iomath 0.1.0

iomath is a fast math rust-library.
Documentation
pub mod t_vectors;

use t_vectors::t_vector_2::TVector2;
// use t_vectors::t_vector_3::TVector4;
// use t_vectors::t_vector_4::TVector4;

pub type F32Vector2 = TVector2<f32>;
pub type F64Vector2 = TVector2<f64>;

pub type I8Vector2 = TVector2<i8>;
pub type I16Vector2 = TVector2<i16>;
pub type I32Vector2 = TVector2<i32>;
pub type I64Vector2 = TVector2<i64>;
pub type I128Vector2 = TVector2<i128>;

pub type U8Vector2 = TVector2<u8>;
pub type U16Vector2 = TVector2<u16>;
pub type U32Vector2 = TVector2<u32>;
pub type U64Vector2 = TVector2<u64>;
pub type U128Vector2 = TVector2<u128>;

pub type BVector2 = TVector2<bool>;

// pub type F32Vector3 = TVector3<f32>;
// pub type F64Vector3 = TVector3<f64>;

// pub type I8Vector3 = TVector3<i8>;
// pub type I16Vector3 = TVector3<i16>;
// pub type I32Vector3 = TVector3<i32>;
// pub type I64Vector3 = TVector3<i64>;
// pub type I128Vector3 = TVector3<i128>;

// pub type U8Vector3 = TVector3<u8>;
// pub type U16Vector3 = TVector3<u16>;
// pub type U32Vector3 = TVector3<u32>;
// pub type U64Vector3 = TVector3<u64>;
// pub type U128Vector3 = TVector3<u128>;

// pub type BVector3 = TVector3<bool>;

// pub type F32Vector4 = TVector4<f32>;
// pub type F64Vector4 = TVector4<f64>;

// pub type I8Vector4 = TVector4<i8>;
// pub type I16Vector4 = TVector4<i16>;
// pub type I32Vector4 = TVector4<i32>;
// pub type I64Vector4 = TVector4<i64>;
// pub type I128Vector4 = TVector4<i128>;

// pub type U8Vector4 = TVector4<u8>;
// pub type U16Vector4 = TVector4<u16>;
// pub type U32Vector4 = TVector4<u32>;
// pub type U64Vector4 = TVector4<u64>;
// pub type U128Vector4 = TVector4<u128>;

// pub type BVector4 = TVector4<bool>;