issun 0.10.0

A mini game engine for logic-focused games - Build games in ISSUN (一寸) of time
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
//! Save/Load plugin system implementation

use super::events::*;
use super::hook::SaveLoadHook;
use super::plugin::{SaveFormat, SaveLoadConfig};
use crate::context::{Context, ResourceContext, ServiceContext};
use crate::error::{IssunError, Result};
use crate::event::EventBus;
use crate::storage::json_repository::JsonSaveRepository;
use crate::storage::repository::SaveRepository;
use crate::storage::ron_repository::RonSaveRepository;
use crate::storage::save_data::SaveData;
use crate::system::System;
use async_trait::async_trait;
use std::any::Any;
use std::sync::Arc;

/// System that handles save/load operations
///
/// This system processes save/load events and coordinates with:
/// - SaveRepository for actual file operations
/// - SaveLoadHook for customization
/// - EventBus for publishing state events
/// - ResourceContext for game state access
pub struct SaveLoadSystem {
    hook: Arc<dyn SaveLoadHook>,
    config: SaveLoadConfig,
    repository: Option<Arc<dyn SaveRepository>>,
}

impl SaveLoadSystem {
    /// Create a new SaveLoadSystem with the given hook and config
    pub fn new(hook: Arc<dyn SaveLoadHook>, config: SaveLoadConfig) -> Self {
        Self {
            hook,
            config,
            repository: None,
        }
    }

    /// Process all save/load events
    pub async fn process_events(
        &mut self,
        _services: &ServiceContext,
        resources: &mut ResourceContext,
    ) {
        // Ensure repository is initialized
        if self.repository.is_none() {
            if let Err(e) = self.initialize_repository().await {
                eprintln!("Failed to initialize save repository: {}", e);
                return;
            }
        }

        self.process_save_requests(resources).await;
        self.process_load_requests(resources).await;
        self.process_delete_requests(resources).await;
        self.process_list_saves_requests(resources).await;
        self.process_metadata_requests(resources).await;
        self.process_auto_save_requests(resources).await;
    }

    /// Initialize the save repository based on config
    async fn initialize_repository(&mut self) -> Result<()> {
        let repository: Arc<dyn SaveRepository> = match self.config.format {
            SaveFormat::Json => {
                Arc::new(JsonSaveRepository::new(&self.config.save_directory).await?)
            }
            SaveFormat::Ron => Arc::new(RonSaveRepository::new(&self.config.save_directory).await?),
        };
        self.repository = Some(repository);
        Ok(())
    }

    /// Get the repository, ensuring it's initialized
    fn get_repository(&self) -> Result<Arc<dyn SaveRepository>> {
        self.repository
            .clone()
            .ok_or_else(|| IssunError::Plugin("Save repository not initialized".to_string()))
    }

    /// Process save game requests
    async fn process_save_requests(&mut self, resources: &mut ResourceContext) {
        let requests = {
            if let Some(mut bus) = resources.get_mut::<EventBus>().await {
                let reader = bus.reader::<SaveGameRequested>();
                reader.iter().cloned().collect::<Vec<_>>()
            } else {
                Vec::new()
            }
        };

        for request in requests {
            if let Err(e) = self.handle_save_request(&request, resources).await {
                let error_event = SaveLoadFailed {
                    operation: "save".to_string(),
                    slot: Some(request.slot.clone()),
                    error: e.to_string(),
                };
                if let Some(mut bus) = resources.get_mut::<EventBus>().await {
                    bus.publish(error_event);
                }
                self.hook
                    .on_save_failed(&request.slot, &e.to_string(), resources)
                    .await;
            }
        }
    }

    /// Process load game requests
    async fn process_load_requests(&mut self, resources: &mut ResourceContext) {
        let requests = {
            if let Some(mut bus) = resources.get_mut::<EventBus>().await {
                let reader = bus.reader::<LoadGameRequested>();
                reader.iter().cloned().collect::<Vec<_>>()
            } else {
                Vec::new()
            }
        };

        for request in requests {
            if let Err(e) = self.handle_load_request(&request, resources).await {
                let error_event = SaveLoadFailed {
                    operation: "load".to_string(),
                    slot: Some(request.slot.clone()),
                    error: e.to_string(),
                };
                if let Some(mut bus) = resources.get_mut::<EventBus>().await {
                    bus.publish(error_event);
                }
                self.hook
                    .on_load_failed(&request.slot, &e.to_string(), resources)
                    .await;
            }
        }
    }

