#[allow(unused_imports)]
use alloc::collections::BTreeMap;
#[allow(unused_imports)]
use core::marker::PhantomData;
use jacquard_common::{CowStr, BosStr, DefaultStr, FromStaticStr};
#[allow(unused_imports)]
use jacquard_common::deps::codegen::unicode_segmentation::UnicodeSegmentation;
use jacquard_common::deps::smol_str::SmolStr;
use jacquard_common::types::collection::{Collection, RecordError};
use jacquard_common::types::string::{AtUri, Cid};
use jacquard_common::types::uri::{RecordUri, UriError};
use jacquard_common::types::value::Data;
use jacquard_common::xrpc::XrpcResp;
use jacquard_derive::{IntoStatic, lexicon};
use jacquard_lexicon::lexicon::LexiconDoc;
use jacquard_lexicon::schema::LexiconSchema;
#[allow(unused_imports)]
use jacquard_lexicon::validation::{ConstraintError, ValidationPath};
use serde::{Serialize, Deserialize};
use crate::download_darkworld::state;
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase", bound(deserialize = "S: Deserialize<'de> + BosStr"))]
pub struct Favorite<S: BosStr = DefaultStr> {
pub album: Vec<S>,
pub artist: Vec<S>,
pub deltarune_character: Vec<S>,
pub game: Vec<S>,
#[serde(flatten, default, skip_serializing_if = "Option::is_none")]
pub extra_data: Option<BTreeMap<SmolStr, Data<S>>>,
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(
rename_all = "camelCase",
rename = "download.darkworld.state",
tag = "$type",
bound(deserialize = "S: Deserialize<'de> + BosStr")
)]
pub struct State<S: BosStr = DefaultStr> {
pub favorite: state::Favorite<S>,
pub site: state::Site<S>,
#[serde(flatten, default, skip_serializing_if = "Option::is_none")]
pub extra_data: Option<BTreeMap<SmolStr, Data<S>>>,
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase")]
pub struct StateGetRecordOutput<S: BosStr = DefaultStr> {
#[serde(skip_serializing_if = "Option::is_none")]
pub cid: Option<Cid<S>>,
pub uri: AtUri<S>,
pub value: State<S>,
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase", bound(deserialize = "S: Deserialize<'de> + BosStr"))]
pub struct Site<S: BosStr = DefaultStr> {
pub susie_prophecy: bool,
#[serde(skip_serializing_if = "Option::is_none")]
pub title_colors: Option<SiteTitleColors<S>>,
#[serde(flatten, default, skip_serializing_if = "Option::is_none")]
pub extra_data: Option<BTreeMap<SmolStr, Data<S>>>,
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum SiteTitleColors<S: BosStr = DefaultStr> {
Enby,
Trans,
Pan,
Latvia,
Other(S),
}
impl<S: BosStr> SiteTitleColors<S> {
pub fn as_str(&self) -> &str {
match self {
Self::Enby => "enby",
Self::Trans => "trans",
Self::Pan => "pan",
Self::Latvia => "latvia",
Self::Other(s) => s.as_ref(),
}
}
pub fn from_value(s: S) -> Self {
match s.as_ref() {
"enby" => Self::Enby,
"trans" => Self::Trans,
"pan" => Self::Pan,
"latvia" => Self::Latvia,
_ => Self::Other(s),
}
}
}
impl<S: BosStr> core::fmt::Display for SiteTitleColors<S> {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
write!(f, "{}", self.as_str())
}
}
impl<S: BosStr> AsRef<str> for SiteTitleColors<S> {
fn as_ref(&self) -> &str {
self.as_str()
}
}
impl<S: BosStr> Serialize for SiteTitleColors<S> {
fn serialize<Ser>(&self, serializer: Ser) -> Result<Ser::Ok, Ser::Error>
where
Ser: serde::Serializer,
{
serializer.serialize_str(self.as_str())
}
}
impl<'de, S: Deserialize<'de> + BosStr> Deserialize<'de> for SiteTitleColors<S> {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
let s = S::deserialize(deserializer)?;
Ok(Self::from_value(s))
}
}
impl<S: BosStr + Default> Default for SiteTitleColors<S> {
fn default() -> Self {
Self::Other(Default::default())
}
}
impl<S: BosStr> jacquard_common::IntoStatic for SiteTitleColors<S>
where
S: BosStr + jacquard_common::IntoStatic,
S::Output: BosStr,
{
type Output = SiteTitleColors<S::Output>;
fn into_static(self) -> Self::Output {
match self {
SiteTitleColors::Enby => SiteTitleColors::Enby,
SiteTitleColors::Trans => SiteTitleColors::Trans,
SiteTitleColors::Pan => SiteTitleColors::Pan,
SiteTitleColors::Latvia => SiteTitleColors::Latvia,
SiteTitleColors::Other(v) => SiteTitleColors::Other(v.into_static()),
}
}
}
impl<S: BosStr> State<S> {
pub fn uri(uri: S) -> Result<RecordUri<S, StateRecord>, UriError> {
RecordUri::try_from_uri(AtUri::new(uri)?)
