ironclaw 0.5.0

Secure personal AI assistant that protects your data and expands its capabilities on the fly
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//! Session and thread model for turn-based agent interactions.
//!
//! A Session contains one or more Threads. Each Thread represents a
//! conversation/interaction sequence with the agent. Threads contain
//! Turns, which are request/response pairs.
//!
//! This model supports:
//! - Undo: Roll back to a previous turn
//! - Interrupt: Cancel the current turn mid-execution
//! - Compaction: Summarize old turns to save context
//! - Resume: Continue from a saved checkpoint

use std::collections::{HashMap, HashSet};

use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use uuid::Uuid;

use crate::llm::ChatMessage;

/// A session containing one or more threads.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Session {
    /// Unique session ID.
    pub id: Uuid,
    /// User ID that owns this session.
    pub user_id: String,
    /// Active thread ID.
    pub active_thread: Option<Uuid>,
    /// All threads in this session.
    pub threads: HashMap<Uuid, Thread>,
    /// When the session was created.
    pub created_at: DateTime<Utc>,
    /// When the session was last active.
    pub last_active_at: DateTime<Utc>,
    /// Session metadata.
    pub metadata: serde_json::Value,
    /// Tools that have been auto-approved for this session ("always approve").
    #[serde(default)]
    pub auto_approved_tools: HashSet<String>,
}

impl Session {
    /// Create a new session.
    pub fn new(user_id: impl Into<String>) -> Self {
        let now = Utc::now();
        Self {
            id: Uuid::new_v4(),
            user_id: user_id.into(),
            active_thread: None,
            threads: HashMap::new(),
            created_at: now,
            last_active_at: now,
            metadata: serde_json::Value::Null,
            auto_approved_tools: HashSet::new(),
        }
    }

    /// Check if a tool has been auto-approved for this session.
    pub fn is_tool_auto_approved(&self, tool_name: &str) -> bool {
        self.auto_approved_tools.contains(tool_name)
    }

    /// Add a tool to the auto-approved set.
    pub fn auto_approve_tool(&mut self, tool_name: impl Into<String>) {
        self.auto_approved_tools.insert(tool_name.into());
    }

    /// Create a new thread in this session.
    pub fn create_thread(&mut self) -> &mut Thread {
        let thread = Thread::new(self.id);
        let thread_id = thread.id;
        self.threads.insert(thread_id, thread);
        self.active_thread = Some(thread_id);
        self.last_active_at = Utc::now();
        self.threads.get_mut(&thread_id).expect("just inserted")
    }

    /// Get the active thread.
    pub fn active_thread(&self) -> Option<&Thread> {
        self.active_thread.and_then(|id| self.threads.get(&id))
    }

    /// Get the active thread mutably.
    pub fn active_thread_mut(&mut self) -> Option<&mut Thread> {
        self.active_thread.and_then(|id| self.threads.get_mut(&id))
    }

    /// Get or create the active thread.
    pub fn get_or_create_thread(&mut self) -> &mut Thread {
        if self.active_thread.is_none() {
            self.create_thread();
        }
        self.active_thread_mut().expect("just created")
    }

    /// Switch to a different thread.
    pub fn switch_thread(&mut self, thread_id: Uuid) -> bool {
        if self.threads.contains_key(&thread_id) {
            self.active_thread = Some(thread_id);
            self.last_active_at = Utc::now();
            true
        } else {
            false
        }
    }
}

/// State of a thread.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum ThreadState {
    /// Thread is idle, waiting for input.
    Idle,
    /// Thread is processing a turn.
    Processing,
    /// Thread is waiting for user approval.
    AwaitingApproval,
    /// Thread has completed (no more turns expected).
    Completed,
    /// Thread was interrupted.
    Interrupted,
}