    /// Process delete save requests
    async fn process_delete_requests(&mut self, resources: &mut ResourceContext) {
        let requests = {
            if let Some(mut bus) = resources.get_mut::<EventBus>().await {
                let reader = bus.reader::<DeleteSaveRequested>();
                reader.iter().cloned().collect::<Vec<_>>()
            } else {
                Vec::new()
            }
        };

        for request in requests {
            if let Err(e) = self.handle_delete_request(&request, resources).await {
                let error_event = SaveLoadFailed {
                    operation: "delete".to_string(),
                    slot: Some(request.slot.clone()),
                    error: e.to_string(),
                };
                if let Some(mut bus) = resources.get_mut::<EventBus>().await {
                    bus.publish(error_event);
                }
            }
        }
    }

    /// Process list saves requests
    async fn process_list_saves_requests(&mut self, resources: &mut ResourceContext) {
        let requests = {
            if let Some(mut bus) = resources.get_mut::<EventBus>().await {
                let reader = bus.reader::<ListSavesRequested>();
                reader.iter().cloned().collect::<Vec<_>>()
            } else {
                Vec::new()
            }
        };

        for _request in requests {
            if let Err(e) = self.handle_list_saves_request(resources).await {
                let error_event = SaveLoadFailed {
                    operation: "list_saves".to_string(),
                    slot: None,
                    error: e.to_string(),
                };
                if let Some(mut bus) = resources.get_mut::<EventBus>().await {
                    bus.publish(error_event);
                }
            }
        }
    }

    /// Process metadata requests
    async fn process_metadata_requests(&mut self, resources: &mut ResourceContext) {
        let requests = {
            if let Some(mut bus) = resources.get_mut::<EventBus>().await {
                let reader = bus.reader::<GetSaveMetadataRequested>();
                reader.iter().cloned().collect::<Vec<_>>()
            } else {
                Vec::new()
            }
        };

        for request in requests {
            if let Err(e) = self.handle_metadata_request(&request, resources).await {
                let error_event = SaveLoadFailed {
                    operation: "get_metadata".to_string(),
                    slot: Some(request.slot.clone()),
                    error: e.to_string(),
                };
                if let Some(mut bus) = resources.get_mut::<EventBus>().await {
                    bus.publish(error_event);
                }
            }
        }
    }

    /// Process auto-save requests
    async fn process_auto_save_requests(&mut self, resources: &mut ResourceContext) {
        let requests = {
            if let Some(mut bus) = resources.get_mut::<EventBus>().await {
                let reader = bus.reader::<AutoSaveRequested>();
                reader.iter().cloned().collect::<Vec<_>>()
            } else {
                Vec::new()
            }
        };

        for request in requests {
            if let Err(e) = self.handle_auto_save_request(&request, resources).await {
                let error_event = SaveLoadFailed {
                    operation: "auto_save".to_string(),
                    slot: None,
                    error: e.to_string(),
                };
                if let Some(mut bus) = resources.get_mut::<EventBus>().await {
                    bus.publish(error_event);
                }
            }
        }
    }

    async fn handle_save_request(
        &self,
        event: &SaveGameRequested,
        resources: &mut ResourceContext,
    ) -> Result<()> {
        let repository = self.get_repository()?;

        // Create save data from current game state
        // Note: In a real implementation, you'd serialize the actual game state
        let game_state_json = serde_json::json!({
            "slot": event.slot,
            "label": event.label,
            "timestamp": std::time::SystemTime::now()
                .duration_since(std::time::UNIX_EPOCH)
                .unwrap()
                .as_secs()
        });

        let mut save_data = SaveData::new(&event.slot, game_state_json);

        // Call before_save hook
        if !self.hook.before_save(&mut save_data, resources).await {
            return Err(IssunError::Plugin(
                "Save operation cancelled by hook".to_string(),
            ));
        }

        // Perform the save
        repository.save(&save_data).await?;

        // Get metadata for the saved file
        let metadata = repository.get_metadata(&event.slot).await?;

        // Call after_save hook
        self.hook.after_save(&save_data, &metadata, resources).await;

        // Publish success event
        let success_event = GameSaved {
            slot: event.slot.clone(),
            metadata,
            label: event.label.clone(),
        };
        if let Some(mut bus) = resources.get_mut::<EventBus>().await {
            bus.publish(success_event);
        }

