pub struct RenderImage { /* private fields */ }Expand description
Draws an image into the box it is given. Flutter RenderImage.
Implementations§
Source§impl RenderImage
impl RenderImage
Sourcepub fn new(app: &mut App) -> RenderHandle<RenderImage>
pub fn new(app: &mut App) -> RenderHandle<RenderImage>
Creates an image render object with no image yet, which lays out to nothing.
Sourcepub fn image(self: RenderHandle<Self>, app: &App) -> Option<ImageInfo>
pub fn image(self: RenderHandle<Self>, app: &App) -> Option<ImageInfo>
The image being drawn, if one has arrived.
Sourcepub fn set_image(
self: RenderHandle<Self>,
app: &mut App,
value: Option<ImageInfo>,
)
pub fn set_image( self: RenderHandle<Self>, app: &mut App, value: Option<ImageInfo>, )
Sets image.
Laying out again is only needed while the size follows the image, which is whenever a width or a height was left unset.
Sourcepub fn width(self: RenderHandle<Self>, app: &App) -> Option<f64>
pub fn width(self: RenderHandle<Self>, app: &App) -> Option<f64>
The width to take, or None to follow the image.
Sourcepub fn height(self: RenderHandle<Self>, app: &App) -> Option<f64>
pub fn height(self: RenderHandle<Self>, app: &App) -> Option<f64>
The height to take, or None to follow the image.
Sourcepub fn set_height(self: RenderHandle<Self>, app: &mut App, value: Option<f64>)
pub fn set_height(self: RenderHandle<Self>, app: &mut App, value: Option<f64>)
Sets height.
Sourcepub fn opacity(self: RenderHandle<Self>, app: &App) -> f64
pub fn opacity(self: RenderHandle<Self>, app: &App) -> f64
How opaque the image is drawn, from zero to one.
Sourcepub fn set_opacity(self: RenderHandle<Self>, app: &mut App, value: f64)
pub fn set_opacity(self: RenderHandle<Self>, app: &mut App, value: f64)
Sets opacity.
Sourcepub fn fit(self: RenderHandle<Self>, app: &App) -> Option<BoxFit>
pub fn fit(self: RenderHandle<Self>, app: &App) -> Option<BoxFit>
How the image is fitted to the box.
Sourcepub fn alignment(self: RenderHandle<Self>, app: &App) -> Alignment
pub fn alignment(self: RenderHandle<Self>, app: &App) -> Alignment
Where the image sits when it does not fill the box.
Sourcepub fn set_alignment(self: RenderHandle<Self>, app: &mut App, value: Alignment)
pub fn set_alignment(self: RenderHandle<Self>, app: &mut App, value: Alignment)
Sets alignment.
Sourcepub fn repeat(self: RenderHandle<Self>, app: &App) -> ImageRepeat
pub fn repeat(self: RenderHandle<Self>, app: &App) -> ImageRepeat
What fills the space the image does not cover.
Sourcepub fn set_repeat(self: RenderHandle<Self>, app: &mut App, value: ImageRepeat)
pub fn set_repeat(self: RenderHandle<Self>, app: &mut App, value: ImageRepeat)
Sets repeat.
Sourcepub fn match_text_direction(self: RenderHandle<Self>, app: &App) -> bool
pub fn match_text_direction(self: RenderHandle<Self>, app: &App) -> bool
Whether the image is mirrored in a right-to-left layout, as a directional arrow is.
Sourcepub fn set_match_text_direction(
self: RenderHandle<Self>,
app: &mut App,
value: bool,
)
pub fn set_match_text_direction( self: RenderHandle<Self>, app: &mut App, value: bool, )
Sets match_text_direction.
Sourcepub fn text_direction(
self: RenderHandle<Self>,
app: &App,
) -> Option<TextDirection>
pub fn text_direction( self: RenderHandle<Self>, app: &App, ) -> Option<TextDirection>
The reading direction, which only matters with
match_text_direction.
Sourcepub fn set_text_direction(
self: RenderHandle<Self>,
app: &mut App,
value: Option<TextDirection>,
)
pub fn set_text_direction( self: RenderHandle<Self>, app: &mut App, value: Option<TextDirection>, )
Sets text_direction.
Trait Implementations§
Source§impl RenderBox for RenderImage
impl RenderBox for RenderImage
Source§fn compute_min_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn compute_min_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
Dart returns zero for every intrinsic when a dimension is unset, because an image with no constraint has no preferred size of its own to report.