/// Pending auth token request.
///
/// When `tool_auth` returns `awaiting_token`, the thread enters auth mode.
/// The next user message is intercepted before entering the normal pipeline
/// (no logging, no turn creation, no history) and routed directly to the
/// credential store.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PendingAuth {
    /// Extension name to authenticate.
    pub extension_name: String,
}

/// Pending tool approval request stored on a thread.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PendingApproval {
    /// Unique request ID.
    pub request_id: Uuid,
    /// Tool name requiring approval.
    pub tool_name: String,
    /// Tool parameters.
    pub parameters: serde_json::Value,
    /// Description of what the tool will do.
    pub description: String,
    /// Tool call ID from LLM (for proper context continuation).
    pub tool_call_id: String,
    /// Context messages at the time of the request (to resume from).
    pub context_messages: Vec<ChatMessage>,
}

/// A conversation thread within a session.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Thread {
    /// Unique thread ID.
    pub id: Uuid,
    /// Parent session ID.
    pub session_id: Uuid,
    /// Current state.
    pub state: ThreadState,
    /// Turns in this thread.
    pub turns: Vec<Turn>,
    /// When the thread was created.
    pub created_at: DateTime<Utc>,
    /// When the thread was last updated.
    pub updated_at: DateTime<Utc>,
    /// Thread metadata (e.g., title, tags).
    pub metadata: serde_json::Value,
    /// Pending approval request (when state is AwaitingApproval).
    #[serde(default)]
    pub pending_approval: Option<PendingApproval>,
    /// Pending auth token request (thread is in auth mode).
    #[serde(default)]
    pub pending_auth: Option<PendingAuth>,
    /// Last NEAR AI response ID for response chaining. Persisted to DB
    /// metadata so we can resume chaining across restarts.
    #[serde(default)]
    pub last_response_id: Option<String>,
}

impl Thread {
    /// Create a new thread.
    pub fn new(session_id: Uuid) -> Self {
        let now = Utc::now();
        Self {
            id: Uuid::new_v4(),
            session_id,
            state: ThreadState::Idle,
            turns: Vec::new(),
            created_at: now,
            updated_at: now,
            metadata: serde_json::Value::Null,
            pending_approval: None,
            pending_auth: None,
            last_response_id: None,
        }
    }

    /// Create a thread with a specific ID (for DB hydration).
    pub fn with_id(id: Uuid, session_id: Uuid) -> Self {
        let now = Utc::now();
        Self {
            id,
            session_id,
            state: ThreadState::Idle,
            turns: Vec::new(),
            created_at: now,
            updated_at: now,
            metadata: serde_json::Value::Null,
            pending_approval: None,
            pending_auth: None,
            last_response_id: None,
        }
    }

    /// Get the current turn number (1-indexed for display).
    pub fn turn_number(&self) -> usize {
        self.turns.len() + 1
    }

    /// Get the last turn.
    pub fn last_turn(&self) -> Option<&Turn> {
        self.turns.last()
    }

    /// Get the last turn mutably.
    pub fn last_turn_mut(&mut self) -> Option<&mut Turn> {
        self.turns.last_mut()
    }

    /// Start a new turn with user input.
    pub fn start_turn(&mut self, user_input: impl Into<String>) -> &mut Turn {
        let turn_number = self.turns.len();
        let turn = Turn::new(turn_number, user_input);
        self.turns.push(turn);
        self.state = ThreadState::Processing;
        self.updated_at = Utc::now();
        self.turns.last_mut().expect("just pushed")
    }

    /// Complete the current turn with a response.
    pub fn complete_turn(&mut self, response: impl Into<String>) {
        if let Some(turn) = self.turns.last_mut() {
            turn.complete(response);
        }
        self.state = ThreadState::Idle;
        self.updated_at = Utc::now();
    }

    /// Fail the current turn with an error.
    pub fn fail_turn(&mut self, error: impl Into<String>) {
        if let Some(turn) = self.turns.last_mut() {
            turn.fail(error);
        }
        self.state = ThreadState::Idle;
        self.updated_at = Utc::now();
    }

