use impellers::*;
mod common;
fn main() {
let framework = common::SdlGlImpellerFrameWork::new();
let dl = {
let mut builder = DisplayListBuilder::new(None);
let mut paint = Paint::default();
paint.set_color(Color::BLACK); builder.draw_paint(&paint);
paint.set_color(Color::ACID_GREEN);
paint.set_draw_style(DrawStyle::Stroke);
paint.set_stroke_width(15.0);
let blur_filter = MaskFilter::new_blur(BlurStyle::Normal, 4.0);
paint.set_mask_filter(&blur_filter);
builder.draw_rect(
&Rect::new(Point::new(100.0, 100.0), Size::new(250.0, 250.0)),
&paint,
);
builder.build().unwrap()
};
framework.enter_event_loop(Some(dl), None);
}