Source§fn hit_test_self(
self: RenderHandle<Self>,
_app: &App,
_position: Offset,
) -> bool
fn hit_test_self( self: RenderHandle<Self>, _app: &App, _position: Offset, ) -> bool
An image absorbs a hit anywhere in its box, as every painted box does.
Source§fn render_box_data(self: RenderHandle<Self>, app: &App) -> &RenderBoxData
fn render_box_data(self: RenderHandle<Self>, app: &App) -> &RenderBoxData
Source§fn render_box_data_mut(
self: RenderHandle<Self>,
app: &mut App,
) -> &mut RenderBoxData
fn render_box_data_mut( self: RenderHandle<Self>, app: &mut App, ) -> &mut RenderBoxData
render_box_data.Source§fn compute_max_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn compute_max_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
get_max_intrinsic_width.
Do not call this function directly, instead, call
get_max_intrinsic_width. Read moreSource§fn compute_min_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn compute_min_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
get_min_intrinsic_height. Do not call this function
directly, instead, call get_min_intrinsic_height. Read moreSource§fn compute_max_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn compute_max_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
get_max_intrinsic_height. Do not call this function
directly, instead, call get_max_intrinsic_height. Read moreSource§fn compute_dry_layout(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
) -> Size
fn compute_dry_layout( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, ) -> Size
get_dry_layout. Do not call this
function directly, instead, call get_dry_layout. Read moreSource§fn constraints(self: RenderHandle<Self>, app: &App) -> BoxConstraints
fn constraints(self: RenderHandle<Self>, app: &App) -> BoxConstraints
Source§fn setup_parent_data(
self: RenderHandle<Self>,
app: &mut App,
child: AnyRenderObject,
)
fn setup_parent_data( self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject, )
BoxParentData unless the child already has it. Read moreSource§fn get_min_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn get_min_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
Source§fn get_max_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn get_max_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
Source§fn get_min_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn get_min_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
Source§fn get_max_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn get_max_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
Source§fn get_dry_layout(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
) -> Size
fn get_dry_layout( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, ) -> Size
Source§fn get_dry_baseline(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
baseline: TextBaseline,
) -> Option<f64>
fn get_dry_baseline( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, baseline: TextBaseline, ) -> Option<f64>
Source§fn compute_dry_baseline(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
baseline: TextBaseline,
) -> Option<f64>
fn compute_dry_baseline( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, baseline: TextBaseline, ) -> Option<f64>
get_dry_baseline. Read moreSource§fn debug_cannot_compute_dry_layout(
self: RenderHandle<Self>,
failure: DryLayoutFailure<'_>,
)
fn debug_cannot_compute_dry_layout( self: RenderHandle<Self>, failure: DryLayoutFailure<'_>, )
compute_dry_layout or
compute_dry_baseline if this box does not support
calculating a dry layout. Read moreSource§fn get_distance_to_baseline(
self: RenderHandle<Self>,
app: &mut App,
baseline: TextBaseline,
only_real: bool,
) -> Option<f64>
fn get_distance_to_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, only_real: bool, ) -> Option<f64>
Source§fn get_distance_to_actual_baseline(
self: RenderHandle<Self>,
app: &mut App,
baseline: TextBaseline,
) -> Option<f64>
fn get_distance_to_actual_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, ) -> Option<f64>
Source§fn compute_distance_to_actual_baseline(
self: RenderHandle<Self>,
app: &mut App,
baseline: TextBaseline,
) -> Option<f64>
fn compute_distance_to_actual_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, ) -> Option<f64>
None otherwise. Read moreSource§fn mark_needs_layout(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_layout(self: RenderHandle<Self>, app: &mut App)
