indicatrix-cut 0.5.0

Desktop faceting-design editor: library browsing, spectral 3D rendering, material retargeting, and a solid inspection view.
Documentation
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//! Unit tests for [`SolidRasterizer`]'s coverage/depth ordering, pick buffer,
//! overlay styling, and (ignored) visual/timing smoke tests against real fixtures.

use super::*;
use indicatrix::{
    geometry::{
        cuts::StandardGemCuts,
        meet_solver,
        plane::GpuFacetPlane,
        stone_metrics::{SolidMesh, SolidStatus, build_solid_mesh},
    },
    optics::raytracer::Camera,
};

/// The `stone_metrics.rs` "plain box" fixture: `x,z in [-1,1]`, `y in [-0.6,0.6]`,
/// six axis-aligned facets, indices `0..=5` (`+X, -X, +Y, -Y, +Z, -Z`).
fn unit_box_mesh() -> SolidMesh {
    let planes = vec![
        (DVec3::X, 1.0),
        (DVec3::NEG_X, 1.0),
        (DVec3::Y, 0.6),
        (DVec3::NEG_Y, 0.6),
        (DVec3::Z, 1.0),
        (DVec3::NEG_Z, 1.0),
    ];
    match build_solid_mesh(&planes) {
        SolidStatus::Closed(mesh) => mesh,
        other => panic!("box fixture must close: {other:?}"),
    }
}

#[test]
fn unit_cube_renders_expected_coverage_and_depth_ordering() {
    // Camera on +Z looking down -Z: only the +Z facet (index 4) can be nearest.
    let mesh = unit_box_mesh();
    let camera = Camera::new(0.0, 0.0, 5.0, 42.0);
    let style = SolidStyle::default();
    let mut rasterizer = SolidRasterizer::new(64, 64);
    rasterizer.render(&mesh, &camera, &style);

    assert_eq!(
        rasterizer.pick_at(32, 32),
        Some(4),
        "screen center must show the +Z facet"
    );
    assert_eq!(
        rasterizer.pick_at(0, 0),
        None,
        "image corner must be outside the box's silhouette"
    );

    // The box is convex, so back-face culling + depth test only ever leave the
    // facet directly facing the camera -- never the opposite (-Z) facet.
    let mut painted = 0;
    for &p in &rasterizer.pick {
        if p != 0 {
            painted += 1;
            assert_eq!(p, 5, "every painted pixel must be the +Z facet (id 4)");
        }
    }
    assert!(
        painted > 100,
        "expected a real silhouette, got {painted} px"
    );
}

/// Two axis-facing quads at different depths (0 nearer/smaller, 1 farther/bigger),
/// built directly so the exact expected pixels are known.
fn two_quads_mesh() -> SolidMesh {
    let mut mesh = SolidMesh::default();
    for (facet_id, z, half_extent) in [(0usize, 0.0f64, 0.5f64), (1usize, -2.0f64, 1.0f64)] {
        let normal = DVec3::new(0.0, 0.0, 1.0);
        let corners = [
            DVec3::new(-half_extent, -half_extent, z),
            DVec3::new(half_extent, -half_extent, z),
            DVec3::new(half_extent, half_extent, z),
            DVec3::new(-half_extent, half_extent, z),
        ];
        let base = mesh.positions.len() as u32;
        for c in corners {
            mesh.positions.push(c);
            mesh.normals.push(normal);
            mesh.facet_id.push(facet_id);
        }
        mesh.indices
            .extend_from_slice(&[base, base + 1, base + 2, base, base + 2, base + 3]);
        mesh.rings.push((facet_id, corners.to_vec()));
    }
    mesh
}

/// Camera at `(0,0,5)` looking down `-Z`. Near quad's right edge projects to
/// `screen_x ~= 40.3`, far quad's to `~= 43.9`: `32` sees both (near wins),
/// `42` sees only the far quad, `60` sees neither.
fn two_quads_camera() -> Camera {
    Camera::new(0.0, 0.0, 5.0, 42.0)
}

#[test]
fn a_facet_hidden_behind_another_never_paints() {
    let mesh = two_quads_mesh();
    let camera = two_quads_camera();
    let style = SolidStyle::default();
    let mut rasterizer = SolidRasterizer::new(64, 64);
    rasterizer.render(&mesh, &camera, &style);

    // Where both quads cover the same pixel, the nearer one (facet 0) must win.
    assert_eq!(rasterizer.pick_at(32, 32), Some(0));
}

