}
pub fn maybe_platform_features(
mut self,
value: Option<Vec<PlatformFeatures<'a>>>,
) -> Self {
self._fields.16 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn player_perspectives(
mut self,
value: impl Into<Option<Vec<PlayerPerspective<'a>>>>,
) -> Self {
self._fields.17 = value.into();
self
}
pub fn maybe_player_perspectives(
mut self,
value: Option<Vec<PlayerPerspective<'a>>>,
) -> Self {
self._fields.17 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn published_at(mut self, value: impl Into<Option<Datetime>>) -> Self {
self._fields.18 = value.into();
self
}
pub fn maybe_published_at(mut self, value: Option<Datetime>) -> Self {
self._fields.18 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn releases(mut self, value: impl Into<Option<Vec<Release<'a>>>>) -> Self {
self._fields.19 = value.into();
self
}
pub fn maybe_releases(mut self, value: Option<Vec<Release<'a>>>) -> Self {
self._fields.19 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn storyline(mut self, value: impl Into<Option<CowStr<'a>>>) -> Self {
self._fields.20 = value.into();
self
}
pub fn maybe_storyline(mut self, value: Option<CowStr<'a>>) -> Self {
self._fields.20 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn summary(mut self, value: impl Into<Option<CowStr<'a>>>) -> Self {
self._fields.21 = value.into();
self
}
pub fn maybe_summary(mut self, value: Option<CowStr<'a>>) -> Self {
self._fields.21 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn system_requirements(
mut self,
value: impl Into<Option<Vec<SystemRequirements<'a>>>>,
) -> Self {
self._fields.22 = value.into();
self
}
pub fn maybe_system_requirements(
mut self,
value: Option<Vec<SystemRequirements<'a>>>,
) -> Self {
self._fields.22 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn themes(mut self, value: impl Into<Option<Vec<Theme<'a>>>>) -> Self {
self._fields.23 = value.into();
self
}
pub fn maybe_themes(mut self, value: Option<Vec<Theme<'a>>>) -> Self {
self._fields.23 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn time_to_beat(mut self, value: impl Into<Option<TimeToBeat<'a>>>) -> Self {
self._fields.24 = value.into();
self
}
pub fn maybe_time_to_beat(mut self, value: Option<TimeToBeat<'a>>) -> Self {
self._fields.24 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn videos(mut self, value: impl Into<Option<Vec<ExternalVideo<'a>>>>) -> Self {
self._fields.25 = value.into();
self
}
pub fn maybe_videos(mut self, value: Option<Vec<ExternalVideo<'a>>>) -> Self {
self._fields.25 = value;
self
}
}
impl<'a, S: game_state::State> GameBuilder<'a, S> {
pub fn websites(mut self, value: impl Into<Option<Vec<Website<'a>>>>) -> Self {
self._fields.26 = value.into();
self
}
pub fn maybe_websites(mut self, value: Option<Vec<Website<'a>>>) -> Self {
self._fields.26 = value;
self
}
}
impl<'a, S> GameBuilder<'a, S>
where
S: game_state::State,
S::CreatedAt: game_state::IsSet,
S::Name: game_state::IsSet,
S::ApplicationType: game_state::IsSet,
{
pub fn build(self) -> Game<'a> {
Game {
age_ratings: self._fields.0,
alternative_names: self._fields.1,
application_type: self._fields.2.unwrap(),
created_at: self._fields.3.unwrap(),
description: self._fields.4,
description_facets: self._fields.5,
engines: self._fields.6,
external_ids: self._fields.7,
genres: self._fields.8,
keywords: self._fields.9,
language_supports: self._fields.10,
media: self._fields.11,
modes: self._fields.12,
multiplayer_modes: self._fields.13,
name: self._fields.14.unwrap(),
parent: self._fields.15,
platform_features: self._fields.16,
player_perspectives: self._fields.17,
published_at: self._fields.18,
releases: self._fields.19,
storyline: self._fields.20,
summary: self._fields.21,
system_requirements: self._fields.22,
themes: self._fields.23,
time_to_beat: self._fields.24,
videos: self._fields.25,
websites: self._fields.26,
extra_data: Default::default(),
}
}
pub fn build_with_data(
self,
extra_data: BTreeMap<
jacquard_common::deps::smol_str::SmolStr,
jacquard_common::types::value::Data<'a>,
>,
) -> Game<'a> {
Game {
age_ratings: self._fields.0,
alternative_names: self._fields.1,
application_type: self._fields.2.unwrap(),
created_at: self._fields.3.unwrap(),
description: self._fields.4,
description_facets: self._fields.5,
engines: self._fields.6,
external_ids: self._fields.7,
genres: self._fields.8,
keywords: self._fields.9,
language_supports: self._fields.10,
media: self._fields.11,
modes: self._fields.12,
multiplayer_modes: self._fields.13,
name: self._fields.14.unwrap(),
parent: self._fields.15,
platform_features: self._fields.16,
player_perspectives: self._fields.17,
published_at: self._fields.18,
releases: self._fields.19,
storyline: self._fields.20,
summary: self._fields.21,
system_requirements: self._fields.22,
themes: self._fields.23,
time_to_beat: self._fields.24,
videos: self._fields.25,
websites: self._fields.26,
extra_data: Some(extra_data),
}
}
}
fn lexicon_doc_games_gamesgamesgamesgames_game() -> LexiconDoc<'static> {
#[allow(unused_imports)]
use jacquard_common::{CowStr, deps::smol_str::SmolStr, types::blob::MimeType};
use jacquard_lexicon::lexicon::*;
use alloc::collections::BTreeMap;
LexiconDoc {
