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use std;
#[derive(Debug, Copy, Clone, PartialEq, PartialOrd)]
pub struct Vec3 {
pub x: f32,
pub y: f32,
pub z: f32,
}
impl Vec3 {
pub fn new(x: f32, y: f32, z: f32) -> Self {
Self { x, y, z }
}
pub fn zero() -> Self {
Self {
x: 0.0,
y: 0.0,
z: 0.0,
}
}
pub fn one() -> Self {
Self {
x: 1.0,
y: 1.0,
z: 1.0,
}
}
}
impl std::ops::Add for Vec3 {
type Output = Vec3;
fn add(self, other: Vec3) -> Vec3 {
Vec3::new(self.x + other.x, self.y + other.y, self.z + other.z)
}
}
impl std::ops::Sub for Vec3 {
type Output = Vec3;
fn sub(self, other: Vec3) -> Vec3 {
Vec3::new(self.x - other.x, self.y - other.y, self.z - other.z)
}
}
impl std::ops::Mul for Vec3 {
type Output = Vec3;
fn mul(self, other: Vec3) -> Vec3 {
Vec3::new(self.x * other.x, self.y * other.y, self.z * other.z)
}
}
impl std::ops::Mul<f32> for Vec3 {
type Output = Vec3;
fn mul(self, other: f32) -> Vec3 {
Vec3::new(self.x * other, self.y * other, self.z * other)
}
}
impl std::ops::Div for Vec3 {
type Output = Vec3;
fn div(self, other: Vec3) -> Vec3 {
Vec3::new(self.x / other.x, self.y / other.y, self.z / other.z)
}
}