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//! Native 3D physics backend.
//!
//! Implements broadphase (spatial hash), narrowphase (shape-vs-shape contact
//! generation), and a sequential impulse constraint solver with friction and
//! angular response. All geometry uses f64 precision.
use crateArenaHandle;
use crateBodyHandle;
use crateColliderHandle;
use crateJointHandle;
pub use PhysicsState3d;
// ---------------------------------------------------------------------------
// Handle <-> ArenaHandle conversions (zero-cost -- same u64 layout)
// ---------------------------------------------------------------------------
pub
pub
pub
pub
pub
pub