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use std::fmt::{Debug, Formatter};
use std::sync::Arc;
use rustc_hash::FxHashMap;
use crate::constants::{v1_0, v1_1};
use crate::lazy::any_encoding::IonVersion;
use crate::types::SymbolAddress;
use crate::{Symbol, SymbolId};
/// Immutable system symbol tables defined by each version of the Ion specification.
#[derive(Debug, Copy, Clone)]
pub struct SystemSymbolTable {
ion_version: IonVersion,
symbols_by_address: &'static [&'static str],
symbols_by_text: &'static phf::Map<&'static str, usize>,
}
impl SystemSymbolTable {
pub const fn ion_version(&self) -> IonVersion {
self.ion_version
}
/// Returns the number of symbols in this system table **including `$0`**.
pub const fn len(&self) -> usize {
self.symbols_by_address.len() + 1
}
pub fn address_for_text(&self, text: &str) -> Option<usize> {
self.symbols_by_text.get(text).copied()
}
pub fn text_for_address(&self, address: SymbolAddress) -> Option<&'static str> {
self.symbols_by_address.get(address - 1).copied()
}
pub fn symbol_for_address(&self, address: SymbolAddress) -> Option<Symbol> {
self.text_for_address(address).map(Symbol::static_text)
}
}
pub static SYSTEM_SYMBOLS_1_0: &SystemSymbolTable = &SystemSymbolTable {
ion_version: IonVersion::v1_0,
symbols_by_address: v1_0::SYSTEM_SYMBOLS,
symbols_by_text: &v1_0::SYSTEM_SYMBOL_TEXT_TO_ID,
};
pub static SYSTEM_SYMBOLS_1_1: &SystemSymbolTable = &SystemSymbolTable {
ion_version: IonVersion::v1_1,
symbols_by_address: v1_1::SYSTEM_SYMBOLS,
symbols_by_text: &v1_1::SYSTEM_SYMBOL_TEXT_TO_ID,
};
/// Stores mappings from Symbol IDs to text and vice-versa.
// SymbolTable instances always have at least system symbols; they are never empty.
#[allow(clippy::len_without_is_empty)]
#[derive(Clone)]
pub struct SymbolTable {
ion_version: IonVersion,
symbols_by_id: Vec<Symbol>,
ids_by_text: FxHashMap<Symbol, SymbolId>,
}
impl Default for SymbolTable {
fn default() -> Self {
Self::empty(IonVersion::v1_0)
}
}
impl SymbolTable {
// These counts refer to the number of system symbols that are permanently prefixed to the user
// table in each Ion version. The counts include SID `$0`.
const NUM_PREFIX_SYSTEM_SYMBOLS_1_0: usize = 10;
const NUM_PREFIX_SYSTEM_SYMBOLS_1_1: usize = 1;
const INITIAL_SYMBOLS_CAPACITY: usize = 32; // TODO: Adjust this based ion_version?
/// Constructs a new symbol table pre-populated with the system symbol prefix defined in the spec
/// as well as any 'default' symbols that are guaranteed to be present at the outset of a stream.
pub(crate) fn new(ion_version: IonVersion) -> SymbolTable {
let mut symbol_table = SymbolTable {
ion_version,
symbols_by_id: Vec::with_capacity(Self::INITIAL_SYMBOLS_CAPACITY),
ids_by_text: FxHashMap::default(),
};
symbol_table.initialize_with_all_system_symbols();
symbol_table
}
/// Constructs a new symbol table pre-populated with the system symbol prefix defined in the spec.
pub(crate) fn empty(ion_version: IonVersion) -> SymbolTable {
// Enough to hold the 1.0 system table and several user symbols.
let mut symbol_table = SymbolTable {
ion_version,
symbols_by_id: Vec::with_capacity(Self::INITIAL_SYMBOLS_CAPACITY),
ids_by_text: FxHashMap::default(),
};
symbol_table.initialize_with_prefix_system_symbols();
symbol_table
}
/// Adds the system symbols which are a permanent prefix to the table.
pub(crate) fn initialize_with_prefix_system_symbols(&mut self) {
match self.ion_version {
IonVersion::v1_0 => self.initialize_with_all_system_symbols(),
IonVersion::v1_1 => {
// Only gets $0
self.add_placeholder();
}
}
}
/// Adds **all** of the system symbols to the table, not just the permanent prefix symbols.
pub(crate) fn initialize_with_all_system_symbols(&mut self) {
// TODO: Make thread local system symbol tables that are materialized (i.e. using Arc<str>)
// so we can avoid doing new heap allocations each time
self.add_placeholder(); // $0
let system_symbols = match self.ion_version {
IonVersion::v1_0 => v1_0::SYSTEM_SYMBOLS,
IonVersion::v1_1 => v1_1::SYSTEM_SYMBOLS,
};
system_symbols.iter().copied().for_each(|text| {
let _sid = self.add_symbol_for_text(text);
});
}
/// Sets the symbol table to the 'default' state used at the beginning of any stream of the
/// current version.
pub(crate) fn reset_to_default(&mut self) {
self.symbols_by_id.clear();
self.ids_by_text.clear();
self.initialize_with_all_system_symbols()
}
/// Sets the symbol table's contents to the permanent prefix used by the current Ion version.
