inlet 0.3.0

Input management with configurable bindings for Bevy game engine.
Documentation
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- Interrupting Combos when an invalid button is pressed, with setting to disable interrupts.

# Maybe

## Release to lower priority

Using the `clash-visualizer` example if you:
- hold the `A` key ->  left box go green.
- hold the `S` key -> left box red, middle box green.
- released `S` key -> all red.

adding a setting that allows us to keep current functionality above and add the option for the last step (released `S` key) to cause the middle box to go red and the left box to go green again.