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//! based on tailscale/derp/derp_client.go
use std::net::SocketAddr;
use std::sync::Arc;
use std::time::Duration;
use anyhow::{anyhow, bail, ensure, Context, Result};
use bytes::Bytes;
use futures::stream::Stream;
use futures::{Sink, SinkExt, StreamExt};
use tokio::io::{AsyncRead, AsyncWrite};
use tokio::sync::mpsc;
use tokio_util::codec::{FramedRead, FramedWrite};
use tracing::{debug, info_span, Instrument};
use super::codec::PER_CLIENT_READ_QUEUE_DEPTH;
use super::{
codec::{
recv_frame, write_frame, DerpCodec, Frame, FrameType, MAX_PACKET_SIZE,
PER_CLIENT_SEND_QUEUE_DEPTH, PROTOCOL_VERSION,
},
types::{ClientInfo, MeshKey, RateLimiter, ServerInfo},
};
use crate::key::{PublicKey, SecretKey};
use crate::util::AbortingJoinHandle;
const CLIENT_RECV_TIMEOUT: Duration = Duration::from_secs(120);
impl PartialEq for Client {
fn eq(&self, other: &Self) -> bool {
Arc::ptr_eq(&self.inner, &other.inner)
}
}
impl Eq for Client {}
/// A DERP Client.
/// Cheaply clonable.
/// Call `close` to shutdown the write loop and read functionality.
#[derive(Debug, Clone)]
pub struct Client {
inner: Arc<InnerClient>,
}
#[derive(Debug)]
pub struct ClientReceiver {
/// The reader channel, receiving incoming messages.
reader_channel: mpsc::Receiver<Result<ReceivedMessage>>,
}
impl ClientReceiver {
/// Reads a messages from a DERP server.
///
/// Once it returns an error, the [`Client`] is dead forever.
pub async fn recv(&mut self) -> Result<ReceivedMessage> {
let msg = self
.reader_channel
.recv()
.await
.ok_or(anyhow!("shut down"))??;
Ok(msg)
}
}
type DerpReader = FramedRead<Box<dyn AsyncRead + Unpin + Send + Sync + 'static>, DerpCodec>;
#[derive(derive_more::Debug)]
pub struct InnerClient {
// our local addrs
local_addr: SocketAddr,
/// Channel on which to communicate to the server. The associated [`mpsc::Receiver`] will close
/// if there is ever an error writing to the server.
writer_channel: mpsc::Sender<ClientWriterMessage>,
/// JoinHandle for the [`ClientWriter`] task
writer_task: AbortingJoinHandle<Result<()>>,
reader_task: AbortingJoinHandle<()>,
/// [`PublicKey`] of the server we are connected to
server_public_key: PublicKey,
}
impl Client {
/// Sends a packet to the node identified by `dstkey`
///
/// Errors if the packet is larger than [`super::MAX_PACKET_SIZE`]
pub async fn send(&self, dstkey: PublicKey, packet: Bytes) -> Result<()> {
debug!(%dstkey, len = packet.len(), "[DERP] send");
self.inner
.writer_channel
.send(ClientWriterMessage::Packet((dstkey, packet)))
.await?;
Ok(())
}
/// Used by mesh peers to forward packets.
///
// TODO: this is the only method with a timeout, why? Why does it have a timeout and no rate
// limiter?
pub async fn forward_packet(
&self,
srckey: PublicKey,
dstkey: PublicKey,
packet: Bytes,
) -> Result<()> {
self.inner
.writer_channel
.send(ClientWriterMessage::FwdPacket((srckey, dstkey, packet)))
.await?;
Ok(())
}
/// Send a ping with 8 bytes of random data.
pub async fn send_ping(&self, data: [u8; 8]) -> Result<()> {
self.inner
.writer_channel
.send(ClientWriterMessage::Ping(data))
.await?;
Ok(())
}
/// Respond to a ping request. The `data` field should be filled
/// by the 8 bytes of random data send by the ping.
pub async fn send_pong(&self, data: [u8; 8]) -> Result<()> {
self.inner
.writer_channel
.send(ClientWriterMessage::Pong(data))
.await?;
Ok(())
}
/// Sends a packet that tells the server whether this
/// client is the user's preferred server. This is only
/// used in the server for stats.
pub async fn note_preferred(&self, preferred: bool) -> Result<()> {
self.inner
.writer_channel
.send(ClientWriterMessage::NotePreferred(preferred))
.await?;
Ok(())
}
/// Sends a request to subscribe to the peer's connection list.
