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/*
* Copyright (c) 2018-2020 Thomas Kramer.
*
* This file is part of LibrEDA
* (see https://codeberg.org/libreda/iron-shapes).
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//! Data structures and functions for dealing with rectangles which consist of
//! vertical and horizontal edges.
use crate::point::Point;
use crate::traits::*;
use crate::cmp::{min, max};
use crate::CoordinateType;
use num_traits::{NumCast, One};
use crate::polygon::{ToPolygon, Polygon};
use std::ops::{Sub, Add, Div, Mul};
/// A rectangle which is oriented along the x an y axis and
/// represented by its lower left and upper right corner.
#[derive(Clone, Copy, Hash, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Rect<T> {
/// Lower left corner of the rectangle.
pub lower_left: Point<T>,
/// Upper right corner of the rectangle.
pub upper_right: Point<T>,
}
impl<T: PartialEq> Eq for Rect<T> {}
impl<T: PartialEq> PartialEq for Rect<T> {
fn eq(&self, other: &Self) -> bool {
self.lower_left == other.lower_left && self.upper_right == other.upper_right
}
}
impl<T: PartialOrd + Copy> Rect<T> {
/// Construct the bounding box of the two points. Order does not matter.
///
/// # Examples
///
/// ```
/// use iron_shapes::prelude::*;
///
/// // Create a rectangle based on two corner points.
/// let rect1 = Rect::new(Point::new(0, 0), Point::new(1, 2));
/// // Any type that implements `Into<Point<T>>` can be used for the corner points.
/// let rect2 = Rect::new((1, 2), (0, 0));
/// // Ordering of the corner points does not matter.
/// assert_eq!(rect1, rect2);
/// // Even though `(0, 0)` was passed as second argument it is recognized as lower left corner.
/// assert_eq!(rect2.lower_left(), Point::new(0, 0));
/// ```
pub fn new<C>(c1: C, c2: C) -> Self
where C: Into<Point<T>> {
let p1 = c1.into();
let p2 = c2.into();
let (x1, x2) = if p1.x < p2.x {
(p1.x, p2.x)
} else {
(p2.x, p1.x)
};
let (y1, y2) = if p1.y < p2.y {
(p1.y, p2.y)
} else {
(p2.y, p1.y)
};
Rect {
lower_left: Point::new(x1, y1),
upper_right: Point::new(x2, y2),
}
}
}
impl<T: Copy> Rect<T> {
/// Get the lower left corner.
#[inline]
pub fn lower_left(&self) -> Point<T> {
self.lower_left
}
/// Get the upper left corner.
#[inline]
pub fn upper_left(&self) -> Point<T> {
Point::new(self.lower_left.x, self.upper_right.y)
}
/// Get the upper right corner.
#[inline]
pub fn upper_right(&self) -> Point<T> {
self.upper_right
}
/// Get the lower right corner.
#[inline]
pub fn lower_right(&self) -> Point<T> {
Point::new(self.upper_right.x, self.lower_left.y)
}
}
impl<T: PartialOrd + Copy> Rect<T> {
/// Check if rectangle contains the point.
/// Inclusive boundaries.
///
/// # Example
/// ```
/// use iron_shapes::prelude::*;
/// let rect = Rect::new((0, 0), (10, 20));
/// // Contains point somewhere in the center.
/// assert!(rect.contains_point(Point::new(5, 5)));
/// // Also contains point on the boundaries.
/// assert!(rect.contains_point(Point::new(0, 0)));
/// // Does not contain point outside of the rectangle.
/// assert!(!rect.contains_point(Point::new(10, 21)));
/// ```
pub fn contains_point(&self, p: Point<T>) -> bool {
self.lower_left.x <= p.x && p.x <= self.upper_right.x &&
self.lower_left.y <= p.y && p.y <= self.upper_right.y
}
/// Check if rectangle contains the point.
/// Exclusive boundaries.
///
/// # Example
/// ```
/// use iron_shapes::prelude::*;
/// let rect = Rect::new((0, 0), (10, 20));
/// // Contains point somewhere in the center.
/// assert!(rect.contains_point_exclusive(Point::new(5, 5)));
/// // Does not contain points on boundaries.
/// assert!(!rect.contains_point_exclusive(Point::new(0, 0)));
/// // Does not contain point outside of the rectangle.
