ironrdp-server 0.10.0

Extendable skeleton for implementing custom RDP servers
Documentation
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use core::fmt;
use core::num::NonZeroU16;

use anyhow::{anyhow, Context as _, Result};
use ironrdp_acceptor::DesktopSize;
use ironrdp_graphics::diff::{find_different_rects_sub, Rect};
use ironrdp_pdu::encode_vec;
use ironrdp_pdu::fast_path::UpdateCode;
use ironrdp_pdu::geometry::ExclusiveRectangle;
use ironrdp_pdu::pointer::{ColorPointerAttribute, Point16, PointerAttribute, PointerPositionAttribute};
use ironrdp_pdu::rdp::capability_sets::{CmdFlags, EntropyBits};
use ironrdp_pdu::surface_commands::{ExtendedBitmapDataPdu, SurfaceBitsPdu, SurfaceCommand};
use tracing::{debug, warn};

use self::bitmap::BitmapEncoder;
use self::rfx::RfxEncoder;
use super::BitmapUpdate;
use crate::macros::time_warn;
use crate::{ColorPointer, DisplayUpdate, Framebuffer, RGBAPointer};

mod bitmap;
mod fast_path;
pub(crate) mod rfx;

pub(crate) use fast_path::*;
use ironrdp_graphics::rdp6::BitmapEncodeError;

#[derive(Debug, Copy, Clone, PartialEq, Eq)]
#[repr(u8)]
enum CodecId {
    None = 0x0,
}

impl CodecId {
    #[expect(
        clippy::as_conversions,
        reason = "guarantees discriminant layout, and as is the only way to cast enum -> primitive"
    )]
    fn as_u8(self) -> u8 {
        self as u8
    }
}

#[cfg_attr(feature = "__bench", visibility::make(pub))]
#[derive(Debug)]
pub(crate) struct UpdateEncoderCodecs {
    remotefx: Option<(EntropyBits, u8)>,
    #[cfg(feature = "qoi")]
    qoi: Option<u8>,
    #[cfg(feature = "qoiz")]
    qoiz: Option<u8>,
}

impl UpdateEncoderCodecs {
    #[cfg_attr(feature = "__bench", visibility::make(pub))]
    pub(crate) fn new() -> Self {
        Self {
            remotefx: None,
            #[cfg(feature = "qoi")]
            qoi: None,
            #[cfg(feature = "qoiz")]
            qoiz: None,
        }
    }

    #[cfg_attr(feature = "__bench", visibility::make(pub))]
    pub(crate) fn set_remotefx(&mut self, remotefx: Option<(EntropyBits, u8)>) {
        self.remotefx = remotefx
    }

    #[cfg(feature = "qoi")]
    #[cfg_attr(feature = "__bench", visibility::make(pub))]
    pub(crate) fn set_qoi(&mut self, qoi: Option<u8>) {
        self.qoi = qoi
    }

    #[cfg(feature = "qoiz")]
    #[cfg_attr(feature = "__bench", visibility::make(pub))]
    pub(crate) fn set_qoiz(&mut self, qoiz: Option<u8>) {
        self.qoiz = qoiz
    }
}

impl Default for UpdateEncoderCodecs {
    fn default() -> Self {
        Self::new()
    }
}

#[cfg_attr(feature = "__bench", visibility::make(pub))]
pub(crate) struct UpdateEncoder {
    desktop_size: DesktopSize,
    framebuffer: Option<Framebuffer>,
    bitmap_updater: Option<BitmapUpdater>,
}

impl fmt::Debug for UpdateEncoder {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        f.debug_struct("UpdateEncoder")
            .field("bitmap_update", &self.bitmap_updater)
            .finish()
    }
}

impl UpdateEncoder {
    #[cfg_attr(feature = "__bench", visibility::make(pub))]
    pub(crate) fn new(desktop_size: DesktopSize, surface_flags: CmdFlags, codecs: UpdateEncoderCodecs) -> Result<Self> {
        let bitmap_updater = if surface_flags.contains(CmdFlags::SET_SURFACE_BITS) {
            let mut bitmap = BitmapUpdater::None(NoneHandler);

            if let Some((algo, id)) = codecs.remotefx {
                bitmap = BitmapUpdater::RemoteFx(RemoteFxHandler::new(algo, id, desktop_size));
            }

