itui 0.7.0

A library to build rich terminal user interfaces or dashboards
Documentation
use crate::util::{RandomSignal, SinSignal, TabsState};
use termion::event::MouseEvent;

const TASKS: [&'static str; 24] = [
    "Item1", "Item2", "Item3", "Item4", "Item5", "Item6", "Item7", "Item8", "Item9", "Item10",
    "Item11", "Item12", "Item13", "Item14", "Item15", "Item16", "Item17", "Item18", "Item19",
    "Item20", "Item21", "Item22", "Item23", "Item24",
];

const LOGS: [(&'static str, &'static str); 26] = [
    ("Event1", "INFO"),
    ("Event2", "INFO"),
    ("Event3", "CRITICAL"),
    ("Event4", "ERROR"),
    ("Event5", "INFO"),
    ("Event6", "INFO"),
    ("Event7", "WARNING"),
    ("Event8", "INFO"),
    ("Event9", "INFO"),
    ("Event10", "INFO"),
    ("Event11", "CRITICAL"),
    ("Event12", "INFO"),
    ("Event13", "INFO"),
    ("Event14", "INFO"),
    ("Event15", "INFO"),
    ("Event16", "INFO"),
    ("Event17", "ERROR"),
    ("Event18", "ERROR"),
    ("Event19", "INFO"),
    ("Event20", "INFO"),
    ("Event21", "WARNING"),
    ("Event22", "INFO"),
    ("Event23", "INFO"),
    ("Event24", "WARNING"),
    ("Event25", "INFO"),
    ("Event26", "INFO"),
];

const EVENTS: [(&'static str, u64); 24] = [
    ("B1", 9),
    ("B2", 12),
    ("B3", 5),
    ("B4", 8),
    ("B5", 2),
    ("B6", 4),
    ("B7", 5),
    ("B8", 9),
    ("B9", 14),
    ("B10", 15),
    ("B11", 1),
    ("B12", 0),
    ("B13", 4),
    ("B14", 6),
    ("B15", 4),
    ("B16", 6),
    ("B17", 4),
    ("B18", 7),
    ("B19", 13),
    ("B20", 8),
    ("B21", 11),
    ("B22", 9),
    ("B23", 3),
    ("B24", 5),
];

pub struct Signal<S: Iterator> {
    source: S,
    pub points: Vec<S::Item>,
    tick_rate: usize,
}

impl<S> Signal<S>
where
    S: Iterator,
{
    fn on_tick(&mut self) {
        for _ in 0..self.tick_rate {
            self.points.remove(0);
        }
        self.points
            .extend(self.source.by_ref().take(self.tick_rate));
    }
}

pub struct Signals {
    pub sin1: Signal<SinSignal>,
    pub sin2: Signal<SinSignal>,
    pub window: [f64; 2],
}

impl Signals {
    fn on_tick(&mut self) {
        self.sin1.on_tick();
        self.sin2.on_tick();
        self.window[0] += 1.0;
        self.window[1] += 1.0;
    }
}

pub struct ListState<I> {
    pub items: Vec<I>,
    pub selected: usize,
}

impl<I> ListState<I> {
    fn new(items: Vec<I>) -> ListState<I> {
        ListState { items, selected: 0 }
    }
    fn select_previous(&mut self) {
        if self.selected > 0 {
            self.selected -= 1;
        }
    }
    fn select_next(&mut self) {
        if self.selected < self.items.len() - 1 {
            self.selected += 1
        }
    }
}

pub struct Server<'a> {
    pub name: &'a str,
    pub location: &'a str,
    pub coords: (f64, f64),
    pub status: &'a str,
}

pub struct App<'a> {
    pub title: &'a str,
    pub should_quit: bool,
    pub tabs: TabsState<'a>,
    pub show_chart: bool,
    pub progress: u16,
    pub sparkline: Signal<RandomSignal>,
    pub tasks: ListState<(&'a str)>,
    pub logs: ListState<(&'a str, &'a str)>,
    pub signals: Signals,
    pub barchart: Vec<(&'a str, u64)>,
    pub servers: Vec<Server<'a>>,
}

impl<'a> App<'a> {
    pub fn new(title: &'a str) -> App<'a> {
        let mut rand_signal = RandomSignal::new(0, 100);
        let sparkline_points = rand_signal.by_ref().take(300).collect();
        let mut sin_signal = SinSignal::new(0.2, 3.0, 18.0);
        let sin1_points = sin_signal.by_ref().take(100).collect();
        let mut sin_signal2 = SinSignal::new(0.1, 2.0, 10.0);
        let sin2_points = sin_signal2.by_ref().take(200).collect();
        App {
            title,
            should_quit: false,
            tabs: TabsState::new(vec!["Tab0", "Tab1"]),
            show_chart: true,
            progress: 0,
            sparkline: Signal {
                source: rand_signal,
                points: sparkline_points,
                tick_rate: 1,
            },
            tasks: ListState::new(TASKS.to_vec()),
            logs: ListState::new(LOGS.to_vec()),
            signals: Signals {
                sin1: Signal {
                    source: sin_signal,
                    points: sin1_points,
                    tick_rate: 5,
                },
                sin2: Signal {
                    source: sin_signal2,
                    points: sin2_points,
                    tick_rate: 10,
                },
                window: [0.0, 20.0],
            },
            barchart: EVENTS.to_vec(),
            servers: vec![
                Server {
                    name: "NorthAmerica-1",
                    location: "New York City",
                    coords: (40.71, -74.00),
                    status: "Up",
                },
                Server {
                    name: "Europe-1",
                    location: "Paris",
                    coords: (48.85, 2.35),
                    status: "Failure",
                },
                Server {
                    name: "SouthAmerica-1",
                    location: "São Paulo",
                    coords: (-23.54, -46.62),
                    status: "Up",
                },
                Server {
                    name: "Asia-1",
                    location: "Singapore",
                    coords: (1.35, 103.86),
                    status: "Up",
                },
            ],
        }
    }

    pub fn on_up(&mut self) {
        self.tasks.select_previous();
    }

    pub fn on_down(&mut self) {
        self.tasks.select_next();
    }

    pub fn on_right(&mut self) {
        self.tabs.next();
    }

    pub fn on_left(&mut self) {
        self.tabs.previous();
    }

    pub fn on_key(&mut self, c: char) {
        match c {
            'q' => {
                self.should_quit = true;
            }
            't' => {
                self.show_chart = !self.show_chart;
            }
            _ => {}
        }
    }

    pub fn on_tick(&mut self) {
        // Update progress
        self.progress += 5;
        if self.progress > 100 {
            self.progress = 0;
        }

        self.sparkline.on_tick();
        self.signals.on_tick();

        let log = self.logs.items.pop().unwrap();
        self.logs.items.insert(0, log);

        let event = self.barchart.pop().unwrap();
        self.barchart.insert(0, event);
    }

    /// just cycle to the tabs when the mouse is pressed
    pub fn on_mouse(&mut self, me: MouseEvent) {
        match me {
            MouseEvent::Press(_, _, _) => self.tabs.next(),
            _ => (),
        }
    }
}