Enum input_device::event::Event [−][src]
pub enum Event {
Dummy,
Added,
Removed,
MouseButton {
button: MouseButton,
state: ElementState,
},
MouseMotion {
delta: (f64, f64),
},
MouseWheel {
delta: MouseScrollDelta,
},
Motion {
axis: AxisId,
value: f64,
},
Button {
button: ButtonId,
state: ElementState,
},
Key(KeyboardInput),
Text {
codepoint: char,
},
}
Expand description
Represents raw hardware events that are not associated with any particular window.
Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because window events typically arise from virtual devices (corresponding to GUI cursors and keyboard focus) the device IDs may not match.
Note that these events are delivered regardless of input focus.
Variants
Fields of MouseButton
state: ElementState
Change in physical position of a pointing device.
This represents raw, unfiltered physical motion. Not to be confused with WindowEvent::CursorMoved
.
Fields of MouseMotion
Physical scroll event
Fields of MouseWheel
delta: MouseScrollDelta
Motion on some analog axis. This event will be reported for all arbitrary input devices that winit supports on this platform, including mouse devices. If the device is a mouse device then this will be reported alongside the MouseMotion event.
Fields of Button
state: ElementState
Key(KeyboardInput)
Tuple Fields of Key
Fields of Text
codepoint: char
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Event
impl UnwindSafe for Event
Blanket Implementations
Mutably borrows from an owned value. Read more