    /// Mark the thread as awaiting approval with pending request details.
    pub fn await_approval(&mut self, pending: PendingApproval) {
        self.state = ThreadState::AwaitingApproval;
        self.pending_approval = Some(pending);
        self.updated_at = Utc::now();
    }

    /// Take the pending approval (clearing it from the thread).
    pub fn take_pending_approval(&mut self) -> Option<PendingApproval> {
        self.pending_approval.take()
    }

    /// Clear pending approval and return to idle state.
    pub fn clear_pending_approval(&mut self) {
        self.pending_approval = None;
        self.state = ThreadState::Idle;
        self.updated_at = Utc::now();
    }

    /// Enter auth mode: next user message will be routed directly to
    /// the credential store, bypassing the normal pipeline entirely.
    pub fn enter_auth_mode(&mut self, extension_name: String) {
        self.pending_auth = Some(PendingAuth { extension_name });
        self.updated_at = Utc::now();
    }

    /// Take the pending auth (clearing auth mode).
    pub fn take_pending_auth(&mut self) -> Option<PendingAuth> {
        self.pending_auth.take()
    }

    /// Interrupt the current turn.
    pub fn interrupt(&mut self) {
        if let Some(turn) = self.turns.last_mut() {
            turn.interrupt();
        }
        self.state = ThreadState::Interrupted;
        self.updated_at = Utc::now();
    }

    /// Resume after interruption.
    pub fn resume(&mut self) {
        if self.state == ThreadState::Interrupted {
            self.state = ThreadState::Idle;
            self.updated_at = Utc::now();
        }
    }

    /// Get all messages for context building.
    pub fn messages(&self) -> Vec<ChatMessage> {
        let mut messages = Vec::new();
        for turn in &self.turns {
            messages.push(ChatMessage::user(&turn.user_input));
            if let Some(ref response) = turn.response {
                messages.push(ChatMessage::assistant(response));
            }
        }
        messages
    }

    /// Truncate turns to a specific count (keeping most recent).
    pub fn truncate_turns(&mut self, keep: usize) {
        if self.turns.len() > keep {
            let drain_count = self.turns.len() - keep;
            self.turns.drain(0..drain_count);
            // Re-number remaining turns
            for (i, turn) in self.turns.iter_mut().enumerate() {
                turn.turn_number = i;
            }
        }
    }

    /// Restore thread state from a checkpoint's messages.
    ///
    /// Clears existing turns and rebuilds from message pairs.
    /// Messages should alternate: user, assistant, user, assistant...
    pub fn restore_from_messages(&mut self, messages: Vec<ChatMessage>) {
        self.turns.clear();
        self.state = ThreadState::Idle;

        // Messages alternate: user, assistant, user, assistant...
        let mut iter = messages.into_iter().peekable();
        let mut turn_number = 0;

        while let Some(msg) = iter.next() {
            if msg.role == crate::llm::Role::User {
                let mut turn = Turn::new(turn_number, &msg.content);

                // Check if next is assistant response
                if let Some(next) = iter.peek()
                    && next.role == crate::llm::Role::Assistant
                {
                    let response = iter.next().expect("peeked");
                    turn.complete(&response.content);
                }

                self.turns.push(turn);
                turn_number += 1;
            }
        }

        self.updated_at = Utc::now();
    }
}

/// State of a turn.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum TurnState {
    /// Turn is being processed.
    Processing,
    /// Turn completed successfully.
    Completed,
    /// Turn failed with an error.
    Failed,
    /// Turn was interrupted.
    Interrupted,
}