}
}
impl<S: BosStr> LexiconSchema for Favorite<S> {
fn nsid() -> &'static str {
"download.darkworld.state"
}
fn def_name() -> &'static str {
"favorite"
}
fn lexicon_doc() -> LexiconDoc<'static> {
lexicon_doc_download_darkworld_state()
}
fn validate(&self) -> Result<(), ConstraintError> {
Ok(())
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct StateRecord;
impl XrpcResp for StateRecord {
const NSID: &'static str = "download.darkworld.state";
const ENCODING: &'static str = "application/json";
type Output<S: BosStr> = StateGetRecordOutput<S>;
type Err = RecordError;
}
impl<S: BosStr> From<StateGetRecordOutput<S>> for State<S> {
fn from(output: StateGetRecordOutput<S>) -> Self {
output.value
}
}
impl<S: BosStr> Collection for State<S> {
const NSID: &'static str = "download.darkworld.state";
type Record = StateRecord;
}
impl Collection for StateRecord {
const NSID: &'static str = "download.darkworld.state";
type Record = StateRecord;
}
impl<S: BosStr> LexiconSchema for State<S> {
fn nsid() -> &'static str {
"download.darkworld.state"
}
fn def_name() -> &'static str {
"main"
}
fn lexicon_doc() -> LexiconDoc<'static> {
lexicon_doc_download_darkworld_state()
}
fn validate(&self) -> Result<(), ConstraintError> {
Ok(())
}
}
impl<S: BosStr> LexiconSchema for Site<S> {
fn nsid() -> &'static str {
"download.darkworld.state"
}
fn def_name() -> &'static str {
"site"
}
fn lexicon_doc() -> LexiconDoc<'static> {
lexicon_doc_download_darkworld_state()
}
fn validate(&self) -> Result<(), ConstraintError> {
Ok(())
}
}
pub mod favorite_state {
pub use crate::builder_types::{Set, Unset, IsSet, IsUnset};
#[allow(unused)]
use ::core::marker::PhantomData;
mod sealed {
pub trait Sealed {}
}
pub trait State: sealed::Sealed {
type Artist;
type DeltaruneCharacter;
type Game;
type Album;
}
pub struct Empty(());
impl sealed::Sealed for Empty {}
impl State for Empty {
type Artist = Unset;
type DeltaruneCharacter = Unset;
type Game = Unset;
type Album = Unset;
}
pub struct SetArtist<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetArtist<St> {}
impl<St: State> State for SetArtist<St> {
type Artist = Set<members::artist>;
type DeltaruneCharacter = St::DeltaruneCharacter;
type Game = St::Game;
type Album = St::Album;
}
pub struct SetDeltaruneCharacter<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetDeltaruneCharacter<St> {}
impl<St: State> State for SetDeltaruneCharacter<St> {
type Artist = St::Artist;
type DeltaruneCharacter = Set<members::deltarune_character>;
type Game = St::Game;
type Album = St::Album;
}
pub struct SetGame<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetGame<St> {}
impl<St: State> State for SetGame<St> {
type Artist = St::Artist;
type DeltaruneCharacter = St::DeltaruneCharacter;
type Game = Set<members::game>;
type Album = St::Album;
}
pub struct SetAlbum<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetAlbum<St> {}
impl<St: State> State for SetAlbum<St> {
type Artist = St::Artist;
type DeltaruneCharacter = St::DeltaruneCharacter;
type Game = St::Game;
type Album = Set<members::album>;
}
#[allow(non_camel_case_types)]
pub mod members {
pub struct artist(());
pub struct deltarune_character(());
pub struct game(());
pub struct album(());
}
}
pub struct FavoriteBuilder<S: BosStr, St: favorite_state::State> {
