inferencelayer 0.2.8

Kortexya's engine-native inference layer — LLM generation + embedding/encoder family on wgpu (WGSL kernels, any adapter) with a pure-Rust CPU fallback
Documentation
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//! DeepEncoder GPU (wgpu/WGSL) path — numerically ISO to the CPU reference in [`crate::deepencoder`].
//!
//! Discipline (mirrors `vision_gpu.rs`): each kernel is iso to the CPU reference (the iso-tests
//! assert CPU==GPU within f32 tolerance; the CPU ref is torch-gated, so CPU==GPU ⇒ GPU==torch).
//! Attention uses the REGISTER-REUSE flash design vision_gpu.rs proved fastest on Metal (shared-mem
//! K/V staging LOST there): RB query rows/workgroup, ~3KB shared, one reduction tree, and — key for
//! the V100 target — NO [n,n] materialization (naive dense needs an 805MB scores buffer per
//! attention at n=4096, infeasible co-resident with the other engines). Portable plain WGSL.

use crate::deepencoder::{get_rel_pos, DeepEncoderConfig, SamBlockWeights};
use crate::forward::{make_bg, pipeline, uni};
use crate::GpuCtx;

// ── kernels ───────────────────────────────────────────────────────────────────────────────────

/// y[m,n] = x[m,k] · w[n,k]ᵀ + b[n]  (torch Linear weight layout). One thread per output element.
const LINEAR: &str = r#"
@group(0) @binding(0) var<storage, read>       x: array<f32>;
@group(0) @binding(1) var<storage, read>       w: array<f32>;
@group(0) @binding(2) var<storage, read>       b: array<f32>;
@group(0) @binding(3) var<storage, read_write> y: array<f32>;
@group(0) @binding(4) var<uniform>             d: vec4<u32>;   // (m, k, n, has_bias)
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) gid: vec3<u32>, @builtin(num_workgroups) nwg: vec3<u32>) {
    let m = d.x; let k = d.y; let n = d.z;
    let idx = gid.x + gid.y * nwg.x * 64u; if (idx >= m * n) { return; }
    let i = idx / n; let j = idx % n;
    var acc = 0.0; if (d.w == 1u) { acc = b[j]; }
    for (var p = 0u; p < k; p = p + 1u) { acc = acc + x[i * k + p] * w[j * k + p]; }
    y[idx] = acc;
}
"#;

/// LayerNorm over the last dim `c` of `[rows, c]`. One thread per row.
pub(crate) const LAYERNORM: &str = r#"
@group(0) @binding(0) var<storage, read>       x: array<f32>;
@group(0) @binding(1) var<storage, read>       g: array<f32>;
@group(0) @binding(2) var<storage, read>       b: array<f32>;
@group(0) @binding(3) var<storage, read_write> y: array<f32>;
@group(0) @binding(4) var<uniform>             d: vec4<u32>;   // (rows, c, eps_bits, _)
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) gid: vec3<u32>, @builtin(num_workgroups) nwg: vec3<u32>) {
    let rows = d.x; let c = d.y; let eps = bitcast<f32>(d.z);
    let r = gid.x + gid.y * nwg.x * 64u; if (r >= rows) { return; }
    var mean = 0.0;
    for (var j = 0u; j < c; j = j + 1u) { mean = mean + x[r * c + j]; }
    mean = mean / f32(c);
    var vsum = 0.0;
    for (var j = 0u; j < c; j = j + 1u) { let t = x[r * c + j] - mean; vsum = vsum + t * t; }
    let inv = 1.0 / sqrt(vsum / f32(c) + eps);
    for (var j = 0u; j < c; j = j + 1u) { y[r * c + j] = (x[r * c + j] - mean) * inv * g[j] + b[j]; }
}
"#;

/// SAM attention scores + decomposed rel-pos: attn[h,i,j] = scale·<q_i,k_j> + <q_i,Rh[qy,ky]> +
/// <q_i,Rw[qx,kx]>. Reads q,k from the fused qkv. One thread per (h,i,j).
#[allow(dead_code)]
const SAM_SCORES: &str = r#"
@group(0) @binding(0) var<storage, read>       qkv: array<f32>;   // [n, 3*width]
@group(0) @binding(1) var<storage, read>       rh:  array<f32>;   // [gh, gh, hd]
@group(0) @binding(2) var<storage, read>       rw:  array<f32>;   // [gw, gw, hd]
@group(0) @binding(3) var<storage, read_write> attn: array<f32>;  // [heads, n, n]
@group(0) @binding(4) var<uniform>             d: vec4<u32>;      // (n, heads, hd, gw)
@group(0) @binding(5) var<uniform>             e: vec4<u32>;      // (width, gh, scale_bits, _)
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) gid: vec3<u32>, @builtin(num_workgroups) nwg: vec3<u32>) {
    let n = d.x; let heads = d.y; let hd = d.z; let gw = d.w;
    let width = e.x; let gh = e.y; let scale = bitcast<f32>(e.z);
    let idx = gid.x + gid.y * nwg.x * 64u; if (idx >= heads * n * n) { return; }
    let h = idx / (n * n); let rem = idx % (n * n); let i = rem / n; let j = rem % n;
    let qbase = i * 3u * width + h * hd;
    let kbase = j * 3u * width + width + h * hd;
    var qk = 0.0;
    for (var c = 0u; c < hd; c = c + 1u) { qk = qk + qkv[qbase + c] * qkv[kbase + c]; }
    let qy = i / gw; let qx = i % gw; let ky = j / gw; let kx = j % gw;
    var dh = 0.0;
    for (var c = 0u; c < hd; c = c + 1u) { dh = dh + qkv[qbase + c] * rh[(qy * gh + ky) * hd + c]; }
    var dw = 0.0;
    for (var c = 0u; c < hd; c = c + 1u) { dw = dw + qkv[qbase + c] * rw[(qx * gw + kx) * hd + c]; }
    attn[idx] = qk * scale + dh + dw;
}
"#;

/// Rel-pos precompute: dh[h,i,ky] = <q_i, Rh[qy,ky]>, dw[h,i,kx] = <q_i, Rw[qx,kx]>. Hoists the
/// decomposed rel-pos dot products OUT of the O(n²) attention inner loop (the flash kernel then reads
/// them as two scalar lookups per key). One thread per (head, query).
const DHDW: &str = r#"
@group(0) @binding(0) var<storage, read>       qkv: array<f32>;
@group(0) @binding(1) var<storage, read>       rh:  array<f32>;
@group(0) @binding(2) var<storage, read>       rw:  array<f32>;
@group(0) @binding(3) var<storage, read_write> dh:  array<f32>;   // [heads, n, gh]
@group(0) @binding(4) var<storage, read_write> dw:  array<f32>;   // [heads, n, gw]
@group(0) @binding(5) var<uniform>             d: vec4<u32>;      // (n, heads, hd, gw)
@group(0) @binding(6) var<uniform>             e: vec4<u32>;      // (width, gh, _, _)
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) gid: vec3<u32>, @builtin(num_workgroups) nwg: vec3<u32>) {
    let n = d.x; let heads = d.y; let hd = d.z; let gw = d.w; let width = e.x; let gh = e.y;
    let idx = gid.x + gid.y * nwg.x * 64u; if (idx >= heads * n) { return; }
    let h = idx / n; let i = idx % n; let qy = i / gw; let qx = i % gw;
    let qbase = i * 3u * width + h * hd;
    let dhb = (h * n + i) * gh;
    for (var ky = 0u; ky < gh; ky = ky + 1u) {
        var s = 0.0; let rb = (qy * gh + ky) * hd;
        for (var c = 0u; c < hd; c = c + 1u) { s = s + qkv[qbase + c] * rh[rb + c]; }
        dh[dhb + ky] = s;
    }
    let dwb = (h * n + i) * gw;
    for (var kx = 0u; kx < gw; kx = kx + 1u) {
        var s = 0.0; let rb = (qx * gw + kx) * hd;
        for (var c = 0u; c < hd; c = c + 1u) { s = s + qkv[qbase + c] * rw[rb + c]; }
        dw[dwb + kx] = s;
    }
}
"#;

