#[allow(unused_imports)]
use approx;
#[allow(unused_imports)]
use geo::algorithm::intersects::Intersects;
#[allow(unused_imports)]
use intersect2d::{intersect, scale_to_coordinate, to_lines, Intersection};
#[allow(unused_imports)]
use num_traits::{Float, ToPrimitive};
#[test]
fn readme_1() {
use intersect2d::{intersect, Intersection};
let line1 = geo::Line::<f64>::from([(100.0, 150.), (150.0, 100.)]);
let line2 = geo::Line::<f64>::from([(100.0, 150.), (150.0, 100.)]);
let rv = intersect(&line1, &line2);
match rv {
Some(Intersection::Intersection(_a)) => panic!("expected an overlap"),
Some(Intersection::OverLap(a)) => println!("{:?}", a),
None => panic!("expected an overlap"),
}
println!("{:?}", rv.unwrap().single());
}
#[test]
fn readme_2() -> Result<(), intersect2d::IntersectError> {
let lines = vec![
geo::Line::<f64>::from([(200.0, 200.), (350.0, 300.)]),
geo::Line::<f64>::from([(400.0, 200.), (250.0, 300.)]),
];
let results = intersect2d::algorithm::AlgorithmData::<f64>::default()
.with_ignore_end_point_intersections(false)?
.with_lines(lines.into_iter())?
.compute()?;
for (point, line) in results {
println!("Intersection @{:?} Involved lines:{:?}", point, line);
}
Ok(())
}
#[test]
fn readme_3() -> Result<(), intersect2d::IntersectError> {
let coordinates = vec![(200., 200.), (300., 300.), (400., 200.), (200., 300.)];
let line_string = geo::LineString::<f32>::from(coordinates);
let result = intersect2d::algorithm::AlgorithmData::<f32>::default()
.with_ignore_end_point_intersections(true)?
.with_stop_at_first_intersection(true)?
.with_lines(line_string.lines())?
.compute()?;
for (p, l) in result {
println!("Intersection detected @{:?} Involved lines:{:?}", p, l);
}
Ok(())
}
#[test]
fn readme_4() -> Result<(), intersect2d::IntersectError> {
use intersect2d::SelfIntersectingExclusive;
let coordinates = vec![(200., 200.), (300., 300.), (400., 200.), (200., 300.)];
let line_string = geo::LineString::from(coordinates);
if line_string.is_self_intersecting()? {
println!("Intersection detected");
}
for intersections in line_string.self_intersections()? {
println!("Intersection: {:?}", intersections);
}
assert!(line_string.self_intersections()?.len() > 0);
Ok(())
}
#[test]
fn readme_5() -> Result<(), intersect2d::IntersectError> {
use intersect2d::SelfIntersectingInclusive;
let lines = vec![
geo::Line::<f64>::from([(200.0, 200.), (350.0, 300.)]),
geo::Line::<f64>::from([(400.0, 200.), (250.0, 300.)]),
];
if lines.is_self_intersecting_inclusive()? {
println!("Intersection detected");
}
for intersections in lines.self_intersections_inclusive()? {
println!("Intersection: {:?}", intersections);
}
assert!(lines.self_intersections_inclusive()?.len() > 0);
Ok(())
}