Source§fn perform_resize(self: RenderHandle<Self>, app: &mut App)
fn perform_resize(self: RenderHandle<Self>, app: &mut App)
Source§fn apply_paint_transform(
self: RenderHandle<Self>,
app: &App,
child: AnyRenderObject,
transform: &mut Matrix4,
)
fn apply_paint_transform( self: RenderHandle<Self>, app: &App, child: AnyRenderObject, transform: &mut Matrix4, )
Source§fn paint_bounds(self: RenderHandle<Self>, app: &App) -> Rect
fn paint_bounds(self: RenderHandle<Self>, app: &App) -> Rect
Source§fn has_size(self: RenderHandle<Self>, app: &App) -> bool
fn has_size(self: RenderHandle<Self>, app: &App) -> bool
size.Source§fn handle_event(
self: RenderHandle<Self>,
app: &mut App,
event: &PointerEvent,
entry: &BoxHitTestEntry,
)
fn handle_event( self: RenderHandle<Self>, app: &mut App, event: &PointerEvent, entry: &BoxHitTestEntry, )
Source§fn hit_test(
self: RenderHandle<Self>,
app: &mut App,
result: &mut BoxHitTestResult<'_>,
position: Offset,
) -> bool
fn hit_test( self: RenderHandle<Self>, app: &mut App, result: &mut BoxHitTestResult<'_>, position: Offset, ) -> bool
Source§fn hit_test_children(
self: RenderHandle<Self>,
app: &mut App,
result: &mut BoxHitTestResult<'_>,
position: Offset,
) -> bool
fn hit_test_children( self: RenderHandle<Self>, app: &mut App, result: &mut BoxHitTestResult<'_>, position: Offset, ) -> bool
Source§fn set_size(self: RenderHandle<Self>, app: &mut App, size: Size)
fn set_size(self: RenderHandle<Self>, app: &mut App, size: Size)
RenderObject::perform_layout or
RenderObject::perform_resize.Source§fn layout(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
parent_uses_size: bool,
)
fn layout( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, parent_uses_size: bool, )
AnyRenderBox::layout.Source§fn as_box(self: RenderHandle<Self>) -> AnyRenderBox
fn as_box(self: RenderHandle<Self>) -> AnyRenderBox
RenderBox handle. Free: the vtable is a const, and the id is copied.Source§fn as_object(self: RenderHandle<Self>) -> AnyRenderObject
fn as_object(self: RenderHandle<Self>) -> AnyRenderObject
RenderObject handle, through as_box.Source§fn adopt_child(self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject)
fn adopt_child(self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject)
Source§fn drop_child(self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject)
fn drop_child(self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject)
Source§fn mark_needs_paint(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_paint(self: RenderHandle<Self>, app: &mut App)
Source§fn mark_needs_composited_layer_update(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_composited_layer_update(self: RenderHandle<Self>, app: &mut App)
Source§fn mark_needs_compositing_bits_update(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_compositing_bits_update(self: RenderHandle<Self>, app: &mut App)
Source§fn schedule_initial_layout(self: RenderHandle<Self>, app: &mut App)
fn schedule_initial_layout(self: RenderHandle<Self>, app: &mut App)
Source§fn parent(self: RenderHandle<Self>, app: &App) -> Option<AnyRenderObject>
fn parent(self: RenderHandle<Self>, app: &App) -> Option<AnyRenderObject>
Source§fn owner(self: RenderHandle<Self>, app: &App) -> Option<Handle<PipelineOwner>>
fn owner(self: RenderHandle<Self>, app: &App) -> Option<Handle<PipelineOwner>>
Source§fn debug_needs_layout(self: RenderHandle<Self>, app: &App) -> bool
fn debug_needs_layout(self: RenderHandle<Self>, app: &App) -> bool
Source§impl RenderObject for RenderImage
impl RenderObject for RenderImage
Source§fn render_object_data(self: RenderHandle<Self>, app: &App) -> &RenderObjectData
fn render_object_data(self: RenderHandle<Self>, app: &App) -> &RenderObjectData
Source§fn render_object_data_mut(
self: RenderHandle<Self>,
app: &mut App,
) -> &mut RenderObjectData
fn render_object_data_mut( self: RenderHandle<Self>, app: &mut App, ) -> &mut RenderObjectData
render_object_data.Source§fn visit_children(
self: RenderHandle<Self>,
_app: &App,
_visitor: &mut dyn FnMut(AnyRenderObject),
)
fn visit_children( self: RenderHandle<Self>, _app: &App, _visitor: &mut dyn FnMut(AnyRenderObject), )
visitor for each immediate child.Source§fn perform_layout(self: RenderHandle<Self>, app: &mut App)
fn perform_layout(self: RenderHandle<Self>, app: &mut App)
Source§fn paint(
self: RenderHandle<Self>,
