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use TVector2;
// use t_vectors::t_vector_3::TVector4;
// use t_vectors::t_vector_4::TVector4;
pub type F32Vector2 = ;
pub type F64Vector2 = ;
pub type I8Vector2 = ;
pub type I16Vector2 = ;
pub type I32Vector2 = ;
pub type I64Vector2 = ;
pub type I128Vector2 = ;
pub type U8Vector2 = ;
pub type U16Vector2 = ;
pub type U32Vector2 = ;
pub type U64Vector2 = ;
pub type U128Vector2 = ;
pub type BVector2 = ;
// pub type F32Vector3 = TVector3<f32>;
// pub type F64Vector3 = TVector3<f64>;
// pub type I8Vector3 = TVector3<i8>;
// pub type I16Vector3 = TVector3<i16>;
// pub type I32Vector3 = TVector3<i32>;
// pub type I64Vector3 = TVector3<i64>;
// pub type I128Vector3 = TVector3<i128>;
// pub type U8Vector3 = TVector3<u8>;
// pub type U16Vector3 = TVector3<u16>;
// pub type U32Vector3 = TVector3<u32>;
// pub type U64Vector3 = TVector3<u64>;
// pub type U128Vector3 = TVector3<u128>;
// pub type BVector3 = TVector3<bool>;
// pub type F32Vector4 = TVector4<f32>;
// pub type F64Vector4 = TVector4<f64>;
// pub type I8Vector4 = TVector4<i8>;
// pub type I16Vector4 = TVector4<i16>;
// pub type I32Vector4 = TVector4<i32>;
// pub type I64Vector4 = TVector4<i64>;
// pub type I128Vector4 = TVector4<i128>;
// pub type U8Vector4 = TVector4<u8>;
// pub type U16Vector4 = TVector4<u16>;
// pub type U32Vector4 = TVector4<u32>;
// pub type U64Vector4 = TVector4<u64>;
// pub type U128Vector4 = TVector4<u128>;
// pub type BVector4 = TVector4<bool>;