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use cratebinding;
/// An event created by a third-party to send input to [`System`](crate::System::send_event).
/// The state of a [`gamepad`](crate::source::Button) or [`mouse`](crate::source::MouseButton) button.
/// What non-gamepad device caused the event.
/// The data for [`Event`].
/// Can provide a mouse button/keyboard key state, mouse move, mouse scroll, or mouse button/keyboard key value.