/// Portable register-reuse FLASH attention for SAM — follows the DESIGN `vision_gpu.rs` proved
/// fastest (its comment: shared-mem K/V staging LOST on Metal at 12/20 KB; the win is REGISTER reuse
/// with a tiny ~3 KB shared footprint). One workgroup owns `RB` query rows of one head; 64 threads.
/// Per 64-key chunk: thread `t` scores its key against all RB rows (register dots), the RB rows share
/// ONE reduction tree, then in the value pass thread `t` owns output dim `t` (hd=64). Online softmax,
/// nothing materialized at [n,n]. Rel-pos folded in via the precomputed dh/dw lookups. `hd` MUST be
/// 64 (= workgroup width). Iso to the CPU reference. Plain WGSL — Metal/Vulkan/DX12 portable.
pub(crate) fn flash_reg_src(hd: usize, rb: usize, bias: bool) -> String {
    assert_eq!(hd, 64, "flash_reg bakes hd = workgroup width = 64");
    let per = |f: &dyn Fn(usize) -> String| (0..rb).map(|i| f(i)).collect::<Vec<_>>().join("\n");
    let m_decl = per(&|i| format!("    var m{i} = -3.0e38; var l{i} = 0.0; var a{i} = 0.0;"));
    let d_decl = per(&|i| format!("        var dp{i} = 0.0;"));
    let dots = per(&|i| format!("            dp{i} = dp{i} + qsh[{i}u * 64u + c] * kv;"));
    let score = if bias {
        per(&|i| format!(
        "        var s{i} = -3.0e38;\n        if (j < n && rb0 + {i}u < n) {{ s{i} = dp{i} * scale + dh[(h * n + rb0 + {i}u) * gh + ky] + dw[(h * n + rb0 + {i}u) * gw + kx]; }}\n        psh[{i}u * 64u + t] = s{i};"))
    } else {
        per(&|i| format!(
        "        var s{i} = -3.0e38;\n        if (j < n && rb0 + {i}u < n) {{ s{i} = dp{i} * scale; }}\n        psh[{i}u * 64u + t] = s{i};"))
    };
    let redmax_seed = per(&|i| format!("        red[{i}u * 64u + t] = s{i};"));
    let redmax_step = per(&|i| format!("            if (t < st) {{ red[{i}u * 64u + t] = max(red[{i}u * 64u + t], red[{i}u * 64u + t + st]); }}"));
    let newm = per(&|i| format!("        let nm{i} = max(m{i}, red[{i}u * 64u]);"));
    let prob = per(&|i| format!("        var p{i} = 0.0; if (psh[{i}u * 64u + t] > -3.0e37) {{ p{i} = exp(psh[{i}u * 64u + t] - nm{i}); }} psh[{i}u * 64u + t] = p{i};"));
    let redsum_seed = per(&|i| format!("        red[{i}u * 64u + t] = p{i};"));
    let redsum_step = per(&|i| format!("            if (t < st) {{ red[{i}u * 64u + t] = red[{i}u * 64u + t] + red[{i}u * 64u + t + st]; }}"));
    let lupd = per(&|i| format!("        let rs{i} = exp(m{i} - nm{i}); l{i} = l{i} * rs{i} + red[{i}u * 64u]; a{i} = a{i} * rs{i}; m{i} = nm{i};"));
    let vacc = per(&|i| format!("                a{i} = a{i} + psh[{i}u * 64u + jj] * vv;"));
    let store = per(&|i| format!("    if (rb0 + {i}u < n && l{i} > 0.0) {{ out[(rb0 + {i}u) * width + h * 64u + t] = a{i} / l{i}; }}"));
    let sh = rb * 64;
    let qsh = rb * 64;
    let bias_bindings = if bias {
        "@group(0) @binding(1) var<storage, read>       dh:  array<f32>;   // [heads, n, gh]\n@group(0) @binding(2) var<storage, read>       dw:  array<f32>;   // [heads, n, gw]"
    } else {
        ""
    };
    let kykx = if bias { "        let ky = j / gw; let kx = j % gw;" } else { "" };
    format!(
        r#"
@group(0) @binding(0) var<storage, read>       qkv: array<f32>;   // [n, 3*width]
{bias_bindings}
@group(0) @binding(3) var<storage, read_write> out: array<f32>;   // [n, width]
@group(0) @binding(4) var<uniform>             d: vec4<u32>;      // (n, heads, hd, gw)
@group(0) @binding(5) var<uniform>             e: vec4<u32>;      // (width, gh, scale_bits, _)
const RB: u32 = {rb}u;
var<workgroup> qsh: array<f32, {qsh}>;   // RB query rows × 64
var<workgroup> psh: array<f32, {sh}>;    // scores/probs: RB × 64
var<workgroup> red: array<f32, {sh}>;    // reduction scratch
@compute @workgroup_size(64)
fn main(@builtin(workgroup_id) wid: vec3<u32>, @builtin(local_invocation_id) lid: vec3<u32>,
        @builtin(num_workgroups) nwg: vec3<u32>) {{
    let n = d.x; let heads = d.y; let gw = d.w;
    let width = e.x; let gh = e.y; let scale = bitcast<f32>(e.z);
    let t = lid.x;
    let nblocks = (n + RB - 1u) / RB;
    let wgid = wid.x + wid.y * nwg.x;
    let h = wgid / nblocks; if (h >= heads) {{ return; }}
    let rb0 = (wgid % nblocks) * RB;
    // load qsh: RB rows × 64 dims of head h
    for (var el = t; el < RB * 64u; el = el + 64u) {{
        let ri = el / 64u; let c = el % 64u; let row = rb0 + ri;
        qsh[el] = select(0.0, qkv[row * 3u * width + h * 64u + c], row < n);
    }}
    workgroupBarrier();
{m_decl}
    let nchunks = (n + 63u) / 64u;
    for (var ch = 0u; ch < nchunks; ch = ch + 1u) {{
        let j = ch * 64u + t;                 // this thread's key (scoring)
{kykx}
{d_decl}
        if (j < n) {{
            for (var c = 0u; c < 64u; c = c + 1u) {{
                let kv = qkv[j * 3u * width + width + h * 64u + c];
{dots}
            }}
        }}
{score}
        workgroupBarrier();
        // max-reduce over the 64 keys, per row
{redmax_seed}
        workgroupBarrier();
        for (var st = 32u; st > 0u; st = st >> 1u) {{
{redmax_step}
            workgroupBarrier();
        }}
{newm}
{prob}
        workgroupBarrier();
        // sum-reduce probs over the 64 keys, per row
{redsum_seed}
        workgroupBarrier();
        for (var st = 32u; st > 0u; st = st >> 1u) {{
{redsum_step}
            workgroupBarrier();
        }}
{lupd}
        workgroupBarrier();
        // value pass: thread t owns output dim t; accumulate over the 64 keys of this chunk
        for (var jj = 0u; jj < 64u; jj = jj + 1u) {{
            let kj = ch * 64u + jj;
            if (kj < n) {{
                let vv = qkv[kj * 3u * width + 2u * width + h * 64u + t];
{vacc}
            }}
        }}
        workgroupBarrier();
    }}
{store}
}}
"#
    )
}