/// assert!(!rect.contains_point_exclusive(Point::new(10, 21)));
/// ```
pub fn contains_point_exclusive(&self, p: Point<T>) -> bool {
self.lower_left.x < p.x && p.x < self.upper_right.x &&
self.lower_left.y < p.y && p.y < self.upper_right.y
}
/// Check if rectangle contains other rectangle.
/// Inclusive boundaries.
///
/// # Example
///
/// ```
/// use iron_shapes::prelude::*;
///
/// let outer = Rect::new((0, 0), (2, 2));
/// let inner = Rect::new((0, 0), (1, 1));
/// assert!(outer.contains_rectangle(&inner));
/// assert!(!inner.contains_rectangle(&outer));
/// ```
pub fn contains_rectangle(&self, other: &Self) -> bool {
self.contains_point(other.lower_left) && self.contains_point(other.upper_right)
}
/// Check if rectangle contains other rectangle.
/// Exclusive boundaries.
///
/// # Example
///
/// ```
/// use iron_shapes::prelude::*;
///
/// let outer = Rect::new((0, 0), (3, 3));
/// let inner = Rect::new((1, 1), (2, 2));
/// assert!(outer.contains_rectangle_exclusive(&inner));
/// assert!(!inner.contains_rectangle_exclusive(&outer));
///
/// let not_inner = Rect::new((0, 0), (1, 1)); // This shares the boundary with `outer`.
/// assert!(!outer.contains_rectangle_exclusive(¬_inner));
/// ```
pub fn contains_rectangle_exclusive(&self, other: &Self) -> bool {
self.contains_point_exclusive(other.lower_left) && self.contains_point_exclusive(other.upper_right)
}
/// Test if the both rectangles touch each other, i.e. if they either share a boundary or are overlapping.
pub fn touches(&self, other: &Self) -> bool {
!(
self.lower_left.x > other.upper_right.x ||
self.lower_left.y > other.upper_right.y ||
self.upper_right.x < other.lower_left.x ||
self.upper_right.y < other.lower_left.y
)
}
/// Compute the boolean intersection of two rectangles.
///
/// # Example
///
/// ```
/// use iron_shapes::prelude::*;
///
/// // Create two overlapping rectangles.
/// let a = Rect::new((0, 0), (2, 2));
/// let b = Rect::new((1, 1), (3, 3));
///
/// // Compute the intersection.
/// assert_eq!(a.intersection(&b), Some(Rect::new((1, 1), (2, 2))));
///
/// // Create a non-overlapping rectangle.
/// let c = Rect::new((100, 100), (200, 200));
/// // The intersection with a non-overlapping rectangle is `None`.
/// assert_eq!(a.intersection(&c), None);
/// ```
pub fn intersection(&self, other: &Self) -> Option<Self> {
let llx = max(self.lower_left.x, other.lower_left.x);
let lly = max(self.lower_left.y, other.lower_left.y);
let urx = min(self.upper_right.x, other.upper_right.x);
let ury = min(self.upper_right.y, other.upper_right.y);
if llx < urx && lly < ury {
Some(Rect::new((llx, lly), (urx, ury)))
} else {
None
}
}
}
impl<T: Copy + Sub<Output=T>> Rect<T> {
/// Compute the width of the rectangle.
#[inline]
pub fn width(&self) -> T {
self.upper_right.x - self.lower_left.x
}
/// Compute the height of the rectangle.
#[inline]
pub fn height(&self) -> T {
self.upper_right.y - self.lower_left.y
}
}
impl<T: Copy + PartialOrd> Rect<T> {
/// Create the smallest `Rect` that contains the original `Rect` and the `point`.
///
/// # Example
///
/// ```
/// use iron_shapes::prelude::*;
///
/// let r1 = Rect::new((0,0), (1,2));
///
/// let r2 = r1.add_point(Point::new(10, 11));
///
/// assert_eq!(r2, Rect::new((0,0), (10,11)));
///
/// ```
pub fn add_point(&self, point: Point<T>) -> Self {
Rect::new(
Point::new(min(self.lower_left.x, point.x),
min(self.lower_left.y, point.y)),
Point::new(max(self.upper_right.x, point.x),
max(self.upper_right.y, point.y)),
)
}
/// Get the smallest `Rect` that contains both rectangles `self` and `rect`.