/// A single turn (request/response pair) in a thread.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Turn {
    /// Turn number (0-indexed).
    pub turn_number: usize,
    /// User input that started this turn.
    pub user_input: String,
    /// Agent response (if completed).
    pub response: Option<String>,
    /// Tool calls made during this turn.
    pub tool_calls: Vec<TurnToolCall>,
    /// Turn state.
    pub state: TurnState,
    /// When the turn started.
    pub started_at: DateTime<Utc>,
    /// When the turn completed.
    pub completed_at: Option<DateTime<Utc>>,
    /// Error message (if failed).
    pub error: Option<String>,
}

impl Turn {
    /// Create a new turn.
    pub fn new(turn_number: usize, user_input: impl Into<String>) -> Self {
        Self {
            turn_number,
            user_input: user_input.into(),
            response: None,
            tool_calls: Vec::new(),
            state: TurnState::Processing,
            started_at: Utc::now(),
            completed_at: None,
            error: None,
        }
    }

    /// Complete this turn.
    pub fn complete(&mut self, response: impl Into<String>) {
        self.response = Some(response.into());
        self.state = TurnState::Completed;
        self.completed_at = Some(Utc::now());
    }

    /// Fail this turn.
    pub fn fail(&mut self, error: impl Into<String>) {
        self.error = Some(error.into());
        self.state = TurnState::Failed;
        self.completed_at = Some(Utc::now());
    }

    /// Interrupt this turn.
    pub fn interrupt(&mut self) {
        self.state = TurnState::Interrupted;
        self.completed_at = Some(Utc::now());
    }

    /// Record a tool call.
    pub fn record_tool_call(&mut self, name: impl Into<String>, params: serde_json::Value) {
        self.tool_calls.push(TurnToolCall {
            name: name.into(),
            parameters: params,
            result: None,
            error: None,
        });
    }

    /// Record tool call result.
    pub fn record_tool_result(&mut self, result: serde_json::Value) {
        if let Some(call) = self.tool_calls.last_mut() {
            call.result = Some(result);
        }
    }

    /// Record tool call error.
    pub fn record_tool_error(&mut self, error: impl Into<String>) {
        if let Some(call) = self.tool_calls.last_mut() {
            call.error = Some(error.into());
        }
    }
}

/// Record of a tool call made during a turn.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TurnToolCall {
    /// Tool name.
    pub name: String,
    /// Parameters passed to the tool.
    pub parameters: serde_json::Value,
    /// Result from the tool (if successful).
    pub result: Option<serde_json::Value>,
    /// Error from the tool (if failed).
    pub error: Option<String>,
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_session_creation() {
        let mut session = Session::new("user-123");
        assert!(session.active_thread.is_none());

        session.create_thread();
        assert!(session.active_thread.is_some());
    }

    #[test]
    fn test_thread_turns() {
        let mut thread = Thread::new(Uuid::new_v4());

        thread.start_turn("Hello");
        assert_eq!(thread.state, ThreadState::Processing);
        assert_eq!(thread.turns.len(), 1);

        thread.complete_turn("Hi there!");
        assert_eq!(thread.state, ThreadState::Idle);
        assert_eq!(thread.turns[0].response, Some("Hi there!".to_string()));
    }

    #[test]
    fn test_thread_messages() {
        let mut thread = Thread::new(Uuid::new_v4());

        thread.start_turn("First message");
        thread.complete_turn("First response");
        thread.start_turn("Second message");
        thread.complete_turn("Second response");

        let messages = thread.messages();
        assert_eq!(messages.len(), 4);
    }

    #[test]
    fn test_turn_tool_calls() {
        let mut turn = Turn::new(0, "Test input");
        turn.record_tool_call("echo", serde_json::json!({"message": "test"}));
        turn.record_tool_result(serde_json::json!("test"));

        assert_eq!(turn.tool_calls.len(), 1);
        assert!(turn.tool_calls[0].result.is_some());
    }

    #[test]
    fn test_restore_from_messages() {
        let mut thread = Thread::new(Uuid::new_v4());

        // First add some turns
        thread.start_turn("Original message");
        thread.complete_turn("Original response");