            #[cfg(feature = "qoi")]
            if let Some(id) = codecs.qoi {
                bitmap = BitmapUpdater::Qoi(QoiHandler::new(id));
            }
            #[cfg(feature = "qoiz")]
            if let Some(id) = codecs.qoiz {
                bitmap = BitmapUpdater::Qoiz(QoizHandler::new(id).context("failed to initialize qoiz handler")?);
            }

            bitmap
        } else {
            BitmapUpdater::Bitmap(BitmapHandler::new())
        };

        Ok(Self {
            desktop_size,
            framebuffer: None,
            bitmap_updater: Some(bitmap_updater),
        })
    }

    #[cfg_attr(feature = "__bench", visibility::make(pub))]
    pub(crate) fn update(&mut self, update: DisplayUpdate) -> EncoderIter<'_> {
        EncoderIter {
            encoder: self,
            state: State::Start(update),
        }
    }

    pub(crate) fn set_desktop_size(&mut self, size: DesktopSize) {
        self.desktop_size = size;
        self.bitmap_updater
            .as_mut()
            .expect("bitmap updater always Some")
            .set_desktop_size(size);
    }

    fn rgba_pointer(ptr: RGBAPointer) -> Result<UpdateFragmenter> {
        let xor_mask = ptr.data;

        let hot_spot = Point16 {
            x: ptr.hot_x,
            y: ptr.hot_y,
        };
        let color_pointer = ColorPointerAttribute {
            cache_index: 0,
            hot_spot,
            width: ptr.width,
            height: ptr.height,
            xor_mask: &xor_mask,
            and_mask: &[],
        };
        let ptr = PointerAttribute {
            xor_bpp: 32,
            color_pointer,
        };
        Ok(UpdateFragmenter::new(UpdateCode::NewPointer, encode_vec(&ptr)?))
    }

    fn color_pointer(ptr: ColorPointer) -> Result<UpdateFragmenter> {
        let hot_spot = Point16 {
            x: ptr.hot_x,
            y: ptr.hot_y,
        };
        let ptr = ColorPointerAttribute {
            cache_index: 0,
            hot_spot,
            width: ptr.width,
            height: ptr.height,
            xor_mask: &ptr.xor_mask,
            and_mask: &ptr.and_mask,
        };
        Ok(UpdateFragmenter::new(UpdateCode::ColorPointer, encode_vec(&ptr)?))
    }

    fn default_pointer() -> Result<UpdateFragmenter> {
        Ok(UpdateFragmenter::new(UpdateCode::DefaultPointer, vec![]))
    }

    fn hide_pointer() -> Result<UpdateFragmenter> {
        Ok(UpdateFragmenter::new(UpdateCode::HiddenPointer, vec![]))
    }

    fn pointer_position(pos: PointerPositionAttribute) -> Result<UpdateFragmenter> {
        Ok(UpdateFragmenter::new(UpdateCode::PositionPointer, encode_vec(&pos)?))
    }

    fn bitmap_diffs(&mut self, bitmap: &BitmapUpdate) -> Vec<Rect> {
        // TODO: we may want to make it optional for servers that already provide damaged regions
        const USE_DIFFS: bool = true;

        if let Some(Framebuffer {
            data,
            stride,
            width,
            height,
            ..
        }) = USE_DIFFS.then_some(self.framebuffer.as_ref()).flatten()
        {
            find_different_rects_sub::<4>(
                data,
                *stride,
                width.get().into(),
                height.get().into(),
                &bitmap.data,
                bitmap.stride.get(),
                bitmap.width.get().into(),
                bitmap.height.get().into(),
                bitmap.x.into(),
                bitmap.y.into(),
            )
        } else {
            vec![Rect {
                x: 0,
                y: 0,
                width: bitmap.width.get().into(),
                height: bitmap.height.get().into(),
            }]
        }
    }

    fn bitmap_update_framebuffer(&mut self, bitmap: BitmapUpdate, diffs: &[Rect]) {
        if bitmap.x == 0
            && bitmap.y == 0
            && bitmap.width.get() == self.desktop_size.width
            && bitmap.height.get() == self.desktop_size.height
        {
            match bitmap.try_into() {
                Ok(framebuffer) => self.framebuffer = Some(framebuffer),
                Err(err) => warn!("Failed to convert bitmap to framebuffer: {}", err),
            }
        } else if let Some(fb) = self.framebuffer.as_mut() {
            fb.update_diffs(&bitmap, diffs);
        }
    }