/// [`flash_reg_src`] reading QKV from an F16-PACKED twin buffer: the flash is K/V-DRAM-bound
/// (~185 GB read per 760px page at f32 — 16 heads x n/RB workgroups each re-reading the full
/// K/V span); an f16 twin halves that for one cheap pack pass (~90 MB write per layer).
/// Same math order as flash_reg_src in f32 — only the load width changes.
pub(crate) fn flash_reg_kv16_src(hd: usize, rb: usize, bias: bool) -> String {
    let src = flash_reg_src(hd, rb, bias);
    let a1 = "@group(0) @binding(0) var<storage, read>       qkv: array<f32>;";
    let a2 = "qsh[el] = select(0.0, qkv[row * 3u * width + h * 64u + c], row < n);";
    let a3 = "                let kv = qkv[j * 3u * width + width + h * 64u + c];";
    let a4 = "                let vv = qkv[kj * 3u * width + 2u * width + h * 64u + t];";
    for a in [a1, a2, a3, a4] {
        assert!(src.contains(a), "kv16 anchor drifted: {a:?}");
    }
    format!("enable f16;\n{src}")
        .replace(a1, "@group(0) @binding(0) var<storage, read>       qkv: array<f16>;")
        .replace(a2, "qsh[el] = select(0.0, f32(qkv[row * 3u * width + h * 64u + c]), row < n);")
        .replace(a3, "                let kv = f32(qkv[j * 3u * width + width + h * 64u + c]);")
        .replace(a4, "                let vv = f32(qkv[kj * 3u * width + 2u * width + h * 64u + t]);")
}

/// [`flash_reg_src`] with F16 ARITHMETIC in the dot and value loops (HFMA2 = 2x f32 FMA rate
/// on Volta, proven 1.7x in the tower GEMMs): q staged f16, k loaded f16, the hd=64 dot
/// accumulated in f16 (bounded span), softmax state and output stay f32. Generated by
/// transforming [`flash_reg_src`]'s output with asserted anchors. NOT parity-class (~1e-3
/// score drift) — opt-in, quality-gated e2e like the f16a GEMMs.
pub(crate) fn flash_reg_f16a_src(hd: usize, rb: usize, bias: bool) -> String {
    let src = flash_reg_src(hd, rb, bias);
    let a1 = "var<workgroup> qsh: array<f32,";
    let a2 = "        qsh[el] = select(0.0, qkv[row * 3u * width + h * 64u + c], row < n);";
    let a3 = "                let kv = qkv[j * 3u * width + width + h * 64u + c];";
    for a in [a1, a2, a3] {
        assert!(src.contains(a), "flash f16a anchor drifted: {a:?}");
    }
    let mut out = format!("enable f16;\n{src}")
        .replace(a1, "var<workgroup> qsh: array<f16,")
        .replace(a2, "        qsh[el] = f16(select(0.0, qkv[row * 3u * width + h * 64u + c], row < n));")
        .replace(a3, "                let kv = f16(qkv[j * 3u * width + width + h * 64u + c]);");
    for i in 0..rb {
        let d0 = format!("        var dp{i} = 0.0;");
        let d1 = format!("        var dp{i} = f16(0.0);");
        assert!(out.contains(&d0));
        out = out.replace(&d0, &d1);
        let s0 = format!("s{i} = dp{i} * scale;");
        let s1 = format!("s{i} = f32(dp{i}) * scale;");
        assert!(out.contains(&s0), "score anchor {i}");
        out = out.replace(&s0, &s1);
        if bias {
            let b0 = format!("s{i} = dp{i} * scale +");
            if out.contains(&b0) {
                out = out.replace(&b0, &format!("s{i} = f32(dp{i}) * scale +"));
            }
        }
    }
    out
}

/// [`flash_reg_src`] with SUBGROUP reductions (GLM tower path, `ctx.subgroups` adapters): the
/// per-chunk max/sum reductions were two 6-step shared-memory trees costing ~12 workgroup
/// barriers per 64-key chunk (~60 chunks/page at 760px). `subgroupMax`/`subgroupAdd` collapse
/// each to one op + one tiny cross-subgroup combine — 2 barriers per chunk. Portable across
/// subgroup sizes >= 8 via `subgroup_size` (partials array sized for 8); everything else —
/// staging, scoring, online softmax, value pass — is the SAME generated text. NOT bitwise vs
/// the tree (reduction order); gated by the tower iso tolerance, escape `OSFKB_GLM_FLASH_SG=0`.
pub(crate) fn flash_reg_sg_src(hd: usize, rb: usize, bias: bool) -> String {
    assert_eq!(hd, 64, "flash_reg bakes hd = workgroup width = 64");
    let per = |f: &dyn Fn(usize) -> String| (0..rb).map(|i| f(i)).collect::<Vec<_>>().join("\n");
    let m_decl = per(&|i| format!("    var m{i} = -3.0e38; var l{i} = 0.0; var a{i} = 0.0;"));
    let d_decl = per(&|i| format!("        var dp{i} = 0.0;"));
    let dots = per(&|i| format!("            dp{i} = dp{i} + qsh[{i}u * 64u + c] * kv;"));
    let score = if bias {
        per(&|i| format!(
        "        var s{i} = -3.0e38;\n        if (j < n && rb0 + {i}u < n) {{ s{i} = dp{i} * scale + dh[(h * n + rb0 + {i}u) * gh + ky] + dw[(h * n + rb0 + {i}u) * gw + kx]; }}\n        psh[{i}u * 64u + t] = s{i};"))
    } else {
        per(&|i| format!(
        "        var s{i} = -3.0e38;\n        if (j < n && rb0 + {i}u < n) {{ s{i} = dp{i} * scale; }}\n        psh[{i}u * 64u + t] = s{i};"))
    };
    let sgmax = per(&|i| format!(
        "        let sgm{i} = subgroupMax(s{i});\n        if (sid == 0u) {{ red[{i}u * 8u + sg] = sgm{i}; }}"));
    let newm = per(&|i| format!(
        "        var wm{i} = -3.0e38;\n        for (var g = 0u; g < nsg; g++) {{ wm{i} = max(wm{i}, red[{i}u * 8u + g]); }}\n        let nm{i} = max(m{i}, wm{i});"));
    let prob = per(&|i| format!("        var p{i} = 0.0; if (psh[{i}u * 64u + t] > -3.0e37) {{ p{i} = exp(psh[{i}u * 64u + t] - nm{i}); }} psh[{i}u * 64u + t] = p{i};"));
    let sgsum = per(&|i| format!(
        "        let sgs{i} = subgroupAdd(p{i});\n        if (sid == 0u) {{ red[{i}u * 8u + sg] = sgs{i}; }}"));
    let lupd = per(&|i| format!(
        "        var ws{i} = 0.0;\n        for (var g = 0u; g < nsg; g++) {{ ws{i} = ws{i} + red[{i}u * 8u + g]; }}\n        let rs{i} = exp(m{i} - nm{i}); l{i} = l{i} * rs{i} + ws{i}; a{i} = a{i} * rs{i}; m{i} = nm{i};"));
    let vacc = per(&|i| format!("                a{i} = a{i} + psh[{i}u * 64u + jj] * vv;"));
    let store = per(&|i| format!("    if (rb0 + {i}u < n && l{i} > 0.0) {{ out[(rb0 + {i}u) * width + h * 64u + t] = a{i} / l{i}; }}"));
    let sh = rb * 64;
    let qsh = rb * 64;
    let red = rb * 8;
    let bias_bindings = if bias {
        "@group(0) @binding(1) var<storage, read>       dh:  array<f32>;   // [heads, n, gh]\n@group(0) @binding(2) var<storage, read>       dw:  array<f32>;   // [heads, n, gw]"
    } else {
        ""
    };
    let kykx = if bias { "        let ky = j / gw; let kx = j % gw;" } else { "" };
    format!(
        r#"
@group(0) @binding(0) var<storage, read>       qkv: array<f32>;   // [n, 3*width]
{bias_bindings}
@group(0) @binding(3) var<storage, read_write> out: array<f32>;   // [n, width]
@group(0) @binding(4) var<uniform>             d: vec4<u32>;      // (n, heads, hd, gw)
@group(0) @binding(5) var<uniform>             e: vec4<u32>;      // (width, gh, scale_bits, _)
const RB: u32 = {rb}u;
var<workgroup> qsh: array<f32, {qsh}>;   // RB query rows × 64
var<workgroup> psh: array<f32, {sh}>;    // scores/probs: RB × 64
var<workgroup> red: array<f32, {red}>;   // cross-subgroup partials: RB × ≤8 subgroups
@compute @workgroup_size(64)
fn main(@builtin(workgroup_id) wid: vec3<u32>, @builtin(local_invocation_id) lid: vec3<u32>,
        @builtin(num_workgroups) nwg: vec3<u32>,
        @builtin(subgroup_invocation_id) sid: u32, @builtin(subgroup_size) sgsz: u32) {{
    let n = d.x; let heads = d.y; let gw = d.w;
    let width = e.x; let gh = e.y; let scale = bitcast<f32>(e.z);
    let t = lid.x;
    let sg = t / sgsz;
    let nsg = min((64u + sgsz - 1u) / sgsz, 8u);
    let nblocks = (n + RB - 1u) / RB;
    let wgid = wid.x + wid.y * nwg.x;
    let h = wgid / nblocks; if (h >= heads) {{ return; }}
    let rb0 = (wgid % nblocks) * RB;
    for (var el = t; el < RB * 64u; el = el + 64u) {{
        let ri = el / 64u; let c = el % 64u; let row = rb0 + ri;
        qsh[el] = select(0.0, qkv[row * 3u * width + h * 64u + c], row < n);
    }}
    workgroupBarrier();
{m_decl}
    let nchunks = (n + 63u) / 64u;
    for (var ch = 0u; ch < nchunks; ch = ch + 1u) {{
        let j = ch * 64u + t;                 // this thread's key (scoring)
{kykx}
{d_decl}
        if (j < n) {{
            for (var c = 0u; c < 64u; c = c + 1u) {{
                let kv = qkv[j * 3u * width + width + h * 64u + c];
{dots}
            }}
        }}
{score}
{sgmax}
        workgroupBarrier();
{newm}
{prob}
{sgsum}
        workgroupBarrier();
{lupd}
        // value pass: thread t owns output dim t; accumulate over the 64 keys of this chunk
        for (var jj = 0u; jj < 64u; jj = jj + 1u) {{
            let kj = ch * 64u + jj;
            if (kj < n) {{
                let vv = qkv[kj * 3u * width + 2u * width + h * 64u + t];
{vacc}
            }}
        }}
        workgroupBarrier();
    }}
{store}
}}
"#
    )
}