lexicon: Lexicon::Lexicon1,
id: CowStr::new_static("games.gamesgamesgamesgames.game"),
defs: {
let mut map = BTreeMap::new();
map.insert(
SmolStr::new_static("main"),
LexUserType::Record(LexRecord {
description: Some(CowStr::new_static("A video game.")),
key: Some(CowStr::new_static("any")),
record: LexRecordRecord::Object(LexObject {
required: Some(
vec![
SmolStr::new_static("name"),
SmolStr::new_static("createdAt"),
SmolStr::new_static("applicationType")
],
),
properties: {
#[allow(unused_mut)]
let mut map = BTreeMap::new();
map.insert(
SmolStr::new_static("ageRatings"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#ageRating",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("alternativeNames"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#alternativeName",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("applicationType"),
LexObjectProperty::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#applicationType",
),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("createdAt"),
LexObjectProperty::String(LexString {
format: Some(LexStringFormat::Datetime),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("description"),
LexObjectProperty::String(LexString {
description: Some(
CowStr::new_static(
"Detailed game description in plain text, with formatting expressed via descriptionFacets.",
),
),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("descriptionFacets"),
LexObjectProperty::Array(LexArray {
description: Some(
CowStr::new_static(
"Rich text facets for the description field.",
),
),
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.richtext.facet",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("engines"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::String(LexString {
format: Some(LexStringFormat::AtUri),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("externalIds"),
LexObjectProperty::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#externalIds",
),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("genres"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#genre",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("keywords"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::String(LexString {
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("languageSupports"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#languageSupport",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("media"),
LexObjectProperty::Array(LexArray {
description: Some(
CowStr::new_static("Images associated with the game."),
),
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#mediaItem",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("modes"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#mode",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("multiplayerModes"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#multiplayerMode",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("name"),
LexObjectProperty::String(LexString {
..Default::default()
}),
);
map.insert(
SmolStr::new_static("parent"),
LexObjectProperty::String(LexString {
format: Some(LexStringFormat::AtUri),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("platformFeatures"),
LexObjectProperty::Array(LexArray {
description: Some(
CowStr::new_static("Platform-specific feature support."),
),
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#platformFeatures",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("playerPerspectives"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#playerPerspective",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("publishedAt"),
LexObjectProperty::String(LexString {
description: Some(
CowStr::new_static(
"When this record was marked ready for public viewing.",
),
),
format: Some(LexStringFormat::Datetime),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("releases"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#release",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("storyline"),
LexObjectProperty::String(LexString {
..Default::default()
}),
);
map.insert(
SmolStr::new_static("summary"),
LexObjectProperty::String(LexString {
..Default::default()
}),
);
map.insert(
SmolStr::new_static("systemRequirements"),
LexObjectProperty::Array(LexArray {
description: Some(
CowStr::new_static("System requirements per platform."),
),
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#systemRequirements",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("themes"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#theme",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("timeToBeat"),
LexObjectProperty::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#timeToBeat",
),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("videos"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#externalVideo",
),
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("websites"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::Ref(LexRef {
r#ref: CowStr::new_static(
"games.gamesgamesgamesgames.defs#website",
),
..Default::default()
}),
..Default::default()
}),
);
map
},
..Default::default()
}),
..Default::default()
}),
);
map
},
..Default::default()
}
}