    async fn bitmap(&mut self, bitmap: BitmapUpdate) -> Result<UpdateFragmenter> {
        // Move the bitmap updater to satisfy spawn_blocking 'static requirement.
        // It is restored after the blocking operation completes.
        let mut updater = self.bitmap_updater.take().expect("bitmap updater always Some");

        let (result, updater) = tokio::task::spawn_blocking(move || {
            let result = time_warn!("Encoding bitmap", 10, updater.handle(&bitmap));
            (result, updater)
        })
        .await?;

        self.bitmap_updater = Some(updater);

        result
    }
}

#[derive(Debug, Default)]
enum State {
    Start(DisplayUpdate),
    BitmapDiffs {
        diffs: Vec<Rect>,
        bitmap: BitmapUpdate,
        pos: usize,
    },
    #[default]
    Ended,
}

#[cfg_attr(feature = "__bench", visibility::make(pub))]
pub(crate) struct EncoderIter<'a> {
    encoder: &'a mut UpdateEncoder,
    state: State,
}

impl EncoderIter<'_> {
    #[cfg_attr(feature = "__bench", visibility::make(pub))]
    pub(crate) async fn next(&mut self) -> Option<Result<UpdateFragmenter>> {
        loop {
            let state = core::mem::take(&mut self.state);
            let encoder = &mut self.encoder;

            let res = match state {
                State::Start(update) => match update {
                    DisplayUpdate::Bitmap(bitmap) => {
                        let diffs = encoder.bitmap_diffs(&bitmap);
                        self.state = State::BitmapDiffs { diffs, bitmap, pos: 0 };
                        continue;
                    }
                    DisplayUpdate::PointerPosition(pos) => UpdateEncoder::pointer_position(pos),
                    DisplayUpdate::RGBAPointer(ptr) => UpdateEncoder::rgba_pointer(ptr),
                    DisplayUpdate::ColorPointer(ptr) => UpdateEncoder::color_pointer(ptr),
                    DisplayUpdate::HidePointer => UpdateEncoder::hide_pointer(),
                    DisplayUpdate::DefaultPointer => UpdateEncoder::default_pointer(),
                    DisplayUpdate::Resize(_) => return None,
                },
                State::BitmapDiffs { diffs, bitmap, pos } => {
                    let Some(rect) = diffs.get(pos) else {
                        encoder.bitmap_update_framebuffer(bitmap, &diffs);
                        self.state = State::Ended;
                        return None;
                    };
                    let Rect { x, y, width, height } = *rect;

                    let x = match u16::try_from(x) {
                        Ok(x) => x,
                        Err(_) => return Some(Err(anyhow!("invalid `x`: out of range integral conversion"))),
                    };
                    let y = match u16::try_from(y) {
                        Ok(y) => y,
                        Err(_) => return Some(Err(anyhow!("invalid `y`: out of range integral conversion"))),
                    };
                    let width = match u16::try_from(width) {
                        Ok(width) => match NonZeroU16::new(width) {
                            Some(width) => width,
                            None => return Some(Err(anyhow!("rectangle width cannot be zero"))),
                        },
                        Err(_) => return Some(Err(anyhow!("invalid `width`: out of range integral conversion"))),
                    };
                    let height = match u16::try_from(height) {
                        Ok(height) => match NonZeroU16::new(height) {
                            Some(height) => height,
                            None => return Some(Err(anyhow!("rectangle height cannot be zero"))),
                        },
                        Err(_) => return Some(Err(anyhow!("invalid `height`: out of range integral conversion"))),
                    };

                    let Some(sub) = bitmap.sub(x, y, width, height) else {
                        warn!("Failed to extract bitmap subregion");
                        return None;
                    };
                    self.state = State::BitmapDiffs {
                        diffs,
                        bitmap,
                        pos: pos + 1,
                    };
                    encoder.bitmap(sub).await
                }
                State::Ended => return None,
            };

            return Some(res);
        }
    }
}

#[derive(Debug)]
enum BitmapUpdater {
    None(NoneHandler),
    Bitmap(BitmapHandler),
    RemoteFx(RemoteFxHandler),
    #[cfg(feature = "qoi")]
    Qoi(QoiHandler),
    #[cfg(feature = "qoiz")]
    Qoiz(QoizHandler),
}

impl BitmapUpdater {
    fn handle(&mut self, bitmap: &BitmapUpdate) -> Result<UpdateFragmenter> {
        match self {
            Self::None(up) => up.handle(bitmap),
            Self::Bitmap(up) => up.handle(bitmap),
            Self::RemoteFx(up) => up.handle(bitmap),
            #[cfg(feature = "qoi")]
            Self::Qoi(up) => up.handle(bitmap),
            #[cfg(feature = "qoiz")]
            Self::Qoiz(up) => up.handle(bitmap),
        }
    }

    fn set_desktop_size(&mut self, size: DesktopSize) {
        if let Self::RemoteFx(up) = self {
            up.set_desktop_size(size)
        }
    }
}

trait BitmapUpdateHandler {
    fn handle(&mut self, bitmap: &BitmapUpdate) -> Result<UpdateFragmenter>;
}