/// Elementwise residual add + optional activation. `act`: 0=none, 1=exact gelu, 2=quick_gelu.
pub(crate) const ADDACT: &str = r#"
@group(0) @binding(0) var<storage, read>       a: array<f32>;
@group(0) @binding(1) var<storage, read>       b: array<f32>;
@group(0) @binding(2) var<storage, read_write> y: array<f32>;
@group(0) @binding(3) var<uniform>             d: vec4<u32>;   // (len, act, add_b, _)
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) gid: vec3<u32>, @builtin(num_workgroups) nwg: vec3<u32>) {
    let len = d.x; let i = gid.x + gid.y * nwg.x * 64u; if (i >= len) { return; }
    var v = a[i]; if (d.z == 1u) { v = v + b[i]; }
    if (d.y == 1u) {
        // exact gelu via erf approx (Abramowitz-Stegun) — matches the CPU reference's gelu
        let x = v; let s = sign(x); let ax = abs(x) * 0.7071067811865476;
        let t = 1.0 / (1.0 + 0.3275911 * ax);
        let er = 1.0 - (((((1.061405429*t - 1.453152027)*t) + 1.421413741)*t - 0.284496736)*t + 0.254829592)*t*exp(-ax*ax);
        v = 0.5 * x * (1.0 + s * er);
    } else if (d.y == 2u) {
        v = v / (1.0 + exp(-1.702 * v)); // quick_gelu
    }
    y[i] = v;
}
"#;

/// Row softmax over `[heads*n, n]`. One thread per row.
#[allow(dead_code)]
const SOFTMAX: &str = r#"
@group(0) @binding(0) var<storage, read_write> a: array<f32>;
@group(0) @binding(1) var<uniform>             d: vec4<u32>;   // (rows, n, _, _)
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) gid: vec3<u32>, @builtin(num_workgroups) nwg: vec3<u32>) {
    let rows = d.x; let n = d.y; let r = gid.x + gid.y * nwg.x * 64u; if (r >= rows) { return; }
    let base = r * n;
    var mx = a[base];
    for (var j = 1u; j < n; j = j + 1u) { mx = max(mx, a[base + j]); }
    var s = 0.0;
    for (var j = 0u; j < n; j = j + 1u) { let e = exp(a[base + j] - mx); a[base + j] = e; s = s + e; }
    for (var j = 0u; j < n; j = j + 1u) { a[base + j] = a[base + j] / s; }
}
"#;

/// Tiled GEMM: y[m,n] = x[m,k]·w[n,k]ᵀ + b[n]. 16×16 output tile per workgroup, x/w tiles staged in
/// shared memory (each element read once per tile instead of once per output) — the standard
/// arithmetic-intensity win over the naive one-thread-per-output kernel. Numerically iso to LINEAR
/// (same accumulation order per output). Bounds-checked so m,n,k need not be multiples of 16.
pub(crate) const TILED_LINEAR: &str = r#"
@group(0) @binding(0) var<storage, read>       x: array<f32>;
@group(0) @binding(1) var<storage, read>       w: array<f32>;
@group(0) @binding(2) var<storage, read>       b: array<f32>;
@group(0) @binding(3) var<storage, read_write> y: array<f32>;
@group(0) @binding(4) var<uniform>             d: vec4<u32>;   // (m, k, n, has_bias)
var<workgroup> xs: array<f32, 256>;  // 16×16 x-tile
var<workgroup> ws: array<f32, 256>;  // 16×16 w-tile
@compute @workgroup_size(16, 16)
fn main(@builtin(workgroup_id) wid: vec3<u32>, @builtin(local_invocation_id) lid: vec3<u32>) {
    let m = d.x; let k = d.y; let n = d.z;
    let row = wid.x * 16u + lid.x;   // i in [0,m)
    let col = wid.y * 16u + lid.y;   // j in [0,n)
    var acc = 0.0;
    let ntile = (k + 15u) / 16u;
    for (var t = 0u; t < ntile; t = t + 1u) {
        let kx = t * 16u + lid.y;
        xs[lid.x * 16u + lid.y] = select(0.0, x[row * k + kx], row < m && kx < k);
        let kw = t * 16u + lid.x;
        ws[lid.y * 16u + lid.x] = select(0.0, w[col * k + kw], col < n && kw < k);
        workgroupBarrier();
        for (var p = 0u; p < 16u; p = p + 1u) { acc = acc + xs[lid.x * 16u + p] * ws[lid.y * 16u + p]; }
        workgroupBarrier();
    }
    if (row < m && col < n) {
        if (d.w == 1u) { acc = acc + b[col]; }
        y[row * n + col] = acc;
    }
}
"#;

/// AV + head merge: out[i, h*hd+c] = Σ_j attn[h,i,j]·v[j, h*hd+c]. One thread per (i, width).
#[allow(dead_code)]
const AV_MERGE: &str = r#"
@group(0) @binding(0) var<storage, read>       attn: array<f32>;  // [heads, n, n]
@group(0) @binding(1) var<storage, read>       qkv:  array<f32>;   // [n, 3*width]
@group(0) @binding(2) var<storage, read_write> out:  array<f32>;   // [n, width]
@group(0) @binding(3) var<uniform>             d: vec4<u32>;       // (n, width, hd, _)
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) gid: vec3<u32>, @builtin(num_workgroups) nwg: vec3<u32>) {
    let n = d.x; let width = d.y; let hd = d.z;
    let idx = gid.x + gid.y * nwg.x * 64u; if (idx >= n * width) { return; }
    let i = idx / width; let c = idx % width; let h = c / hd;
    var acc = 0.0;
    for (var j = 0u; j < n; j = j + 1u) {
        acc = acc + attn[(h * n + i) * n + j] * qkv[j * 3u * width + 2u * width + c];
    }
    out[idx] = acc;
}
"#;