/// It's a fatal error if the client wasn't created using [`MeshKey`].
pub async fn watch_connection_changes(&self) -> Result<()> {
self.inner
.writer_channel
.send(ClientWriterMessage::WatchConnectionChanges)
.await?;
Ok(())
}
/// Asks the server to close the target's TCP connection.
///
/// It's a fatal error if the client wasn't created using [`MeshKey`]
pub async fn close_peer(&self, target: PublicKey) -> Result<()> {
self.inner
.writer_channel
.send(ClientWriterMessage::ClosePeer(target))
.await?;
Ok(())
}
/// The local address that the [`Client`] is listening on.
pub fn local_addr(&self) -> Result<SocketAddr> {
Ok(self.inner.local_addr)
}
/// Whether or not this [`Client`] is closed.
///
/// The [`Client`] is considered closed if the write side of the client is no longer running.
pub fn is_closed(&self) -> bool {
self.inner.writer_task.is_finished()
}
/// Close the client
///
/// Shuts down the write loop directly and marks the client as closed. The [`Client`] will
/// check if the client is closed before attempting to read from it.
pub async fn close(&self) {
if self.inner.writer_task.is_finished() && self.inner.reader_task.is_finished() {
return;
}
self.inner
.writer_channel
.send(ClientWriterMessage::Shutdown)
.await
.ok();
self.inner.reader_task.abort();
}
/// The [`PublicKey`] of the [`super::server::Server`] this [`Client`] is connected with.
pub fn server_public_key(self) -> PublicKey {
self.inner.server_public_key
}
}
fn process_incoming_frame(frame: Frame) -> Result<ReceivedMessage> {
match frame {
Frame::KeepAlive => {
// A one-way keep-alive message that doesn't require an ack.
// This predated FrameType::Ping/FrameType::Pong.
Ok(ReceivedMessage::KeepAlive)
}
Frame::PeerGone { peer } => Ok(ReceivedMessage::PeerGone(peer)),
Frame::PeerPresent { peer } => Ok(ReceivedMessage::PeerPresent(peer)),
Frame::RecvPacket { src_key, content } => {
let packet = ReceivedMessage::ReceivedPacket {
source: src_key,
data: content,
};
Ok(packet)
}
Frame::Ping { data } => Ok(ReceivedMessage::Ping(data)),
Frame::Pong { data } => Ok(ReceivedMessage::Pong(data)),
Frame::Health { problem } => {
let problem = std::str::from_utf8(&problem)?.to_owned();
let problem = Some(problem);
Ok(ReceivedMessage::Health { problem })
}
Frame::Restarting {
reconnect_in,
try_for,
} => {
let reconnect_in = Duration::from_millis(reconnect_in as u64);
let try_for = Duration::from_millis(try_for as u64);
Ok(ReceivedMessage::ServerRestarting {
reconnect_in,
try_for,
})
}
_ => bail!("unexpected packet: {:?}", frame.typ()),
}
}
/// The kinds of messages we can send to the [`super::server::Server`]
#[derive(Debug)]
enum ClientWriterMessage {
/// Send a packet (addressed to the [`PublicKey`]) to the server
Packet((PublicKey, Bytes)),
/// Forward a packet from the src [`PublicKey`] to the dst [`PublicKey`] to the server
/// Should only be used for mesh clients.