        // Now restore from different messages
        let messages = vec![
            ChatMessage::user("Hello"),
            ChatMessage::assistant("Hi there!"),
            ChatMessage::user("How are you?"),
            ChatMessage::assistant("I'm good!"),
        ];

        thread.restore_from_messages(messages);

        assert_eq!(thread.turns.len(), 2);
        assert_eq!(thread.turns[0].user_input, "Hello");
        assert_eq!(thread.turns[0].response, Some("Hi there!".to_string()));
        assert_eq!(thread.turns[1].user_input, "How are you?");
        assert_eq!(thread.turns[1].response, Some("I'm good!".to_string()));
        assert_eq!(thread.state, ThreadState::Idle);
    }

    #[test]
    fn test_restore_from_messages_incomplete_turn() {
        let mut thread = Thread::new(Uuid::new_v4());

        // Messages with incomplete last turn (no assistant response)
        let messages = vec![
            ChatMessage::user("Hello"),
            ChatMessage::assistant("Hi there!"),
            ChatMessage::user("How are you?"),
        ];

        thread.restore_from_messages(messages);

        assert_eq!(thread.turns.len(), 2);
        assert_eq!(thread.turns[1].user_input, "How are you?");
        assert!(thread.turns[1].response.is_none());
    }

    #[test]
    fn test_enter_auth_mode() {
        let mut thread = Thread::new(Uuid::new_v4());
        assert!(thread.pending_auth.is_none());

        thread.enter_auth_mode("telegram".to_string());
        assert!(thread.pending_auth.is_some());
        assert_eq!(
            thread.pending_auth.as_ref().unwrap().extension_name,
            "telegram"
        );
    }

    #[test]
    fn test_take_pending_auth() {
        let mut thread = Thread::new(Uuid::new_v4());
        thread.enter_auth_mode("notion".to_string());

        let pending = thread.take_pending_auth();
        assert!(pending.is_some());
        assert_eq!(pending.unwrap().extension_name, "notion");

        // Should be cleared after take
        assert!(thread.pending_auth.is_none());
        assert!(thread.take_pending_auth().is_none());
    }

    #[test]
    fn test_pending_auth_serialization() {
        let mut thread = Thread::new(Uuid::new_v4());
        thread.enter_auth_mode("openai".to_string());

        let json = serde_json::to_string(&thread).expect("should serialize");
        assert!(json.contains("pending_auth"));
        assert!(json.contains("openai"));

        let restored: Thread = serde_json::from_str(&json).expect("should deserialize");
        assert!(restored.pending_auth.is_some());
        assert_eq!(restored.pending_auth.unwrap().extension_name, "openai");
    }

    #[test]
    fn test_pending_auth_default_none() {
        // Deserialization of old data without pending_auth should default to None
        let mut thread = Thread::new(Uuid::new_v4());
        thread.pending_auth = None;
        let json = serde_json::to_string(&thread).expect("serialize");

        // Remove the pending_auth field to simulate old data
        let json = json.replace(",\"pending_auth\":null", "");
        let restored: Thread = serde_json::from_str(&json).expect("should deserialize");
        assert!(restored.pending_auth.is_none());
    }

    #[test]
    fn test_thread_with_id() {
        let specific_id = Uuid::new_v4();
        let session_id = Uuid::new_v4();
        let thread = Thread::with_id(specific_id, session_id);

        assert_eq!(thread.id, specific_id);
        assert_eq!(thread.session_id, session_id);
        assert_eq!(thread.state, ThreadState::Idle);
        assert!(thread.turns.is_empty());
    }

    #[test]
    fn test_thread_with_id_restore_messages() {
        let thread_id = Uuid::new_v4();
        let session_id = Uuid::new_v4();
        let mut thread = Thread::with_id(thread_id, session_id);

        let messages = vec![
            ChatMessage::user("Hello from DB"),
            ChatMessage::assistant("Restored response"),
        ];
        thread.restore_from_messages(messages);

        assert_eq!(thread.id, thread_id);
        assert_eq!(thread.turns.len(), 1);
        assert_eq!(thread.turns[0].user_input, "Hello from DB");
        assert_eq!(
            thread.turns[0].response,
            Some("Restored response".to_string())
        );
    }

