#[allow(unused_imports)]
use alloc::collections::BTreeMap;
#[allow(unused_imports)]
use core::marker::PhantomData;
use jacquard_common::{CowStr, BosStr, DefaultStr, FromStaticStr};
#[allow(unused_imports)]
use jacquard_common::deps::codegen::unicode_segmentation::UnicodeSegmentation;
use jacquard_common::deps::smol_str::SmolStr;
use jacquard_common::types::collection::{Collection, RecordError};
use jacquard_common::types::string::{AtUri, Cid, Datetime};
use jacquard_common::types::uri::{RecordUri, UriError};
use jacquard_common::types::value::Data;
use jacquard_common::xrpc::XrpcResp;
use jacquard_derive::{IntoStatic, lexicon};
use jacquard_lexicon::lexicon::LexiconDoc;
use jacquard_lexicon::schema::LexiconSchema;
#[allow(unused_imports)]
use jacquard_lexicon::validation::{ConstraintError, ValidationPath};
use serde::{Serialize, Deserialize};
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(
rename_all = "camelCase",
rename = "ca.jmaingot.boardGamePlay",
tag = "$type",
bound(deserialize = "S: Deserialize<'de> + BosStr")
)]
pub struct BoardGamePlay<S: BosStr = DefaultStr> {
pub bgg_id: S,
pub name: S,
pub played_at: Datetime,
#[serde(flatten, default, skip_serializing_if = "Option::is_none")]
pub extra_data: Option<BTreeMap<SmolStr, Data<S>>>,
}
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, IntoStatic)]
#[serde(rename_all = "camelCase")]
pub struct BoardGamePlayGetRecordOutput<S: BosStr = DefaultStr> {
#[serde(skip_serializing_if = "Option::is_none")]
pub cid: Option<Cid<S>>,
pub uri: AtUri<S>,
pub value: BoardGamePlay<S>,
}
impl<S: BosStr> BoardGamePlay<S> {
pub fn uri(uri: S) -> Result<RecordUri<S, BoardGamePlayRecord>, UriError> {
RecordUri::try_from_uri(AtUri::new(uri)?)
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct BoardGamePlayRecord;
impl XrpcResp for BoardGamePlayRecord {
const NSID: &'static str = "ca.jmaingot.boardGamePlay";
const ENCODING: &'static str = "application/json";
type Output<S: BosStr> = BoardGamePlayGetRecordOutput<S>;
type Err = RecordError;
}
impl<S: BosStr> From<BoardGamePlayGetRecordOutput<S>> for BoardGamePlay<S> {
fn from(output: BoardGamePlayGetRecordOutput<S>) -> Self {
output.value
}
}
impl<S: BosStr> Collection for BoardGamePlay<S> {
const NSID: &'static str = "ca.jmaingot.boardGamePlay";
type Record = BoardGamePlayRecord;
}
impl Collection for BoardGamePlayRecord {
const NSID: &'static str = "ca.jmaingot.boardGamePlay";
type Record = BoardGamePlayRecord;
}
impl<S: BosStr> LexiconSchema for BoardGamePlay<S> {
fn nsid() -> &'static str {
"ca.jmaingot.boardGamePlay"
}
fn def_name() -> &'static str {
"main"
}
fn lexicon_doc() -> LexiconDoc<'static> {
lexicon_doc_ca_jmaingot_boardGamePlay()
}
fn validate(&self) -> Result<(), ConstraintError> {
Ok(())
}
}
pub mod board_game_play_state {
pub use crate::builder_types::{Set, Unset, IsSet, IsUnset};
#[allow(unused)]
use ::core::marker::PhantomData;
mod sealed {
pub trait Sealed {}
}
pub trait State: sealed::Sealed {
type PlayedAt;
type Name;
type BggId;
}
pub struct Empty(());
impl sealed::Sealed for Empty {}
impl State for Empty {
type PlayedAt = Unset;
type Name = Unset;
type BggId = Unset;
}
pub struct SetPlayedAt<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetPlayedAt<St> {}
impl<St: State> State for SetPlayedAt<St> {
type PlayedAt = Set<members::played_at>;
type Name = St::Name;
type BggId = St::BggId;
}
pub struct SetName<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetName<St> {}
impl<St: State> State for SetName<St> {
type PlayedAt = St::PlayedAt;
type Name = Set<members::name>;
type BggId = St::BggId;
}
pub struct SetBggId<St: State = Empty>(PhantomData<fn() -> St>);
impl<St: State> sealed::Sealed for SetBggId<St> {}
impl<St: State> State for SetBggId<St> {
type PlayedAt = St::PlayedAt;
type Name = St::Name;
type BggId = Set<members::bgg_id>;
