intvg 0.1.5

lib/tool in Rust to load/save/render tvg file, parse from svg file by usvg
Documentation

Build status codecov Crates.io dependency status License: MIT

Another TinyVG image parser & renderer in Rust

A library/tool to load/save binary .tvg file, rendering to .png file powered by tiny-skia, parsing from .svg file powered by usvg, with least external dependencies, simple and concise Rust code.

TinyVG textual representation (.tvgt) is only for debugging/development purposes which can be easily achieved with #[derive(Debug)] and println!("{:?}, commands) or dbg!(commands) in Rust.

Binding GPAC/EVG 2D rendering engine

Build controlled by feature "evg".

Built-in seems the only one Rust binding for GPAC/EVG.

Binding Blend2D rendering engine

Build controlled by feature "b2d".

A built-in Rust binding for Blend2D, simpler than outdated blend2d-rs.

A SVG Renderer/Viewer powered by Femtovg

Build controlled by feature "nvg".

Refer to the SVG example in Femotovg, updated, rewritten and optimized the code.

Another SVG/TinyVG Viewer based on HTML5/Web 2D Canvas API

In the sub-crate wcnvs.

Rendering performance comparison

2D Engine Timing Performance Note
Femtovg: 1.65 ms 606.8 fps max performance
Blend2D: 1.94 ms 515.5 fps float/double
CanvasAPI: 2.00 ms 500.0 fps bad T accuracy?
tiny_skia: 5.10 ms 195.9 fps
GPAC/EVG: 7.96 ms 125.6 fps floating point
GPAC/EVG: 18.07 ms 55.3 fps fixed-point math

Test rendering Ghostscript_Tiger.svg on MacBook Pro with Apple M1 Pro.