FwdPacket((PublicKey, PublicKey, Bytes)),
/// Send a pong to the server
Pong([u8; 8]),
/// Send a ping to the server
Ping([u8; 8]),
/// Tell the server whether or not this client is the user's preferred client
NotePreferred(bool),
/// Subscribe to the server's connection list.
/// Should only be used for mesh clients.
WatchConnectionChanges,
/// Asks the server to close the target's connection.
/// Should only be used for mesh clients.
ClosePeer(PublicKey),
/// Shutdown the writer
Shutdown,
}
/// Call [`ClientWriter::run`] to listen for messages to send to the client.
/// Should be used by the [`Client`]
///
/// Shutsdown when you send a [`ClientWriterMessage::Shutdown`], or if there is an error writing to
/// the server.
struct ClientWriter<W: AsyncWrite + Unpin + Send + 'static> {
recv_msgs: mpsc::Receiver<ClientWriterMessage>,
writer: FramedWrite<W, DerpCodec>,
rate_limiter: Option<RateLimiter>,
}
impl<W: AsyncWrite + Unpin + Send + 'static> ClientWriter<W> {
async fn run(mut self) -> Result<()> {
while let Some(msg) = self.recv_msgs.recv().await {
match msg {
ClientWriterMessage::Packet((key, bytes)) => {
// TODO: the rate limiter is only used on this method, is it because it's the only method that
// theoretically sends a bunch of data, or is it an oversight? For example,
// the `forward_packet` method does not have a rate limiter, but _does_ have a timeout.
send_packet(&mut self.writer, &self.rate_limiter, key, bytes).await?;
}
ClientWriterMessage::FwdPacket((srckey, dstkey, bytes)) => {
tokio::time::timeout(
Duration::from_secs(5),
forward_packet(&mut self.writer, srckey, dstkey, bytes),
)
.await??;
}
ClientWriterMessage::Pong(data) => {
write_frame(&mut self.writer, Frame::Pong { data }, None).await?;
self.writer.flush().await?;
}
ClientWriterMessage::Ping(data) => {
write_frame(&mut self.writer, Frame::Ping { data }, None).await?;
self.writer.flush().await?;
}
ClientWriterMessage::NotePreferred(preferred) => {
write_frame(&mut self.writer, Frame::NotePreferred { preferred }, None).await?;
self.writer.flush().await?;
}
ClientWriterMessage::WatchConnectionChanges => {
write_frame(&mut self.writer, Frame::WatchConns, None).await?;
self.writer.flush().await?;
}
ClientWriterMessage::ClosePeer(peer) => {
write_frame(&mut self.writer, Frame::ClosePeer { peer }, None).await?;
self.writer.flush().await?;
}
ClientWriterMessage::Shutdown => {
return Ok(());
}
}
}
bail!("channel unexpectedly closed");
}
}
/// The Builder returns a [`Client`] starts a [`ClientWriter`] run task.
pub struct ClientBuilder {
secret_key: SecretKey,
reader: DerpReader,
writer: FramedWrite<Box<dyn AsyncWrite + Unpin + Send + Sync + 'static>, DerpCodec>,
local_addr: SocketAddr,
mesh_key: Option<MeshKey>,
is_prober: bool,
server_public_key: Option<PublicKey>,
can_ack_pings: bool,
}
impl ClientBuilder {
pub fn new(
secret_key: SecretKey,
local_addr: SocketAddr,
reader: Box<dyn AsyncRead + Unpin + Send + Sync + 'static>,
writer: Box<dyn AsyncWrite + Unpin + Send + Sync + 'static>,
) -> Self {
Self {
secret_key,
reader: FramedRead::new(reader, DerpCodec),
writer: FramedWrite::new(writer, DerpCodec),
local_addr,
mesh_key: None,
is_prober: false,
server_public_key: None,
can_ack_pings: false,
}
}
pub fn mesh_key(mut self, mesh_key: Option<MeshKey>) -> Self {
self.mesh_key = mesh_key;
self
}
pub fn prober(mut self, is_prober: bool) -> Self {
self.is_prober = is_prober;
self
}
// Set the expected server_public_key. If this is not what is sent by the
// [`super::server::Server`], it is an error.
