use std::path::{Path, PathBuf};
use crate::sandbox::{LuaError, LuaRuntime};
#[derive(Debug, Clone)]
pub struct LuaExtension {
pub name: String,
pub path: PathBuf,
}
pub fn discover_extensions(
user_config_dir: &Path,
project_dir: Option<&Path>,
) -> Vec<LuaExtension> {
let mut extensions = Vec::new();
let mut dirs = vec![user_config_dir.join("lua")];
if let Some(project) = project_dir {
dirs.push(project.join(".imp").join("lua"));
}
for dir in &dirs {
if let Ok(entries) = std::fs::read_dir(dir) {
for entry in entries.flatten() {
let path = entry.path();
if path.extension().is_some_and(|e| e == "lua") {
let name = path
.file_stem()
.map(|s| s.to_string_lossy().to_string())
.unwrap_or_default();
extensions.push(LuaExtension { name, path });
continue;
}
if path.is_dir() {
let init = path.join("init.lua");
if init.exists() {
let name = path
.file_name()
.map(|s| s.to_string_lossy().to_string())
.unwrap_or_default();
extensions.push(LuaExtension { name, path: init });
}
}
}
}
}
extensions
}
pub fn load_extensions(
runtime: &LuaRuntime,
extensions: &[LuaExtension],
) -> Vec<(String, Result<(), LuaError>)> {
extensions
.iter()
.map(|ext| {
let result = runtime.exec_file(&ext.path);
(ext.name.clone(), result)
})
.collect()
}
pub fn reload(
user_config_dir: &Path,
project_dir: Option<&Path>,
) -> Result<(LuaRuntime, Vec<LuaExtension>), LuaError> {
let extensions = discover_extensions(user_config_dir, project_dir);
let runtime = LuaRuntime::new()?;
crate::bridge::setup_host_api(&runtime)?;
load_extensions(&runtime, &extensions);
Ok((runtime, extensions))
}