- Interrupting Combos when an invalid button is pressed, with setting to disable interrupts.
# Maybe
## Release to lower priority
Using the `clash-visualizer` example if you:
- hold the `A` key -> left box go green.
- hold the `S` key -> left box red, middle box green.
- released `S` key -> all red.
adding a setting that allows us to keep current functionality above and add the option for the last step (released `S` key) to cause the middle box to go red and the left box to go green again.