pub fn server_public_key(mut self, key: Option<PublicKey>) -> Self {
self.server_public_key = key;
self
}
pub fn can_ack_pings(mut self, can_ack_pings: bool) -> Self {
self.can_ack_pings = can_ack_pings;
self
}
async fn server_handshake(&mut self) -> Result<(PublicKey, Option<RateLimiter>)> {
debug!("server_handshake: started");
let server_key = recv_server_key(&mut self.reader)
.await
.context("failed to receive server key")?;
debug!("server_handshake: received server_key: {:?}", server_key);
if let Some(expected_key) = &self.server_public_key {
if *expected_key != server_key {
bail!("unexpected server key, expected {expected_key:?} got {server_key:?}");
}
}
let client_info = ClientInfo {
version: PROTOCOL_VERSION,
mesh_key: self.mesh_key,
can_ack_pings: self.can_ack_pings,
is_prober: self.is_prober,
};
debug!("server_handshake: sending client_key: {:?}", &client_info);
let shared_secret = self.secret_key.shared(&server_key);
crate::derp::codec::send_client_key(
&mut self.writer,
&shared_secret,
&self.secret_key.public(),
&client_info,
)
.await?;
let Frame::ServerInfo { encrypted_message } =
recv_frame(FrameType::ServerInfo, &mut self.reader).await?
else {
bail!("expected server info");
};
let mut buf = encrypted_message.to_vec();
shared_secret.open(&mut buf)?;
let info: ServerInfo = postcard::from_bytes(&buf)?;
if info.version != PROTOCOL_VERSION {
bail!(
"incompatiable protocol version, expected {PROTOCOL_VERSION}, got {}",
info.version
);
}
let rate_limiter = RateLimiter::new(
info.token_bucket_bytes_per_second,
info.token_bucket_bytes_burst,
)?;
debug!("server_handshake: done");
Ok((server_key, rate_limiter))
}
pub async fn build(mut self) -> Result<(Client, ClientReceiver)> {
// exchange information with the server
let (server_public_key, rate_limiter) = self.server_handshake().await?;
// create task to handle writing to the server
let (writer_sender, writer_recv) = mpsc::channel(PER_CLIENT_SEND_QUEUE_DEPTH);
let writer_task = tokio::task::spawn(
async move {
let client_writer = ClientWriter {
rate_limiter,
writer: self.writer,
recv_msgs: writer_recv,
};
client_writer.run().await?;
Ok(())
}
.instrument(info_span!("client.writer")),
);
let (reader_sender, reader_recv) = mpsc::channel(PER_CLIENT_READ_QUEUE_DEPTH);
let writer_sender2 = writer_sender.clone();
let reader_task = tokio::task::spawn(async move {
loop {
let frame = tokio::time::timeout(CLIENT_RECV_TIMEOUT, self.reader.next()).await;
let res = match frame {
Ok(Some(Ok(frame))) => process_incoming_frame(frame),
Ok(Some(Err(err))) => {
// Error processing incoming messages
Err(err)
}
Ok(None) => {
// EOF
Err(anyhow::anyhow!("EOF: reader stream ended"))
}
Err(err) => {
// Timeout
Err(err.into())
}
};
if res.is_err() {
// shutdown
writer_sender2
.send(ClientWriterMessage::Shutdown)
.await
.ok();
break;
}
if reader_sender.send(res).await.is_err() {
// shutdown, as the reader is gone
writer_sender2
.send(ClientWriterMessage::Shutdown)
.await
.ok();
break;
}
}
});
let client = Client {
inner: Arc::new(InnerClient {
local_addr: self.local_addr,
writer_channel: writer_sender,
writer_task: writer_task.into(),
reader_task: reader_task.into(),
server_public_key,
}),
};
let client_receiver = ClientReceiver {
reader_channel: reader_recv,
};
Ok((client, client_receiver))
}
}
pub(crate) async fn recv_server_key<S: Stream<Item = anyhow::Result<Frame>> + Unpin>(
stream: S,
) -> Result<PublicKey> {
if let Frame::ServerKey { key } = recv_frame(FrameType::ServerKey, stream).await? {
Ok(key)
} else {
bail!("expected server key");
}
}
#[derive(derive_more::Debug, Clone)]
/// The type of message received by the [`Client`] from the [`super::server::Server`].
pub enum ReceivedMessage {
/// Represents an incoming packet.