_state: PhantomData<fn() -> St>,
_fields: (Option<Vec<S>>, Option<Vec<S>>, Option<Vec<S>>, Option<Vec<S>>),
_type: PhantomData<fn() -> S>,
}
impl<S: BosStr> Favorite<S> {
pub fn new() -> FavoriteBuilder<S, favorite_state::Empty> {
FavoriteBuilder::new()
}
}
impl<S: BosStr> FavoriteBuilder<S, favorite_state::Empty> {
pub fn new() -> Self {
FavoriteBuilder {
_state: PhantomData,
_fields: (None, None, None, None),
_type: PhantomData,
}
}
}
impl<S: BosStr, St> FavoriteBuilder<S, St>
where
St: favorite_state::State,
St::Album: favorite_state::IsUnset,
{
pub fn album(
mut self,
value: impl Into<Vec<S>>,
) -> FavoriteBuilder<S, favorite_state::SetAlbum<St>> {
self._fields.0 = Option::Some(value.into());
FavoriteBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St> FavoriteBuilder<S, St>
where
St: favorite_state::State,
St::Artist: favorite_state::IsUnset,
{
pub fn artist(
mut self,
value: impl Into<Vec<S>>,
) -> FavoriteBuilder<S, favorite_state::SetArtist<St>> {
self._fields.1 = Option::Some(value.into());
FavoriteBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St> FavoriteBuilder<S, St>
where
St: favorite_state::State,
St::DeltaruneCharacter: favorite_state::IsUnset,
{
pub fn deltarune_character(
mut self,
value: impl Into<Vec<S>>,
) -> FavoriteBuilder<S, favorite_state::SetDeltaruneCharacter<St>> {
self._fields.2 = Option::Some(value.into());
FavoriteBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St> FavoriteBuilder<S, St>
where
St: favorite_state::State,
St::Game: favorite_state::IsUnset,
{
pub fn game(
mut self,
value: impl Into<Vec<S>>,
) -> FavoriteBuilder<S, favorite_state::SetGame<St>> {
self._fields.3 = Option::Some(value.into());
FavoriteBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St> FavoriteBuilder<S, St>
where
St: favorite_state::State,
St::Artist: favorite_state::IsSet,
St::DeltaruneCharacter: favorite_state::IsSet,
St::Game: favorite_state::IsSet,
St::Album: favorite_state::IsSet,
{
pub fn build(self) -> Favorite<S> {
Favorite {
album: self._fields.0.unwrap(),
artist: self._fields.1.unwrap(),
deltarune_character: self._fields.2.unwrap(),
game: self._fields.3.unwrap(),
extra_data: Default::default(),
}
}
pub fn build_with_data(self, extra_data: BTreeMap<SmolStr, Data<S>>) -> Favorite<S> {
Favorite {
album: self._fields.0.unwrap(),
artist: self._fields.1.unwrap(),
deltarune_character: self._fields.2.unwrap(),
game: self._fields.3.unwrap(),
extra_data: Some(extra_data),
}
}
}
fn lexicon_doc_download_darkworld_state() -> LexiconDoc<'static> {
#[allow(unused_imports)]
use jacquard_common::{CowStr, deps::smol_str::SmolStr, types::blob::MimeType};
use jacquard_lexicon::lexicon::*;
use alloc::collections::BTreeMap;
LexiconDoc {
lexicon: Lexicon::Lexicon1,
id: CowStr::new_static("download.darkworld.state"),
defs: {
let mut map = BTreeMap::new();
map.insert(
SmolStr::new_static("favorite"),
LexUserType::Object(LexObject {
required: Some(
vec![
SmolStr::new_static("game"), SmolStr::new_static("artist"),
SmolStr::new_static("album"),
SmolStr::new_static("deltaruneCharacter")
],
),
properties: {
#[allow(unused_mut)]
let mut map = BTreeMap::new();
map.insert(
SmolStr::new_static("album"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::String(LexString {