#[test]
fn pick_buffer_returns_the_right_facet_id_at_known_pixels() {
    let mesh = two_quads_mesh();
    let camera = two_quads_camera();
    let style = SolidStyle::default();
    let mut rasterizer = SolidRasterizer::new(64, 64);
    rasterizer.render(&mesh, &camera, &style);

    assert_eq!(
        rasterizer.pick_at(32, 32),
        Some(0),
        "center: covered by both, near facet (0) wins"
    );
    assert_eq!(
        rasterizer.pick_at(42, 32),
        Some(1),
        "just outside the near quad's footprint, inside the far quad's"
    );
    assert_eq!(
        rasterizer.pick_at(60, 32),
        None,
        "outside both quads' footprints"
    );
}

#[test]
fn flagged_facets_are_visibly_hatched() {
    let mesh = unit_box_mesh();
    let mut flagged = vec![false; 6];
    flagged[4] = true; // +Z facet, the only one visible here
    let hatched_style = SolidStyle {
        flagged,
        ..SolidStyle::default()
    };

    let mut plain = SolidRasterizer::new(64, 64);
    plain.render(
        &mesh,
        &Camera::new(0.0, 0.0, 5.0, 42.0),
        &SolidStyle::default(),
    );
    let mut hatched = SolidRasterizer::new(64, 64);
    hatched.render(&mesh, &Camera::new(0.0, 0.0, 5.0, 42.0), &hatched_style);

    assert_ne!(
        plain.color, hatched.color,
        "hatching a visible facet must change at least one pixel"
    );
}

#[test]
fn selected_facets_get_a_visible_tint_and_the_selected_edge_color() {
    let mesh = unit_box_mesh();
    let mut selected = vec![false; 6];
    selected[4] = true; // +Z facet, the only one visible here
    let style = SolidStyle {
        selected,
        selected_color: [0, 0, 255],
        edge_color: [10, 10, 10],
        ..SolidStyle::default()
    };

    let mut plain = SolidRasterizer::new(64, 64);
    plain.render(
        &mesh,
        &Camera::new(0.0, 0.0, 5.0, 42.0),
        &SolidStyle::default(),
    );
    let mut tinted = SolidRasterizer::new(64, 64);
    tinted.render(&mesh, &Camera::new(0.0, 0.0, 5.0, 42.0), &style);

    assert_ne!(
        plain.color, tinted.color,
        "tinting a selected facet must change at least one pixel"
    );
    let found_selected_edge = tinted
        .color
        .as_chunks::<4>()
        .0
        .iter()
        .any(|px| px[0] == 0 && px[1] == 0 && px[2] == 255);
    assert!(
        found_selected_edge,
        "expected the selected edge color somewhere on screen"
    );
}

#[test]
fn pending_facets_get_the_pending_edge_color() {
    let mesh = unit_box_mesh();
    let mut pending = vec![false; 6];
    pending[4] = true;
    let style = SolidStyle {
        pending,
        pending_color: [255, 0, 0],
        edge_color: [10, 10, 10],
        ..SolidStyle::default()
    };
    let mut rasterizer = SolidRasterizer::new(64, 64);
    rasterizer.render(&mesh, &Camera::new(0.0, 0.0, 5.0, 42.0), &style);

    // The box's silhouette edge must be drawn in the pending color somewhere.
    let found_pending_edge = rasterizer
        .color
        .as_chunks::<4>()
        .0
        .iter()
        .any(|px| px[0] == 255 && px[1] == 0 && px[2] == 0);
    assert!(
        found_pending_edge,
        "expected the pending edge color somewhere on screen"
    );
}

#[test]
fn preform_facets_are_tinted_and_can_be_hidden() {
    // Facet 4 (+Z, the only one visible from this camera) counts as a
    // preform plane under this style (`preform_plane_count: 5`).
    let mesh = unit_box_mesh();
    let camera = Camera::new(0.0, 0.0, 5.0, 42.0);

    let mut plain = SolidRasterizer::new(64, 64);
    plain.render(
        &mesh,
        &camera,
        &SolidStyle {
            show_orientation_marker: false,
            ..SolidStyle::default()
        },
    );