ReceivedPacket {
/// The [`PublicKey`] of the packet sender.
source: PublicKey,
/// The received packet bytes.
#[debug(skip)]
data: Bytes, // TODO: ref
},
/// Indicates that the client identified by the underlying public key had previously sent you a
/// packet but has now disconnected from the server.
PeerGone(PublicKey),
/// Indicates that the client is connected to the server. (Only used by trusted mesh clients)
PeerPresent(PublicKey),
/// Sent by the server upon first connect.
ServerInfo {
/// How many bytes per second the server says it will accept, including all framing bytes.
///
/// Zero means unspecified. There might be a limit, but the client need not try to respect it.
token_bucket_bytes_per_second: usize,
/// How many bytes the server will allow in one burst, temporarily violating
/// `token_bucket_bytes_per_second`.
///
/// Zero means unspecified. There might be a limit, but the [`Client`] need not try to respect it.
token_bucket_bytes_burst: usize,
},
/// Request from a client or server to reply to the
/// other side with a [`ReceivedMessage::Pong`] with the given payload.
Ping([u8; 8]),
/// Reply to a [`ReceivedMessage::Ping`] from a client or server
/// with the payload sent previously in the ping.
Pong([u8; 8]),
/// A one-way empty message from server to client, just to
/// keep the connection alive. It's like a [ReceivedMessage::Ping], but doesn't solicit
/// a reply from the client.
KeepAlive,
/// A one-way message from server to client, declaring the connection health state.
Health {
/// If set, is a description of why the connection is unhealthy.
///
/// If `None` means the connection is healthy again.
///
/// The default condition is healthy, so the server doesn't broadcast a [`ReceivedMessage::Health`]
/// until a problem exists.
problem: Option<String>,
},
/// A one-way message from server to client, advertising that the server is restarting.
ServerRestarting {
/// An advisory duration that the client should wait before attempting to reconnect.
/// It might be zero. It exists for the server to smear out the reconnects.
reconnect_in: Duration,
/// An advisory duration for how long the client should attempt to reconnect
/// before giving up and proceeding with its normal connection failure logic. The interval
/// between retries is undefined for now. A server should not send a TryFor duration more
/// than a few seconds.
try_for: Duration,
},
}
pub(crate) async fn send_packet<S: Sink<Frame, Error = std::io::Error> + Unpin>(
mut writer: S,
rate_limiter: &Option<RateLimiter>,
dst_key: PublicKey,
packet: Bytes,
) -> Result<()> {
ensure!(
packet.len() <= MAX_PACKET_SIZE,
"packet too big: {}",
packet.len()
);
let frame = Frame::SendPacket { dst_key, packet };
if let Some(rate_limiter) = rate_limiter {
if rate_limiter.check_n(frame.len()).is_err() {
tracing::warn!("dropping send: rate limit reached");
return Ok(());
}
}
writer.send(frame).await?;
writer.flush().await?;
Ok(())
}
pub(crate) async fn forward_packet<S: Sink<Frame, Error = std::io::Error> + Unpin>(
mut writer: S,
src_key: PublicKey,
dst_key: PublicKey,
packet: Bytes,
) -> Result<()> {
ensure!(
packet.len() <= MAX_PACKET_SIZE,
"packet too big: {}",
packet.len()
);
write_frame(
&mut writer,
Frame::ForwardPacket {
src_key,
dst_key,
packet,
},
None,
)
.await?;
writer.flush().await?;
Ok(())
}