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("artist"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::String(LexString {
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("deltaruneCharacter"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::String(LexString {
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("game"),
LexObjectProperty::Array(LexArray {
items: LexArrayItem::String(LexString {
..Default::default()
}),
..Default::default()
}),
);
map
},
..Default::default()
}),
);
map.insert(
SmolStr::new_static("main"),
LexUserType::Record(LexRecord {
description: Some(
CowStr::new_static(
"The record used by darkworld.download to determine the website's content.",
),
),
key: Some(CowStr::new_static("literal:self")),
record: LexRecordRecord::Object(LexObject {
required: Some(
vec![
SmolStr::new_static("site"), SmolStr::new_static("favorite")
],
),
properties: {
#[allow(unused_mut)]
let mut map = BTreeMap::new();
map.insert(
SmolStr::new_static("favorite"),
LexObjectProperty::Union(LexRefUnion {
description: Some(
CowStr::new_static(
"The user's favorites/likes/preferences.",
),
),
refs: vec![CowStr::new_static("#favorite")],
closed: Some(true),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("site"),
LexObjectProperty::Union(LexRefUnion {
description: Some(
CowStr::new_static("Describe the site's content/look."),
),
refs: vec![CowStr::new_static("#site")],
closed: Some(true),
..Default::default()
}),
);
map
},
..Default::default()
}),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("site"),
LexUserType::Object(LexObject {
required: Some(vec![SmolStr::new_static("susieProphecy")]),
properties: {
#[allow(unused_mut)]
let mut map = BTreeMap::new();
map.insert(
SmolStr::new_static("susieProphecy"),
LexObjectProperty::Boolean(LexBoolean {
..Default::default()
}),
);
map.insert(
SmolStr::new_static("titleColors"),
LexObjectProperty::String(LexString {
description: Some(CowStr::new_static("TBD")),
..Default::default()
}),
);
map
},
..Default::default()
}),
);
map
},
..Default::default()
}
}
pub mod state_state {
pub use crate::builder_types::{Set, Unset, IsSet, IsUnset};
#[allow(unused)]
use ::core::marker::PhantomData;
mod sealed {
pub trait Sealed {}
}
pub trait State: sealed::Sealed {
type Site;
type Favorite;
}
pub struct Empty(());
impl sealed::Sealed for Empty {}
impl State for Empty {
type Site = Unset;
type Favorite = Unset;
}
pub struct SetSite<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetSite<St> {}
impl<St: State> State for SetSite<St> {
type Site = Set<members::site>;
type Favorite = St::Favorite;
}
pub struct SetFavorite<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetFavorite<St> {}
impl<St: State> State for SetFavorite<St> {
type Site = St::Site;
type Favorite = Set<members::favorite>;
}
#[allow(non_camel_case_types)]
pub mod members {
pub struct site(());
pub struct favorite(());
}
}
pub struct StateBuilder<S: BosStr, St: state_state::State> {
_state: PhantomData<fn() -> St>,
_fields: (Option<state::Favorite<S>>, Option<state::Site<S>>),
_type: PhantomData<fn() -> S>,
}
impl<S: BosStr> State<S> {
pub fn new() -> StateBuilder<S, state_state::Empty> {
StateBuilder::new()
}
}
impl<S: BosStr> StateBuilder<S, state_state::Empty> {
pub fn new() -> Self {
StateBuilder {
