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//! Dungeon plugin for floor progression and room navigation
//!
//! # Features
//!
//! - Floor progression (configurable number of floors)
//! - Room navigation (linear, branching, or graph patterns)
//! - Event-driven architecture
//! - Customizable room events via hooks
//! - Progress tracking and visited rooms history
//!
//! # Example
//!
//! ```ignore
//! use issun::prelude::*;
//! use issun::plugin::dungeon::{DungeonPlugin, DungeonConfig, ConnectionPattern};
//!
//! let game = GameBuilder::new()
//! .with_plugin(DungeonPlugin::new()
//! .with_config(DungeonConfig {
//! total_floors: 5,
//! rooms_per_floor: 3,
//! connection_pattern: ConnectionPattern::Linear,
//! })
//! .with_hook(MyDungeonHook)
//! )
//! .build()
//! .await?;
//!
//! // Move to room via events
//! bus.publish(RoomMoveRequested {
//! target_room: RoomId::new(1, 2),
//! });
//! ```
// Re-exports
pub use *;
pub use ;
pub use DungeonPlugin;
pub use DungeonService;
pub use DungeonSystem;
pub use ;