}
#[allow(non_camel_case_types)]
pub mod members {
pub struct played_at(());
pub struct name(());
pub struct bgg_id(());
}
}
pub struct BoardGamePlayBuilder<S: BosStr, St: board_game_play_state::State> {
_state: PhantomData<fn() -> St>,
_fields: (Option<S>, Option<S>, Option<Datetime>),
_type: PhantomData<fn() -> S>,
}
impl<S: BosStr> BoardGamePlay<S> {
pub fn new() -> BoardGamePlayBuilder<S, board_game_play_state::Empty> {
BoardGamePlayBuilder::new()
}
}
impl<S: BosStr> BoardGamePlayBuilder<S, board_game_play_state::Empty> {
pub fn new() -> Self {
BoardGamePlayBuilder {
_state: PhantomData,
_fields: (None, None, None),
_type: PhantomData,
}
}
}
impl<S: BosStr, St> BoardGamePlayBuilder<S, St>
where
St: board_game_play_state::State,
St::BggId: board_game_play_state::IsUnset,
{
pub fn bgg_id(
mut self,
value: impl Into<S>,
) -> BoardGamePlayBuilder<S, board_game_play_state::SetBggId<St>> {
self._fields.0 = Option::Some(value.into());
BoardGamePlayBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St> BoardGamePlayBuilder<S, St>
where
St: board_game_play_state::State,
St::Name: board_game_play_state::IsUnset,
{
pub fn name(
mut self,
value: impl Into<S>,
) -> BoardGamePlayBuilder<S, board_game_play_state::SetName<St>> {
self._fields.1 = Option::Some(value.into());
BoardGamePlayBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St> BoardGamePlayBuilder<S, St>
where
St: board_game_play_state::State,
St::PlayedAt: board_game_play_state::IsUnset,
{
pub fn played_at(
mut self,
value: impl Into<Datetime>,
) -> BoardGamePlayBuilder<S, board_game_play_state::SetPlayedAt<St>> {
self._fields.2 = Option::Some(value.into());
BoardGamePlayBuilder {
_state: PhantomData,
_fields: self._fields,
_type: PhantomData,
}
}
}
impl<S: BosStr, St> BoardGamePlayBuilder<S, St>
where
St: board_game_play_state::State,
St::PlayedAt: board_game_play_state::IsSet,
St::Name: board_game_play_state::IsSet,
St::BggId: board_game_play_state::IsSet,
{
pub fn build(self) -> BoardGamePlay<S> {
BoardGamePlay {
bgg_id: self._fields.0.unwrap(),
name: self._fields.1.unwrap(),
played_at: self._fields.2.unwrap(),
extra_data: Default::default(),
}
}
pub fn build_with_data(
self,
extra_data: BTreeMap<SmolStr, Data<S>>,
) -> BoardGamePlay<S> {
BoardGamePlay {
bgg_id: self._fields.0.unwrap(),
name: self._fields.1.unwrap(),
played_at: self._fields.2.unwrap(),
extra_data: Some(extra_data),
}
}
}
fn lexicon_doc_ca_jmaingot_boardGamePlay() -> LexiconDoc<'static> {
#[allow(unused_imports)]
use jacquard_common::{CowStr, deps::smol_str::SmolStr, types::blob::MimeType};
use jacquard_lexicon::lexicon::*;
use alloc::collections::BTreeMap;
LexiconDoc {
lexicon: Lexicon::Lexicon1,
id: CowStr::new_static("ca.jmaingot.boardGamePlay"),
defs: {
let mut map = BTreeMap::new();
map.insert(
SmolStr::new_static("main"),
LexUserType::Record(LexRecord {
description: Some(CowStr::new_static("A single board game play")),
key: Some(CowStr::new_static("tid")),
record: LexRecordRecord::Object(LexObject {
required: Some(
vec![
SmolStr::new_static("name"), SmolStr::new_static("bggId"),
SmolStr::new_static("playedAt")
],
),
properties: {
#[allow(unused_mut)]
let mut map = BTreeMap::new();
map.insert(
SmolStr::new_static("bggId"),
LexObjectProperty::String(LexString {
description: Some(
CowStr::new_static(
"corresponds to https://boardgamegeek.com/boardgame/<bggId> for the game",
),
),
..Default::default()
}),
);
map.insert(
SmolStr::new_static("name"),
LexObjectProperty::String(LexString {
..Default::default()
}),
);
map.insert(
SmolStr::new_static("playedAt"),
LexObjectProperty::String(LexString {
description: Some(
CowStr::new_static("ISO 8601 date string"),
),
format: Some(LexStringFormat::Datetime),
..Default::default()
}),
);
map
},
..Default::default()
}),
..Default::default()
}),
);
map
},
..Default::default()
}
}