use crate::*;
use glam::{Mat4, Vec2, Vec3, Vec4};
use hecs::{Query, World};
use ivy_base::{Color, Position2D, Size2D, Visible};
use ivy_graphics::{BaseRenderer, BatchMarker, Mesh, Renderer};
use ivy_resources::{Handle, Resources};
use ivy_vulkan::{
context::SharedVulkanContext, descriptors::*, shaderpass::ShaderPass, vk::IndexType, PassInfo,
};
pub struct ImageRenderer {
square: Mesh<UIVertex>,
base_renderer: BaseRenderer<Key, ObjectData, UIVertex>,
}
impl ImageRenderer {
pub fn new(
context: SharedVulkanContext,
capacity: u32,
frames_in_flight: usize,
) -> Result<Self> {
let square = {
let context = context.clone();
let vertices = [
UIVertex::new(Vec3::new(-1.0, -1.0, 0.0), Vec2::new(0.0, 1.0)),
UIVertex::new(Vec3::new(1.0, -1.0, 0.0), Vec2::new(1.0, 1.0)),
UIVertex::new(Vec3::new(1.0, 1.0, 0.0), Vec2::new(1.0, 0.0)),
UIVertex::new(Vec3::new(-1.0, 1.0, 0.0), Vec2::new(0.0, 0.0)),
];
let indices: [u32; 6] = [0, 1, 2, 2, 3, 0];
Mesh::new(context, &vertices, &indices, vec![])
}?;
let base_renderer = BaseRenderer::new(context, capacity, frames_in_flight)?;
Ok(Self {
square,
base_renderer,
})
}
}
impl Renderer for ImageRenderer {
type Error = Error;
fn draw<Pass: ShaderPass>(
&mut self,
world: &mut World,
resources: &Resources,
cmd: &ivy_vulkan::CommandBuffer,
sets: &[DescriptorSet],
pass_info: &PassInfo,
offsets: &[u32],
current_frame: usize,
) -> Result<()> {
cmd.bind_vertexbuffer(0, self.square.vertex_buffer());
cmd.bind_indexbuffer(self.square.index_buffer(), IndexType::UINT32, 0);
let images = resources.fetch::<Image>()?;
let pass = self.base_renderer.pass_mut::<Pass>()?;
pass.register::<Pass, KeyQuery, ObjectDataQuery>(world);
pass.build_batches::<Pass, KeyQuery>(world, resources, pass_info)?;
let iter = world
.query_mut::<(&BatchMarker<ObjectData, Pass>, ObjectDataQuery, &Visible)>()
.into_iter()
.filter_map(|(e, (marker, obj, visible))| {
if visible.is_visible() {
Some((e, (marker, obj)))
} else {
None
}
});
pass.update(current_frame, iter)?;
pass.sort_batches_if_dirty();
let frame_set = pass.set(current_frame);
for batch in pass.ordered_batches() {
let key = batch.key();
let image = images.get(key.image)?;
cmd.bind_pipeline(batch.pipeline());
if !sets.is_empty() {
cmd.bind_descriptor_sets(batch.layout(), 0, sets, offsets);
}
cmd.bind_descriptor_sets(
batch.layout(),
sets.len() as u32,
&[frame_set, image.set(0)],
&[],
);
cmd.draw_indexed(6, batch.instance_count(), 0, 0, batch.first_instance());
}
Ok(())
}
}
#[repr(C, align(16))]
#[derive(Default, Debug, Clone, Copy, PartialEq)]
struct ObjectData {
mvp: Mat4,
color: Vec4,
}
#[derive(Query)]
struct ObjectDataQuery<'a> {
position: &'a Position2D,
size: &'a Size2D,
color: &'a Color,
}
impl<'a> Into<ObjectData> for ObjectDataQuery<'a> {
fn into(self) -> ObjectData {
ObjectData {
mvp: Mat4::from_translation(self.position.extend(0.0))
* Mat4::from_scale(self.size.extend(1.0)),
color: self.color.into(),
}
}
}
#[derive(Query, PartialEq)]
struct KeyQuery<'a> {
depth: &'a WidgetDepth,
image: &'a Handle<Image>,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
struct Key {
depth: WidgetDepth,
image: Handle<Image>,
}
impl PartialOrd for Key {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
self.depth.partial_cmp(&other.depth)
}
}
impl Ord for Key {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.depth.cmp(&other.depth)
}
}
impl<'a> ivy_graphics::KeyQuery for KeyQuery<'a> {
type K = Key;
fn into_key(&self) -> Self::K {
Self::K {
depth: *self.depth,
image: *self.image,
}
}
}