#[derive(Clone, Debug)]
struct NoneHandler;

impl BitmapUpdateHandler for NoneHandler {
    fn handle(&mut self, bitmap: &BitmapUpdate) -> Result<UpdateFragmenter> {
        let stride = usize::from(bitmap.format.bytes_per_pixel()) * usize::from(bitmap.width.get());
        let mut data = Vec::with_capacity(stride * usize::from(bitmap.height.get()));
        for row in bitmap.data.chunks(bitmap.stride.get()).rev() {
            data.extend_from_slice(&row[..stride]);
        }
        set_surface(bitmap, CodecId::None.as_u8(), &data)
    }
}

#[derive(Clone)]
struct BitmapHandler {
    bitmap: BitmapEncoder,
}

impl fmt::Debug for BitmapHandler {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        f.debug_struct("BitmapHandler").finish()
    }
}

impl BitmapHandler {
    fn new() -> Self {
        Self {
            bitmap: BitmapEncoder::new(),
        }
    }
}

impl BitmapUpdateHandler for BitmapHandler {
    fn handle(&mut self, bitmap: &BitmapUpdate) -> Result<UpdateFragmenter> {
        let mut buffer = vec![0; bitmap.data.len() * 2]; // TODO: estimate bitmap encoded size
        let len = loop {
            match self.bitmap.encode(bitmap, buffer.as_mut_slice()) {
                Err(err) => match err {
                    BitmapEncodeError::Encode(e) => match e.kind() {
                        ironrdp_core::EncodeErrorKind::NotEnoughBytes { .. } => {
                            buffer.resize(buffer.len() * 2, 0);
                            debug!("encoder buffer resized to: {}", buffer.len() * 2);
                        }
                        _ => Err(e).context("bitmap encode error")?,
                    },
                    BitmapEncodeError::Rle(e) => Err(e).context("bitmap RLE encode error")?,
                },
                Ok(len) => break len,
            }
        };

        buffer.truncate(len);
        Ok(UpdateFragmenter::new(UpdateCode::Bitmap, buffer))
    }
}

#[derive(Debug, Clone)]
struct RemoteFxHandler {
    remotefx: RfxEncoder,
    codec_id: u8,
    desktop_size: Option<DesktopSize>,
}

impl RemoteFxHandler {
    fn new(algo: EntropyBits, codec_id: u8, desktop_size: DesktopSize) -> Self {
        Self {
            remotefx: RfxEncoder::new(algo),
            desktop_size: Some(desktop_size),
            codec_id,
        }
    }

    fn set_desktop_size(&mut self, size: DesktopSize) {
        self.desktop_size = Some(size);
    }
}

impl BitmapUpdateHandler for RemoteFxHandler {
    fn handle(&mut self, bitmap: &BitmapUpdate) -> Result<UpdateFragmenter> {
        let mut buffer = vec![0; bitmap.data.len()];
        let len = loop {
            match self
                .remotefx
                .encode(bitmap, buffer.as_mut_slice(), self.desktop_size.take())
            {
                Err(e) => match e.kind() {
                    ironrdp_core::EncodeErrorKind::NotEnoughBytes { .. } => {
                        buffer.resize(buffer.len() * 2, 0);
                        debug!("encoder buffer resized to: {}", buffer.len() * 2);
                    }
                    _ => Err(e).context("RemoteFX encode error")?,
                },
                Ok(len) => break len,
            }
        };

        set_surface(bitmap, self.codec_id, &buffer[..len])
    }
}

#[cfg(feature = "qoi")]
#[derive(Clone, Debug)]
struct QoiHandler {
    codec_id: u8,
}

#[cfg(feature = "qoi")]
impl QoiHandler {
    fn new(codec_id: u8) -> Self {
        Self { codec_id }
    }
}