// ── dispatch helper ─────────────────────────────────────────────────────────────────────────────

pub(crate) fn run(ctx: &GpuCtx, pl: &wgpu::ComputePipeline, bg: &wgpu::BindGroup, threads: usize) {
    let mut enc = ctx
        .device
        .create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
    {
        let mut p = enc.begin_compute_pass(&wgpu::ComputePassDescriptor::default());
        p.set_pipeline(pl);
        p.set_bind_group(0, bg, &[]);
        let wg = (threads + 63) / 64;
        let gx = wg.min(65535) as u32;
        let gy = ((wg + 65534) / 65535) as u32; // ceil(wg / 65535)
        p.dispatch_workgroups(gx, gy, 1);
    }
    ctx.queue.submit(Some(enc.finish()));
    let _ = ctx.device.poll(wgpu::PollType::wait_indefinitely());
}

pub(crate) fn u32x4(a: u32, b: u32, c: u32, d: u32) -> Vec<u8> {
    bytemuck::cast_slice(&[a, b, c, d]).to_vec()
}

/// GPU linear: y[m,n] = x[m,k]·w[n,k]ᵀ (+bias). Tiled GEMM (shared-mem staging). Buffers stay on GPU.
fn gpu_linear(
    ctx: &GpuCtx,
    x: &wgpu::Buffer,
    w: &wgpu::Buffer,
    b: Option<&wgpu::Buffer>,
    m: usize,
    k: usize,
    n: usize,
) -> wgpu::Buffer {
    let pl = pipeline(ctx, "de_tiled_linear", TILED_LINEAR);
    let y = ctx.empty(m * n);
    let zero = ctx.storage(&[0.0]);
    let bias = b.unwrap_or(&zero);
    let meta = uni(ctx, &u32x4(m as u32, k as u32, n as u32, if b.is_some() { 1 } else { 0 }));
    let bg = make_bg(ctx, &pl, &[x, w, bias, &y], &meta);
    // 16×16 tiles: workgroup grid = (⌈m/16⌉, ⌈n/16⌉).
    let (gx, gy) = ((m as u32).div_ceil(16), (n as u32).div_ceil(16));
    let mut enc = ctx.device.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
    {
        let mut p = enc.begin_compute_pass(&wgpu::ComputePassDescriptor::default());
        p.set_pipeline(&pl);
        p.set_bind_group(0, &bg, &[]);
        p.dispatch_workgroups(gx, gy, 1);
    }
    ctx.queue.submit(Some(enc.finish()));
    let _ = ctx.device.poll(wgpu::PollType::wait_indefinitely());
    y
}

/// SAM attention on the GPU — iso to [`crate::deepencoder::sam_attention`]. Input `x` `[n, width]`
/// (n = gh·gw), returns `[n, width]`.
pub fn sam_attention_gpu(
    ctx: &GpuCtx, x: &[f32], gh: usize, gw: usize, width: usize, heads: usize, w: &SamBlockWeights,
) -> Vec<f32> {
    let n = gh * gw;
    let hd = width / heads;
    let xb = ctx.storage(x);
    let qkv_w = ctx.storage(&w.qkv_w);
    let qkv_b = ctx.storage(&w.qkv_b);
    let proj_w = ctx.storage(&w.proj_w);
    let proj_b = ctx.storage(&w.proj_b);
    let rh = ctx.storage(&get_rel_pos(gh, gh, &w.rel_pos_h, hd));
    let rw = ctx.storage(&get_rel_pos(gw, gw, &w.rel_pos_w, hd));
    let out = sam_attn_buf(ctx, &xb, gh, gw, width, heads, &qkv_w, &qkv_b, &proj_w, &proj_b, &rh, &rw);
    ctx.read(&out, n * width).expect("read sam attn out")
}

// ── buffer-based ops (stay on GPU across a block — no intermediate readback) ────────────────────

fn ln_buf(ctx: &GpuCtx, x: &wgpu::Buffer, rows: usize, c: usize, g: &wgpu::Buffer, b: &wgpu::Buffer, eps: f32) -> wgpu::Buffer {
    let pl = pipeline(ctx, "de_ln", LAYERNORM);
    let y = ctx.empty(rows * c);
    let meta = uni(ctx, &u32x4(rows as u32, c as u32, eps.to_bits(), 0));
    let bg = make_bg(ctx, &pl, &[x, g, b, &y], &meta);
    run(ctx, &pl, &bg, rows);
    y
}

/// residual add + optional activation on GPU buffers. act: 0 none, 1 gelu, 2 quick_gelu.
fn addact_buf(ctx: &GpuCtx, a: &wgpu::Buffer, b: Option<&wgpu::Buffer>, len: usize, act: u32) -> wgpu::Buffer {
    let pl = pipeline(ctx, "de_addact", ADDACT);
    let y = ctx.empty(len);
    let zero = ctx.storage(&[0.0]);
    let bb = b.unwrap_or(&zero);
    let meta = uni(ctx, &u32x4(len as u32, act, if b.is_some() { 1 } else { 0 }, 0));
    let bg = make_bg(ctx, &pl, &[a, bb, &y], &meta);
    run(ctx, &pl, &bg, len);
    y
}

/// SAM attention on GPU buffers (input buffer → output buffer). Weights uploaded by the caller.
#[allow(clippy::too_many_arguments)]
fn sam_attn_buf(ctx: &GpuCtx, xb: &wgpu::Buffer, gh: usize, gw: usize, width: usize, heads: usize,
    qkv_w: &wgpu::Buffer, qkv_b: &wgpu::Buffer, proj_w: &wgpu::Buffer, proj_b: &wgpu::Buffer,
    rh: &wgpu::Buffer, rw: &wgpu::Buffer) -> wgpu::Buffer {
    let n = gh * gw;
    let hd = width / heads;
    let scale = 1.0f32 / (hd as f32).sqrt();
    let qkv = gpu_linear(ctx, xb, qkv_w, Some(qkv_b), n, width, 3 * width);
    let d = uni(ctx, &u32x4(n as u32, heads as u32, hd as u32, gw as u32));
    let e = uni(ctx, &u32x4(width as u32, gh as u32, scale.to_bits(), 0));
    let e0 = uni(ctx, &u32x4(width as u32, gh as u32, 0, 0));

    // 1) precompute the decomposed rel-pos bias: dh[h,i,ky], dw[h,i,kx].
    let dhb = ctx.empty(heads * n * gh);
    let dwb = ctx.empty(heads * n * gw);
    let dp = pipeline(ctx, "de_dhdw", DHDW);
    let dbg = ctx.device.create_bind_group(&wgpu::BindGroupDescriptor {
        label: None, layout: &dp.get_bind_group_layout(0),
        entries: &[
            wgpu::BindGroupEntry { binding: 0, resource: qkv.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 1, resource: rh.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 2, resource: rw.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 3, resource: dhb.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 4, resource: dwb.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 5, resource: d.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 6, resource: e0.as_entire_binding() },
        ],
    });
    run(ctx, &dp, &dbg, heads * n);

    // 2) register-reuse flash: RB=4 query rows per workgroup, no K/V staging (the design vision_gpu
    //    proved fastest). One workgroup per (head, row-block); merged output [n, width].
    let merged = ctx.empty(n * width);
    let rb = 4usize;
    let fp = pipeline(ctx, "de_flash_reg", &flash_reg_src(hd, rb, true));
    let fbg = ctx.device.create_bind_group(&wgpu::BindGroupDescriptor {
        label: None, layout: &fp.get_bind_group_layout(0),
        entries: &[
            wgpu::BindGroupEntry { binding: 0, resource: qkv.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 1, resource: dhb.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 2, resource: dwb.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 3, resource: merged.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 4, resource: d.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 5, resource: e.as_entire_binding() },
        ],
    });
    let wgs = heads * n.div_ceil(rb);
    let (gx, gy) = ((wgs.min(65535)) as u32, wgs.div_ceil(65535) as u32);
    let mut enc = ctx.device.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
    {
        let mut p = enc.begin_compute_pass(&wgpu::ComputePassDescriptor::default());
        p.set_pipeline(&fp);
        p.set_bind_group(0, &fbg, &[]);
        p.dispatch_workgroups(gx, gy, 1);
    }
    ctx.queue.submit(Some(enc.finish()));
    let _ = ctx.device.poll(wgpu::PollType::wait_indefinitely());
    gpu_linear(ctx, &merged, proj_w, Some(proj_b), n, width, width)
}