/// In Ion 1.0, this is the system symbol table (`$0`-`$10`). In Ion 1.1, it is only `$0`.
pub(crate) fn reset_to_prefix_only(&mut self) {
match self.ion_version {
IonVersion::v1_0 => {
// Remove all symbols except for $0
self.symbols_by_id
.truncate(Self::NUM_PREFIX_SYSTEM_SYMBOLS_1_0);
// Remove any symbol text mappings that point to an address from userspace ($10+)
self.ids_by_text
.retain(|_symbol, address| *address < Self::NUM_PREFIX_SYSTEM_SYMBOLS_1_0);
}
IonVersion::v1_1 => {
// Remove all symbols except for $0
self.symbols_by_id
.truncate(Self::NUM_PREFIX_SYSTEM_SYMBOLS_1_1);
// In Ion 1.1, there are no permanent-prefix system symbols with text.
self.ids_by_text.clear();
}
};
}
pub(crate) fn reset_to_version(&mut self, new_version: IonVersion) {
self.ion_version = new_version;
self.reset_to_default();
}
/// adds `text` to the symbol table and returns the newly assigned [SymbolId].
pub(crate) fn add_symbol_for_text<A: AsRef<str>>(&mut self, text: A) -> SymbolId {
let arc: Arc<str> = Arc::from(text.as_ref());
let symbol = Symbol::shared(arc);
self.add_symbol(symbol)
}
pub(crate) fn add_symbol(&mut self, symbol: Symbol) -> SymbolId {
let id = self.symbols_by_id.len();
self.symbols_by_id.push(symbol.clone());
self.ids_by_text.insert(symbol, id);
id
}
/// Assigns unknown text to the next available symbol ID. This is used when an Ion reader
/// encounters null or non-string values in a stream's symbol table.
pub(crate) fn add_placeholder(&mut self) -> SymbolId {
let sid = self.symbols_by_id.len();
self.symbols_by_id.push(Symbol::unknown_text());
sid
}
/// If defined, returns the Symbol ID associated with the provided text.
pub fn sid_for<A: AsRef<str>>(&self, text: A) -> Option<SymbolId> {
self.ids_by_text.get(text.as_ref()).copied()
}
/// If defined, returns the text associated with the provided Symbol ID.
pub fn text_for(&self, sid: SymbolId) -> Option<&str> {
self.symbols_by_id
// If the SID is out of bounds, returns None
.get(sid)?
// If the text is unknown, returns None
.text()
}
/// If defined, returns the Symbol associated with the provided Symbol ID.
pub fn symbol_for(&self, sid: SymbolId) -> Option<&Symbol> {
self.symbols_by_id.get(sid)
}
/// Returns true if the provided symbol ID maps to an entry in the symbol table (i.e. it is in
/// the range of known symbols: 0 to max_id)
///
/// Note that a symbol ID can be valid but map to unknown text. If a symbol table contains
/// a null or non-string value, that entry in the table will be defined but not have text
/// associated with it.
///
/// This method allows users to distinguish between a SID with unknown text and a SID that is
/// invalid.
pub fn sid_is_valid(&self, sid: SymbolId) -> bool {
sid < self.symbols_by_id.len()
}
/// Returns a slice of references to the symbol text stored in the table.
///
/// The symbol table can contain symbols with unknown text; see the documentation for
/// [Symbol] for more information.
pub fn symbols(&self) -> &[Symbol] {
&self.symbols_by_id
}
/// Returns the number of symbol addresses at the head of the symbol table that are
/// guaranteed to be system symbols.
/// In Ion 1.0, the complete system symbol table always appears at the beginning of the
/// active symbol table.
/// In Ion 1.1, only `$0` (the symbol with unknown text) is guaranteed to be present. Other
/// system symbols may be removed from the table.
pub fn permanent_system_prefix_count(&self) -> usize {
match self.ion_version {
IonVersion::v1_0 => Self::NUM_PREFIX_SYSTEM_SYMBOLS_1_0,
IonVersion::v1_1 => Self::NUM_PREFIX_SYSTEM_SYMBOLS_1_1,
}
}
/// Returns a slice of the symbols that were defined by the application--those that follow the
/// system symbols in the table.
pub fn application_symbols(&self) -> &[Symbol] {
let num_sys_symbols = self.permanent_system_prefix_count();
&self.symbols()[num_sys_symbols..]
}
/// Returns the slice of symbols that were defined by the specification and which are
/// permanently prefixed to the beginning of the active symbol table.
///
/// To get the full system symbol table for this Ion version (which may or may not be prefixed),
/// use [`IonVersion::system_symbol_table`].
pub fn prefixed_system_symbols(&self) -> &[Symbol] {
let num_sys_symbols = self.permanent_system_prefix_count();
&self.symbols()[0..num_sys_symbols]
}
/// Returns a slice of the last `n` symbols in the symbol table. The caller must confirm that
/// `last_n` is less than the size of the symbol table.
pub(crate) fn symbols_tail(&self, last_n: usize) -> &[Symbol] {
let num_symbols = self.symbols_by_id.len();
&self.symbols_by_id[num_symbols - last_n..]
}
/// Returns the number of symbols defined in the table.
pub fn len(&self) -> usize {
self.symbols_by_id.len()
}
pub fn ion_version(&self) -> IonVersion {
self.ion_version
}
}
impl Debug for SymbolTable {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(f, "SymbolTable {{")?;
for (address, symbol) in self.symbols().iter().enumerate() {
write!(f, "{}: {:?}, ", address, symbol.text())?;
}
write!(f, "}}")
}
}