1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
//! Input events forwarded from the editor's Live viewport to the game.
//!
//! Carried inside [`ControlEvent::Input`](crate::event::ControlEvent) on the
//! reliable channel: ordered with everything else, and a release must never
//! overtake its press. The bevy input types serialize directly (the
//! workspace `bevy` enables its `serialize` feature), so nothing is lossy.
use ;
use MouseButton;
use Vec2;
use ;
/// One forwarded input event.