/// Full SAM **global** block on GPU (ln → attn → +res → ln → mlp[gelu] → +res), one readback.
/// The dominant repeated unit; used for the performance measurement at real scale.
pub fn sam_block_global_gpu(ctx: &GpuCtx, x: &[f32], gh: usize, gw: usize, width: usize, heads: usize, hidden: usize, eps: f32, w: &SamBlockWeights) -> Vec<f32> {
    let n = gh * gw;
    let xb = ctx.storage(x);
    let (n1w, n1b) = (ctx.storage(&w.norm1_w), ctx.storage(&w.norm1_b));
    let (n2w, n2b) = (ctx.storage(&w.norm2_w), ctx.storage(&w.norm2_b));
    let (qw, qb) = (ctx.storage(&w.qkv_w), ctx.storage(&w.qkv_b));
    let (pw, pb) = (ctx.storage(&w.proj_w), ctx.storage(&w.proj_b));
    let (f1w, f1b) = (ctx.storage(&w.mlp_fc1_w), ctx.storage(&w.mlp_fc1_b));
    let (f2w, f2b) = (ctx.storage(&w.mlp_fc2_w), ctx.storage(&w.mlp_fc2_b));
    let hd = width / heads;
    let rh = ctx.storage(&get_rel_pos(gh, gh, &w.rel_pos_h, hd));
    let rw = ctx.storage(&get_rel_pos(gw, gw, &w.rel_pos_w, hd));
    let normed = ln_buf(ctx, &xb, n, width, &n1w, &n1b, eps);
    let attn = sam_attn_buf(ctx, &normed, gh, gw, width, heads, &qw, &qb, &pw, &pb, &rh, &rw);
    let y = addact_buf(ctx, &xb, Some(&attn), n * width, 0);
    let normed2 = ln_buf(ctx, &y, n, width, &n2w, &n2b, eps);
    let fc1 = gpu_linear(ctx, &normed2, &f1w, Some(&f1b), n, width, hidden);
    let act = addact_buf(ctx, &fc1, None, n * hidden, 1); // gelu
    let fc2 = gpu_linear(ctx, &act, &f2w, Some(&f2b), n, hidden, width);
    let out = addact_buf(ctx, &y, Some(&fc2), n * width, 0);
    ctx.read(&out, n * width).expect("read sam block")
}

/// GPU LayerNorm — iso to [`crate::deepencoder::layernorm`]. `[rows, c]` → `[rows, c]`.
pub fn layernorm_gpu(ctx: &GpuCtx, x: &[f32], rows: usize, c: usize, g: &[f32], b: &[f32], eps: f32) -> Vec<f32> {
    let pl = pipeline(ctx, "de_ln", LAYERNORM);
    let xb = ctx.storage(x);
    let gb = ctx.storage(g);
    let bb = ctx.storage(b);
    let y = ctx.empty(rows * c);
    let meta = uni(ctx, &u32x4(rows as u32, c as u32, eps.to_bits(), 0));
    let bg = make_bg(ctx, &pl, &[&xb, &gb, &bb, &y], &meta);
    run(ctx, &pl, &bg, rows);
    ctx.read(&y, rows * c).expect("read ln")
}

/// GPU linear (public, for iso-tests) — iso to [`crate::deepencoder::linear`].
pub fn linear_gpu(ctx: &GpuCtx, x: &[f32], m: usize, k: usize, n: usize, w: &[f32], b: Option<&[f32]>) -> Vec<f32> {
    let xb = ctx.storage(x);
    let wb = ctx.storage(w);
    let bb = b.map(|bb| ctx.storage(bb));
    let out = gpu_linear(ctx, &xb, &wb, bb.as_ref(), m, k, n);
    ctx.read(&out, m * n).expect("read linear")
}

/// Self-contained SAM-attention head-to-head (public, for the `deepencoder-bench` binary on the
/// V100). Builds a random qkv + rel-pos, runs BOTH attentions `iters` times in this call (same
/// thermal state ⇒ trustworthy ratio), returns `(naive_ms, flash_ms)`.
pub fn bench_sam_attention(ctx: &GpuCtx, gh: usize, gw: usize, width: usize, heads: usize, iters: usize) -> (f64, f64) {
    let n = gh * gw;
    let hd = width / heads;
    // deterministic pseudo-random fill (no rand dep)
    let fill = |len: usize, seed: u32| -> Vec<f32> {
        let mut s = seed.wrapping_add(1);
        (0..len).map(|_| { s = s.wrapping_mul(1664525).wrapping_add(1013904223); ((s >> 8) as f32 / 16_777_216.0 - 0.5) * 0.2 }).collect()
    };
    let qkv = ctx.storage(&fill(n * 3 * width, 42));
    let rh = ctx.storage(&get_rel_pos(gh, gh, &fill((2 * gh - 1) * hd, 7), hd));
    let rw = ctx.storage(&get_rel_pos(gw, gw, &fill((2 * gw - 1) * hd, 8), hd));
    let nv = bench_naive_attn(ctx, &qkv, &rh, &rw, n, gh, gw, width, heads, iters);
    let f1 = bench_flash_attn(ctx, &qkv, &rh, &rw, n, gh, gw, width, heads, iters);
    let f2 = bench_flash_attn(ctx, &qkv, &rh, &rw, n, gh, gw, width, heads, iters);
    (nv, (f1 + f2) / 2.0)
}

/// Bench helper: run the FLASH attention (DHDW precompute + register flash) `iters` times on a
/// prepared qkv and return ms/iter. Throttle-invariant when compared against [`bench_naive_attn`] in
/// the same run (the clock affects both equally, so the RATIO is trustworthy even on a hot machine).
pub fn bench_flash_attn(ctx: &GpuCtx, qkv: &wgpu::Buffer, rh: &wgpu::Buffer, rw: &wgpu::Buffer,
    n: usize, gh: usize, gw: usize, width: usize, heads: usize, iters: usize) -> f64 {
    let hd = width / heads;
    let scale = 1.0f32 / (hd as f32).sqrt();
    let d = uni(ctx, &u32x4(n as u32, heads as u32, hd as u32, gw as u32));
    let e = uni(ctx, &u32x4(width as u32, gh as u32, scale.to_bits(), 0));
    let e0 = uni(ctx, &u32x4(width as u32, gh as u32, 0, 0));
    let dp = pipeline(ctx, "de_dhdw", DHDW);
    let fp = pipeline(ctx, "de_flash_reg", &flash_reg_src(hd, 4, true));
    let go = |ctx: &GpuCtx| {
        let dhb = ctx.empty(heads * n * gh);
        let dwb = ctx.empty(heads * n * gw);
        let dbg = ctx.device.create_bind_group(&wgpu::BindGroupDescriptor { label: None, layout: &dp.get_bind_group_layout(0), entries: &[
            wgpu::BindGroupEntry { binding: 0, resource: qkv.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 1, resource: rh.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 2, resource: rw.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 3, resource: dhb.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 4, resource: dwb.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 5, resource: d.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 6, resource: e0.as_entire_binding() }] });
        run(ctx, &dp, &dbg, heads * n);
        let merged = ctx.empty(n * width);
        let fbg = ctx.device.create_bind_group(&wgpu::BindGroupDescriptor { label: None, layout: &fp.get_bind_group_layout(0), entries: &[
            wgpu::BindGroupEntry { binding: 0, resource: qkv.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 1, resource: dhb.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 2, resource: dwb.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 3, resource: merged.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 4, resource: d.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 5, resource: e.as_entire_binding() }] });
        let wgs = heads * n.div_ceil(4);
        let (gx, gy) = ((wgs.min(65535)) as u32, wgs.div_ceil(65535) as u32);
        let mut enc = ctx.device.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
        { let mut p = enc.begin_compute_pass(&wgpu::ComputePassDescriptor::default()); p.set_pipeline(&fp); p.set_bind_group(0, &fbg, &[]); p.dispatch_workgroups(gx, gy, 1); }
        ctx.queue.submit(Some(enc.finish()));
        let _ = ctx.device.poll(wgpu::PollType::wait_indefinitely());
    };
    go(ctx); // warm
    let t = std::time::Instant::now();
    for _ in 0..iters { go(ctx); }
    t.elapsed().as_secs_f64() * 1000.0 / iters as f64
}

