use super::EventTrait;
use crate::{ffi, AsRaw, Context, FromRaw, Libinput};
pub trait TouchEventTrait: AsRaw<ffi::libinput_event_touch> + Context {
ffi_func!(
fn time, ffi::libinput_event_touch_get_time, u32);
ffi_func!(
fn time_usec, ffi::libinput_event_touch_get_time_usec, u64);
fn into_touch_event(self) -> TouchEvent
where
Self: Sized,
{
unsafe { TouchEvent::from_raw(self.as_raw_mut(), self.context()) }
}
}
impl<T: AsRaw<ffi::libinput_event_touch> + Context> TouchEventTrait for T {}
pub trait TouchEventSlot: AsRaw<ffi::libinput_event_touch> {
ffi_func!(
fn seat_slot, ffi::libinput_event_touch_get_seat_slot, u32);
fn slot(&self) -> Option<u32> {
match unsafe { ffi::libinput_event_touch_get_slot(self.as_raw_mut()) } {
x if x >= 0 => Some(x as u32),
-1 => None,
_ => panic!("libinput_event_touch_get_slot returned undocumentated value!"),
}
}
}
pub trait TouchEventPosition: AsRaw<ffi::libinput_event_touch> {
ffi_func!(
fn x, ffi::libinput_event_touch_get_x, f64);
ffi_func!(
fn y, ffi::libinput_event_touch_get_y, f64);
fn x_transformed(&self, width: u32) -> f64 {
unsafe { ffi::libinput_event_touch_get_x_transformed(self.as_raw_mut(), width) }
}
fn y_transformed(&self, height: u32) -> f64 {
unsafe { ffi::libinput_event_touch_get_y_transformed(self.as_raw_mut(), height) }
}
}
#[derive(Debug, PartialEq, Eq, Hash)]
#[non_exhaustive]
pub enum TouchEvent {
Down(TouchDownEvent),
Up(TouchUpEvent),
Motion(TouchMotionEvent),
Cancel(TouchCancelEvent),
Frame(TouchFrameEvent),
}
impl EventTrait for TouchEvent {
#[doc(hidden)]
fn as_raw_event(&self) -> *mut ffi::libinput_event {
match self {
TouchEvent::Down(event) => event.as_raw_event(),
TouchEvent::Up(event) => event.as_raw_event(),
TouchEvent::Motion(event) => event.as_raw_event(),
TouchEvent::Cancel(event) => event.as_raw_event(),
TouchEvent::Frame(event) => event.as_raw_event(),
}
}
}
impl FromRaw<ffi::libinput_event_touch> for TouchEvent {
unsafe fn try_from_raw(
event: *mut ffi::libinput_event_touch,
context: &Libinput,
) -> Option<Self> {
let base = ffi::libinput_event_touch_get_base_event(event);
match ffi::libinput_event_get_type(base) {
ffi::libinput_event_type_LIBINPUT_EVENT_TOUCH_DOWN => Some(TouchEvent::Down(
TouchDownEvent::try_from_raw(event, context)?,
)),
ffi::libinput_event_type_LIBINPUT_EVENT_TOUCH_UP => {
Some(TouchEvent::Up(TouchUpEvent::try_from_raw(event, context)?))
}
ffi::libinput_event_type_LIBINPUT_EVENT_TOUCH_MOTION => Some(TouchEvent::Motion(
TouchMotionEvent::try_from_raw(event, context)?,
)),
ffi::libinput_event_type_LIBINPUT_EVENT_TOUCH_CANCEL => Some(TouchEvent::Cancel(
TouchCancelEvent::try_from_raw(event, context)?,
)),
ffi::libinput_event_type_LIBINPUT_EVENT_TOUCH_FRAME => Some(TouchEvent::Frame(
TouchFrameEvent::try_from_raw(event, context)?,
)),
_ => None,
}
}
unsafe fn from_raw(event: *mut ffi::libinput_event_touch, context: &Libinput) -> Self {
Self::try_from_raw(event, context).expect("Unknown touch event type")
}
}
impl AsRaw<ffi::libinput_event_touch> for TouchEvent {
fn as_raw(&self) -> *const ffi::libinput_event_touch {
match self {
TouchEvent::Down(event) => event.as_raw(),
TouchEvent::Up(event) => event.as_raw(),
TouchEvent::Motion(event) => event.as_raw(),
TouchEvent::Cancel(event) => event.as_raw(),
TouchEvent::Frame(event) => event.as_raw(),
}
}
}
impl Context for TouchEvent {
fn context(&self) -> &Libinput {
match self {
TouchEvent::Down(event) => event.context(),
TouchEvent::Up(event) => event.context(),
TouchEvent::Motion(event) => event.context(),
TouchEvent::Cancel(event) => event.context(),
TouchEvent::Frame(event) => event.context(),
}
}
}
ffi_event_struct!(
struct TouchDownEvent, ffi::libinput_event_touch, ffi::libinput_event_touch_get_base_event);
impl TouchEventSlot for TouchDownEvent {}
impl TouchEventPosition for TouchDownEvent {}
ffi_event_struct!(
struct TouchUpEvent, ffi::libinput_event_touch, ffi::libinput_event_touch_get_base_event);
impl TouchEventSlot for TouchUpEvent {}
ffi_event_struct!(
struct TouchMotionEvent, ffi::libinput_event_touch, ffi::libinput_event_touch_get_base_event);
impl TouchEventSlot for TouchMotionEvent {}
impl TouchEventPosition for TouchMotionEvent {}
ffi_event_struct!(
struct TouchCancelEvent, ffi::libinput_event_touch, ffi::libinput_event_touch_get_base_event);
impl TouchEventSlot for TouchCancelEvent {}
ffi_event_struct!(
struct TouchFrameEvent, ffi::libinput_event_touch, ffi::libinput_event_touch_get_base_event);