_state: PhantomData,
_fields: (None, None),
_type: PhantomData,
}
}
}
impl<S: BosStr, St> StateBuilder<S, St>
where
St: state_state::State,
St::Favorite: state_state::IsUnset,
{
pub fn favorite(
mut self,
value: impl Into<state::Favorite<S>>,
) -> StateBuilder<S, state_state::SetFavorite<St>> {
self._fields.0 = Option::Some(value.into());
StateBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St> StateBuilder<S, St>
where
St: state_state::State,
St::Site: state_state::IsUnset,
{
pub fn site(
mut self,
value: impl Into<state::Site<S>>,
) -> StateBuilder<S, state_state::SetSite<St>> {
self._fields.1 = Option::Some(value.into());
StateBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St> StateBuilder<S, St>
where
St: state_state::State,
St::Site: state_state::IsSet,
St::Favorite: state_state::IsSet,
{
pub fn build(self) -> State<S> {
State {
favorite: self._fields.0.unwrap(),
site: self._fields.1.unwrap(),
extra_data: Default::default(),
}
}
pub fn build_with_data(self, extra_data: BTreeMap<SmolStr, Data<S>>) -> State<S> {
State {
favorite: self._fields.0.unwrap(),
site: self._fields.1.unwrap(),
extra_data: Some(extra_data),
}
}
}
pub mod site_state {
pub use crate::builder_types::{Set, Unset, IsSet, IsUnset};
#[allow(unused)]
use ::core::marker::PhantomData;
mod sealed {
pub trait Sealed {}
}
pub trait State: sealed::Sealed {
type SusieProphecy;
}
pub struct Empty(());
impl sealed::Sealed for Empty {}
impl State for Empty {
type SusieProphecy = Unset;
}
pub struct SetSusieProphecy<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetSusieProphecy<St> {}
impl<St: State> State for SetSusieProphecy<St> {
type SusieProphecy = Set<members::susie_prophecy>;
}
#[allow(non_camel_case_types)]
pub mod members {
pub struct susie_prophecy(());
}
}
pub struct SiteBuilder<S: BosStr, St: site_state::State> {
_state: PhantomData<fn() -> St>,
_fields: (Option<bool>, Option<SiteTitleColors<S>>),
_type: PhantomData<fn() -> S>,
}
impl<S: BosStr> Site<S> {
pub fn new() -> SiteBuilder<S, site_state::Empty> {
SiteBuilder::new()
}
}
impl<S: BosStr> SiteBuilder<S, site_state::Empty> {
pub fn new() -> Self {
SiteBuilder {
_state: PhantomData,
_fields: (None, None),
_type: PhantomData,
}
}
}
impl<S: BosStr, St> SiteBuilder<S, St>
where
St: site_state::State,
St::SusieProphecy: site_state::IsUnset,
{
pub fn susie_prophecy(
mut self,
value: impl Into<bool>,
) -> SiteBuilder<S, site_state::SetSusieProphecy<St>> {
self._fields.0 = Option::Some(value.into());
SiteBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St: site_state::State> SiteBuilder<S, St> {
pub fn title_colors(mut self, value: impl Into<Option<SiteTitleColors<S>>>) -> Self {
self._fields.1 = value.into();
self
}
pub fn maybe_title_colors(mut self, value: Option<SiteTitleColors<S>>) -> Self {
self._fields.1 = value;
self
}
}
impl<S: BosStr, St> SiteBuilder<S, St>
where
St: site_state::State,
St::SusieProphecy: site_state::IsSet,
{
pub fn build(self) -> Site<S> {
Site {
susie_prophecy: self._fields.0.unwrap(),
title_colors: self._fields.1,
extra_data: Default::default(),
}
}
pub fn build_with_data(self, extra_data: BTreeMap<SmolStr, Data<S>>) -> Site<S> {
Site {
susie_prophecy: self._fields.0.unwrap(),
title_colors: self._fields.1,
extra_data: Some(extra_data),
}
}
}