    let mut tinted = SolidRasterizer::new(64, 64);
    tinted.render(
        &mesh,
        &camera,
        &SolidStyle {
            preform_plane_count: 5,
            show_orientation_marker: false,
            ..SolidStyle::default()
        },
    );
    assert_eq!(
        tinted.pick_at(32, 32),
        Some(4),
        "a shown preform facet must still render and still be pickable"
    );
    assert_ne!(
        plain.color, tinted.color,
        "a tinted preform facet must look different from an ordinary one"
    );

    let mut hidden = SolidRasterizer::new(64, 64);
    hidden.render(
        &mesh,
        &camera,
        &SolidStyle {
            preform_plane_count: 5,
            show_preform: false,
            show_orientation_marker: false,
            ..SolidStyle::default()
        },
    );
    assert_eq!(
        hidden.pick_at(32, 32),
        None,
        "a hidden preform facet must be culled entirely, like a back-face"
    );
}

#[test]
fn a_big_enough_facet_label_changes_the_rendered_pixels() {
    let mesh = unit_box_mesh();
    // A 128 px frame and a closer camera on purpose: `draw_facet_labels` skips
    // any facet whose projected span is under `MIN_LABEL_SPAN` (26 px), and in a
    // 64x64 frame at distance 5 this box lands under it, so the label would be
    // skipped by design and the assertion below would prove nothing.
    let camera = Camera::new(0.0, 0.0, 4.0, 42.0);
    let mut plain = SolidRasterizer::new(128, 128);
    plain.render(
        &mesh,
        &camera,
        &SolidStyle {
            show_orientation_marker: false,
            ..SolidStyle::default()
        },
    );
    // Label whichever facet actually faces the camera at the frame centre. A
    // hard-coded id is a trap here: on a box at this pose the top face is
    // edge-on, its projected span falls below `MIN_LABEL_SPAN`, and
    // `draw_facet_labels` skips it by design -- so the test would fail for a
    // reason that has nothing to do with labelling.
    let visible = plain
        .pick_at(64, 64)
        .expect("the box must paint the frame centre") as usize;
    let mut labels = vec![String::new(); 6];
    labels[visible] = "T".to_string();

    let mut labeled = SolidRasterizer::new(128, 128);
    labeled.render(
        &mesh,
        &camera,
        &SolidStyle {
            facet_labels: labels,
            show_orientation_marker: false,
            ..SolidStyle::default()
        },
    );

    assert_ne!(
        plain.color, labeled.color,
        "a facet label on a facet this large (the box fills most of a 64x64 \
         frame) must change at least one pixel"
    );
}

#[test]
fn orientation_marker_draws_a_crown_pavilion_label_and_can_be_turned_off() {
    let mesh = unit_box_mesh();
    // Pitch above the pole: the camera sits above the girdle plane, looking
    // down onto the crown side.
    let camera = Camera::new(0.0, 0.6, 5.0, 42.0);

    let mut with_marker = SolidRasterizer::new(64, 64);
    with_marker.render(&mesh, &camera, &SolidStyle::default());
    let mut without_marker = SolidRasterizer::new(64, 64);
    without_marker.render(
        &mesh,
        &camera,
        &SolidStyle {
            show_orientation_marker: false,
            ..SolidStyle::default()
        },
    );

    assert_ne!(
        with_marker.color, without_marker.color,
        "the orientation marker must actually draw something when enabled"
    );
}

/// Mirrors `stone_metrics.rs`'s `planes_from_asc_schedule` helper: converts
/// `GpuFacetPlane`'s `n . x + d <= 0` convention to the `n . x <= m` pairs
/// `build_solid_mesh` takes.
fn rbc_planes() -> Vec<(DVec3, f64)> {
    StandardGemCuts::standard_round_brilliant()
        .into_iter()
        .map(GpuFacetPlane::to_halfspace_f64)
        .collect()
}