/// Bench helper: naive-dense attention (SAM_SCORES + SOFTMAX + AV_MERGE, the 805MB-buffer path).
pub fn bench_naive_attn(ctx: &GpuCtx, qkv: &wgpu::Buffer, rh: &wgpu::Buffer, rw: &wgpu::Buffer,
    n: usize, gh: usize, gw: usize, width: usize, heads: usize, iters: usize) -> f64 {
    let hd = width / heads;
    let scale = 1.0f32 / (hd as f32).sqrt();
    let d = uni(ctx, &u32x4(n as u32, heads as u32, hd as u32, gw as u32));
    let e = uni(ctx, &u32x4(width as u32, gh as u32, scale.to_bits(), 0));
    let sp = pipeline(ctx, "de_sam_scores", SAM_SCORES);
    let smp = pipeline(ctx, "de_softmax", SOFTMAX);
    let avp = pipeline(ctx, "de_av_merge", AV_MERGE);
    let go = |ctx: &GpuCtx| {
        let attn = ctx.empty(heads * n * n);
        let bg = ctx.device.create_bind_group(&wgpu::BindGroupDescriptor { label: None, layout: &sp.get_bind_group_layout(0), entries: &[
            wgpu::BindGroupEntry { binding: 0, resource: qkv.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 1, resource: rh.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 2, resource: rw.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 3, resource: attn.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 4, resource: d.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 5, resource: e.as_entire_binding() }] });
        run(ctx, &sp, &bg, heads * n * n);
        let sd = uni(ctx, &u32x4((heads * n) as u32, n as u32, 0, 0));
        let sbg = ctx.device.create_bind_group(&wgpu::BindGroupDescriptor { label: None, layout: &smp.get_bind_group_layout(0), entries: &[
            wgpu::BindGroupEntry { binding: 0, resource: attn.as_entire_binding() },
            wgpu::BindGroupEntry { binding: 1, resource: sd.as_entire_binding() }] });
        run(ctx, &smp, &sbg, heads * n);
        let merged = ctx.empty(n * width);
        let ad = uni(ctx, &u32x4(n as u32, width as u32, hd as u32, 0));
        let abg = make_bg(ctx, &avp, &[&attn, qkv, &merged], &ad);
        run(ctx, &avp, &abg, n * width);
    };
    go(ctx);
    let t = std::time::Instant::now();
    for _ in 0..iters { go(ctx); }
    t.elapsed().as_secs_f64() * 1000.0 / iters as f64
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::deepencoder::sam_attention;

    fn maxabs(a: &[f32], b: &[f32]) -> f32 {
        a.iter().zip(b).map(|(x, y)| (x - y).abs()).fold(0.0, f32::max)
    }

    // deterministic pseudo-random fill (no rand dep, no Math.random)
    fn fill(n: usize, seed: u32) -> Vec<f32> {
        let mut s = seed.wrapping_add(1);
        (0..n)
            .map(|_| {
                s = s.wrapping_mul(1664525).wrapping_add(1013904223);
                ((s >> 8) as f32 / 16_777_216.0 - 0.5) * 0.2
            })
            .collect()
    }

    #[test]
    fn sam_attention_cpu_gpu_iso() {
        let Ok(ctx) = GpuCtx::new() else {
            eprintln!("no wgpu adapter; skipping iso test");
            return;
        };
        // small square grid so the O(n²) dense kernels are cheap
        let (gh, gw, width, heads) = (8usize, 8usize, 64usize, 1usize);
        let n = gh * gw;
        let hd = width / heads;
        let x = fill(n * width, 1);
        let w = SamBlockWeights {
            norm1_w: vec![1.0; width], norm1_b: vec![0.0; width],
            qkv_w: fill(3 * width * width, 2), qkv_b: fill(3 * width, 3),
            proj_w: fill(width * width, 4), proj_b: fill(width, 5),
            norm2_w: vec![1.0; width], norm2_b: vec![0.0; width],
            mlp_fc1_w: vec![0.0; width], mlp_fc1_b: vec![0.0; width],
            mlp_fc2_w: vec![0.0; width], mlp_fc2_b: vec![0.0; width],
            rel_pos_h: fill((2 * gh - 1) * hd, 6),
            rel_pos_w: fill((2 * gw - 1) * hd, 7),
        };
        let cpu = sam_attention(&x, gh, gw, width, heads, &w);
        let gpu = sam_attention_gpu(&ctx, &x, gh, gw, width, heads, &w);
        let d = maxabs(&cpu, &gpu);
        println!("sam_attention CPU vs GPU max_abs = {d:.3e}");
        assert!(d < 1e-4, "sam_attention CPU/GPU not iso: max_abs {d:.3e}");
    }

    #[test]
    fn linear_cpu_gpu_iso() {
        let Ok(ctx) = GpuCtx::new() else { return };
        let (m, k, n) = (37usize, 53usize, 41usize);
        let x = fill(m * k, 11);
        let w = fill(n * k, 12);
        let b = fill(n, 13);
        let cpu = crate::deepencoder::linear(&x, m, k, n, &w, Some(&b));
        let gpu = linear_gpu(&ctx, &x, m, k, n, &w, Some(&b));
        let d = maxabs(&cpu, &gpu);
        println!("linear CPU vs GPU max_abs = {d:.3e}");
        assert!(d < 1e-4, "linear not iso: {d:.3e}");
    }

    #[test]
    fn layernorm_cpu_gpu_iso() {
        let Ok(ctx) = GpuCtx::new() else { return };
        let (rows, c) = (29usize, 64usize);
        let x = fill(rows * c, 21);
        let g = fill(c, 22).iter().map(|v| 1.0 + v).collect::<Vec<_>>();
        let b = fill(c, 23);
        let eps = 1e-6f32;
        let cpu = crate::deepencoder::layernorm(&x, rows, c, &g, &b, eps);
        let gpu = layernorm_gpu(&ctx, &x, rows, c, &g, &b, eps);
        let d = maxabs(&cpu, &gpu);
        println!("layernorm CPU vs GPU max_abs = {d:.3e}");
        assert!(d < 1e-4, "layernorm not iso: {d:.3e}");
    }

    fn mk_block(width: usize, heads: usize, hidden: usize, gh: usize, gw: usize, seed: u32) -> SamBlockWeights {
        let hd = width / heads;
        SamBlockWeights {
            norm1_w: fill(width, seed).iter().map(|v| 1.0 + v).collect(), norm1_b: fill(width, seed + 1),
            qkv_w: fill(3 * width * width, seed + 2), qkv_b: fill(3 * width, seed + 3),
            proj_w: fill(width * width, seed + 4), proj_b: fill(width, seed + 5),
            norm2_w: fill(width, seed + 6).iter().map(|v| 1.0 + v).collect(), norm2_b: fill(width, seed + 7),
            mlp_fc1_w: fill(hidden * width, seed + 8), mlp_fc1_b: fill(hidden, seed + 9),
            mlp_fc2_w: fill(width * hidden, seed + 10), mlp_fc2_b: fill(width, seed + 11),
            rel_pos_h: fill((2 * gh - 1) * hd, seed + 12), rel_pos_w: fill((2 * gw - 1) * hd, seed + 13),
        }
    }

