Struct input_device::event::KeyboardInput [−][src]
pub struct KeyboardInput {
pub scancode: ScanCode,
pub state: ElementState,
pub virtual_keycode: Option<VirtualKeyCode>,
}
Expand description
Describes a keyboard input event.
Fields
scancode: ScanCode
Identifies the physical key pressed
This should not change if the user adjusts the host’s keyboard map. Use when the physical location of the key is more important than the key’s host GUI semantics, such as for movement controls in a first-person game.
state: ElementState
Identifies the key is pressed, released or repeated.
virtual_keycode: Option<VirtualKeyCode>
Identifies the semantic meaning of the key
Use when the semantics of the key are more important than the physical location of the key, such as when implementing appropriate behavior for “page up.”
Implementations
Trait Implementations
Returns the “default value” for a type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for KeyboardInput
impl Send for KeyboardInput
impl Sync for KeyboardInput
impl Unpin for KeyboardInput
impl UnwindSafe for KeyboardInput
Blanket Implementations
Mutably borrows from an owned value. Read more