#[allow(unused_imports)]
use alloc::collections::BTreeMap;
#[allow(unused_imports)]
use core::marker::PhantomData;
use jacquard_common::{CowStr, BosStr, DefaultStr, FromStaticStr};
use jacquard_common::deps::smol_str::SmolStr;
use jacquard_common::types::string::AtUri;
use jacquard_common::types::value::Data;
use jacquard_derive::IntoStatic;
use serde::{Serialize, Deserialize};
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase", bound(deserialize = "S: Deserialize<'de> + BosStr"))]
pub struct GetGame<S: BosStr = DefaultStr> {
pub uri: AtUri<S>,
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase", bound(deserialize = "S: Deserialize<'de> + BosStr"))]
pub struct GetGameOutput<S: BosStr = DefaultStr> {
#[serde(skip_serializing_if = "Option::is_none")]
pub cover_url: Option<S>,
#[serde(skip_serializing_if = "Option::is_none")]
pub genres: Option<Vec<S>>,
pub name: S,
#[serde(skip_serializing_if = "Option::is_none")]
pub summary: Option<S>,
pub uri: AtUri<S>,
#[serde(flatten, default, skip_serializing_if = "Option::is_none")]
pub extra_data: Option<BTreeMap<SmolStr, Data<S>>>,
}
pub struct GetGameResponse;
impl jacquard_common::xrpc::XrpcResp for GetGameResponse {
const NSID: &'static str = "place.stream.game.getGame";
const ENCODING: &'static str = "application/json";
type Output<S: BosStr> = GetGameOutput<S>;
type Err = jacquard_common::xrpc::GenericError;
}
impl<S: BosStr> jacquard_common::xrpc::XrpcRequest for GetGame<S> {
const NSID: &'static str = "place.stream.game.getGame";
const METHOD: jacquard_common::xrpc::XrpcMethod = jacquard_common::xrpc::XrpcMethod::Query;
type Response = GetGameResponse;
}
pub struct GetGameRequest;
impl jacquard_common::xrpc::XrpcEndpoint for GetGameRequest {
const PATH: &'static str = "/xrpc/place.stream.game.getGame";
const METHOD: jacquard_common::xrpc::XrpcMethod = jacquard_common::xrpc::XrpcMethod::Query;
type Request<S: BosStr> = GetGame<S>;
type Response = GetGameResponse;
}
pub mod get_game_state {
pub use crate::builder_types::{Set, Unset, IsSet, IsUnset};
#[allow(unused)]
use ::core::marker::PhantomData;
mod sealed {
pub trait Sealed {}
}
pub trait State: sealed::Sealed {
type Uri;
}
pub struct Empty(());
impl sealed::Sealed for Empty {}
impl State for Empty {
type Uri = Unset;
}
pub struct SetUri<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetUri<St> {}
impl<St: State> State for SetUri<St> {
type Uri = Set<members::uri>;
}
#[allow(non_camel_case_types)]
pub mod members {
pub struct uri(());
}
}
pub struct GetGameBuilder<St: get_game_state::State, S: BosStr = DefaultStr> {
_state: PhantomData<fn() -> St>,
_fields: (Option<AtUri<S>>,),
_type: PhantomData<fn() -> S>,
}
impl GetGame<DefaultStr> {
pub fn new() -> GetGameBuilder<get_game_state::Empty, DefaultStr> {
GetGameBuilder::new()
}
}
impl<S: BosStr> GetGame<S> {
pub fn builder() -> GetGameBuilder<get_game_state::Empty, S> {
GetGameBuilder::builder()
}
}
impl GetGameBuilder<get_game_state::Empty, DefaultStr> {
pub fn new() -> Self {
GetGameBuilder {
_state: PhantomData,
_fields: (None,),
_type: PhantomData,
}
}
}
impl<S: BosStr> GetGameBuilder<get_game_state::Empty, S> {
pub fn builder() -> Self {
GetGameBuilder {
_state: PhantomData,
_fields: (None,),
_type: PhantomData,
}
}
}
impl<St, S: BosStr> GetGameBuilder<St, S>
where
St: get_game_state::State,
St::Uri: get_game_state::IsUnset,
{
pub fn uri(
mut self,
value: impl Into<AtUri<S>>,
) -> GetGameBuilder<get_game_state::SetUri<St>, S> {
self._fields.0 = Option::Some(value.into());
GetGameBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<St, S: BosStr> GetGameBuilder<St, S>
where
St: get_game_state::State,
St::Uri: get_game_state::IsSet,
{
pub fn build(self) -> GetGame<S> {
GetGame {
uri: self._fields.0.unwrap(),
}
}
}