        Ok(())
    }

    async fn handle_load_request(
        &self,
        event: &LoadGameRequested,
        resources: &mut ResourceContext,
    ) -> Result<()> {
        let repository = self.get_repository()?;

        // Get metadata first
        let metadata = repository.get_metadata(&event.slot).await?;

        // Call before_load hook
        if !self
            .hook
            .before_load(&event.slot, &metadata, resources)
            .await
        {
            return Err(IssunError::Plugin(
                "Load operation cancelled by hook".to_string(),
            ));
        }

        // Load the save data
        let save_data = repository.load(&event.slot).await?;

        // Apply loaded data to game state (simplified)
        // In a real implementation, you'd deserialize and apply the actual game state

        // Call after_load hook
        self.hook.after_load(&save_data, resources).await;

        // Publish success event
        let success_event = GameLoaded {
            slot: event.slot.clone(),
            metadata,
        };
        if let Some(mut bus) = resources.get_mut::<EventBus>().await {
            bus.publish(success_event);
        }

        Ok(())
    }

    async fn handle_delete_request(
        &self,
        event: &DeleteSaveRequested,
        resources: &mut ResourceContext,
    ) -> Result<()> {
        let repository = self.get_repository()?;

        // Delete the save
        repository.delete(&event.slot).await?;

        // Publish success event
        let success_event = SaveDeleted {
            slot: event.slot.clone(),
        };
        if let Some(mut bus) = resources.get_mut::<EventBus>().await {
            bus.publish(success_event);
        }

        Ok(())
    }

    async fn handle_list_saves_request(&self, resources: &mut ResourceContext) -> Result<()> {
        let repository = self.get_repository()?;

        // List all saves
        let saves = repository.list_saves().await?;

        // Publish result event
        let result_event = SavesListed { saves };
        if let Some(mut bus) = resources.get_mut::<EventBus>().await {
            bus.publish(result_event);
        }

        Ok(())
    }

    async fn handle_metadata_request(
        &self,
        event: &GetSaveMetadataRequested,
        resources: &mut ResourceContext,
    ) -> Result<()> {
        let repository = self.get_repository()?;

        // Get metadata
        let metadata = repository.get_metadata(&event.slot).await?;

        // Publish result event
        let result_event = SaveMetadataRetrieved {
            slot: event.slot.clone(),
            metadata,
        };
        if let Some(mut bus) = resources.get_mut::<EventBus>().await {
            bus.publish(result_event);
        }

        Ok(())
    }

    async fn handle_auto_save_request(
        &self,
        event: &AutoSaveRequested,
        resources: &mut ResourceContext,
    ) -> Result<()> {
        // Ask hook for auto-save slot name
        let slot = self
            .hook
            .on_auto_save(event.reason.as_deref(), resources)
            .await;

        if let Some(slot) = slot {
            // Perform auto-save
            let save_request = SaveGameRequested {
                slot: slot.clone(),
                label: event.reason.clone(),
            };

            // Handle the save (reuse existing logic)
            self.handle_save_request(&save_request, resources).await?;

            // Get metadata for the auto-saved file
            let repository = self.get_repository()?;
            let metadata = repository.get_metadata(&slot).await?;

            // Publish auto-save success event
            let auto_save_event = AutoSaveCompleted {
                slot,
                metadata,
                reason: event.reason.clone(),
            };
            if let Some(mut bus) = resources.get_mut::<EventBus>().await {
                bus.publish(auto_save_event);
            }
        }

        Ok(())
    }
}

#[async_trait]
impl System for SaveLoadSystem {
    fn name(&self) -> &'static str {
        "save_load_system"
    }

    async fn initialize(&mut self, _ctx: &mut Context) {
        if let Err(e) = self.initialize_repository().await {
            eprintln!("Failed to initialize save repository: {}", e);
        }
    }

    fn as_any(&self) -> &dyn Any {
        self
    }

    fn as_any_mut(&mut self) -> &mut dyn Any {
        self
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::plugin::save_load::hook::DefaultSaveLoadHook;

    #[test]
    fn test_system_creation() {
        let hook = Arc::new(DefaultSaveLoadHook);
        let config = SaveLoadConfig::default();
        let system = SaveLoadSystem::new(hook, config);
        assert_eq!(system.name(), "save_load_system");
    }
}