use crate::{BaseRenderer, BatchMarker, Error, Material, Mesh, Renderer, Result, Vertex};
use ash::vk::{DescriptorSet, IndexType};
use glam::{Mat4, Vec4};
use hecs::{Query, World};
use ivy_base::{Color, Position, Rotation, Scale, Visible};
use ivy_resources::{Handle, Resources};
use ivy_vulkan::{
context::SharedVulkanContext, descriptors::IntoSet, shaderpass::ShaderPass, PassInfo,
};
pub struct MeshRenderer {
base_renderer: BaseRenderer<Key, ObjectData, Vertex>,
}
impl MeshRenderer {
pub fn new(
context: SharedVulkanContext,
capacity: u32,
frames_in_flight: usize,
) -> Result<Self> {
let base_renderer = BaseRenderer::new(context, capacity, frames_in_flight)?;
Ok(Self { base_renderer })
}
}
impl Renderer for MeshRenderer {
type Error = Error;
fn draw<Pass: ShaderPass>(
&mut self,
world: &mut World,
resources: &Resources,
cmd: &ivy_vulkan::CommandBuffer,
sets: &[DescriptorSet],
pass_info: &PassInfo,
offsets: &[u32],
current_frame: usize,
) -> Result<()> {
let meshes = resources.fetch::<Mesh>()?;
let materials = resources.fetch::<Material>()?;
let pass = self.base_renderer.pass_mut::<Pass>()?;
pass.register::<Pass, KeyQuery, ObjectDataQuery>(world);
pass.build_batches::<Pass, KeyQuery>(world, resources, pass_info)?;
let iter = world
.query_mut::<(&BatchMarker<ObjectData, Pass>, ObjectDataQuery, &Visible)>()
.into_iter()
.filter_map(|(e, (marker, obj, visible))| {
if visible.is_visible() {
Some((e, (marker, obj)))
} else {
None
}
});
pass.update(current_frame, iter)?;
let frame_set = pass.set(current_frame);
for batch in pass.batches().iter() {
let key = batch.key();
let mesh = meshes.get(key.mesh)?;
cmd.bind_pipeline(batch.pipeline());
if !sets.is_empty() {
cmd.bind_descriptor_sets(batch.layout(), 0, sets, offsets);
}
cmd.bind_vertexbuffer(0, mesh.vertex_buffer());
cmd.bind_indexbuffer(mesh.index_buffer(), IndexType::UINT32, 0);
let primitives = mesh.primitives();
let instance_count = batch.instance_count();
let first_instance = batch.first_instance();
if !key.material.is_null() {
let material = materials.get(key.material)?;
cmd.bind_descriptor_sets(
batch.layout(),
sets.len() as u32,
&[frame_set, material.set(current_frame)],
&[],
);
cmd.draw_indexed(mesh.index_count(), instance_count, 0, 0, first_instance);
} else if !primitives.is_empty() {
primitives.iter().try_for_each(|val| -> Result<()> {
let material = materials.get(val.material)?;
cmd.bind_descriptor_sets(
batch.layout(),
sets.len() as u32,
&[frame_set, material.set(current_frame)],
&[],
);
cmd.draw_indexed(
val.index_count,
instance_count,
val.first_index,
0,
first_instance,
);
Ok(())
})?;
}
}
Ok(())
}
}
#[repr(C, align(16))]
#[derive(Default, Debug, Clone, Copy, PartialEq)]
struct ObjectData {
model: Mat4,
color: Vec4,
}
#[derive(Query)]
struct ObjectDataQuery<'a> {
position: &'a Position,
rotation: &'a Rotation,
scale: &'a Scale,
color: Option<&'a Color>,
}
impl<'a> Into<ObjectData> for ObjectDataQuery<'a> {
fn into(self) -> ObjectData {
ObjectData {
model: Mat4::from_translation(**self.position)
* Mat4::from_mat3(self.rotation.into_matrix3())
* Mat4::from_scale(**self.scale),
color: self.color.cloned().unwrap_or(Color::white()).into(),
}
}
}
#[derive(Query, PartialEq, Eq)]
struct KeyQuery<'a> {
mesh: &'a Handle<Mesh>,
material: Option<&'a Handle<Material>>,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
struct Key {
mesh: Handle<Mesh>,
material: Handle<Material>,
}
impl<'a> crate::KeyQuery for KeyQuery<'a> {
type K = Key;
fn into_key(&self) -> Self::K {
Self::K {
mesh: *self.mesh,
material: self.material.cloned().unwrap_or_default(),
}
}
}