interthread
"The basic idea behind an actor is to spawn a self-contained task that performs some job independently of other parts of the program. Typically these actors communicate with the rest of the program through the use of message passing channels. Since each actor runs independently, programs designed using them are naturally parallel."
- Alice Ryhl
For a comprehensive understanding of the underlying
concepts and implementation details of the Actor Model,
it's recommended to read the article Actors with Tokio
by Alice Ryhl ( also known as Darksonn ).
This article not only inspired the development of the
interthread
crate but also serves as foundation
for the Actor Model implementation logic in it.
What is the problem ?
To achieve parallel execution of individual objects within the same program, it is challenging due to the need for various types that are capable of working across threads. The main difficulty lies in the fact that as you introduce thread-related types, you can quickly lose sight of the main program idea as the focus shifts to managing thread-related concerns. It involves using constructs like threads, locks, channels, and other synchronization primitives. These additional types and mechanisms introduce complexity and can obscure the core logic of the program.
Moreover, existing libraries like actix
, axiom
,
designed to simplify working within the Actor Model,
often employ specific concepts, vocabulary, traits and types that may
be unfamiliar to users who are less experienced with
asynchronous programming and futures.
Solution
The actor
macro - when applied to the
implementation block of a given "MyActor" object,
generates additional types and functions
that enable communication between threads.
A notable outcome of applying this macro is the
creation of the MyActorLive
struct ("ActorName" + "Live"),
which acts as an interface/handle to the MyActor
object.
MyActorLive
retains the exact same public method signatures
as MyActor
, allowing users to interact with the actor as if
they were directly working with the original object.
Examples
Filename: Cargo.toml
[dependencies]
interthread = "1.0.0"
oneshot = "0.1.5"
Filename: main.rs
// <- this is it
// uncomment to see the generated code
//#[interthread::example(path="src/main.rs")]
An essential point to highlight is that when invoking
MyActorLive::new
, not only does it return an instance
of MyActorLive
, but it also spawns a new thread that
contains an instance of MyActor
in it.
This introduces parallelism to the program.
The code generated by actor
takes
care of the underlying message routing and synchronization,
allowing developers to rapidly prototype their application's
core functionality. This fast sketching capability is
particularly useful when exploring different design options,
experimenting with concurrency models, or implementing
proof-of-concept systems. Not to mention, the cases where
the importance of the program lies in the result of its work
rather than its execution.
The same example can be run in
tokio,
async-std,
and smol,
with the only difference being that the methods will
be marked as async
and need to be await
ed for
asynchronous execution.
Examples
Filename: Cargo.toml
[dependencies]
interthread = "1.0.0"
tokio = { version="1.28.2",features=["full"]}
Filename: main.rs
// <- one line )
async
The actor
macro is applied to an impl block, allowing it to be used with both structs and enums to create actor implementations.
Examples
Filename: Cargo.toml
[dependencies]
interthread = "1.0.0"
oneshot = "0.1.5"
Filename: main.rs
;
;
Outputs
Thread A - Dog Tango says: Woof!
Thread B - Cat Kiki says: Meow!
Thread MAIN - Cat Kiki says: Meow!
Thread MAIN - Dog Tango says: Woof!
The crate also includes a powerful macro called example
that can expand the actor
macro, ensuring that users always have the opportunity to visualize and interact with the generated code. Which makes actor
100% transparent macro .
Happy coding!