    #[test]
    fn test_restore_from_messages_empty() {
        let mut thread = Thread::new(Uuid::new_v4());

        // Add a turn first, then restore with empty vec
        thread.start_turn("hello");
        thread.complete_turn("hi");
        assert_eq!(thread.turns.len(), 1);

        thread.restore_from_messages(Vec::new());

        // Should clear all turns and stay idle
        assert!(thread.turns.is_empty());
        assert_eq!(thread.state, ThreadState::Idle);
    }

    #[test]
    fn test_restore_from_messages_only_assistant_messages() {
        let mut thread = Thread::new(Uuid::new_v4());

        // Only assistant messages (no user messages to anchor turns)
        let messages = vec![
            ChatMessage::assistant("I'm here"),
            ChatMessage::assistant("Still here"),
        ];

        thread.restore_from_messages(messages);

        // Assistant-only messages have no user turn to attach to, so
        // they should be skipped entirely.
        assert!(thread.turns.is_empty());
    }

    #[test]
    fn test_restore_from_messages_multiple_user_messages_in_a_row() {
        let mut thread = Thread::new(Uuid::new_v4());

        // Two user messages with no assistant response between them
        let messages = vec![
            ChatMessage::user("first"),
            ChatMessage::user("second"),
            ChatMessage::assistant("reply to second"),
        ];

        thread.restore_from_messages(messages);

        // First user message becomes a turn with no response,
        // second user message pairs with the assistant response.
        assert_eq!(thread.turns.len(), 2);
        assert_eq!(thread.turns[0].user_input, "first");
        assert!(thread.turns[0].response.is_none());
        assert_eq!(thread.turns[1].user_input, "second");
        assert_eq!(
            thread.turns[1].response,
            Some("reply to second".to_string())
        );
    }

    #[test]
    fn test_thread_switch() {
        let mut session = Session::new("user-1");

        let t1_id = session.create_thread().id;
        let t2_id = session.create_thread().id;

        // After creating two threads, active should be the last one
        assert_eq!(session.active_thread, Some(t2_id));

        // Switch back to the first
        assert!(session.switch_thread(t1_id));
        assert_eq!(session.active_thread, Some(t1_id));

        // Switching to a nonexistent thread should fail
        let fake_id = Uuid::new_v4();
        assert!(!session.switch_thread(fake_id));
        // Active thread should remain unchanged
        assert_eq!(session.active_thread, Some(t1_id));
    }

    #[test]
    fn test_get_or_create_thread_idempotent() {
        let mut session = Session::new("user-1");

        let tid1 = session.get_or_create_thread().id;
        let tid2 = session.get_or_create_thread().id;

        // Should return the same thread (not create a new one each time)
        assert_eq!(tid1, tid2);
        assert_eq!(session.threads.len(), 1);
    }

    #[test]
    fn test_truncate_turns() {
        let mut thread = Thread::new(Uuid::new_v4());

        for i in 0..5 {
            thread.start_turn(format!("msg-{}", i));
            thread.complete_turn(format!("resp-{}", i));
        }
        assert_eq!(thread.turns.len(), 5);

        thread.truncate_turns(3);
        assert_eq!(thread.turns.len(), 3);

        // Should keep the most recent turns
        assert_eq!(thread.turns[0].user_input, "msg-2");
        assert_eq!(thread.turns[1].user_input, "msg-3");
        assert_eq!(thread.turns[2].user_input, "msg-4");

        // Turn numbers should be re-indexed
        assert_eq!(thread.turns[0].turn_number, 0);
        assert_eq!(thread.turns[1].turn_number, 1);
        assert_eq!(thread.turns[2].turn_number, 2);
    }