app: &mut App,
context: &mut PaintingContext,
offset: Offset,
)
fn paint( self: RenderHandle<Self>, app: &mut App, context: &mut PaintingContext, offset: Offset, )
Source§fn as_render_object(self: RenderHandle<Self>, app: &App) -> AnyRenderObject
fn as_render_object(self: RenderHandle<Self>, app: &App) -> AnyRenderObject
RenderObject: this object’s
type-erased handle, through the vtable the protocol recorded when it created it.Source§fn perform_resize(self: RenderHandle<Self>, _app: &mut App)
fn perform_resize(self: RenderHandle<Self>, _app: &mut App)
Source§fn setup_parent_data(
self: RenderHandle<Self>,
app: &mut App,
child: AnyRenderObject,
)
fn setup_parent_data( self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject, )
child if it has none. Read moreSource§fn did_attach(
self: RenderHandle<Self>,
app: &mut App,
owner: Handle<PipelineOwner>,
)
fn did_attach( self: RenderHandle<Self>, app: &mut App, owner: Handle<PipelineOwner>, )
attach override after super.attach(owner); the base body has
already run. The default attaches the children reported by
visit_children.Source§fn did_detach(self: RenderHandle<Self>, app: &mut App)
fn did_detach(self: RenderHandle<Self>, app: &mut App)
detach override after super.detach(). The default detaches
the children reported by visit_children.Source§fn redepth_children(self: RenderHandle<Self>, app: &mut App)
fn redepth_children(self: RenderHandle<Self>, app: &mut App)
visit_children.Source§fn sized_by_parent(self: RenderHandle<Self>, _app: &App) -> bool
fn sized_by_parent(self: RenderHandle<Self>, _app: &App) -> bool
Source§fn apply_paint_transform(
self: RenderHandle<Self>,
app: &App,
child: AnyRenderObject,
transform: &mut Matrix4,
)
fn apply_paint_transform( self: RenderHandle<Self>, app: &App, child: AnyRenderObject, transform: &mut Matrix4, )
Source§fn is_repaint_boundary(self: RenderHandle<Self>, _app: &App) -> bool
fn is_repaint_boundary(self: RenderHandle<Self>, _app: &App) -> bool
Source§fn always_needs_compositing(self: RenderHandle<Self>, _app: &App) -> bool
fn always_needs_compositing(self: RenderHandle<Self>, _app: &App) -> bool
Source§fn mouse_tracker_annotation(
self: RenderHandle<Self>,
_app: &App,
) -> Option<MouseTrackerAnnotation>
fn mouse_tracker_annotation( self: RenderHandle<Self>, _app: &App, ) -> Option<MouseTrackerAnnotation>
this is MouseTrackerAnnotation: the annotation this render object implements,
read live each time the mouse tracker consults it. None for a render object that is
not an annotation, which is the default.Source§fn update_composited_layer(
self: RenderHandle<Self>,
app: &mut App,
old_layer: Option<AnyOffsetLayer>,
) -> AnyOffsetLayer
fn update_composited_layer( self: RenderHandle<Self>, app: &mut App, old_layer: Option<AnyOffsetLayer>, ) -> AnyOffsetLayer
Source§fn show_on_screen(
self: RenderHandle<Self>,
app: &mut App,
descendant: Option<AnyRenderObject>,
rect: Option<Rect>,
duration: Duration,
curve: Rc<dyn Curve>,
)
fn show_on_screen( self: RenderHandle<Self>, app: &mut App, descendant: Option<AnyRenderObject>, rect: Option<Rect>, duration: Duration, curve: Rc<dyn Curve>, )
RenderObject visible on screen. Read moreAuto Trait Implementations§
impl !RefUnwindSafe for RenderImage
impl !Send for RenderImage
impl !Sync for RenderImage
impl !UnwindSafe for RenderImage
impl Freeze for RenderImage
impl Unpin for RenderImage
impl UnsafeUnpin for RenderImage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<T> RenderObjectBase for Twhere
T: RenderObject,
impl<T> RenderObjectBase for Twhere
T: RenderObject,
Source§fn dispose(self: RenderHandle<Self>, app: &mut App)
fn dispose(self: RenderHandle<Self>, app: &mut App)
RenderObject.dispose body: releases the layer handle. An override calls it
last, where Dart writes super.dispose().Source§fn mark_needs_layout(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_layout(self: RenderHandle<Self>, app: &mut App)
RenderObject.markNeedsLayout body; an override calls it where Dart writes
super.markNeedsLayout().Source§fn show_on_screen(
self: RenderHandle<Self>,
app: &mut App,
descendant: Option<AnyRenderObject>,
rect: Option<Rect>,
duration: Duration,
curve: Rc<dyn Curve>,
)
fn show_on_screen( self: RenderHandle<Self>, app: &mut App, descendant: Option<AnyRenderObject>, rect: Option<Rect>, duration: Duration, curve: Rc<dyn Curve>, )
RenderObject.showOnScreen.