use async_trait::async_trait;
use log::{debug, error, info};
use std::io::{self};
use super::{ClientProxyModeHandler, ProxyMessage, ProxyModeMessageType, ServerProxyModeHandler};
use crate::core::actors::client::MinecraftClient;
use crate::core::actors::server::MinecraftServer;
use crate::core::event::MinecraftCommunication;
use crate::network::connection::PossibleReadValue;
pub struct OfflineMode;
#[derive(Debug)]
pub enum OfflineMessage {}
#[async_trait]
impl ClientProxyModeHandler<MinecraftCommunication<OfflineMessage>> for OfflineMode {
async fn handle_internal_client(
&self,
message: MinecraftCommunication<OfflineMessage>,
actor: &mut MinecraftClient<MinecraftCommunication<OfflineMessage>>,
) -> io::Result<()> {
match message {
MinecraftCommunication::Packet(data) => {
if data.id == 0x03 && !actor.conn.is_compressing() {
debug!("Received Compression packet {:?}", data);
actor.conn.write_packet(&data).await?;
actor.conn.enable_compression(256);
return Ok(());
}
actor.conn.write_packet(&data).await?;
}
MinecraftCommunication::Shutdown => {
debug!("Shutting down client (Received Shutdown message)");
actor.conn.close().await?;
}
_ => {
info!("Unhandled message: {:?}", message);
}
}
Ok(())
}
async fn handle_external_client(
&self,
data: PossibleReadValue,
actor: &mut MinecraftClient<MinecraftCommunication<OfflineMessage>>,
) -> io::Result<()> {
if let PossibleReadValue::Packet(data) = data {
let _ = actor
.server_sender
.send(MinecraftCommunication::Packet(data))
.await;
}
Ok(())
}
async fn initialize_client(
&self,
_actor: &mut MinecraftClient<MinecraftCommunication<OfflineMessage>>,
) -> io::Result<()> {
debug!("Initializing client offline proxy mode");
Ok(())
}
}
#[async_trait]
impl ServerProxyModeHandler<MinecraftCommunication<OfflineMessage>> for OfflineMode {
async fn handle_external_server(
&self,
data: PossibleReadValue,
actor: &mut MinecraftServer<MinecraftCommunication<OfflineMessage>>,
) -> io::Result<()> {
if let Some(request) = &mut actor.server_request {
if let Some(server_conn) = &mut request.server_conn {
if let PossibleReadValue::Packet(data) = data {
if data.id == 0x03 && !server_conn.is_compressing() {
debug!("Received Compression packet srv {:?}", data);
server_conn.enable_compression(256);
}
let _ = actor
.client_sender
.send(MinecraftCommunication::Packet(data))
.await;
}
}
}
Ok(())
}
async fn handle_internal_server(
&self,
message: MinecraftCommunication<OfflineMessage>,
actor: &mut MinecraftServer<MinecraftCommunication<OfflineMessage>>,
) -> io::Result<()> {
match message {
MinecraftCommunication::Packet(data) => {
debug!("Received packet from server: {:?}", data);
actor
.server_request
.as_mut()
.unwrap()
.server_conn
.as_mut()
.unwrap()
.write_packet(&data)
.await?;
}
MinecraftCommunication::Shutdown => {
debug!("Shutting down server (Received Shutdown message)");
actor
.server_request
.as_mut()
.unwrap()
.server_conn
.as_mut()
.unwrap()
.close()
.await?;
}
_ => {}
}
Ok(())
}
async fn initialize_server(
&self,
actor: &mut MinecraftServer<MinecraftCommunication<OfflineMessage>>,
) -> io::Result<()> {
debug!("Initializing server offline proxy mode");
if let Some(server_request) = &mut actor.server_request {
if let Some(server_conn) = &mut server_request.server_conn {
for packet in server_request.read_packets.iter() {
server_conn.write_packet(packet).await?;
}
} else {
error!("Server connection is None");
}
} else {
error!("Server request is None");
}
Ok(())
}
}
impl ProxyMessage for OfflineMessage {}
impl ProxyModeMessageType for OfflineMode {
type Message = OfflineMessage;
}