//! Dispatching against a remote worker: one `RenderRequest` ([`run_batch::run_remote_batch`]),
//! building its `SceneState` ([`scene_state::scene_state_from_snapshot`]), the
//! cross-thread progress state a running lane publishes ([`progress::RemoteProgress`]),
//! and the lane itself that repeatedly claims and dispatches chunks for the whole
//! concurrent phase ([`lane::run_remote_lane`]).
pub use ;
pub use RemoteProgress;
pub use ;
pub use scene_state_from_snapshot;