    #[test]
    fn test_truncate_turns_noop_when_fewer() {
        let mut thread = Thread::new(Uuid::new_v4());

        thread.start_turn("only one");
        thread.complete_turn("response");

        thread.truncate_turns(10);
        assert_eq!(thread.turns.len(), 1);
        assert_eq!(thread.turns[0].user_input, "only one");
    }

    #[test]
    fn test_thread_interrupt_and_resume() {
        let mut thread = Thread::new(Uuid::new_v4());

        thread.start_turn("do something");
        assert_eq!(thread.state, ThreadState::Processing);

        thread.interrupt();
        assert_eq!(thread.state, ThreadState::Interrupted);

        let last_turn = thread.last_turn().unwrap();
        assert_eq!(last_turn.state, TurnState::Interrupted);
        assert!(last_turn.completed_at.is_some());

        thread.resume();
        assert_eq!(thread.state, ThreadState::Idle);
    }

    #[test]
    fn test_resume_only_from_interrupted() {
        let mut thread = Thread::new(Uuid::new_v4());

        // Idle thread: resume should be a no-op
        assert_eq!(thread.state, ThreadState::Idle);
        thread.resume();
        assert_eq!(thread.state, ThreadState::Idle);

        // Processing thread: resume should not change state
        thread.start_turn("work");
        assert_eq!(thread.state, ThreadState::Processing);
        thread.resume();
        assert_eq!(thread.state, ThreadState::Processing);
    }

    #[test]
    fn test_turn_fail() {
        let mut thread = Thread::new(Uuid::new_v4());

        thread.start_turn("risky operation");
        thread.fail_turn("connection timed out");

        assert_eq!(thread.state, ThreadState::Idle);

        let turn = thread.last_turn().unwrap();
        assert_eq!(turn.state, TurnState::Failed);
        assert_eq!(turn.error, Some("connection timed out".to_string()));
        assert!(turn.response.is_none());
        assert!(turn.completed_at.is_some());
    }

    #[test]
    fn test_messages_with_incomplete_last_turn() {
        let mut thread = Thread::new(Uuid::new_v4());

        thread.start_turn("first");
        thread.complete_turn("first reply");
        thread.start_turn("second (in progress)");

        let messages = thread.messages();
        // Should have 3 messages: user, assistant, user (no assistant for in-progress)
        assert_eq!(messages.len(), 3);
        assert_eq!(messages[0].content, "first");
        assert_eq!(messages[1].content, "first reply");
        assert_eq!(messages[2].content, "second (in progress)");
    }

    #[test]
    fn test_thread_serialization_round_trip() {
        let mut thread = Thread::new(Uuid::new_v4());

        thread.start_turn("hello");
        thread.complete_turn("world");
        thread.last_response_id = Some("resp_abc123".to_string());

        let json = serde_json::to_string(&thread).unwrap();
        let restored: Thread = serde_json::from_str(&json).unwrap();

        assert_eq!(restored.id, thread.id);
        assert_eq!(restored.session_id, thread.session_id);
        assert_eq!(restored.turns.len(), 1);
        assert_eq!(restored.turns[0].user_input, "hello");
        assert_eq!(restored.turns[0].response, Some("world".to_string()));
        assert_eq!(restored.last_response_id, Some("resp_abc123".to_string()));
    }

    #[test]
    fn test_session_serialization_round_trip() {
        let mut session = Session::new("user-ser");
        session.create_thread();
        session.auto_approve_tool("echo");

        let json = serde_json::to_string(&session).unwrap();
        let restored: Session = serde_json::from_str(&json).unwrap();

        assert_eq!(restored.user_id, "user-ser");
        assert_eq!(restored.threads.len(), 1);
        assert!(restored.is_tool_auto_approved("echo"));
        assert!(!restored.is_tool_auto_approved("shell"));
    }