#[cfg(feature = "qoi")]
impl BitmapUpdateHandler for QoiHandler {
    fn handle(&mut self, bitmap: &BitmapUpdate) -> Result<UpdateFragmenter> {
        let data = qoi_encode(bitmap)?;
        set_surface(bitmap, self.codec_id, &data)
    }
}

#[cfg(feature = "qoiz")]
struct QoizHandler {
    codec_id: u8,
    zctxt: zstd_safe::CCtx<'static>,
}

#[cfg(feature = "qoiz")]
impl fmt::Debug for QoizHandler {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        f.debug_struct("QoizHandler").field("codec_id", &self.codec_id).finish()
    }
}

#[cfg(feature = "qoiz")]
impl QoizHandler {
    fn new(codec_id: u8) -> Result<Self> {
        let mut zctxt = zstd_safe::CCtx::default();

        zctxt
            .set_parameter(zstd_safe::CParameter::CompressionLevel(3))
            .map_err(|code| {
                anyhow!(
                    "failed to set zstd compression level: {}",
                    zstd_safe::get_error_name(code)
                )
            })?;
        zctxt
            .set_parameter(zstd_safe::CParameter::EnableLongDistanceMatching(true))
            .map_err(|code| {
                anyhow!(
                    "failed to set zstd enable long distance matching: {}",
                    zstd_safe::get_error_name(code)
                )
            })?;

        Ok(Self { codec_id, zctxt })
    }
}

#[cfg(feature = "qoiz")]
impl BitmapUpdateHandler for QoizHandler {
    fn handle(&mut self, bitmap: &BitmapUpdate) -> Result<UpdateFragmenter> {
        let qoi = qoi_encode(bitmap)?;
        let mut inb = zstd_safe::InBuffer::around(&qoi);
        let mut data = vec![0; qoi.len()];
        let mut outb;
        let mut pos = 0;

        loop {
            outb = zstd_safe::OutBuffer::around_pos(data.as_mut_slice(), pos);
            let res = self
                .zctxt
                .compress_stream2(
                    &mut outb,
                    &mut inb,
                    zstd_safe::zstd_sys::ZSTD_EndDirective::ZSTD_e_flush,
                )
                .map_err(|code| anyhow!("failed to Zstd compress: {}", zstd_safe::get_error_name(code)))?;
            if res == 0 {
                break;
            }
            pos = outb.pos();
            data.resize(data.len() + res, 0);
        }

        set_surface(bitmap, self.codec_id, outb.as_slice())
    }
}

#[cfg(feature = "qoi")]
fn qoi_encode(bitmap: &BitmapUpdate) -> Result<Vec<u8>> {
    use ironrdp_graphics::image_processing::PixelFormat::*;
    let raw_channels = match bitmap.format {
        ARgb32 => qoi::RawChannels::Argb,
        XRgb32 => qoi::RawChannels::Xrgb,
        ABgr32 => qoi::RawChannels::Abgr,
        XBgr32 => qoi::RawChannels::Xbgr,
        BgrA32 => qoi::RawChannels::Bgra,
        BgrX32 => qoi::RawChannels::Bgrx,
        RgbA32 => qoi::RawChannels::Rgba,
        RgbX32 => qoi::RawChannels::Rgbx,
    };
    let enc = qoi::EncoderBuilder::new(&bitmap.data, bitmap.width.get().into(), bitmap.height.get().into())
        .stride(bitmap.stride.get())
        .raw_channels(raw_channels)
        .build()?;
    Ok(enc.encode_to_vec()?)
}

fn set_surface(bitmap: &BitmapUpdate, codec_id: u8, data: &[u8]) -> Result<UpdateFragmenter> {
    let destination = ExclusiveRectangle {
        left: bitmap.x,
        top: bitmap.y,
        right: bitmap.x + bitmap.width.get(),
        bottom: bitmap.y + bitmap.height.get(),
    };
    let extended_bitmap_data = ExtendedBitmapDataPdu {
        bpp: bitmap.format.bytes_per_pixel() * 8,
        width: bitmap.width.get(),
        height: bitmap.height.get(),
        codec_id,
        header: None,
        data,
    };
    let pdu = SurfaceBitsPdu {
        destination,
        extended_bitmap_data,
    };
    let cmd = SurfaceCommand::SetSurfaceBits(pdu);
    Ok(UpdateFragmenter::new(UpdateCode::SurfaceCommands, encode_vec(&cmd)?))
}