///
/// # Example
///
/// ```
/// use iron_shapes::prelude::*;
///
/// let r1 = Rect::new((0,0), (1,2));
/// let r2 = Rect::new((4,5), (6,7));
///
/// let r3 = r1.add_rect(&r2);
///
/// assert_eq!(r3, Rect::new((0,0), (6,7)));
///
/// ```
pub fn add_rect(&self, rect: &Self) -> Self {
self.add_point(rect.lower_left)
.add_point(rect.upper_right)
}
}
impl<T: Copy + Add<Output=T> + Div<Output=T> + One> Rect<T> {
/// Get the center point of the rectangle.
/// When using integer coordinates the resulting
/// coordinates will be truncated to the next integers.
pub fn center(&self) -> Point<T> {
let _2 = T::one() + T::one();
(self.lower_left() + self.upper_right()) / _2
}
}
impl<T: Copy + Add<Output=T> + Sub<Output=T>> Rect<T> {
/// Create an enlarged copy of this rectangle.
/// The vertical boundaries will be shifted towards the outside by `add_x`.
/// The horizontal boundaries will be shifted towards the outside by `add_y`.
pub fn sized(&self, add_x: T, add_y: T) -> Self {
Rect {
lower_left: (self.lower_left.x - add_x, self.lower_left.y - add_y).into(),
upper_right: (self.upper_right.x + add_x, self.upper_right.y + add_y).into(),
}
}
}
impl<T: Copy + Add<Output=T> + Sub<Output=T> + Mul<Output=T>> DoubledOrientedArea<T> for Rect<T> {
/// Calculate doubled oriented area of rectangle.
fn area_doubled_oriented(&self) -> T {
let diff = self.upper_right - self.lower_left;
let area = diff.x * diff.y;
area + area
}
}
impl<T: Copy> BoundingBox<T> for Rect<T> {
/// Get bounding box of rectangle (which is equal to the rectangle itself).
fn bounding_box(&self) -> Rect<T> {
*self
}
}
impl<T: Copy> TryBoundingBox<T> for Rect<T> {
/// Get bounding box of rectangle (always exists).
fn try_bounding_box(&self) -> Option<Rect<T>> {
Some(*self)
}
}
/// Point wise transformation of the two corner points.
impl<T: Copy + PartialOrd> MapPointwise<T> for Rect<T>
{
/// Point wise transformation.
fn transform<F>(&self, transformation: F) -> Self
where F: Fn(Point<T>) -> Point<T> {
Self::new(
transformation(self.lower_left),
transformation(self.upper_right),
)
}
}
/// Iterate over all points of the rectangle.
/// Starts with the lower left corner and iterates counter clock-wise.
impl<'a, T> IntoIterator for &'a Rect<T>
where T: Copy {
type Item = Point<T>;
type IntoIter = std::vec::IntoIter<Self::Item>;
fn into_iter(self) -> Self::IntoIter {
vec![self.lower_left(), self.lower_right(),
self.upper_right(), self.upper_left()].into_iter()
}
}
/// Iterate over all points of the rectangle.
/// Starts with the lower left corner and iterates counter clock-wise.
impl<T> IntoIterator for Rect<T>
where T: Copy {
type Item = Point<T>;
type IntoIter = std::vec::IntoIter<Self::Item>;
fn into_iter(self) -> Self::IntoIter {
(&self).into_iter()
}
}
impl<T: CoordinateType> ToPolygon<T> for Rect<T> {
fn to_polygon(&self) -> Polygon<T> {
Polygon::from(self)
}
}
impl<T: CoordinateType + NumCast, Dst: CoordinateType + NumCast> TryCastCoord<T, Dst> for Rect<T> {
type Output = Rect<Dst>;
fn try_cast(&self) -> Option<Self::Output> {
match (self.lower_left.try_cast(), self.upper_right.try_cast()) {
(Some(ll), Some(ur)) => Some(Rect::new(ll, ur)),
_ => None
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_rect_intersection() {
let a = Rect::new((0, 0), (2, 4));
let b = Rect::new((1, 2), (3, 5));
assert_eq!(a.intersection(&b), Some(Rect::new((1, 2), (2, 4))));
let a = Rect::new((0, 0), (2, 2));
let b = Rect::new((1, 1), (3, 3));
assert_eq!(a.intersection(&b), Some(Rect::new((1, 1), (2, 2))));
let a = Rect::new((0, 0), (1, 1));
let b = Rect::new((2, 2), (3, 3));
assert_eq!(a.intersection(&b), None);
let a = Rect::new((0, 0), (2, 2));
let b = Rect::new((1, 2), (5, 5));
assert_eq!(a.intersection(&b), None);
}
}