pub struct NormalPlane<S: RealField> { /* private fields */ }Expand description
An arbitrary (not axis aligned) plane.
Implementations§
Source§impl<S: From<f32> + RealField + Float> NormalPlane<S>
impl<S: From<f32> + RealField + Float> NormalPlane<S>
Sourcepub fn from_normal_and_p(normal: Vector3<S>, p: S) -> Self
pub fn from_normal_and_p(normal: Vector3<S>, p: S) -> Self
Create a plane in hessian form.
Sourcepub fn from_3_points(a: &Point3<S>, b: &Point3<S>, c: &Point3<S>) -> Self
pub fn from_3_points(a: &Point3<S>, b: &Point3<S>, c: &Point3<S>) -> Self
Create a plane from 3 points.
Trait Implementations§
Source§impl<S: Clone + RealField> Clone for NormalPlane<S>
impl<S: Clone + RealField> Clone for NormalPlane<S>
Source§fn clone(&self) -> NormalPlane<S>
fn clone(&self) -> NormalPlane<S>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<S: Float + From<f32> + RealField> Object<S> for NormalPlane<S>
impl<S: Float + From<f32> + RealField> Object<S> for NormalPlane<S>
Source§fn approx_value(&self, x0: &Point3<S>, _: S) -> S
fn approx_value(&self, x0: &Point3<S>, _: S) -> S
Value is 0 on object surfaces, negative inside and positive outside of objects.
If positive, value is guarateed to be the minimum distance to the object surface.
return some approximation (which is always larger then the proper value).
Only do a proper calculation, for values smaller then slack.
Source§fn bbox(&self) -> &BoundingBox<S>
fn bbox(&self) -> &BoundingBox<S>
Get the Bounding Box of this Object.
Source§fn set_bbox(&mut self, _: &BoundingBox<S>)
fn set_bbox(&mut self, _: &BoundingBox<S>)
Explicitly set the Bounding Box.
Source§fn set_parameters(&mut self, _: &PrimitiveParameters<S>)
fn set_parameters(&mut self, _: &PrimitiveParameters<S>)
Allows to set parameters.
impl<S: RealField> StructuralPartialEq for NormalPlane<S>
Auto Trait Implementations§
impl<S> Freeze for NormalPlane<S>where
S: Freeze,
impl<S> RefUnwindSafe for NormalPlane<S>where
S: RefUnwindSafe,
impl<S> Send for NormalPlane<S>
impl<S> Sync for NormalPlane<S>
impl<S> Unpin for NormalPlane<S>where
S: Unpin,
impl<S> UnsafeUnpin for NormalPlane<S>where
S: UnsafeUnpin,
impl<S> UnwindSafe for NormalPlane<S>where
S: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<S, T> ObjectClone<S> for T
impl<S, T> ObjectClone<S> for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.