pub struct MyActor {
value: i8,
}
#[interthread::actor(show, ty="!Send")] impl MyActor {
pub fn new( v: i8 ) -> Self {
Self { value: v }
}
pub fn increment(&mut self) {
self.value += 1;
}
pub fn add_number(&mut self, num: i8) -> i8 {
self.value += num;
self.value
}
pub fn get_value(&self) -> i8 {
self.value
}
}
fn main() {
let actor = MyActorLive::new(5);
let mut actor_a = actor.clone();
let mut actor_b = actor.clone();
let handle_a = std::thread::spawn( move || {
actor_a.increment();
});
let handle_b = std::thread::spawn( move || {
actor_b.add_number(5);
});
let _ = handle_a.join();
let _ = handle_b.join();
assert_eq!(actor.get_value(), 11)
}