use std::{
collections::HashMap,
sync::{atomic::AtomicBool, Arc},
};
use tokio::sync::{mpsc, oneshot, RwLock};
use crate::{
core::{
actors::{client::MinecraftClientHandler, server::MinecraftServerHandler},
event::MinecraftCommunication,
},
proxy_modes::{
get_client_only_mode, get_offline_mode, get_passthrough_mode, get_status_mode,
ClientProxyModeHandler, ProxyMessage, ProxyModeEnum, ServerProxyModeHandler,
},
server::ServerResponse,
Connection,
};
#[derive(Clone)]
pub struct ActorPair {
pub username: String,
pub client: MinecraftClientHandler,
pub server: MinecraftServerHandler,
pub shutdown: Arc<AtomicBool>,
}
type ActorStorage = HashMap<String, Vec<ActorPair>>;
pub struct ActorSupervisor {
actors: RwLock<ActorStorage>,
}
impl Default for ActorSupervisor {
fn default() -> Self {
Self::new()
}
}
impl ActorSupervisor {
pub fn new() -> Self {
Self {
actors: RwLock::new(HashMap::new()),
}
}
pub async fn create_actor_pair(
&self,
config_id: &str,
client_conn: Connection,
proxy_mode: ProxyModeEnum,
oneshot_request_receiver: oneshot::Receiver<ServerResponse>,
is_login: bool,
username: String,
) -> ActorPair {
let shutdown_flag = Arc::new(AtomicBool::new(false));
match proxy_mode {
ProxyModeEnum::Status => {
let (client_handler, server_handler) = get_status_mode();
self.create_actor_pair_with_handlers(
config_id,
client_conn,
client_handler,
server_handler,
oneshot_request_receiver,
is_login,
username,
shutdown_flag,
)
.await
}
ProxyModeEnum::Passthrough => {
let (client_handler, server_handler) = get_passthrough_mode();
self.create_actor_pair_with_handlers(
config_id,
client_conn,
client_handler,
server_handler,
oneshot_request_receiver,
is_login,
username,
shutdown_flag,
)
.await
}
ProxyModeEnum::Offline => {
let (client_handler, server_handler) = get_offline_mode();
self.create_actor_pair_with_handlers(
config_id,
client_conn,
client_handler,
server_handler,
oneshot_request_receiver,
is_login,
username,
shutdown_flag,
)
.await
}
ProxyModeEnum::ClientOnly => {
let (client_handler, server_handler) = get_client_only_mode();
self.create_actor_pair_with_handlers(
config_id,
client_conn,
client_handler,
server_handler,
oneshot_request_receiver,
is_login,
username,
shutdown_flag,
)
.await
}
ProxyModeEnum::ServerOnly => {
let (client_handler, server_handler) = get_passthrough_mode();
self.create_actor_pair_with_handlers(
config_id,
client_conn,
client_handler,
server_handler,
oneshot_request_receiver,
is_login,
username,
shutdown_flag,
)
.await
}
}
}
#[allow(clippy::too_many_arguments)]
async fn create_actor_pair_with_handlers<T>(
&self,
config_id: &str,
client_conn: Connection,
client_handler: Box<dyn ClientProxyModeHandler<MinecraftCommunication<T>>>,
server_handler: Box<dyn ServerProxyModeHandler<MinecraftCommunication<T>>>,
oneshot_request_receiver: oneshot::Receiver<ServerResponse>,
is_login: bool,
username: String,
shutdown_flag: Arc<AtomicBool>,
) -> ActorPair
where
T: ProxyMessage + 'static + Send + Sync,
{
let (server_sender, server_receiver) = mpsc::channel(64);
let (client_sender, client_receiver) = mpsc::channel(64);
let client = MinecraftClientHandler::new(
server_sender,
client_receiver,
client_handler,
client_conn,
is_login,
username.clone(),
shutdown_flag.clone(),
);
let server = MinecraftServerHandler::new(
client_sender,
server_receiver,
is_login,
oneshot_request_receiver,
server_handler,
shutdown_flag.clone(),
);
let pair = ActorPair {
username: username.clone(),
client,
server,
shutdown: shutdown_flag,
};
self.register_actor_pair(config_id, pair.clone()).await;
pair
}
async fn register_actor_pair(&self, config_id: &str, pair: ActorPair) {
let mut actors = self.actors.write().await;
actors
.entry(config_id.to_string())
.or_insert_with(Vec::new)
.push(pair);
}
pub async fn shutdown_actors(&self, config_id: &str) {
let mut actors = self.actors.write().await;
if let Some(pairs) = actors.get_mut(config_id) {
for pair in pairs.iter() {
pair.shutdown
.store(true, std::sync::atomic::Ordering::SeqCst);
}
pairs.clear();
}
}
}