    #[test]
    fn sam_block_global_cpu_gpu_iso() {
        use crate::deepencoder::{sam_block, DeepEncoderConfig};
        let Ok(ctx) = GpuCtx::new() else { return };
        let (grid, width, heads, hidden) = (6usize, 64usize, 1usize, 256usize);
        let mut cfg = DeepEncoderConfig::default();
        cfg.sam_width = width; cfg.sam_heads = heads; cfg.sam_mlp_ratio = 4.0; cfg.eps = 1e-6;
        let w = mk_block(width, heads, hidden, grid, grid, 100);
        let x = fill(grid * grid * width, 99);
        let cpu = sam_block(&x, grid, &cfg, false, &w); // global block
        let gpu = sam_block_global_gpu(&ctx, &x, grid, grid, width, heads, hidden, cfg.eps, &w);
        let d = maxabs(&cpu, &gpu);
        println!("sam_block(global) CPU vs GPU max_abs = {d:.3e}");
        assert!(d < 1e-3, "sam_block not iso: {d:.3e}");
    }

    #[test]
    #[ignore] // throttle-invariant head-to-head; run with --ignored --nocapture
    fn perf_flash_vs_naive() {
        let Ok(ctx) = GpuCtx::new() else { eprintln!("no wgpu"); return };
        // real SAM global-attention scale: 64×64 grid, 768d, 12 heads (hd=64)
        let (gh, gw, width, heads) = (64usize, 64usize, 768usize, 12usize);
        let n = gh * gw;
        let hd = width / heads;
        // prepare qkv once, shared by both paths (identical input, identical thermal state)
        let qkv = ctx.storage(&fill(n * 3 * width, 42));
        let rh = ctx.storage(&get_rel_pos(gh, gh, &fill((2 * gh - 1) * hd, 7), hd));
        let rw = ctx.storage(&get_rel_pos(gw, gw, &fill((2 * gw - 1) * hd, 8), hd));
        let iters = 3;
        // interleave to average out any drift
        let f1 = bench_flash_attn(&ctx, &qkv, &rh, &rw, n, gh, gw, width, heads, iters);
        let nv = bench_naive_attn(&ctx, &qkv, &rh, &rw, n, gh, gw, width, heads, iters);
        let f2 = bench_flash_attn(&ctx, &qkv, &rh, &rw, n, gh, gw, width, heads, iters);
        let flash = (f1 + f2) / 2.0;
        println!("\n=== SAM global attention (64²,768,12h) — same run, throttle-invariant ratio ===");
        println!("  naive-dense (805MB n² buffer, 3 passes):  {nv:7.1} ms");
        println!("  register-flash (no n² buffer, portable):  {flash:7.1} ms");
        println!("  SPEEDUP: {:.2}×   (and flash uses ~0 extra VRAM vs naive's {:.0} MB)",
                 nv / flash, (heads * n * n * 4) as f64 / 1.0e6);
    }

    #[test]
    #[ignore] // full-encoder measurement; run with --ignored --nocapture
    fn perf_full_encoder() {
        use std::time::Instant;
        let Ok(ctx) = GpuCtx::new() else { eprintln!("no wgpu"); return };
        let time = |f: &dyn Fn()| { f(); let t = Instant::now(); for _ in 0..3 { f(); } t.elapsed().as_secs_f64() * 1000.0 / 3.0 };

        // 1) SAM global block: 64×64, 768d, 12h, hidden 3072
        let wg = mk_block(768, 12, 3072, 64, 64, 200);
        let xg = fill(64 * 64 * 768, 199);
        let sam_global = time(&|| { let _ = sam_block_global_gpu(&ctx, &xg, 64, 64, 768, 12, 3072, 1e-6, &wg); });

        // 2) SAM MLP-only cost at that scale (two tiled GEMMs 768<->3072 over 4096 rows)
        let x4 = ctx.storage(&fill(4096 * 768, 1));
        let w1 = ctx.storage(&fill(3072 * 768, 2));
        let w2 = ctx.storage(&fill(768 * 3072, 3));
        let mlp = time(&|| {
            let h = gpu_linear(&ctx, &x4, &w1, None, 4096, 768, 3072);
            let _ = gpu_linear(&ctx, &h, &w2, None, 4096, 3072, 768);
        });

        // 3) CLIP-dim block: 256 tokens, 1024d, 16h, hidden 4096 (zero rel-pos ⇒ global attention)
        let wc = mk_block(1024, 16, 4096, 16, 16, 300);
        let xc = fill(256 * 1024, 299);
        let clip = time(&|| { let _ = sam_block_global_gpu(&ctx, &xc, 16, 16, 1024, 16, 4096, 1e-6, &wc); });

        // Windowed SAM block ≈ MLP-only + windowed attention (25 windows of 196 tokens; per-block
        // attention ~17× cheaper than global). Estimate windowed ≈ mlp + (sam_global - mlp)/17.
        let sam_win = mlp + (sam_global - mlp).max(0.0) / 17.0;

        // Encoder = 4 global SAM + 8 windowed SAM + 24 CLIP (+ small convs/projector, ~ms).
        let encoder = 4.0 * sam_global + 8.0 * sam_win + 24.0 * clip;
        println!("\n=== DeepEncoder per-page cost (Metal, naive-dense attn + tiled GEMM) ===");
        println!("  SAM global block (64²,768,12h)      {sam_global:7.1} ms   × 4 = {:7.1} ms", 4.0 * sam_global);
        println!("  SAM MLP-only (the LN+2 GEMMs)        {mlp:7.1} ms");
        println!("  SAM windowed block (est. attn/17)   {sam_win:7.1} ms   × 8 = {:7.1} ms", 8.0 * sam_win);
        println!("  CLIP block (256,1024,16h)           {clip:7.1} ms   × 24 = {:7.1} ms", 24.0 * clip);
        println!("  ------------------------------------------------------------");
        println!("  FULL ENCODER (per 1024² page)      ~{encoder:7.0} ms   (~{:.1} s)", encoder / 1000.0);
        println!("  (attention is naive-dense; the flash/simdgroup path would cut the SAM term)");
    }

    #[test]
    #[ignore] // perf measurement; run with --ignored --nocapture
    fn perf_sam_block_real_scale() {
        use std::time::Instant;
        let Ok(ctx) = GpuCtx::new() else { eprintln!("no wgpu"); return };
        // real SAM global-block dims: 64x64 grid, width 768, 12 heads, hidden 3072
        let (grid, width, heads, hidden) = (64usize, 768usize, 12usize, 3072usize);
        let w = mk_block(width, heads, hidden, grid, grid, 200);
        let x = fill(grid * grid * width, 199);
        // warm up (pipeline compile + first dispatch)
        let _ = sam_block_global_gpu(&ctx, &x, grid, grid, width, heads, hidden, 1e-6, &w);
        let iters = 3;
        let t0 = Instant::now();
        for _ in 0..iters {
            let _ = sam_block_global_gpu(&ctx, &x, grid, grid, width, heads, hidden, 1e-6, &w);
        }
        let ms = t0.elapsed().as_secs_f64() * 1000.0 / iters as f64;
        // encoder has 4 global SAM blocks at this cost + 8 windowed (much cheaper, ~25x smaller
        // attention) + 24 CLIP blocks at n=256 (tiny). Report the global-block cost as the anchor.
        println!("SAM global block (64x64, 768d, 12h) GPU: {ms:.1} ms/block  (register-flash attn)");
        println!("  → 4 global blocks ~= {:.0} ms; windowed+CLIP add a fraction; per-page encoder is O(that)", ms * 4.0);
    }
}