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//! Terminal User Interface wrapper for ISSUN
//!
//! Provides a simple abstraction for terminal initialization and cleanup.
//!
//! # Game Loop Patterns
//!
//! ## Simple Loop (80% use case)
//!
//! Use [`Tui::run_simple_loop`] for typical game loops:
//!
//! ```ignore
//! use issun::ui::{Tui, InputEvent};
//! use std::time::Duration;
//!
//! struct GameState {
//! counter: u32,
//! should_quit: bool,
//! }
//!
//! let mut tui = Tui::new()?;
//! let mut state = GameState { counter: 0, should_quit: false };
//!
//! tui.run_simple_loop(
//! &mut state,
//! Duration::from_millis(33), // 30 FPS
//! |frame, state| {
//! // Render your UI here
//! },
//! |state, input| {
//! match input {
//! InputEvent::Quit => state.should_quit = true,
//! _ => {}
//! }
//! state.should_quit // Return true to exit loop
//! },
//! Some(|state| {
//! // Optional: Called every tick
//! state.counter += 1;
//! }),
//! )?;
//! ```
//!
//! ## Custom Loop (full control)
//!
//! For complex scenarios, implement your own loop:
//!
//! ```
//! # use std::time::{Duration, Instant};
//! # use issun::ui::InputEvent;
//! # struct GameState { should_quit: bool }
//! # fn render_scene(_frame: &mut ratatui::Frame, _state: &GameState) {}
//! # fn handle_input(_state: &mut GameState, _input: InputEvent) {}
//! # fn update_game(_state: &mut GameState) {}
//! #
//! fn custom_game_loop(
//! tui: &mut issun::ui::Tui,
//! state: &mut GameState,
//! ) -> std::io::Result<()> {
//! let tick_rate = Duration::from_millis(33); // 30 FPS
//! let mut last_tick = Instant::now();
//!
//! loop {
//! // Draw
//! tui.terminal().draw(|frame| {
//! render_scene(frame, state);
//! })?;
//!
//! // Calculate timeout for next tick
//! let timeout = tick_rate
//! .checked_sub(last_tick.elapsed())
//! .unwrap_or_else(|| Duration::from_secs(0));
//!
//! // Poll input with timeout
//! let input = issun::ui::input::poll_input(timeout)?;
//!
//! // Handle input
//! if input != InputEvent::Other {
//! handle_input(state, input);
//! }
//!
//! // Update game state every tick
//! if last_tick.elapsed() >= tick_rate {
//! update_game(state);
//! last_tick = Instant::now();
//! }
//!
//! // Exit condition
//! if state.should_quit {
//! break;
//! }
//! }
//!
//! Ok(())
//! }
//! ```
use ;
use ;
use io;
use ;
/// Terminal User Interface wrapper
///
/// Handles terminal initialization and cleanup automatically.
///
/// # Example
///
/// ```ignore
/// use issun::ui::Tui;
///
/// fn main() -> std::io::Result<()> {
/// let mut tui = Tui::new()?;
///
/// loop {
/// tui.terminal().draw(|f| {
/// // Render UI
/// })?;
///
/// // Handle input...
/// // Update game state...
/// }
///
/// tui.restore()?;
/// Ok(())
/// }
/// ```