/// The 103-tier "CrackOtto-Step" design (`indicatrix-cut-core`'s benchmark
/// fixture, PC 05.115), embedded via `include_str!` so there is exactly one
/// copy in the workspace. Every tier is genuinely meet-derived, so one
/// `ScaleReference` bootstrap per block (crown/pavilion/girdle) is added here,
/// reimplemented over `indicatrix::geometry::meet_solver` so this crate's test
/// does not need to depend on `indicatrix-cut-core`.
fn crackotto_step_planes() -> Vec<(DVec3, f64)> {
    const TEXT: &str = include_str!(
        "../../../../../../crates/indicatrix-cut-core/src/optimize_cost_probe_crackotto_step.asc"
    );
    let schedule = indicatrix_formats::asc::parse_asc(TEXT).expect("fixture must parse");
    let mut inputs = meet_solver::meet_tier_inputs_from_asc(&schedule);
    let blocks = meet_solver::classify_blocks(&inputs);
    for block in [
        meet_solver::Block::Crown,
        meet_solver::Block::Pavilion,
        meet_solver::Block::Girdle,
    ] {
        let anchored = inputs.iter().zip(&blocks).any(|(t, &b)| {
            b == block && matches!(t.constraint, meet_solver::MeetConstraint::ScaleReference(_))
        });
        if anchored {
            continue;
        }
        if let Some(i) = (0..inputs.len()).find(|&i| blocks[i] == block) {
            inputs[i].constraint =
                meet_solver::MeetConstraint::ScaleReference(schedule.tiers[i].mast);
        }
    }
    let normals = meet_solver::tier_instance_normals(schedule.gear_teeth_abs(), &inputs);
    let solved = meet_solver::solve_meet_points(schedule.gear_teeth_abs(), &inputs);
    normals
        .iter()
        .zip(solved.iter().map(|s| s.mast))
        .flat_map(|(ns, m)| ns.iter().map(move |&n| (n, m)))
        .collect()
}

#[test]
#[ignore = "writes a PNG to the system temp dir -- a visual smoke test, not a \
            correctness check; run explicitly with --ignored"]
fn renders_the_standard_round_brilliant_without_panicking() {
    let planes = rbc_planes();
    let mesh = match build_solid_mesh(&planes) {
        SolidStatus::Closed(mesh) => mesh,
        other => panic!("RBC-445 must close: {other:?}"),
    };
    let camera = Camera::new(0.6, 0.35, 3.0, 42.0);
    let style = SolidStyle::default();
    let mut rasterizer = SolidRasterizer::new(800, 600);
    rasterizer.render(&mesh, &camera, &style);

    let visible = rasterizer.pick.iter().filter(|&&p| p != 0).count();
    assert!(
        visible > 1000,
        "expected a substantial visible silhouette, got {visible} px"
    );

    let image = image::RgbaImage::from_raw(800, 600, rasterizer.color.clone())
        .expect("color buffer length must match 800x600 RGBA8");
    let path = std::env::temp_dir().join("indicatrix_cut_solid_preview_rbc.png");
    image
        .save(&path)
        .expect("PNG write to the temp dir must succeed");
    println!("wrote {}", path.display());
}

#[test]
#[ignore = "timing measurement, not a correctness check -- run with \
            --release --ignored --nocapture"]
fn timing_rbc_445_800x600() {
    let planes = rbc_planes();
    let mesh = match build_solid_mesh(&planes) {
        SolidStatus::Closed(mesh) => mesh,
        other => panic!("RBC-445 must close: {other:?}"),
    };
    let camera = Camera::new(0.6, 0.35, 3.0, 42.0);
    let style = SolidStyle::default();
    let mut rasterizer = SolidRasterizer::new(800, 600);
    rasterizer.render(&mesh, &camera, &style); // warm-up

    let iters = 200u32;
    let start = std::time::Instant::now();
    for _ in 0..iters {
        rasterizer.render(&mesh, &camera, &style);
    }
    let per_frame = start.elapsed() / iters;
    println!("RBC-445 800x600: {per_frame:?} per frame over {iters} iterations (target < 1 ms)");
}

#[test]
#[ignore = "timing measurement, not a correctness check -- run with \
            --release --ignored --nocapture"]
fn timing_crackotto_step_103_tier_800x600() {
    let planes = crackotto_step_planes();
    let mesh = match build_solid_mesh(&planes) {
        SolidStatus::Closed(mesh) => mesh,
        other => panic!("CrackOtto-Step must close: {other:?}"),
    };
    let camera = Camera::new(0.6, 0.35, 3.0, 42.0);
    let style = SolidStyle::default();
    let mut rasterizer = SolidRasterizer::new(800, 600);
    rasterizer.render(&mesh, &camera, &style); // warm-up

    let iters = 100u32;
    let start = std::time::Instant::now();
    for _ in 0..iters {
        rasterizer.render(&mesh, &camera, &style);
    }
    let per_frame = start.elapsed() / iters;
    println!(
        "CrackOtto-Step (103 tiers) 800x600: {per_frame:?} per frame over {iters} \
         iterations (target < 5 ms)"
    );
}