    #[test]
    fn test_auto_approved_tools() {
        let mut session = Session::new("user-1");

        assert!(!session.is_tool_auto_approved("shell"));
        session.auto_approve_tool("shell");
        assert!(session.is_tool_auto_approved("shell"));

        // Idempotent
        session.auto_approve_tool("shell");
        assert_eq!(session.auto_approved_tools.len(), 1);
    }

    #[test]
    fn test_turn_tool_call_error() {
        let mut turn = Turn::new(0, "test");
        turn.record_tool_call("http", serde_json::json!({"url": "example.com"}));
        turn.record_tool_error("timeout");

        assert_eq!(turn.tool_calls.len(), 1);
        assert_eq!(turn.tool_calls[0].error, Some("timeout".to_string()));
        assert!(turn.tool_calls[0].result.is_none());
    }

    #[test]
    fn test_turn_number_increments() {
        let mut thread = Thread::new(Uuid::new_v4());

        // Before any turns, turn_number() is 1 (1-indexed for display)
        assert_eq!(thread.turn_number(), 1);

        thread.start_turn("first");
        thread.complete_turn("done");
        assert_eq!(thread.turn_number(), 2);

        thread.start_turn("second");
        assert_eq!(thread.turn_number(), 3);
    }

    #[test]
    fn test_complete_turn_on_empty_thread() {
        let mut thread = Thread::new(Uuid::new_v4());

        // Completing a turn when there are no turns should be a safe no-op
        thread.complete_turn("phantom response");
        assert_eq!(thread.state, ThreadState::Idle);
        assert!(thread.turns.is_empty());
    }

    #[test]
    fn test_fail_turn_on_empty_thread() {
        let mut thread = Thread::new(Uuid::new_v4());

        // Failing a turn when there are no turns should be a safe no-op
        thread.fail_turn("phantom error");
        assert_eq!(thread.state, ThreadState::Idle);
        assert!(thread.turns.is_empty());
    }

    #[test]
    fn test_pending_approval_flow() {
        let mut thread = Thread::new(Uuid::new_v4());

        let approval = PendingApproval {
            request_id: Uuid::new_v4(),
            tool_name: "shell".to_string(),
            parameters: serde_json::json!({"command": "rm -rf /"}),
            description: "dangerous command".to_string(),
            tool_call_id: "call_123".to_string(),
            context_messages: vec![ChatMessage::user("do it")],
        };

        thread.await_approval(approval);
        assert_eq!(thread.state, ThreadState::AwaitingApproval);
        assert!(thread.pending_approval.is_some());

        let taken = thread.take_pending_approval();
        assert!(taken.is_some());
        assert_eq!(taken.unwrap().tool_name, "shell");
        assert!(thread.pending_approval.is_none());
    }

    #[test]
    fn test_clear_pending_approval() {
        let mut thread = Thread::new(Uuid::new_v4());

        let approval = PendingApproval {
            request_id: Uuid::new_v4(),
            tool_name: "http".to_string(),
            parameters: serde_json::json!({}),
            description: "test".to_string(),
            tool_call_id: "call_456".to_string(),
            context_messages: vec![],
        };

        thread.await_approval(approval);
        thread.clear_pending_approval();

        assert_eq!(thread.state, ThreadState::Idle);
        assert!(thread.pending_approval.is_none());
    }

    #[test]
    fn test_active_thread_accessors() {
        let mut session = Session::new("user-1");

        assert!(session.active_thread().is_none());
        assert!(session.active_thread_mut().is_none());

        let tid = session.create_thread().id;

        assert!(session.active_thread().is_some());
        assert_eq!(session.active_thread().unwrap().id, tid);

        // Mutably modify through accessor
        session.active_thread_mut().unwrap().start_turn("test");
        assert_eq!(
            session.active_thread().unwrap().state,
            ThreadState::Processing
        );
    }
}