use std::collections::HashMap;
use thiserror::Error;
#[derive(Debug, Error)]
pub enum GpuError {
#[error("GPU not available")]
NotAvailable,
#[error("Unsupported GPU operation: {0}")]
UnsupportedOperation(String),
#[error("GPU memory allocation failed: {0}")]
AllocationFailed(String),
#[error("Kernel compilation failed: {0}")]
CompilationFailed(String),
#[error("Kernel execution failed: {0}")]
ExecutionFailed(String),
#[error("Data transfer failed: {0}")]
TransferFailed(String),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum GpuBackend {
Cuda,
OpenCL,
Vulkan,
Metal,
Rocm,
}
#[derive(Debug, Clone)]
pub struct GpuDevice {
pub id: usize,
pub name: String,
pub backend: GpuBackend,
pub total_memory: usize,
pub available_memory: usize,
pub compute_capability: String,
pub compute_units: usize,
}
impl GpuDevice {
pub fn new(id: usize, name: String, backend: GpuBackend) -> Self {
Self {
id,
name,
backend,
total_memory: 0,
available_memory: 0,
compute_capability: "unknown".to_string(),
compute_units: 0,
}
}
pub fn has_memory(&self, required: usize) -> bool {
self.available_memory >= required
}
pub fn memory_utilization(&self) -> f32 {
if self.total_memory == 0 {
return 0.0;
}
let used = self.total_memory - self.available_memory;
(used as f32 / self.total_memory as f32) * 100.0
}
}
#[derive(Debug)]
pub struct GpuBuffer {
#[allow(dead_code)]
id: usize,
size: usize,
#[allow(dead_code)]
handle: Option<u64>,
}
impl GpuBuffer {
pub fn new(size: usize) -> Result<Self, GpuError> {
Ok(Self {
id: 0,
size,
handle: None,
})
}
pub fn size(&self) -> usize {
self.size
}
pub fn upload(&mut self, _data: &[f32]) -> Result<(), GpuError> {
Err(GpuError::NotAvailable)
}
pub fn download(&self, _data: &mut [f32]) -> Result<(), GpuError> {
Err(GpuError::NotAvailable)
}
}
#[derive(Debug)]
pub struct GpuKernel {
name: String,
#[allow(dead_code)]
handle: Option<u64>,
}
impl GpuKernel {
pub fn compile(_name: &str, _source: &str) -> Result<Self, GpuError> {
Err(GpuError::NotAvailable)
}
pub fn execute(
&self,
_inputs: &[&GpuBuffer],
_outputs: &mut [&mut GpuBuffer],
_workgroup_size: (usize, usize, usize),
) -> Result<(), GpuError> {
Err(GpuError::NotAvailable)
}
pub fn name(&self) -> &str {
&self.name
}
}
pub struct GpuExecutor {
device: Option<GpuDevice>,
kernels: HashMap<String, GpuKernel>,
buffers: Vec<GpuBuffer>,
}
impl GpuExecutor {
pub fn new() -> Self {
Self {
device: None,
kernels: HashMap::new(),
buffers: Vec::new(),
}
}
pub fn select_device(&mut self, device: GpuDevice) {
self.device = Some(device);
}
pub fn list_devices() -> Result<Vec<GpuDevice>, GpuError> {
Ok(Vec::new())
}
pub fn is_available(&self) -> bool {
self.device.is_some()
}
pub fn device(&self) -> Option<&GpuDevice> {
self.device.as_ref()
}
pub fn allocate_buffer(&mut self, size: usize) -> Result<usize, GpuError> {
let buffer = GpuBuffer::new(size)?;
let id = self.buffers.len();
self.buffers.push(buffer);
Ok(id)
}
pub fn free_buffer(&mut self, id: usize) {
if id < self.buffers.len() {
self.buffers.remove(id);
}
}
pub fn compile_kernel(&mut self, name: &str, source: &str) -> Result<(), GpuError> {
let kernel = GpuKernel::compile(name, source)?;
self.kernels.insert(name.to_string(), kernel);
Ok(())
}
pub fn execute_graph(
&mut self,
_graph: &crate::ComputationGraph,
) -> Result<HashMap<String, Vec<f32>>, GpuError> {
Err(GpuError::NotAvailable)
}
pub fn kernel_count(&self) -> usize {
self.kernels.len()
}
pub fn buffer_count(&self) -> usize {
self.buffers.len()
}
}
impl Default for GpuExecutor {
fn default() -> Self {
Self::new()
}
}
pub struct GpuMemoryManager {
total_memory: usize,
allocated: usize,
allocations: HashMap<usize, usize>,
}
impl GpuMemoryManager {
pub fn new(total_memory: usize) -> Self {
Self {
total_memory,
allocated: 0,
allocations: HashMap::new(),
}
}
pub fn allocate(&mut self, size: usize) -> Result<usize, GpuError> {
if self.allocated + size > self.total_memory {
return Err(GpuError::AllocationFailed(
"Insufficient GPU memory".to_string(),
));
}
let id = self.allocations.len();
self.allocations.insert(id, size);
self.allocated += size;
Ok(id)
}
pub fn free(&mut self, id: usize) {
if let Some(size) = self.allocations.remove(&id) {
self.allocated -= size;
}
}
pub fn available(&self) -> usize {
self.total_memory - self.allocated
}
pub fn utilization(&self) -> f32 {
(self.allocated as f32 / self.total_memory as f32) * 100.0
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_gpu_device() {
let device = GpuDevice::new(0, "Test GPU".to_string(), GpuBackend::Cuda);
assert_eq!(device.id, 0);
assert_eq!(device.name, "Test GPU");
assert_eq!(device.backend, GpuBackend::Cuda);
}
#[test]
fn test_gpu_device_memory() {
let mut device = GpuDevice::new(0, "Test".to_string(), GpuBackend::Cuda);
device.total_memory = 1000;
device.available_memory = 600;
assert!(device.has_memory(500));
assert!(!device.has_memory(700));
assert_eq!(device.memory_utilization(), 40.0);
}
#[test]
fn test_gpu_executor() {
let executor = GpuExecutor::new();
assert!(!executor.is_available());
assert_eq!(executor.kernel_count(), 0);
assert_eq!(executor.buffer_count(), 0);
}
#[test]
fn test_gpu_executor_with_device() {
let mut executor = GpuExecutor::new();
let device = GpuDevice::new(0, "Test".to_string(), GpuBackend::Cuda);
executor.select_device(device);
assert!(executor.is_available());
assert_eq!(executor.device().unwrap().id, 0);
}
#[test]
fn test_gpu_buffer_creation() {
let result = GpuBuffer::new(1024);
assert!(result.is_ok());
}
#[test]
fn test_memory_manager() {
let mut manager = GpuMemoryManager::new(1000);
let id1 = manager.allocate(400).unwrap();
assert_eq!(manager.available(), 600);
assert_eq!(manager.utilization(), 40.0);
let id2 = manager.allocate(300).unwrap();
assert_eq!(manager.available(), 300);
assert!(manager.allocate(400).is_err());
manager.free(id1);
assert_eq!(manager.available(), 700);
manager.free(id2);
assert_eq!(manager.available(), 1000);
}
#[test]
fn test_list_devices() {
let devices = GpuExecutor::list_devices().unwrap();
assert_eq!(devices.len(), 0);
}
}