use std::time::Duration;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct AccessMode {
pub exclusive_lock: bool,
pub shared_lock: bool,
}
impl AccessMode {
pub const NO_LOCK: Self = Self {
exclusive_lock: false,
shared_lock: false,
};
pub const SHARED_LOCK: Self = Self {
exclusive_lock: false,
shared_lock: true,
};
pub const EXCLUSIVE_LOCK: Self = Self {
exclusive_lock: true,
shared_lock: false,
};
}
#[derive(Debug, Clone)]
pub struct ConnectOptions {
pub open_timeout: Duration,
pub read_timeout: Duration,
pub write_timeout: Duration,
pub per_op_timeout: Option<Duration>,
pub terminator: String,
pub access_mode: AccessMode,
pub reset_on_connect: bool,
pub retries: u32,
pub retry_backoff: Duration,
pub reconnect_on_failure: bool,
}
impl Default for ConnectOptions {
fn default() -> Self {
Self {
open_timeout: Duration::from_secs(5),
read_timeout: Duration::from_secs(10),
write_timeout: Duration::from_secs(10),
per_op_timeout: None,
terminator: "\n".to_string(),
access_mode: AccessMode::NO_LOCK,
reset_on_connect: false,
retries: 2,
retry_backoff: Duration::from_millis(100),
reconnect_on_failure: true,
}
}
}
impl ConnectOptions {
pub fn with_read_timeout(mut self, timeout: Duration) -> Self {
self.read_timeout = timeout;
self
}
pub fn with_per_op_timeout(mut self, timeout: Duration) -> Self {
self.per_op_timeout = Some(timeout);
self
}
}