Struct input_device::event::KeyboardInput[][src]

pub struct KeyboardInput {
    pub scancode: ScanCode,
    pub state: ElementState,
    pub virtual_keycode: Option<VirtualKeyCode>,
}
Expand description

Describes a keyboard input event.

Fields

scancode: ScanCode

Identifies the physical key pressed

This should not change if the user adjusts the host’s keyboard map. Use when the physical location of the key is more important than the key’s host GUI semantics, such as for movement controls in a first-person game.

state: ElementState

Identifies the key is pressed, released or repeated.

virtual_keycode: Option<VirtualKeyCode>

Identifies the semantic meaning of the key

Use when the semantics of the key are more important than the physical location of the key, such as when implementing appropriate behavior for “page up.”

Implementations

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