/// Channel related structs.
///
/// No reasons to look in here unless you want to re-implement functions yourself. Which you can do by first disabling all fetch features, and start with just the binding structs.
/// Structs that doesn't belong in either of the other two categories.
///
/// No reasons to look in here unless you want to re-implement functions yourself. Which you can do by first disabling all fetch features, and start with just the binding structs.
/// Video related structs.
///
/// No reasons to look in here unless you want to re-implement functions yourself. Which you can do by first disabling all fetch features, and start with just the binding structs.